NC Bench
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Run: 2026-02-25-01KJBJF57MBQZFYB9PA8WVFNCK
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
34.2s
Cost:
$0.013522
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
14.62%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.22%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
77.92%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.1588%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air snapped against Rory's
skin like a wet sheet.
Pressure crushed her chest, then
vanished.
She stumbled forward, boots finding
purchase on soft moss instead of the hard London pavement.
Nyx solidified beside her, shadows
peeling away from the ground to reform a tall, slender figure.
Violet eyes flickered in the
dim light. "Breath," Nyx said.
The voice sounded like dry
leaves skittering over stone.
Rory sucked in a lungful
of air.
It tasted sweet, cloying, like
rotting fruit and honey. She looked up. Ancient oak standing stones ringed the clearing, draped in ivy that
pulsed
with a faint, bioluminescent rhythm. Wildflowers bloomed in impossible colours, their petals shifting from deep purple to bruised gold as she watched. "Time," Rory said. "It feels thick here." "Time is a river," Nyx replied. "Here, it is a pond."
Rory touched the silver chain
at her throat.
The Heartstone Pendant hummed against
her collarbone, a faint
warmth
that spiked into a burn.
She pulled the Fae-Forged Blade
from her coat.
The moonsilver dagger gleamed with
a cold, pale light. "Isolde," Rory said. "She said she waits." "She waits for the debt," Nyx said. "Or the payment."
They stepped deeper into the
grove.
The ground felt spongy, absorbing
their footprints. Rory's boots sank an inch, then rebounded. She glanced back.
The boundary of the Veil
shimmered
, a faint distortion like heat haze on tarmac.
The path behind them dissolved
into mist. "Turn back now," Nyx said. "No." Rory moved forward. The
silence
pressed against her ears, broken only by the rustle of unseen wings. The flowers
seemed to
lean toward her, tracking her movement with slow, deliberate petals. A scent of ozone and old magic filled her nose. She stopped. A figure stood beneath the largest oak. Isolde Varga did not touch the ground. Silver hair cascaded down her back, waist-length and shimmering like spun glass. Pale lavender eyes fixed on Rory. The Half-Fae wore robes of woven moss and twilight. "You bring a shadow," Isolde said.
Her voice resonated in Rory's
bones. "He is company," Rory said. "Company is a dangerous thing in the dark." Isolde drifted closer. No footprints marked the grass beneath her. "You carry a stone from Dymas." Rory's hand tightened on the pendant. "It was a gift." "Nothing is a gift," Isolde said. "Everything is a loan." Nyx shifted, his form flickering between solid and smoke. "We seek the truth of the Veil." "The Veil is thin," Isolde said. "Winter approaches. The sun grows weak." "It is summer," Rory said. "Time moves differently," Isolde said. "The solstice comes. The barrier breaks." Rory's heart hammered against her ribs. The Heartstone
pulsed
faster, a frantic rhythm matching her heartbeat.
She looked at the dagger
in her hand. The Fae blade hummed, the cold seeping into her palm. "Why call us here?" Rory asked. "To warn," Isolde said. "Or to witness." "Which?" Isolde tilted her head. The flowers around them stopped swaying. The air grew heavy, static-
charged
. "Look," Isolde said. Rory looked. The mist at the edge of the grove swirled. A sound rose from the earth, a low groan like a ship's timber under strain. The standing stones
began to
vibrate. Moss crumbled from their surfaces, revealing runes carved deep into the wood. "What is that?" Rory asked. "The door," Isolde said. "It opens." "Who opens it?" "Not who," Isolde said. "What." Nyx stepped in front of Rory.
His shadow form expanded, stretching
toward the mist. Violet
eyes narrowed
. "Hel," Nyx said. "They smell the breach." Rory drew the blade fully. The moonsilver glowed brighter in the dim light. The heat from the pendant burned her chest. "Can you hold it?" Rory asked. "I am a shade," Nyx said. "I am bound." "Then fight." The mist parted. A shape emerged. It was not a demon, not a beast.
It was a silhouette of
pure void, a hole in the world where light failed to exist.
It had no face, only
a gaping
maw
that drank the sound of the wind. Rory raised the blade. The cold bit into her skin. "Run," Nyx said. "No." Rory lunged. The void thing lunged back. The air screamed as the blade met the shadow. Sparks of violet and crimson flew. The impact knocked her back.
Her boots skidded on the
soft moss. The ground shook. The standing stones cracked. Isolde raised a hand, and a barrier of light flared around them, but it
flickered
like a dying bulb. "Too late," Isolde said. "The debt is called." The void thing surged forward, ignoring the blade, ignoring the light.
It passed through Nyx, who
shrieked, a sound like tearing metal. The shadow dissolved, then reformed, darker, hungrier. Rory swung again. The blade cut deep, but the wound healed instantly. "Magic won't work," Rory said. "Only truth," Isolde said. The void thing opened its
maw
. A soundless wave hit them. Rory fell to her knees. Her vision blurred. The pendant burned so hot it seared her skin. "Rory," Nyx said. "The stone."
She looked at the crimson
gem.
It pulsed in time with
the void thing's heartbeat. "It's a key," Rory said. "It is a lock," Isolde said. "Break it." Rory gripped the chain. She yanked. The metal bit into her fingers. The pendant
shattered
. The shockwave threw her backward. The void thing froze. The
silence
shattered
. Rory scrambled up. The grove
was gone
. The standing stones were ash. The flowers were dead.
She stood in a ruined
clearing, the Veil torn wide open. Something stepped through the tear. A figure in red
velvet
. A crown of bone. Prince Belphegor smiled. "Welcome," he said.
created_at
"2026-02-25T23:34:39.616Z"
2/25/2026, 11:34:39 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
667
moderation_latency
(null)
generation_time
34129
tokens_prompt
5338
tokens_completion
3672
native_tokens_prompt
5244
native_tokens_completion
3570
native_tokens_completion_images
(null)
native_tokens_reasoning
2164
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0135216
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-22990a56-9e10-977e-b42f-f9bbd53128d8"
is_byok
false
latency
667
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772062479-N4J7diFdGU4pCTDsy7GQ"
upstream_id
"chatcmpl-22990a56-9e10-977e-b42f-f9bbd53128d8"
total_cost
0.0135216
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
30
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.566
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
937
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
14.62%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
937
totalAiIsms
16
found
0
word
"flickered"
count
2
1
word
"pulsed"
count
3
2
word
"warmth"
count
1
3
word
"shimmered"
count
1
4
word
"silence"
count
2
5
word
"resonated"
count
1
6
word
"charged"
count
1
7
word
"maw"
count
2
8
word
"shattered"
count
2
9
word
"velvet"
count
1
highlights
0
"flickered"
1
"pulsed"
2
"warmth"
3
"shimmered"
4
"silence"
5
"resonated"
6
"charged"
7
"maw"
8
"shattered"
9
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
127
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
127
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
150
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
937
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
28
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
68
wordCount
775
uniqueNames
13
maxNameDensity
3.48
worstName
"Rory"
maxWindowNameDensity
6
worstWindowName
"Rory"
discoveredNames
Rory
27
London
1
Nyx
12
Heartstone
2
Pendant
1
Fae-Forged
1
Blade
1
Veil
2
Varga
1
Half-Fae
1
Isolde
15
Fae
3
Belphegor
1
persons
0
"Rory"
1
"Nyx"
2
"Pendant"
3
"Blade"
4
"Veil"
5
"Varga"
6
"Half-Fae"
7
"Isolde"
8
"Fae"
9
"Belphegor"
places
0
"London"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
62
glossingSentenceCount
1
matches
0
"sounded like dry leaves skittering over st"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
937
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
150
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
14.87
std
13.09
cv
0.88
sampleLengths
0
31
1
23
2
12
3
53
4
7
5
11
6
40
7
7
8
10
9
44
10
5
11
1
12
41
13
9
14
34
15
12
16
5
17
24
18
10
19
10
20
16
21
12
22
5
23
11
24
34
25
6
26
7
27
1
28
15
29
3
30
44
31
5
32
6
33
3
34
5
35
17
36
7
37
21
38
6
39
9
40
2
41
46
42
10
43
3
44
1
45
34
46
26
47
8
48
29
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
127
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
158
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
150
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
779
adjectiveStacks
0
stackExamples
(empty)
adverbCount
18
adverbRatio
0.023106546854942234
lyAdverbCount
4
lyAdverbRatio
0.005134788189987163
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
150
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
150
mean
6.25
std
3.7
cv
0.592
sampleLengths
0
10
1
6
2
15
3
16
4
7
5
3
6
9
7
7
8
9
9
3
10
17
11
17
12
3
13
4
14
6
15
5
16
8
17
15
18
8
19
9
20
3
21
4
22
7
23
3
24
6
25
7
26
7
27
3
28
14
29
7
30
5
31
1
32
3
33
14
34
14
35
10
36
2
37
7
38
7
39
12
40
6
41
9
42
6
43
6
44
5
45
11
46
7
47
6
48
6
49
4
42.22%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.3333333333333333
totalSentences
150
uniqueOpeners
50
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
94
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
94
matches
0
"She stumbled forward, boots finding"
1
"It tasted sweet, cloying, like"
2
"She looked up."
3
"She pulled the Fae-Forged Blade"
4
"They stepped deeper into the"
5
"She glanced back."
6
"Her voice resonated in Rory's"
7
"She looked at the dagger"
8
"His shadow form expanded, stretching"
9
"It was not a demon,"
10
"It was a silhouette of"
11
"It had no face, only"
12
"Her boots skidded on the"
13
"It passed through Nyx, who"
14
"Her vision blurred."
15
"She looked at the crimson"
16
"It pulsed in time with"
17
"She stood in a ruined"
ratio
0.191
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
90
totalSentences
94
matches
0
"The air snapped against Rory's"
1
"Pressure crushed her chest, then"
2
"She stumbled forward, boots finding"
3
"Nyx solidified beside her, shadows"
4
"Violet eyes flickered in the"
5
"The voice sounded like dry"
6
"Rory sucked in a lungful"
7
"It tasted sweet, cloying, like"
8
"She looked up."
9
"Wildflowers bloomed in impossible colours,"
10
"Rory touched the silver chain"
11
"The Heartstone Pendant hummed against"
12
"She pulled the Fae-Forged Blade"
13
"The moonsilver dagger gleamed with"
14
"They stepped deeper into the"
15
"The ground felt spongy, absorbing"
16
"Rory's boots sank an inch,"
17
"She glanced back."
18
"The boundary of the Veil"
19
"The path behind them dissolved"
ratio
0.957
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
94
matches
(empty)
ratio
0
77.92%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
2
matches
0
"The Heartstone Pendant hummed against her collarbone, a faint warmth that spiked into a burn."
1
"It passed through Nyx, who shrieked, a sound like tearing metal."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
30
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
29
fancyCount
0
fancyTags
(empty)
dialogueSentences
53
tagDensity
0.547
leniency
1
rawRatio
0
effectiveRatio
0
81.1588%