Run: 2026-02-25-01KJBKHPVJ0DGHZR9FB1447Z07

Run Details

Duration:
27.5s
Cost:
$0.009973
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn knelt beside the body without checking for a pulse. Her gloved fingers traced the curve of the man's jaw and stopped at the throat. The skin had a waxy translucency. No blood. Just the cold, grey patina of stone that coated the rest of the abandoned platform. She looked up at the high ceiling. The tiles hung loose, dust motes swirling in the shaft of light cutting through the darkness. "Forensics are outside the barrier," Eva said from the shadows of the ticket booth. The red curls bounced as she paced. She tucked a stray lock behind her left ear. "They said the air quality is toxic. They won't come in." "Someone else is the contamination," Quinn said. She stood up and walked to the edge of the platform. The tracks were rusted shut, fused with grey sludge. "Why is the ventilation still running?" "Power doesn't work down here." Eva held her satchel strap tighter. The leather was scuffed. "The line hasn't had electricity since the nineties. Yet the lights are working." Quinn stopped. The halogen bulbs overhead buzzed with a low, insect hum. She pointed her torch at the light fitting. The casing was hot. She looked at Eva. "Look at the wall." Eva walked over to the brickwork behind the body. She held up her phone. The flash illuminated the surface. Symbols burned into the mortar. "It's not graffiti." "Old runes?" Quinn stepped closer. The brick smelled of ozone and copper. "Not runes. It's a sigil for binding. But the ink is wet." Eva touched the surface. Her finger came away black. "And it matches the pattern on the Compass." "Where did you find the Compass?" Quinn turned. "In his hand." Eva opened the satchel and pulled out a small brass object. "The victim didn't just die. He was bait." Quinn reached out for the item. Eva stepped back. "Keep it." Quinn pointed to the floor. "Put it on the body. It's evidence." "It's not just evidence. It's a beacon." Eva adjusted her round glasses. "The needle points to the nearest rift. If this is on the body, it means the body was pulled from a rift. Or someone is trying to send something in." Quinn took the Compass. The metal felt heavy. Verdigris coated the edges. She flipped it over. The face was etched with protective sigils that hurt the eyes if stared at too long. The needle spun, then settled. It pointed not at the tracks, but at the far wall. "There are no doors there." "There were." Eva moved to the wall. She ran her hand over the bricks. "The map says this station connects to a service tunnel. But the plans were sealed before the line closed." "The victim's name is Thomas Vane. Private security." Quinn read the tag on the man's jacket. "He wasn't a ritualist. He was protecting the station." "Someone paid him to die here." Eva looked up. Her green eyes narrowed. "Why here? This place is off the grid. No tourists. No foot traffic." "Because it's the only place he couldn't be heard." Quinn walked along the platform. She checked her watch. The leather strap was cracked. "Time of death is wrong." "Forensics said six hours ago." "Blood didn't clot this fast. And the rigor mortis is too uniform." Quinn crouched again. She pressed the victim's ear. Cold. "He didn't die hours ago. He died minutes ago. But the runes are fresh." "You think someone set him up." "I think someone moved the body after the fact." Quinn looked at the compass again. The needle twitched. It drifted away from the wall. "Wait." Eva stepped back. "The needle is moving. That shouldn't happen. It should lock on to a static source." "It's not locking." Quinn held the brass item steady. The metal vibrated in her palm. "It's searching." "Searching for what?" "For the exit." Quinn stood up and aimed her torch at the darkness at the end of the platform. The beam cut through dust. Nothing. Just the tunnel. "Harlow." Eva used her first name. Rare for a researcher to break protocol. "The compass is glowing." Quinn looked down. The brass was warm. A faint purple light pulsed from beneath the glass. The needle swung wildly now. "That's not a compass. That's a bomb." "Run." The command died in the air as the ground shook. Dust fell from the ceiling. The halogen bulbs flickered and died. The darkness was absolute. Eva's breath hitched. "The power is gone. Why is the air getting cold?" "Because the door is opening." Quinn spun around. The wall where the needle pointed had begun to vibrate. The bricks groaned. Dust poured onto the tracks. "It's a tear," Eva whispered. "The Veil is breaking." "Get back." Quinn grabbed Eva's arm and pulled her toward the ticket booth. "We can't leave him." "He's bait. We're the cheese." Quinn shoved Eva into the booth. "Lock the door." The vibration stopped. Silence returned. The only sound was the hum of breath. "He's moving," Eva said. Quinn froze. She looked at the body on the platform. It hadn't moved. "Not him." Eva pointed. "Behind you." The ticket booth door handle began to turn. Slowly. The lock was rusted, but the mechanism clicked as it turned. Someone was on the other side. "Stand down," Quinn said to the darkness. No answer. "Quinn," Eva said. Her voice was shaking. "The compass is burning my hand." Quinn looked down. The brass was white hot. She dropped it. It hit the concrete with a dull thud. The light inside the Compass flared. A beam cut through the dark and hit the booth door. The wood began to char. "Get behind me." Quinn drew her service weapon. She checked the magazine. Full. The handle stopped turning. It stayed in the locked position. The wood stopped charring. "It's testing the lock," Eva said. "It wants to open." The wall behind them began to bleed. Black fluid seeped through the bricks and pooled on the floor. "I told you." Eva backed up against the counter. "The Veil Market is open." "Then we need to move." Quinn kicked the booth door open. The outside was a dead end. "We're trapped." The floor began to slide. Not towards the tunnel. The entire platform tilted. The tracks slanted towards the wall. "Gravity is shifting," Eva said. "Someone is pulling us in," Quinn said. She braced herself against the wall. A sound echoed from the tunnel. A long, wet dragging noise. Like metal on stone. "Harlow," Eva whispered. "Don't turn around." Quinn didn't look. She knew the instinct. To look was to invite. She stepped forward on the slanted floor. The dragging sound stopped. The Compass lay on the floor, still glowing. The needle was no longer spinning. It was pointing at Quinn's chest. "Quinn," Eva said. "It's pointing at you." "I don't get it." "Harlow." Eva reached out. Her hand trembled. "You remember DS Morris?" Quinn felt the air leave her lungs. "What about him?" "He died three years ago. Same pattern. You were there." The compass needle spun again. "Look at the floor." Quinn looked down. The black fluid was rising. It reached her boots. "It's not a wall." "It's a door," Quinn said. The wall dissolved. A shadow stepped through. Tall. Tall enough to touch the ceiling. The shadows didn't cast a reflection. The figure raised a hand. The compass in Quinn's pocket began to scream. Eva screamed too. The figure stepped closer. The floor tilted further. Quinn raised her gun. "Don't," the figure said. The voice sounded like stones grinding together. "Who are you?" Quinn shouted. "Who do you think I am." The figure stepped into the light. Quinn lowered the gun. The face was familiar. "Harlow." The figure said. Quinn blinked. The figure didn't move. "Copy that," Quinn said. The figure smiled. It was Harlow. But the eyes were wrong. They were solid black. "I'm not the one." The figure stepped forward. Eva backed into the wall. "It's a shapeshifter." "Run." Quinn didn't move. She couldn't. The gun felt too heavy. The figure raised its hand again. The Compass flew into the air. It floated towards the shadow. The needle locked. The shadow consumed the compass. "Harlow," the figure said. Quinn took a step back. Her heel slipped. "Go," the figure said. "I need you." "I know." The figure's hand glowed. "But not today." The light blinded her. When Quinn opened her eyes, she was alone. The platform was empty. The body was gone. The Compass was gone. Eva was gone. Quinn stood up. The floor was level. She checked her pocket. The gun was there. The Compass was gone. She walked to the booth. The door was locked from the inside. She opened it. The ticket booth was empty. The satchel lay on the floor. Quinn knelt. The satchel was full of books. And one photo. It showed Harlow and Morris. Taken yesterday. Quinn looked at the tunnel. The tracks were covered in blood. Fresh. Quinn holstered her weapon. She pulled her phone from her pocket. She checked the time. The screen was cracked. The time read 00:00. The phone rang. She answered. "Detective Quinn." A voice said on the other end. "Where are they?" "They're safe." "Give me the location." "Can't do that." "Who are you?" "I'm your next partner." The line went dead. Quinn stared at the phone. The tunnel behind her opened. A train arrived. It didn't stop. It drove straight into the darkness. Quinn turned and ran.
created_at"2026-02-25T23:53:31.77Z" 2/25/2026, 11:53:31 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency651
moderation_latency(null)
generation_time27398
tokens_prompt4671
tokens_completion4769
native_tokens_prompt4516
native_tokens_completion4422
native_tokens_completion_images(null)
native_tokens_reasoning2115
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009973
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-ace93e99-fccd-97ff-a3fd-f14ba307d8a4"
is_byokfalse
latency651
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772063611-3u1BRwAdH2N77SKbXuIX"
upstream_id"chatcmpl-ace93e99-fccd-97ff-a3fd-f14ba307d8a4"
total_cost0.009973
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags46
adverbTagCount3
adverbTags
0"Quinn crouched again [again]"
1"Eva stepped back [back]"
2"Quinn spun around [around]"
dialogueSentences97
tagDensity0.474
leniency0.948
rawRatio0.065
effectiveRatio0.062
96.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1587
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1587
totalAiIsms11
found
0
word"pulse"
count1
1
word"traced"
count1
2
word"beacon"
count1
3
word"etched"
count1
4
word"vibrated"
count1
5
word"pulsed"
count1
6
word"flickered"
count1
7
word"silence"
count1
8
word"echoed"
count1
9
word"trembled"
count1
10
word"familiar"
count1
highlights
0"pulse"
1"traced"
2"beacon"
3"etched"
4"vibrated"
5"pulsed"
6"flickered"
7"silence"
8"echoed"
9"trembled"
10"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences222
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences222
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences273
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1587
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions82
wordCount1109
uniqueNames6
maxNameDensity3.97
worstName"Quinn"
maxWindowNameDensity6
worstWindowName"Quinn"
discoveredNames
Eva28
Quinn44
Compass6
Rare1
Harlow2
Morris1
persons
0"Eva"
1"Quinn"
2"Compass"
3"Morris"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount1
matches
0"sounded like stones grinding together"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.63
wordCount1587
matches
0"not at the tracks, but at the far wall"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences273
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs136
mean11.67
std10.75
cv0.922
sampleLengths
071
141
233
328
428
531
612
729
88
922
109
1114
1242
1348
145
1533
1625
1726
1828
195
2035
216
2224
2319
2417
253
2628
2717
2821
297
301
3125
3213
3326
349
3513
364
3714
3813
394
4013
412
424
4326
447
452
4613
4719
4822
4913
91.04% Passive voice overuse
Target: ≤2% passive sentences
passiveCount9
totalSentences222
matches
0"were rusted"
1"was scuffed"
2"was etched"
3"was rusted"
4"was gone"
5"was gone"
6"was gone"
7"was gone"
8"were covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs239
matches
0"was shaking"
1"was pointing"
2"was rising"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences273
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1109
adjectiveStacks1
stackExamples
0"faint purple light pulsed"
adverbCount24
adverbRatio0.02164111812443643
lyAdverbCount3
lyAdverbRatio0.002705139765554554
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences273
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences273
mean5.81
std3.73
cv0.641
sampleLengths
010
115
26
32
415
57
616
714
87
99
1011
117
1211
139
146
1511
164
1713
182
1910
208
214
224
2313
245
255
265
273
285
297
3016
315
328
338
3414
358
366
373
387
397
4012
4130
424
434
444
454
4616
475
4811
495
39.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats30
diversityRatio0.2454212454212454
totalSentences273
uniqueOpeners67
34.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences192
matches
0"Just the cold, grey patina"
1"Just the tunnel."
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences192
matches
0"Her gloved fingers traced the"
1"She looked up at the"
2"She tucked a stray lock"
3"She stood up and walked"
4"She pointed her torch at"
5"She looked at Eva."
6"She held up her phone."
7"Her finger came away black."
8"She flipped it over."
9"It pointed not at the"
10"She ran her hand over"
11"Her green eyes narrowed."
12"She checked her watch."
13"She pressed the victim's ear."
14"It drifted away from the"
15"She looked at the body"
16"It hadn't moved."
17"Her voice was shaking."
18"She dropped it."
19"It hit the concrete with"
ratio0.208
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount181
totalSentences192
matches
0"Quinn knelt beside the body"
1"Her gloved fingers traced the"
2"The skin had a waxy"
3"She looked up at the"
4"The tiles hung loose, dust"
5"Eva said from the shadows"
6"The red curls bounced as"
7"She tucked a stray lock"
8"She stood up and walked"
9"The tracks were rusted shut,"
10"Eva held her satchel strap"
11"The leather was scuffed."
12"The halogen bulbs overhead buzzed"
13"She pointed her torch at"
14"The casing was hot."
15"She looked at Eva."
16"Eva walked over to the"
17"She held up her phone."
18"The flash illuminated the surface."
19"Symbols burned into the mortar."
ratio0.943
26.04% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences192
matches
0"To look was to invite."
ratio0.005
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount1
matches
0"Just the cold, grey patina of stone that coated the rest of the abandoned platform."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags46
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount3
fancyTags
0"Eva whispered (whisper)"
1"Eva whispered (whisper)"
2"Quinn shouted (shout)"
dialogueSentences97
tagDensity0.196
leniency0.392
rawRatio0.158
effectiveRatio0.062
84.4973%