Run: 2026-02-25-01KJBKVFVDW8WA21YQPF9G3B0C

Run Details

Duration:
32.4s
Cost:
$0.011646
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone bit into Aurora's palm, cold and rough against her skin. She pushed through the curtain of mist hanging between the ancient oak standing stones. The air changed instantly. London's smog vanished, replaced by a scent of ozone and crushed wildflowers. "Time flows differently here," Isolde said. Her voice sounded like dry leaves skittering on pavement. "Do not trust your watch." Aurora glanced at her wrist. The second hand twitched, then spun backwards. She shoved the watch into her pocket. "How much different?" "An hour outside might be a minute within. Or a lifetime." Isolde stepped forward. Her feet made no sound on the moss. No footprints marred the green carpet. "The Veil thins. We must find the source before the solstice." Nyx drifted past them, a humanoid silhouette of living shadow. They paused, their violet eyes scanning the canopy. The leaves above shimmered with a hue that didn't exist in the daylight spectrum, a sickly purple bruise against the sky. "This place smells of rot," Nyx whispered. The voice came from everywhere at once, carried on the wind. "Not decay. Stagnation." Aurora tightened her grip on the hilt of the Fae-Forged Blade. The moonsilver dagger hummed against her thigh, cold enough to burn. She drew it. The blade glowed faintly, casting long, wavering shadows that didn't match the light source. "Keep it sheathed unless you need to cut," Isolde commanded. She walked deeper into the clearing. Flowers bloomed in a circle around her path, petals unfurling as she passed, then wilting instantly after. "The Fae Courts do not take kindly to steel, even this steel." "I'm not here to make friends," Aurora said. She scanned the perimeter. The trees grew in impossible spirals, their bark black as obsidian. Vines hung like nooses, swaying without wind. "I'm here to stop a breach." "Breaches are rarely simple." Isolde stopped at the centre of the grove. A single stone pedestal stood there, empty. "The Heartstone." Aurora touched the pendant beneath her shirt. The deep crimson gem pulsed against her sternum. Warmth radiated from it, spreading through her chest. It wasn't reacting to the Fae magic. It reacted to something else. "It's not a Fae portal," Aurora said. The heat intensified. "It's Hel." Nyx solidified, their form gaining weight and substance. The shadow flickered, revealing the faint outline of a human face beneath the smoke. "Prince Belphegor's domain. Gluttony." "Why would a Hel portal open in a Fae pocket?" Aurora asked. She stepped toward the pedestal. The ground beneath her boots felt spongy, like walking on a living lung. "Because the Veil does not distinguish between realms," Isolde replied. She looked up, her pale lavender eyes reflecting the bruised sky. "It only knows it is thin. Hunger seeks any crack. Dymas feeds on excess. The Grove feeds on time." A low rumble vibrated through the soles of Aurora's boots. The wildflowers around them turned grey, crumbling to dust. "Something is coming," Nyx said. They shifted back into incorporeal form, their edges blurring into the surrounding shadows. "Not from the portal. From the trees." Aurora raised the blade. The cold bit deeper into her fingers. The spiralling black trees began to move. Not in the wind, but in unison, like a choreographed dance. Their branches scraped together, sounding like bone on bone. "Stay behind me," Aurora said. "You cannot protect us from what lives in the roots," Isolde warned. She raised a hand, silver hair floating as if underwater. "The Grove is waking." The pendant flared. The crimson light bathed the clearing in a bloody glow. Shadows detached themselves from the tree trunks. They were not Nyx. They were jagged, jagged shapes with too many limbs, crawling on the bark before dropping to the ground. "Shade-stalkers," Nyx hissed. "Hel's hounds." "Can you kill them?" Aurora asked. "I am a Shade," Nyx replied, their voice dropping an octave. "I am the shadow they fear. But there are too many." The first creature lunged. It moved on all fours, its jaw unhinged, filled with rows of needle teeth. Aurora sidestepped, bringing the Fae blade down in a sweeping arc. The moonsilver sliced through the creature's neck. It didn't bleed. It dissolved into black smoke that smelled of sulphur. "Three more!" Aurora shouted. Two more dropped from the canopy. They hit the ground with heavy thuds. The third circled behind Isolde. The Oracle didn't flinch. She simply closed her eyes. "Time, give me a moment." The creature paused, confused by the lack of fear. Aurora didn't wait. She thrust the blade forward. The point pierced the beast's chest. It shrieked, a sound like tearing metal. The smoke poured from the wound, choking the air. "Isolde!" Aurora yelled. The Oracle opened her eyes. The lavender irises were gone, replaced by solid white. "The portal is not opening. It is already open." The ground beneath the pedestal cracked. A fissure split the earth, revealing not dirt, but a swirling vortex of amber light. The heat hit them like a physical blow. The smell of roasted meat and burnt sugar flooded the grove. "Gluttony," Nyx said. They stepped forward, their shadow form expanding to engulf the space between the group and the fissure. "They are eating the barrier." More creatures poured from the fissure. Not shadows this time. Flesh. Twisted, bloated things with too many eyes and mouths. They moved with a wet, slapping sound. "Run," Aurora said. "There is nowhere to run," Isolde said. "The Grove is a cage. We are inside the lock." The amber light flared. The fissure widened. A massive shape began to rise from the depths. It had the head of a boar, but the size of a carriage, and eyes that burned with the same crimson as Aurora's pendant. The Heartstone burned against her skin. It wasn't just a warning. It was a key. The boar-thing roared, and the sound shattered the standing stones at the grove's edge. Debris rained down. Aurora raised the blade, but the shadow of the beast swallowed the light. Nyx screamed, a sound of pure wind, and threw themselves into the amber vortex. "Nyx!" Aurora shouted. "They go to hold the door," Isolde said. Her voice was calm, final. "You must close the lock." The boar-thing lunged. Aurora didn't retreat. She ran toward it.
created_at"2026-02-25T23:58:52.279Z" 2/25/2026, 11:58:52 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency874
moderation_latency(null)
generation_time32276
tokens_prompt5338
tokens_completion3101
native_tokens_prompt5244
native_tokens_completion2984
native_tokens_completion_images(null)
native_tokens_reasoning1476
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0116464
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-d0122cd5-4e90-907a-aca4-166b48945e49"
is_byokfalse
latency874
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772063932-BUvzEw6ZwVOfQdPooQQQ"
upstream_id"chatcmpl-d0122cd5-4e90-907a-aca4-166b48945e49"
total_cost0.0116464
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.537
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1046
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1046
totalAiIsms12
found
0
word"scanning"
count1
1
word"shimmered"
count1
2
word"wavering"
count1
3
word"scanned"
count1
4
word"pulsed"
count1
5
word"warmth"
count1
6
word"weight"
count1
7
word"flickered"
count1
8
word"vibrated"
count1
9
word"dance"
count1
10
word"depths"
count1
11
word"shattered"
count1
highlights
0"scanning"
1"shimmered"
2"wavering"
3"scanned"
4"pulsed"
5"warmth"
6"weight"
7"flickered"
8"vibrated"
9"dance"
10"depths"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences115
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1046
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
27.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount818
uniqueNames9
maxNameDensity2.44
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora20
Fae-Forged1
Blade1
Fae3
Isolde9
Nyx9
Two1
Oracle2
Heartstone1
persons
0"Aurora"
1"Blade"
2"Isolde"
3"Nyx"
4"Two"
5"Oracle"
6"Heartstone"
places
0"Fae"
globalScore0.278
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"sounded like dry leaves skittering on pave"
8.80% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.912
wordCount1046
matches
0"Not in the wind, but in unison, like a choreographed dance"
1"not dirt, but a swirling vortex of amber light"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean24.33
std13.17
cv0.541
sampleLengths
042
120
222
339
439
521
639
745
836
921
1035
1112
1226
1330
1440
1519
1625
1738
185
1926
2042
215
226
2322
2448
254
2618
2714
2839
293
3023
3140
3225
3327
343
3517
3640
3715
3830
3914
403
4118
4210
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences115
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"wasn't reacting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount821
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.018270401948842874
lyAdverbCount5
lyAdverbRatio0.0060901339829476245
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean7.81
std4.2
cv0.539
sampleLengths
012
114
24
312
46
59
65
75
87
97
103
1114
128
136
1411
1510
168
1721
187
1911
203
2111
2211
233
2414
2510
266
2717
2812
298
304
3111
327
336
3412
357
362
377
388
398
407
415
427
433
442
458
4614
474
4812
495
40.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3208955223880597
totalSentences134
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences95
matches(empty)
ratio0
89.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences95
matches
0"She pushed through the curtain"
1"Her voice sounded like dry"
2"She shoved the watch into"
3"Her feet made no sound"
4"They paused, their violet eyes"
5"She drew it."
6"She walked deeper into the"
7"She scanned the perimeter."
8"It wasn't reacting to the"
9"It reacted to something else."
10"She stepped toward the pedestal."
11"She looked up, her pale"
12"They shifted back into incorporeal"
13"Their branches scraped together, sounding"
14"She raised a hand, silver"
15"They were not Nyx."
16"They were jagged, jagged shapes"
17"It moved on all fours,"
18"It didn't bleed."
19"It dissolved into black smoke"
ratio0.326
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences95
matches
0"The stone bit into Aurora's"
1"She pushed through the curtain"
2"The air changed instantly."
3"London's smog vanished, replaced by"
4"Her voice sounded like dry"
5"Aurora glanced at her wrist."
6"The second hand twitched, then"
7"She shoved the watch into"
8"Isolde stepped forward"
9"Her feet made no sound"
10"Nyx drifted past them, a"
11"They paused, their violet eyes"
12"The leaves above shimmered with"
13"The voice came from everywhere"
14"Aurora tightened her grip on"
15"The moonsilver dagger hummed against"
16"She drew it."
17"The blade glowed faintly, casting"
18"She walked deeper into the"
19"Flowers bloomed in a circle"
ratio0.937
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"The leaves above shimmered with a hue that didn't exist in the daylight spectrum, a sickly purple bruise against the sky."
1"She raised a hand, silver hair floating as if underwater."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"Nyx replied, their voice dropping an octave"
3.66% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Isolde warned (warn)"
2"Nyx hissed (hiss)"
3"Aurora shouted (shout)"
4"Aurora yelled (yell)"
5"Aurora shouted (shout)"
dialogueSentences41
tagDensity0.463
leniency0.927
rawRatio0.316
effectiveRatio0.293
76.8654%