Run: 2026-02-25-01KJBJWET2RF5FF4TGN5KFXSGD

Run Details

Duration:
50.7s
Cost:
$0.010444
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The copper scent hit Harlow first, sharp and metallic, cutting through the damp rot of the abandoned station. She stepped over the prone figure, her boots clicking against the cracked ceramic tiles. The blood pooling beneath the victim was black, too thick to be human, and it did not spread. It sat there, a perfect, stagnant pool defying the slope of the platform. DS Miller stood by the yellow tape, his face pale under the flickering emergency bulb. He held a clipboard like a shield. Overdose, he said. Junkie tripped on the tracks. Harlow ignored him. She crouched beside the body, the worn leather of her watch straining against her wrist as she checked the pulse. There was none. The skin was cold, grey, and waxy. Look at the neck, Miller. He leaned in, squinting. No marks. Just... smooth. Smooth, Harlow repeated. She pulled a pair of latex gloves from her pocket and snapped them on. The sound echoed too loudly in the hollow space. She lifted the victim's collar. The skin beneath was unbroken, yet the throat was crushed from the inside out. Suicide doesn't leave the windpipe intact, Miller. Maybe a fall. Head hit the wall. The wall is ten feet away. Miller shifted his weight, his eyes darting to the shadows lining the tunnel. You're tired, Harlow. You've been on this beat too long. Harlow stood up, her joints popping. She walked to the edge of the platform where the tracks disappeared into the darkness. The air here was heavier, charged with static that made the hair on her arms stand up. She reached into her coat and pulled out a small brass compass. The casing had a patina of verdigris, the face etched with protective sigils that caught the dim light. The needle didn't point north. It spun wildly, then locked onto the body. What is that, Miller asked. A tool. For what? Navigation. Miller laughed, a dry, brittle sound. You think this is a ghost hunt? I think you're missing the pattern. The pattern is a dead addict in a condemned tube station. Harlow walked back to the body. She knelt again, ignoring the smell of ozone that now mixed with the copper. She scanned the victim's pockets. Nothing but a crumpled receipt and a bone token. She picked up the token. It was warm, vibrating slightly against her gloved fingers. This isn't a station, Miller. It's Camden Town, Harlow. We know the map. Not this part. Miller stepped closer, his voice dropping. You're chasing shadows. We need to close this file. Harlow stood up slowly. She held the bone token up to the light. It pulsed, a faint rhythm like a heartbeat. The needle on the compass jerked again, pointing not at the body, but down the tunnel, deeper into the dark. The Market is open, she said. Miller blinked. The what? The Veil Market. It moves. Every full moon. You're hallucinating. Harlow turned to face him. Her sharp jaw was set, her brown eyes hard. Three years ago, Morris died in a room that didn't exist. The autopsy said heart failure. The report said accident. Miller took a step back. Don't bring Morris into this. He found a token. Just like this one. Miller's face went slack. He looked at the token in Harlow's hand, then at the black blood on the floor. You can't prove any of that. I don't need to prove it to you. Harlow walked toward the tunnel. The darkness ahead seemed to swallow the light from the emergency bulb. The sound of dripping water grew louder, rhythmic, almost like breathing. Where are you going? Miller called out. To see who sold this man. Miller ran to the tape, blocking her path. I can't let you go in there. It's unstable. Harlow stopped. She looked at him, really looked at him. She saw the sweat on his brow, the tremor in his hands. He wasn't afraid of the structure. He was afraid of what was inside. You know, she said. Miller's hand went to his belt. I don't know anything. Then why are you shaking? Miller drew his baton. Step back, Harlow. Harlow didn't move. She kept her eyes on him. The compass in her pocket buzzed against her thigh. The vibration grew stronger, rattling her bones. Miller's grip on the baton tightened. You're done, Quinn. Harlow smiled, a thin, cold expression. I was done when Morris died. She sidestepped him. Miller swung the baton, but Harlow was already moving. She ducked under the swing, her military precision taking over. She grabbed his wrist, twisted, and shoved him back against the yellow tape. He stumbled, dropping the baton. She didn't look back. She walked into the tunnel. The air grew colder. The smell of ozone intensified, burning the back of her throat. The tiles beneath her feet changed from ceramic to something rougher, like stone. The walls breathed. She could feel the vibration of the ground, a low hum that resonated in her teeth. She reached for her flashlight. The beam cut through the dark, revealing stalls made of shadow and bone. Merchants stood behind the counters, their faces obscured by hoods. They watched her pass, silent and still. She kept walking. The compass needle pointed straight ahead, toward a large archway at the end of the tunnel. The archway was framed in iron, rusted and twisted. Above it, a sign hung by a single chain. It read The Veil Market in letters that shifted when she looked away. She stepped under the arch. The hum stopped. Silence fell like a heavy blanket. A figure stood in the centre of the clearing. It wore a long coat, the fabric dark and shifting like oil on water. The figure held a knife, the blade reflecting no light. Harlow stopped. She kept her hands visible. You're late, the figure said. The voice sounded like grinding stones. I had to deal with a distraction. The figure tilted its head. The bone token. Harlow pulled the token from her pocket. It was hot now, burning her palm. The price has changed. Harlow tightened her grip on the compass. She could feel the weight of the weapon in her coat, the cold steel against her ribs. Name your price. The figure stepped forward. The shadows around it lengthened, reaching out like fingers. Your life. Harlow drew her weapon. The figure smiled, and the shadows lunged.
created_at"2026-02-25T23:41:55.404Z" 2/25/2026, 11:41:55 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2254
moderation_latency(null)
generation_time50635
tokens_prompt4671
tokens_completion4034
native_tokens_prompt4516
native_tokens_completion3787
native_tokens_completion_images(null)
native_tokens_reasoning2327
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0104436
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-dd08d156-5376-95bb-b45e-0a4854671bec"
is_byokfalse
latency2254
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772062915-rxkO6b3TrULgnA3DhI6Y"
upstream_id"chatcmpl-dd08d156-5376-95bb-b45e-0a4854671bec"
total_cost0.0104436
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
85.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1071
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"really"
count1
highlights
0"slightly"
1"slowly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1071
totalAiIsms15
found
0
word"perfect"
count1
1
word"pulse"
count1
2
word"echoed"
count1
3
word"weight"
count2
4
word"charged"
count1
5
word"etched"
count1
6
word"scanned"
count1
7
word"pulsed"
count1
8
word"rhythmic"
count1
9
word"structure"
count1
10
word"could feel"
count2
11
word"resonated"
count1
12
word"silence"
count1
highlights
0"perfect"
1"pulse"
2"echoed"
3"weight"
4"charged"
5"etched"
6"scanned"
7"pulsed"
8"rhythmic"
9"structure"
10"could feel"
11"resonated"
12"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences154
matches
0"was afraid"
87.20% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount5
hedgeCount1
narrationSentences154
filterMatches
0"watch"
1"think"
2"know"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1071
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions4
matches
0"Overdose, he said."
1"What is that, Miller asked."
2"The Market is open, she said."
3"You know, she said."
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1071
uniqueNames9
maxNameDensity1.87
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Harlow20
Miller17
Camden1
Town1
Market3
Veil2
Morris3
Quinn1
You9
persons
0"Harlow"
1"Miller"
2"Morris"
3"Quinn"
4"You"
places
0"Camden"
1"Town"
globalScore0.566
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.934
wordCount1071
matches
0"not at the body, but down the tunnel, deeper into the dark"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences154
matches
0"is that, Miller"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean16.48
std15.73
cv0.954
sampleLengths
063
122
28
333
45
58
645
77
87
96
1023
1168
1213
135
142
152
161
1713
186
1911
2048
215
228
233
2415
2541
266
274
288
292
3034
3110
328
3326
348
3528
367
376
3817
3935
404
4110
425
437
4425
459
4612
4740
489
4947
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences154
matches
0"was framed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs207
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1071
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.026143790849673203
lyAdverbCount5
lyAdverbRatio0.004668534080298786
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean6.95
std4.35
cv0.626
sampleLengths
018
114
218
313
415
57
63
75
83
920
103
117
125
134
142
151
161
173
1814
199
205
2114
227
233
244
256
2613
273
287
296
3015
3117
3212
3318
345
358
365
372
382
391
406
417
426
4311
446
4514
465
479
485
499
37.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.2662337662337662
totalSentences154
uniqueOpeners41
71.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences140
matches
0"Maybe a fall."
1"Just like this one."
2"Then why are you shaking?"
ratio0.021
57.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount57
totalSentences140
matches
0"She stepped over the prone"
1"It sat there, a perfect,"
2"He held a clipboard like"
3"She crouched beside the body,"
4"He leaned in, squinting."
5"She pulled a pair of"
6"She lifted the victim's collar."
7"You're tired, Harlow."
8"You've been on this beat"
9"She walked to the edge"
10"She reached into her coat"
11"It spun wildly, then locked"
12"You think this is a"
13"I think you're missing the"
14"She knelt again, ignoring the"
15"She scanned the victim's pockets."
16"She picked up the token."
17"It was warm, vibrating slightly"
18"It's Camden Town, Harlow."
19"We know the map."
ratio0.407
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount126
totalSentences140
matches
0"The copper scent hit Harlow"
1"She stepped over the prone"
2"The blood pooling beneath the"
3"It sat there, a perfect,"
4"DS Miller stood by the"
5"He held a clipboard like"
6"Overdose, he said."
7"Junkie tripped on the tracks."
8"Harlow ignored him."
9"She crouched beside the body,"
10"The skin was cold, grey,"
11"He leaned in, squinting."
12"She pulled a pair of"
13"The sound echoed too loudly"
14"She lifted the victim's collar."
15"The skin beneath was unbroken,"
16"Suicide doesn't leave the windpipe"
17"Head hit the wall."
18"The wall is ten feet"
19"Miller shifted his weight, his"
ratio0.9
35.71% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences140
matches
0"To see who sold this"
ratio0.007
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"Miller shifted his weight, his eyes darting to the shadows lining the tunnel."
1"The casing had a patina of verdigris, the face etched with protective sigils that caught the dim light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.1344%