Run: 2026-02-25-01KJBJBCT6NR72RM8W6HGAHANE

Run Details

Duration:
30.9s
Cost:
$0.015502
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The flashlight beam cut through the gloom, catching dust motes that floated wrong. They didn't drift. They swirled in a counter-clockwise spiral, defying the stagnant air of the disused platform. Quinn crouched beside the body, her knee cracking against the hard concrete. She ignored the pain. Her eyes stayed fixed on the victim's throat. No blood. No bruising. Just a small, perfect circle of ash burned into the skin. Miller stood near the tunnel entrance, his boots scuffing the grit. He held a notepad, pen hovering over the paper. He looked bored. Quinn hated bored cops at crime scenes. Bored cops missed the things that killed people. "Time of death?" Quinn asked. Her voice echoed off the tiled walls. The sound didn't fade. It lingered, bouncing back a fraction of a second late. "Hard to say," Miller said. He didn't look up. "Body temperature is off. Ambient temperature is off. My thermometer is reading minus five degrees in a tunnel that should be twenty." "Thermometers break," Quinn said. She reached out. Her gloved finger hovered over the ash circle. She didn't touch it. The air above the mark shimmered, like heat haze on tarmac, but the station was freezing. "Drug overdose," Miller said. He finally looked at her. His eyes were flat, tired. "Standard Camden fare. Fentanyl mixed with something new. The circle is probably a brand. Gang territory." "This isn't a gang brand." Quinn stood up. Her joints popped. She adjusted the worn leather watch on her left wrist. The face was scratched. It had belonged to Morris. She checked the time. The second hand ticked backwards. She blinked. The hand snapped forward again. "Quinn?" Miller stepped closer. "You alright? You look like you've seen a ghost." "I've seen worse," Quinn said. She reached into her coat pocket. Her fingers brushed cold brass. The Veil Compass. She had bought it from a fence in Soho three weeks ago. The casing had a patina of verdigris. She hadn't told the department about it. She hadn't told anyone. She pulled it out. The needle spun wildly. It didn't point north. It pointed at the body. Then it swung hard to the left, toward the tunnel wall where the tracks ended in a dead end. "Put that away," Miller said. He reached for his radio. "I'm calling for backup. We need a specialist for the... whatever that is." "Wait." Quinn snapped the compass shut. The click sounded like a gunshot in the silence. "Don't call them." "Why? Because you're going to tell me this is a ritual killing? Because you're going to tell me the body is cold because of magic?" Miller laughed. It was a dry, brittle sound. "I've worked with you eighteen years, Harlow. You're better than this. You know how this works. Drugs. Guns. Greed. Not fairies." "DS Morris died three years ago," Quinn said. The name hung in the air, heavy and sharp. "They said it was a gas leak. The autopsy said his lungs were filled with water. He died in a dry flat." Miller stopped smiling. He shifted his weight. "That was a tragedy. A bad break. Don't drag it into this." "Drag it?" Quinn stepped toward him. Her shadow stretched long against the wall, too long. It didn't match her posture. It had too many limbs. "Morris found the same ash circle. On a doorframe. I kept the photo." She reached into her inner pocket. She pulled out a laminated card. The photo was grainy. It showed a door. The same ash circle burned into the wood. Miller took the photo. His hands shook. He looked at the body. He looked at the photo. He looked at the compass in Quinn's hand. "This is a dead end," Miller whispered. "Camden North. Sector Four. No one comes here." "The Veil Market moves," Quinn said. "Every full moon. It shifts locations. This station isn't on the map anymore. It's a pocket. A fold." "You're losing it," Miller said. He backed away. He drew his service weapon. The metal gleamed under the emergency lights. "Step back, Harlow. Hand over the device." "It's not a device. It's a compass." Quinn held it up. The needle stopped spinning. It locked onto the tunnel wall. "It points to the rift." "There is no rift." Miller raised the gun. "Drop it." Quinn looked at the wall. The tiles were wrong. They weren't white. They were a pale, sickly grey. The mortar between them pulsed. A low hum vibrated through the soles of her boots. It wasn't sound. It was pressure. It pressed against her eardrums. "Look at the floor," Quinn said. She pointed her flashlight at the tracks. The rust on the rails was fresh. Bright red. It looked wet. "Oxidation takes years," Miller said. But his voice wavered. "This isn't rust," Quinn said. "It's blood. Fresh blood. The tracks aren't metal. They're bone." She took a step forward. The ground groaned. The sound of grinding stone filled the tunnel. The emergency lights flickered. The hum grew louder, rising in pitch until it was a scream. "Quinn, stop!" Miller shouted. He fired a warning shot. The bullet hit the wall and didn't spark. It sank into the tile like it was clay. The hole oozed black fluid. Miller stared at the gun. He stared at the wall. He looked at Quinn. "What the hell is this place?" "The Veil Market," Quinn said. She holstered her sidearm. She gripped the compass tight. The brass was hot now. Burning hot. "And we're not the hunters anymore." The tunnel behind them went dark. The emergency lights died. Only the flashlight remained, cutting a thin beam through the sudden black. The beam hit the far wall. The tiles shifted. They peeled back like skin. Something moved in the dark. It wasn't a shape. It was a void. A hole in the world. "Run," Quinn said. She didn't wait for Miller. She turned and sprinted toward the entrance. The floor tilted. Her foot caught on a rail. She stumbled. The compass flew from her hand. It hit the ground and spun. The needle pointed at Miller. Miller froze. He looked down at the spinning brass. The hum stopped. The silence was absolute. A hand reached out from the wall behind him. It was pale. Translucent. It grabbed Miller's shoulder. Miller screamed. The sound cut off instantly. He didn't fall. He didn't bleed. He just... faded. Like a photograph left in the sun. His outline blurred. His colour drained away. Quinn scrambled up. She grabbed the compass. The needle stopped. It pointed at her. She ran. She didn't look back. The sound of the market waking up roared behind her. Shouts. Laughter. The clink of glass. The smell of ozone and old meat filled the tunnel. She burst through the barrier tape. The air outside was cool. The street was quiet. Camden High Street. Normal. Cars. People. She stopped. She checked her watch. The second hand was spinning backwards. A shadow fell over her. She didn't turn. She knew the weight of that presence. She knew the smell of the perfume. "You shouldn't have come back," a voice said. Quinn tightened her grip on the compass. The brass burned her palm. "I'm not leaving," Quinn said. "Not until I find who took him." The shadow moved closer. The streetlights flickered. "Then you'll find nothing," the voice said. "But you'll find the market." Quinn turned. The street was empty. Only the shadow remained. It detached itself from the wall and walked toward her. It wore a face she recognised. It wore her face. Quinn raised the gun. The shadow smiled. It opened its mouth. No sound came out. Just a ripple in the air. The compass in her hand shattered. The needle flew into the air. It hovered. It pointed down. Into the ground. The pavement cracked. A fissure opened at her feet. Black light poured out. Quinn didn't run this time. She stepped forward. She jumped into the crack.
created_at"2026-02-25T23:32:36.305Z" 2/25/2026, 11:32:36 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1680
moderation_latency(null)
generation_time30802
tokens_prompt4671
tokens_completion4534
native_tokens_prompt4516
native_tokens_completion4280
native_tokens_completion_images(null)
native_tokens_reasoning2427
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0155024
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-4f2d5b70-c7d3-9d16-9577-115aad70a796"
is_byokfalse
latency1260
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772062356-9x1hJn3Fm3SKO3IbtEou"
upstream_id"chatcmpl-4f2d5b70-c7d3-9d16-9577-115aad70a796"
total_cost0.0155024
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.578
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1331
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1331
totalAiIsms15
found
0
word"gloom"
count1
1
word"perfect"
count1
2
word"echoed"
count1
3
word"shimmered"
count1
4
word"standard"
count1
5
word"silence"
count2
6
word"weight"
count2
7
word"pulsed"
count1
8
word"vibrated"
count1
9
word"wavered"
count1
10
word"flickered"
count2
11
word"shattered"
count1
highlights
0"gloom"
1"perfect"
2"echoed"
3"shimmered"
4"standard"
5"silence"
6"weight"
7"pulsed"
8"vibrated"
9"wavered"
10"flickered"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences210
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences210
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences229
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1331
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
32.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1019
uniqueNames8
maxNameDensity2.36
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Morris1
Quinn24
Veil1
Compass1
Soho1
Miller19
High1
Street1
persons
0"Morris"
1"Quinn"
2"Compass"
3"Miller"
places
0"Soho"
1"High"
2"Street"
globalScore0.322
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"sounded like a gunshot in the silence"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1331
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences229
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean22.95
std12.54
cv0.547
sampleLengths
054
115
238
326
431
535
630
746
813
949
1036
1123
1218
1354
1439
1519
1638
1728
1825
1915
2024
2127
2226
2310
2444
2513
2612
279
2815
2932
3031
3114
326
3327
3436
3518
363
3735
385
3916
4017
4130
4214
4332
4421
4512
4622
478
4812
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences210
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs221
matches
0"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences229
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1020
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.020588235294117647
lyAdverbCount6
lyAdverbRatio0.0058823529411764705
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences229
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences229
mean5.81
std3.79
cv0.653
sampleLengths
013
13
214
312
44
58
62
72
811
911
109
113
127
138
145
157
164
1710
185
194
2022
214
223
238
244
2516
264
275
285
2916
308
313
3210
334
345
354
365
372
385
394
409
415
426
435
443
4512
467
477
484
494
32.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats40
diversityRatio0.24890829694323144
totalSentences229
uniqueOpeners57
96.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences172
matches
0"Just a small, perfect circle"
1"Then it swung hard to"
2"Only the flashlight remained, cutting"
3"Only the shadow remained."
4"Just a ripple in the"
ratio0.029
22.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount85
totalSentences172
matches
0"They didn't drift."
1"They swirled in a counter-clockwise"
2"She ignored the pain."
3"Her eyes stayed fixed on"
4"He held a notepad, pen"
5"He looked bored."
6"Her voice echoed off the"
7"It lingered, bouncing back a"
8"He didn't look up."
9"She reached out."
10"Her gloved finger hovered over"
11"She didn't touch it."
12"He finally looked at her."
13"His eyes were flat, tired."
14"Her joints popped."
15"She adjusted the worn leather"
16"It had belonged to Morris."
17"She checked the time."
18"She reached into her coat"
19"Her fingers brushed cold brass."
ratio0.494
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount161
totalSentences172
matches
0"The flashlight beam cut through"
1"They didn't drift."
2"They swirled in a counter-clockwise"
3"Quinn crouched beside the body,"
4"She ignored the pain."
5"Her eyes stayed fixed on"
6"Miller stood near the tunnel"
7"He held a notepad, pen"
8"He looked bored."
9"Quinn hated bored cops at"
10"Her voice echoed off the"
11"The sound didn't fade."
12"It lingered, bouncing back a"
13"He didn't look up."
14"She reached out."
15"Her gloved finger hovered over"
16"She didn't touch it."
17"The air above the mark"
18"He finally looked at her."
19"His eyes were flat, tired."
ratio0.936
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences172
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount1
matches
0"The flashlight beam cut through the gloom, catching dust motes that floated wrong."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount0
matches(empty)
61.11% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount4
fancyTags
0"Quinn snapped (snap)"
1"Miller laughed (laugh)"
2"Miller whispered (whisper)"
3"Miller shouted (shout)"
dialogueSentences45
tagDensity0.467
leniency0.933
rawRatio0.19
effectiveRatio0.178
82.8991%