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Run: 2026-02-25-01KJBKPAMGXC7GEM5NW8YD1BRX
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 8s
Cost:
$0.013331
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
89.57%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.58%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.24%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.58%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
49.44%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
75.47%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
93.40%
Dialogue tag variety (said vs. fancy)
(details)
79.3091%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air tasted of cinnamon
and copper as the ground beneath their boots dissolved into mist.
Aurora stumbled forward, her hand
clutching the silver chain at her throat.
The Heartstone pendant burned against
her skin, a deep crimson
pulse
syncing with her heartbeat.
She did not look back
at the London street they had just left. There was no time for the Veil to seal behind them.
Heat hit them like a
physical wall.
It was not the dry
heat of a summer afternoon in Cardiff, but a humid, heavy
warmth
that clung to the lungs. Aurora pulled her collar up, shielding her neck from the sudden assault of temperature. "The sky," Nyx whispered.
Their voice sounded like dry
leaves skittering over pavement. Aurora looked up.
The dome above them glowed
with a perpetual, warm amber hue. No sun orbited this place.
The light emanated from the
atmosphere itself, casting long, distorted
shadows that seemed to detach from the objects that created them
. "We are in Dymas," Isolde said.
The Half-Fae stood still, her
silver hair drifting despite the lack of wind.
She left no footprints on
the cobblestone path, her boots hovering an inch above the grey stones. "The realm of Gluttony. Do not eat anything. Do not drink anything. Do not accept any gifts." "Is that a request or a rule?" Aurora asked.
She checked the small crescent
scar on her left wrist.
It tingled, a phantom sensation
from a childhood accident that felt
suddenly
significant in this new light. "A rule," Isolde replied.
Her pale lavender eyes scanned
the horizon. "Hunger here is not a need. It is a weapon."
They moved forward along the
winding path.
Vines heavy with fruit lined
the road.
The grapes were the size
of fists, dripping with a nectar that smelled of honey and decay.
Aurora stepped around a particularly
large cluster, the scent making her mouth water against her will. Her
stomach
growled, a loud, betraying sound in the quiet air. "Focus," Nyx said. The Shade stood to her right, their form shifting between solid flesh and living shadow. Violet eyes glowed faintly in the dimness of their own silhouette. "The shadows here are hungry too." Aurora ignored the hunger.
She kept her hand near
the hilt of the Fae-forged blade at her hip. The moonsilver metal felt cold, a sharp contrast to the
oppressive
heat.
She pulled it slightly from
the sheath. The blade hummed with a faint luminescence, reacting to the magic in the air. "Look at the architecture," Aurora said, breaking the
silence
. Grand estates rose on either side of the path. Stone columns supported roofs of gold leaf. Statues of feasting figures stood in gardens, their mouths open in eternal laughter. The detail was exquisite, the craftsmanship
flawless
, yet something felt wrong. The statues were too still. The gardens were too
perfect
. "Too
perfect
," Nyx agreed. Their voice was barely audible, a
whisper
carried on the wind. "Like a painting waiting to be ruined." "Prince Belphegor rules here," Isolde said. She stopped walking. The
silence
stretched between them, heavy and thick. "He collects souls. He contracts them from Earth. Chefs, bakers, farmers. Those who crave excess find their way to these gates." "And those who don't?" Aurora asked.
She tightened her grip on
the dagger. "They become the ingredients," Isolde said.
She did not look at
Aurora.
She stared at the amber
sky. "Time moves differently. An hour here could be a day in London. Or a year. We must find the rift point before the Veil closes." Aurora nodded. She checked her
watch
. The hands spun wildly, counter-clockwise. She snapped the
watch
shut. "Then we keep moving."
They walked deeper into the
estate. The path widened, leading towards a massive palace at the end of the vista. The doors
were carved
from dark wood, inlaid with ivory. The air grew thicker, smelling of roasted meat and spices that made Aurora's eyes water. "Something is coming," Nyx said. The Shade's form solidified
completely
.
They drew a weapon from
the shadows, a blade of pure darkness that matched their own. "Who?" Aurora asked. She
scanned
the trees. The leaves rustled, though there was no breeze. "Not who," Nyx said. "What." A low rumble
vibrated
through the cobblestones. Aurora's boots shook. The Heartstone pendant grew hot, burning her chest. She gasped and clutched the gem. "Isolde," Aurora said. "What does this mean?" "The Prince knows," Isolde said. Her voice remained calm, but her hand drifted to the silver dagger at her belt. "We are trespassers in a kitchen." The ground shook again. From the shadows of the palace, figures emerged. They were tall, humanoid, but their skin was the colour of cured meat. Their mouths were too wide, filled with rows of needle-like teeth. They wore aprons stained with dark fluids. "Servants," Aurora said. She drew the Fae blade fully. The cold metal bit into her palm. "Gluttony's enforcers," Isolde corrected. "They do not speak. They only consume." The lead servant tilted its head. Its eyes were black voids. It pointed a long, clawed finger at Aurora. "Run," Nyx said. They did not wait for a second warning. Aurora sprinted towards the side of the path, where a dense grove of fruit trees offered cover. Nyx dissolved into shadow, vanishing into the darkness beneath the trees. Isolde followed, her feet silent on the stone. The servants did not run. They glided, their movements fluid and unnatural. They moved faster than human legs should allow. Aurora ducked behind a thick oak trunk. She pressed her back against the rough bark. Her breath came in short, sharp bursts. The Heartstone
pulsed
violently against her skin, a warning beat. "They are herding us," Aurora said. She looked through the branches. The servants fanned out, cutting off the path to the palace. "Towards the river," Isolde said. She pointed to a distant stream that wound through the estate. "The water is the only thing they fear." "The river?" Aurora asked. "The boundary," Isolde said. "It separates the feast from the waste." A shadow fell over Aurora. She looked up. A servant stood on the branch above her. It dropped silently, landing without a sound. It raised a clawed hand. Aurora swung the Fae blade. The moonsilver edge sliced through the air, glowing bright white. It struck the servant's arm. Black blood sprayed, sizzling against the ground. The creature screeched, a sound like tearing metal. "Nyx!" Aurora shouted. The Shade materialised behind the servant. A shadow blade struck the creature's spine. It crumpled, dissolving into ash and smoke. "Two down," Nyx said. Their voice
was strained
. "Many more coming." Aurora looked at the path. The remaining servants
were closing
in. The amber sky
seemed to
darken, the light dimming as if the realm itself
was reacting
to the violence. "We cannot fight them all," Aurora said. She sheathed the blade. "We need to move." "To the river," Isolde said. "I will lead." Isolde turned and ran towards the stream. Her silver hair flowed behind her like a banner. Aurora followed, Nyx flanking her left. They sprinted over the roots of the trees, the ground uneven and
treacherous
. The river was close. The water was clear, reflecting the amber sky. It flowed silently, too
perfectly
. "Jump," Isolde said. Aurora looked at the water. It was deep. "Jump," Isolde said again. Her voice was sharp, commanding. Aurora leaped. She hit the water with a splash that felt colder than ice. She surfaced, gasping for air. The water repelled the heat, cooling her skin instantly. Nyx surfaced beside her, their shadow form rippling in the current. Isolde floated on the surface, untouched by the water. "Behind us," Nyx said. The servants stood at the bank. They did not enter the water. They stared at them, their wide mouths open in silent screams. "We are clear," Aurora said. She wiped the water from her face. "For now," Isolde said. She looked downstream. The river led to a dark tunnel beneath the palace. "The exit is there." "Then we swim," Aurora said. She
started to
tread water. "Wait," Nyx said. Their violet eyes glowed brighter. "Something is in the water." Aurora froze. The water beneath her feet
churned
. Bubbles rose to the surface, large and oily. "Downstream," Isolde said. "The exit is downstream." "Then we swim," Aurora said. She kicked her legs. The water beneath them surged. A shape rose from the
depths
. It was massive, a serpent made of scales and shadow. It opened its mouth, revealing rows of teeth that glowed with the same amber light as the sky. "Swim!" Nyx shouted. Aurora kicked harder. The serpent lunged. Its jaws snapped shut inches from her boot. She felt the heat of its breath on her ankle. "Go!" Isolde cried. They moved faster,
racing
against the current. The tunnel
loomed
ahead, a dark mouth in the rock. The serpent followed, its body thrashing in the water. Aurora reached the tunnel. She scrambled onto the rocky ledge. The water was shallow here, but the current was strong. "Help me," Nyx said. They
were struggling
against the pull of the water. Aurora grabbed Nyx's hand. She pulled them onto the stone. Isolde stepped back, giving them room. The serpent crashed into the tunnel entrance. It roared, a sound that shook the stones. "Run," Aurora said. They ran into the tunnel. The darkness swallowed them. The sound of the serpent faded behind them, replaced by the drip of water and the
echo
of their own
footsteps
. They ran until their lungs burned. The tunnel opened into a cave. A single light glowed in the distance. "The exit," Isolde said. Aurora looked at the light. It was a tear in the Veil. A portal back to London. "We made it," Aurora said. She leaned against the wall. Her legs
trembled
. "Not yet," Nyx said. They pointed to the wall. The stone behind Aurora
began to
crack. Dust fell from the ceiling. "Behind us," Aurora said. The wall crumbled. A figure stepped through the dust. It wore a chef's coat, stained with blood. Its face was a mask of
porcelain
, cracked and broken. "Welcome," the figure said. Its voice was smooth, polite. "The Prince sends his regards." Aurora raised the Fae blade. The moonsilver glowed in the dark. "Who are you?" Aurora asked. "I am the Head Chef," the figure said. It smiled. The
porcelain
cracked further. "And you are late for dinner." The figure raised a hand. The shadows in the cave lengthened, reaching for them like grasping fingers. "Run," Isolde said. They turned and sprinted towards the light. The portal
pulsed
, waiting. The Chef's laughter
echoed
behind them, growing louder. Aurora reached the light. She felt the pull of the Veil, the
familiar
tug of London air. "Jump," Nyx said. Aurora jumped. She fell through the light. The world spun. The heat vanished. The smell of cinnamon faded. She hit the pavement of a London street. The air was cold. The sky was grey. She stood up. She looked around. Nyx and Isolde were beside her. "We are back," Aurora said. "For now," Isolde said. She looked at Aurora's pendant. The Heartstone was dark. "Did we lose them?" Aurora asked. Nyx looked at the pavement. A single drop of black blood sizzled on the concrete. "They followed," Nyx said. Aurora looked at the drop. It spread, forming a shape. A hand. "Run," Aurora said. They ran down the street. The drop of blood followed them, growing larger.
created_at
"2026-02-25T23:56:03.1Z"
2/25/2026, 11:56:03 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2628
moderation_latency
(null)
generation_time
127928
tokens_prompt
5338
tokens_completion
5204
native_tokens_prompt
5244
native_tokens_completion
4899
native_tokens_completion_images
(null)
native_tokens_reasoning
2194
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0133308
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-0db36c65-7fd2-97c4-ad35-8831a6973f59"
is_byok
false
latency
2627
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772063763-ds3pPp7Ps09W5ysEcgf9"
upstream_id
"chatcmpl-0db36c65-7fd2-97c4-ad35-8831a6973f59"
total_cost
0.0133308
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
53
adverbTagCount
1
adverbTags
0
"Isolde said again [again]"
dialogueSentences
74
tagDensity
0.716
leniency
1
rawRatio
0.019
effectiveRatio
0.019
89.57%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1917
totalAiIsmAdverbs
4
found
0
adverb
"suddenly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"completely"
count
1
3
adverb
"perfectly"
count
1
highlights
0
"suddenly"
1
"slightly"
2
"completely"
3
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.58%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1917
totalAiIsms
27
found
0
word
"pulse"
count
1
1
word
"warmth"
count
1
2
word
"scanned"
count
2
3
word
"stomach"
count
1
4
word
"oppressive"
count
1
5
word
"silence"
count
2
6
word
"flawless"
count
1
7
word
"perfect"
count
2
8
word
"whisper"
count
1
9
word
"vibrated"
count
1
10
word
"pulsed"
count
2
11
word
"treacherous"
count
1
12
word
"churned"
count
1
13
word
"depths"
count
1
14
word
"racing"
count
1
15
word
"loomed"
count
1
16
word
"echo"
count
1
17
word
"footsteps"
count
1
18
word
"trembled"
count
1
19
word
"porcelain"
count
2
20
word
"echoed"
count
1
21
word
"familiar"
count
1
highlights
0
"pulse"
1
"warmth"
2
"scanned"
3
"stomach"
4
"oppressive"
5
"silence"
6
"flawless"
7
"perfect"
8
"whisper"
9
"vibrated"
10
"pulsed"
11
"treacherous"
12
"churned"
13
"depths"
14
"racing"
15
"loomed"
16
"echo"
17
"footsteps"
18
"trembled"
19
"porcelain"
20
"echoed"
21
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
252
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
4
narrationSentences
252
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"started to"
2
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
273
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1917
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
45
unquotedAttributions
0
matches
(empty)
0.24%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
115
wordCount
1636
uniqueNames
13
maxNameDensity
3
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
4
London
4
Veil
3
Cardiff
1
Half-Fae
1
Shade
3
Fae-forged
1
Grand
1
Aurora
49
Isolde
22
Fae
5
Nyx
20
Chef
1
persons
0
"Half-Fae"
1
"Shade"
2
"Aurora"
3
"Isolde"
4
"Fae"
5
"Nyx"
6
"Chef"
places
0
"London"
1
"Veil"
2
"Cardiff"
3
"Grand"
globalScore
0.002
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
125
glossingSentenceCount
2
matches
0
"sounded like dry leaves skittering over pa"
1
"shadows that seemed to detach from the objects that created them"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.522
wordCount
1917
matches
0
"not the dry heat of a summer afternoon in Cardiff, but a humid, heavy warmth"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
273
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
99
mean
19.36
std
13.92
cv
0.719
sampleLengths
0
67
1
43
2
13
3
40
4
53
5
36
6
21
7
58
8
35
9
51
10
9
11
50
12
22
13
38
14
13
15
43
16
20
17
45
18
26
19
15
20
5
21
24
22
7
23
26
24
43
25
16
26
11
27
19
28
3
29
44
30
20
31
32
32
22
33
24
34
4
35
11
36
28
37
35
38
3
39
20
40
11
41
30
42
15
43
8
44
35
45
17
46
3
47
8
48
9
49
28
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
252
matches
0
"were carved"
1
"was strained"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
329
matches
0
"were closing"
1
"was reacting"
2
"were struggling"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
273
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1639
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.01525320317266626
lyAdverbCount
14
lyAdverbRatio
0.008541793776693106
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
273
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
273
mean
7.02
std
4.08
cv
0.581
sampleLengths
0
16
1
12
2
15
3
13
4
11
5
7
6
22
7
14
8
4
9
9
10
3
11
11
12
5
13
21
14
6
15
13
16
17
17
17
18
9
19
10
20
17
21
4
22
7
23
10
24
7
25
7
26
17
27
16
28
11
29
3
30
15
31
11
32
6
33
4
34
14
35
12
36
7
37
14
38
9
39
9
40
7
41
13
42
11
43
5
44
5
45
4
46
11
47
7
48
6
49
3
41.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
23
diversityRatio
0.2087912087912088
totalSentences
273
uniqueOpeners
57
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
197
matches
(empty)
ratio
0
49.44%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
84
totalSentences
197
matches
0
"She did not look back"
1
"It was not the dry"
2
"Their voice sounded like dry"
3
"She left no footprints on"
4
"She checked the small crescent"
5
"It tingled, a phantom sensation"
6
"Her pale lavender eyes scanned"
7
"They moved forward along the"
8
"Her stomach growled, a loud,"
9
"She kept her hand near"
10
"She pulled it slightly from"
11
"Their voice was barely audible,"
12
"She stopped walking."
13
"She tightened her grip on"
14
"She did not look at"
15
"She stared at the amber"
16
"She checked her watch."
17
"She snapped the watch shut."
18
"They walked deeper into the"
19
"They drew a weapon from"
ratio
0.426
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
192
totalSentences
197
matches
0
"The air tasted of cinnamon"
1
"Aurora stumbled forward, her hand"
2
"The Heartstone pendant burned against"
3
"She did not look back"
4
"Heat hit them like a"
5
"It was not the dry"
6
"Aurora pulled her collar up,"
7
"Their voice sounded like dry"
8
"Aurora looked up."
9
"The dome above them glowed"
10
"The light emanated from the"
11
"The Half-Fae stood still, her"
12
"She left no footprints on"
13
"She checked the small crescent"
14
"It tingled, a phantom sensation"
15
"Her pale lavender eyes scanned"
16
"They moved forward along the"
17
"Vines heavy with fruit lined"
18
"The grapes were the size"
19
"Aurora stepped around a particularly"
ratio
0.975
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
197
matches
(empty)
ratio
0
75.47%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
5
matches
0
"It was not the dry heat of a summer afternoon in Cardiff, but a humid, heavy warmth that clung to the lungs."
1
"The light emanated from the atmosphere itself, casting long, distorted shadows that seemed to detach from the objects that created them."
2
"It tingled, a phantom sensation from a childhood accident that felt suddenly significant in this new light."
3
"The Shade stood to her right, their form shifting between solid flesh and living shadow."
4
"It opened its mouth, revealing rows of teeth that glowed with the same amber light as the sky."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
53
uselessAdditionCount
0
matches
(empty)
93.40%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
53
fancyCount
6
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx agreed (agree)"
2
"Isolde corrected (correct)"
3
"Aurora shouted (shout)"
4
"Nyx shouted (shout)"
5
"Isolde cried (cry)"
dialogueSentences
74
tagDensity
0.716
leniency
1
rawRatio
0.113
effectiveRatio
0.113
79.3091%