NC Bench
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Run: 2026-02-25-01KJBKRJ2N9CAC7CD0GNFZ43N3
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 34s
Cost:
$0.002363
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
15.14%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.22%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.63%
Sentence opener variety
(details)
75.47%
Adverb-first sentence starts
(details)
47.92%
Pronoun-first sentence starts
(details)
9.06%
Subject-first sentence starts
(details)
18.87%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.8749%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned against her
ribs.
Aurora forced a breath into
her lungs.
It tasted of copper and
old honey.
She stood still while the
crimson gem
pulsed
against her chest, the silver chain biting into her knitted jumper.
The air in the Grove
felt heavy, like walking through water. She tightened her coat collar.
The wind outside Richmond Park
should have been biting, but here the air hung warm and stagnant.
The ancient oak standing stones
flanked her path.
They were too close together
for a natural clearing.
The bark felt soft, almost
wet under her gloved fingertips. She pulled her hand back.
Wildflowers bloomed at the mossy
base.
They did not belong in
October.
Bright blue and yellow petals
swayed without wind. She knew the flora.
These blooms closed when she
looked at them.
Then they opened again when
she blinked. Aurora moved forward.
Her boots made no sound
on the loam.
The path twisted too sharply
to be logical.
The ground sloped down then
up again, defying the layout of the park. She checked the pendant.
It glowed brighter the further
she traveled from the stones. The
warmth
spread up her shirt. Heat on skin when the temperature dropped made her shudder. She stopped. The
silence
was not empty. It held a vibration. Something hummed in her teeth.
She listened for cars, the
distant sirens of South London, anything
familiar
. The
silence
pressed back. No wind moved the oak leaves overhead. The branches hung motionless against a sky that showed no stars. Just an inky void.
Her scar on the left
wrist itched.
She rubbed the small crescent-shaped
mark while holding her breath. The itch moved deeper. Below the skin. Beneath the bone. She pulled her hand away. The skin beneath the glove turned red.
She did not pull the
glove off. The heat from the Heartstone was enough. A sound drifted from the left. Dry twigs snapped. One after another. Like boots on pavement, but in the leaves. She turned her head. The blue of her eyes reflected the glow of the stone. Shadows lengthened away from the light source. They moved too fast. She looked away then back. The shadow stayed.
It did not follow her
gaze like a normal thing. It stood still. Waiting. Aurora adjusted her grip on the strap of her bag. Her fingers found the metal frame. She kept walking. The ground felt spongy. She took a step. The loam sucked at her heel. It pulled her back. She had to fight to keep moving. The path opened into a wider clearing. The standing stones disappeared.
Only wildflowers remained in a
perfect
circle. The air smelled of rotting fruit. Sweet and cloying. She
scanned
the perimeter. Nothing moved. Just the flowers. Their petals
trembled
. A voice spoke. It
sounded like dry wood rubbing together
. You are not meant to be here. Aurora did not turn around. She kept her eyes forward. The voice came from behind her. From nowhere. It did not
echo
. It filled the space inside her head. I need to cross. You cannot cross. The words
vibrated
against her neck skin. She felt the heat of the pendant spike. The gem grew hot enough to hurt. She clutched it tighter. I need to leave. The circle of flowers closed in. The petals moved inward like closing jaws. They blocked the exit. The path forward remained the only way open. The shadow from earlier stepped out from the left. A figure, but not human. Tall. Stretched. Limbs too long for a shoulder. The figure tilted its head. No face.
Just a smooth patch of
skin where eyes should be. Time. It moves here. Aurora checked her
watch
. The second hand did not move. She shook the
watch
. The face stayed still. I am not waiting. The figure raised a hand. The fingers elongated. They pointed at the ground. The grass grew brown beneath its touch. It withered. The rotting fruit smell grew stronger. You carry his
weight
. Aurora frowned. She touched the Heartstone again. It
pulsed
against her ribs. The unknown benefactor had warned her. About the
warmth
. About the time. I carry nothing. The figure laughed. A dry, cracking sound. That stone is a
beacon
. It burns. The ground beneath her feet shook. Not an earthquake. A rhythm. Thumping. Like a heart. The loam bubbled. Her boots sank up to the ankles. She pulled them free with a wet snap. The mud held her tight. I need to get to the portal. You seek the Hel. The figure took a step forward. Its foot did not touch the ground. It floated. Five centimetres above the mud. The movement was jerky. Unnatural. Aurora turned. She backed up. Her heel hit the edge of the flower circle. She could not move back. The flowers had formed a wall. The stone at her chest burned like a coal. She pulled a phone from her pocket. The screen flashed black. The battery was dead. She had
charged
it in the bar. This place ate electricity. It ate everything. She needed to run. She looked for the standing stones to guide her back. They
were gone
. The Grove had eaten the entrance. You cannot leave. The voice was closer now. It came from the front. From inside the wall of flowers. The petals parted. A dark shape moved within the green. I am staying. The figure lunged. Aurora sidestepped. She grabbed the Heartstone between her fingers. She squeezed. The gem cracked. A drop of crimson liquid smeared her glove. The liquid burned her skin. It seeped into the cut. The figure stopped mid-air. It hovered. The light from the gem flared. The bloom of the flowers burst into black ash. You are not welcome. Aurora grabbed her bag. She ripped the strap from her shoulder. She threw the Heartstone forward. It hit the ground. The crimson liquid pooled. It glowed bright enough to blind her. The figure screamed. A sound like tearing metal. It recoiled. The shadow collapsed into itself. The ground
began to
shake harder. Her
stomach
lurched
. The portal opens. Aurora ran. She did not walk. She ran. Her legs burned. Her boots were full of black mud. She stumbled. She caught herself on a fallen branch. The wood was warm. It
pulsed
. The ground cracked. A fissure opened to her right. She jumped over it. The edges of the hole glowed white. She saw the edge of the park in the distance. The streetlights. The safety of the road. She would reach them. The Heartstone lay where she dropped it. It stopped glowing. It sat dark and still in the mud. The figure emerged from the flowers again. It did not run. It walked. Its footfalls
echoed
like gunshots. You drop the
charm
. You must keep it. Aurora kicked the stone away. She ran harder. The mud sucked at her ankles. She pulled them up with a wet sound. The shadow lengthened from her. It stretched towards the figure. The shadow reached out. It grabbed her ankle. The grip was iron cold. She screamed. The sound died in her throat. The air
was gone
. She fell. Her face hit the loam. The taste of copper returned. The figure
loomed
over her. The stone sat nearby. You cannot leave the Grove. The hand on her ankle tightened. It lifted her into the air. Her head spun. The Heartstone
pulsed
. It was in her pocket. Or in her hand. She did not know. She looked at the figure. It did not have a face. But she felt it smiling. She
tried to
scream. The air would not move. The stone in her pocket burned hot. It expanded. Her pocket melted. She pulled the gem out. The silver chain snapped. The gem flew from her fingers. It landed in the fissure. The white light shot up. The hole widened. The figure screamed again. The voice screamed at the light. No. Aurora reached for her phone. The screen
flickered
. It came back on. The battery was full. She dialled the first number. Eva. The line rang. Aurora looked at the hole. The figure was
being pulled
in. Not to the ground. To the light. Hold on. Aurora grabbed the ground. The hole closed. The ground sealed itself. No scar remained. The figure
was gone
. The flowers
were gone
. She fell back. She lay in the dark. Her phone buzzed. Eva picked it up. Where are you? Aurora opened her eyes. The streetlights
were gone
. She was still in the Grove. The Heartstone
pulsed
in her hand. It was no longer crimson. It beat red. She knew the time. It had stopped again. The ground opened. Her phone dropped. It
shattered
. The figure returned. Aurora screamed. The light swallowed her. She felt no pain. She felt only cold.
created_at
"2026-02-25T23:58:08.882Z"
2/25/2026, 11:58:08 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
662
moderation_latency
(null)
generation_time
40809
tokens_prompt
4560
tokens_completion
5099
native_tokens_prompt
4403
native_tokens_completion
4806
native_tokens_completion_images
(null)
native_tokens_reasoning
2818
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0023627
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-47ae0e2f-038b-947a-abf6-1ba0ee8a8c8b"
is_byok
false
latency
662
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772063888-3aORey7346cYfO1IRNUB"
upstream_id
"chatcmpl-47ae0e2f-038b-947a-abf6-1ba0ee8a8c8b"
total_cost
0.0023627
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1473
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
15.14%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1473
totalAiIsms
25
found
0
word
"pulsed"
count
5
1
word
"warmth"
count
2
2
word
"silence"
count
2
3
word
"familiar"
count
1
4
word
"perfect"
count
1
5
word
"scanned"
count
1
6
word
"trembled"
count
1
7
word
"echo"
count
1
8
word
"vibrated"
count
1
9
word
"weight"
count
1
10
word
"beacon"
count
1
11
word
"charged"
count
1
12
word
"stomach"
count
1
13
word
"lurched"
count
1
14
word
"echoed"
count
1
15
word
"charm"
count
1
16
word
"loomed"
count
1
17
word
"flickered"
count
1
18
word
"shattered"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"silence"
3
"familiar"
4
"perfect"
5
"scanned"
6
"trembled"
7
"echo"
8
"vibrated"
9
"weight"
10
"beacon"
11
"charged"
12
"stomach"
13
"lurched"
14
"echoed"
15
"charm"
16
"loomed"
17
"flickered"
18
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
299
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
299
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
299
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1473
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
1473
uniqueNames
10
maxNameDensity
1.09
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
8
Grove
4
Richmond
1
Park
1
October
1
South
1
London
1
Hel
1
Aurora
16
You
9
persons
0
"Aurora"
1
"You"
places
0
"Richmond"
1
"Park"
2
"October"
3
"South"
4
"London"
globalScore
0.957
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
1
matches
0
"sounded like dry wood rubbing together"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1473
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
299
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
88
mean
16.74
std
16.8
cv
1.004
sampleLengths
0
72
1
71
2
62
3
54
4
53
5
68
6
44
7
39
8
10
9
7
10
29
11
4
12
3
13
26
14
4
15
47
16
17
17
4
18
18
19
4
20
28
21
4
22
24
23
3
24
7
25
7
26
38
27
7
28
4
29
25
30
34
31
29
32
23
33
3
34
26
35
3
36
3
37
32
38
21
39
4
40
31
41
24
42
3
43
33
44
20
45
21
46
18
47
18
48
8
49
22
98.22%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
299
matches
0
"were gone"
1
"was gone"
2
"being pulled"
3
"was gone"
4
"were gone"
5
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
300
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
299
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1475
adjectiveStacks
1
stackExamples
0
"small crescent-shaped mark"
adverbCount
43
adverbRatio
0.029152542372881354
lyAdverbCount
4
lyAdverbRatio
0.002711864406779661
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
299
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
299
mean
4.93
std
2.44
cv
0.495
sampleLengths
0
6
1
7
2
7
3
19
4
11
5
5
6
17
7
8
8
9
9
10
10
5
11
6
12
6
13
8
14
4
15
8
16
7
17
3
18
8
19
8
20
13
21
4
22
10
23
6
24
10
25
2
26
5
27
4
28
5
29
12
30
4
31
7
32
11
33
4
34
7
35
10
36
4
37
3
38
3
39
5
40
7
41
7
42
7
43
6
44
3
45
3
46
8
47
4
48
11
49
7
37.63%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
37
diversityRatio
0.15719063545150502
totalSentences
299
uniqueOpeners
47
75.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
265
matches
0
"Bright blue and yellow petals"
1
"Then they opened again when"
2
"Just an inky void."
3
"Only wildflowers remained in a"
4
"Just the flowers."
5
"Just a smooth patch of"
ratio
0.023
47.92%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
114
totalSentences
265
matches
0
"It tasted of copper and"
1
"She stood still while the"
2
"She tightened her coat collar."
3
"They were too close together"
4
"She pulled her hand back."
5
"They did not belong in"
6
"She knew the flora."
7
"Her boots made no sound"
8
"She checked the pendant."
9
"It glowed brighter the further"
10
"It held a vibration."
11
"She listened for cars, the"
12
"Her scar on the left"
13
"She rubbed the small crescent-shaped"
14
"She pulled her hand away."
15
"She did not pull the"
16
"She turned her head."
17
"They moved too fast."
18
"She looked away then back."
19
"It did not follow her"
ratio
0.43
9.06%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
239
totalSentences
265
matches
0
"The Heartstone burned against her"
1
"Aurora forced a breath into"
2
"It tasted of copper and"
3
"She stood still while the"
4
"The air in the Grove"
5
"She tightened her coat collar."
6
"The wind outside Richmond Park"
7
"The ancient oak standing stones"
8
"They were too close together"
9
"The bark felt soft, almost"
10
"She pulled her hand back."
11
"Wildflowers bloomed at the mossy"
12
"They did not belong in"
13
"She knew the flora."
14
"These blooms closed when she"
15
"Aurora moved forward."
16
"Her boots made no sound"
17
"The path twisted too sharply"
18
"The ground sloped down then"
19
"She checked the pendant."
ratio
0.902
18.87%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
265
matches
0
"To the light."
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
16
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.8749%