Run: 2026-02-25-01KJBK55SJ6J26BF7AS5FMA9BR

Run Details

Duration:
38.7s
Cost:
$0.008837
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The floor liquefied beneath my boots. I stumbled, catching myself on cold, wet bark that pulsed like a dying heartbeat. The air tasted of copper and burnt sugar. I blinked against a sky the colour of bruised apricots, the amber light pressing against my retinas until I saw spots dancing in my peripheral vision. Nyx shifted beside me. They were not quite solid, a ripple of living shadow stretching out until their fingertips brushed the moss. They pulled their hand back, wincing as the shadow hardened into a fist. "This place eats the light," Nyx whispered. Their voice sounded like dry leaves skittering on stone. "It does not eat it," Isolde said. Her silver hair floated as if submerged in water, though the wind did not blow here. She stood perfectly still on roots that seemed to shift positions when my eyes left them. "It hoards it. Like a miser." I pulled the Heartstone Pendant from my neckline. The crimson gem inside flared with a sudden, violent heat against my collarbone. It pulsed in rhythm with the ground. The warmth spread up my throat, making my teeth ache. We are not alone," I said. I drew the Fae-Forged Blade. The moonsteel felt cold, biting against my palm. The air around the blade dimmed. Isolde stepped closer. Her lavender eyes were wide, reflecting the amber gloom without pupils. "The Prince watches the harvest. Do you smell the soil?" I did. It smelled of rot and rich earth. A heavy, sweet decay that coated the back of my throat. My stomach growled, a betrayal of hunger I had not asked for. "It is not our hunger," Isolde corrected. She pointed a slender finger toward the canopy above. Giant vines hung like ropes, dripping a viscous amber fluid. "The soil remembers what it swallowed. And it remembers how much." I scanned the perimeter. The trees were not wood, but calcified bone wrapped in bark. They groaned under the weight of heavy fruit that looked too red, too perfect. We need to find the portal," I said. I kept my voice low. The blade hummed in my grip, a low vibration I felt in my teeth. "The portal opens to the throat," Isolde murmured. "But the throat is a mouth." Nyx drifted forward, moving through a cluster of hanging roots. Their form flickered between solid and smoke. "I see the path. Or what passes for one." "Show me," I said. Nyx extended a shadowy hand. They reached up and grasped a vine. They pulled. The plant snapped with a sound like breaking glass. Behind the foliage, a dark tunnel yawned. The air coming from it was cold, smelling of old iron. "Too dark," Nyx said. "Is it?" Isolde tilted her head. "Shadows do not fear dark. Only the light fears the shade." Nyx looked at the Seer. The violet glow of their eyes flared. "You speak in circles, old friend." "I speak in truths," Isolde replied. "You just dislike the syntax." I took a step toward the tunnel. My boots sank slightly into the sticky ground. The Heartstone burned hotter against my skin. It wanted to lead us there. It wanted us to go deeper. "Rory," Nyx said. They pulled back from the edge. Their shadow form solidified fully, boots materialising on the dirt. "Look at your wrist." I looked. The small crescent scar on my left wrist was glowing. The pale skin beneath it was inflamed. The scar felt like it was pulling, dragging my hand toward the tunnel. "It is not pulling us," Nyx said. "It is calling something." "Then we move," I said. I forced my legs forward. The ground felt soft, spongy. I stepped over a fallen branch that looked suspiciously like a human forearm. We entered the tunnel. The walls were lined with stone, carved with faces screaming without sound. The amber light from above faded, replaced by a sickly green luminescence oozing from the cracks in the rock. The air grew thinner. "Stop," Isolde said suddenly. I stopped. The silence was absolute. No insects buzzed. No birds sang. "Did you feel that?" Nyx asked. They spun in a circle. Their shadow elongated, stretching across the tunnel walls. "Smell," I said. The scent of roasting meat filled the air. It was overpowering. My mouth watered. I gripped the handle of the blade until my knuckles turned white. "Isolation," Isolde said. "The air changes." "It is not isolation," Nyx said. "It is hunger." I turned toward the sound. A low rumble vibrated through the floor. It was not an earthquake. It was the ground waking up. The walls began to move. Stone shifted like muscle tissue. The tunnel narrowed. We were not in a cave. We were inside a throat. "Run," Nyx whispered. I did not run. I could not see a way out. The light at the end of the tunnel flared. A shape emerged from the green gloom. It was tall, draped in robes of woven vines. The face was hidden beneath a hood, but a mouth moved beneath it. "It is the Keeper," Isolde said. "It is the taste." The figure stepped forward. The stone floor cracked under its feet. The Heartstone in my hand flared so bright I could not look at it. The figure raised a hand. A single claw extended. "You carry the key," the figure said. Its voice was a chorus of many people speaking at once. "But the lock is broken." I raised the blade. The moonsteel hummed louder. "The lock is broken by us," I said. The figure smiled. It was a mouth of too many teeth. "Then taste the difference." A vine shot out from the ceiling. It wrapped around Isolde's neck. She gasped. The silver strands of her hair tightened against the skin. Isolde!" Nyx shouted. They lunged forward, their form turning into a jagged spike of shadow to intercept the vine. The stone began to shake. The tunnel collapsed. The figure laughed. I looked at the Heartstone. It was screaming. The gem cracked down the middle. The heat intensified. The air grew thick with smoke. The floor gave way beneath my feet. I fell into the dark. The last thing I saw was Isolde's lavender eyes fading into shadow. The last thing I felt was the cold bite of the blade cutting the air. I hit the ground hard. My breath left me in a rush. I rolled to the side. The Heartstone lay broken on the stone floor. The crimson shards glowed in the dark. The figure stood at the edge of the pit. It looked down. It did not blink. The Heartstone began to pulse again. This time the sound was a beat. The rhythm of a heart. A heavy hand gripped my ankle. It pulled.
created_at"2026-02-25T23:46:41.084Z" 2/25/2026, 11:46:41 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency614
moderation_latency(null)
generation_time38613
tokens_prompt5338
tokens_completion3894
native_tokens_prompt5244
native_tokens_completion3763
native_tokens_completion_images(null)
native_tokens_reasoning2227
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.008837
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-6330d61c-6e67-9740-ba41-3a70d36434be"
is_byokfalse
latency614
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772063201-LCWZbtC3GRWSoqR7VCg2"
upstream_id"chatcmpl-6330d61c-6e67-9740-ba41-3a70d36434be"
total_cost0.008837
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount1
adverbTags
0"Isolde said suddenly [suddenly]"
dialogueSentences39
tagDensity0.615
leniency1
rawRatio0.042
effectiveRatio0.042
86.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1130
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"slightly"
count1
2
adverb"suddenly"
count1
highlights
0"perfectly"
1"slightly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1130
totalAiIsms16
found
0
word"pulsed"
count2
1
word"dancing"
count1
2
word"warmth"
count1
3
word"gloom"
count2
4
word"stomach"
count1
5
word"scanned"
count1
6
word"weight"
count1
7
word"perfect"
count1
8
word"flickered"
count1
9
word"silence"
count1
10
word"vibrated"
count1
11
word"the last thing"
count2
12
word"pulse"
count1
highlights
0"pulsed"
1"dancing"
2"warmth"
3"gloom"
4"stomach"
5"scanned"
6"weight"
7"perfect"
8"flickered"
9"silence"
10"vibrated"
11"the last thing"
12"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
94.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences119
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1130
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount937
uniqueNames5
maxNameDensity1.17
worstName"Isolde"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Heartstone6
Pendant1
Isolde11
Nyx11
Seer1
persons
0"Heartstone"
1"Isolde"
2"Nyx"
places
0"Seer"
globalScore0.913
windowScore0.667
29.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount3
matches
0"sounded like dry leaves skittering on ston"
1"roots that seemed to shift positions when my eyes left them"
2"felt like it was pulling, dragging my h"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.885
wordCount1130
matches
0"not wood, but calcified bone wrapped in bark"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean20.93
std12.93
cv0.618
sampleLengths
054
135
216
345
438
525
624
732
837
929
1027
1114
1226
134
1441
154
1617
1718
1811
1934
2023
2132
2211
2328
2439
254
2612
2719
283
2926
306
319
3223
3324
343
3549
3610
3725
389
3923
4016
4111
424
4324
4419
4511
4623
4739
4832
4916
96.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences119
matches
0"was inflamed"
1"were lined"
2"was hidden"
97.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs196
matches
0"was glowing"
1"was pulling"
2"was screaming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount703
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.021337126600284494
lyAdverbCount6
lyAdverbRatio0.008534850640113799
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean8.5
std6.67
cv0.786
sampleLengths
06
114
28
326
44
518
613
77
89
97
1016
1116
126
138
1413
157
1610
1725
1819
195
2032
2132
225
2329
248
255
2614
278
286
2910
307
319
324
335
347
352
369
377
3811
394
406
4111
425
437
446
456
465
477
488
497
33.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.24812030075187969
totalSentences133
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences98
matches(empty)
ratio0
40.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences98
matches
0"I stumbled, catching myself on"
1"I blinked against a sky"
2"They were not quite solid,"
3"They pulled their hand back,"
4"Their voice sounded like dry"
5"Her silver hair floated as"
6"She stood perfectly still on"
7"I pulled the Heartstone Pendant"
8"It pulsed in rhythm with"
9"We are not"
10"I did. It smelled of"
11"I scanned the perimeter. The"
12"We need to find the"
13"I kept my voice low."
14"Their form flickered between solid"
15"They reached up and grasped"
16"I took a step toward"
17"My boots sank slightly into"
18"It wanted to lead us"
19"It wanted us to go"
ratio0.449
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences98
matches
0"The floor liquefied beneath my"
1"I stumbled, catching myself on"
2"The air tasted of copper"
3"I blinked against a sky"
4"Nyx shifted beside me."
5"They were not quite solid,"
6"They pulled their hand back,"
7"Their voice sounded like dry"
8"Her silver hair floated as"
9"She stood perfectly still on"
10"I pulled the Heartstone Pendant"
11"The crimson gem inside flared"
12"It pulsed in rhythm with"
13"The warmth spread up my"
14"We are not"
15"Isolde stepped closer. Her lavender"
16"I did. It smelled of"
17"Isolde corrected. She pointed a"
18"I scanned the perimeter. The"
19"We need to find the"
ratio0.949
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"I did. It smelled of rot and rich earth. A heavy, sweet decay that coated the back of my throat. My stomach growled, a betrayal of hunger I had not asked for."
1"I scanned the perimeter. The trees were not wood, but calcified bone wrapped in bark. They groaned under the weight of heavy fruit that looked too red, too perf…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount0
matches(empty)
47.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Isolde corrected. (correct)"
2"Isolde murmured (murmur)"
3"Nyx whispered (whisper)"
dialogueSentences39
tagDensity0.487
leniency0.974
rawRatio0.211
effectiveRatio0.205
77.2461%