Run: 2026-02-25-01KJBKW3H6013KXP849JZTQS6V

Run Details

Duration:
1m 3s
Cost:
$0.011468
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of copper and crushed violets. Aurora stopped dead, her boots sinking into moss that felt too soft, too warm. The boundary stones of Richmond Park stood behind them, silent sentinels of grey granite, but the world beyond the perimeter had shifted. The trees leaned inward, their branches weaving a canopy so dense it swallowed the London sky. "Keep moving." Isolde's voice floated from the shadows, pale lavender eyes scanning the treeline. She did not walk so much as glide, her silver hair trailing behind her like a river of mercury. "Time slips here. Hesitation costs more than minutes." Aurora clutched the Heartstone pendant against her chest. The deep crimson gem pulsed with a rhythmic heat, a second heartbeat synced to the thrumming in her throat. She nodded to Nyx, who stood a few paces to the left. The Shade existed in the periphery of her vision, a humanoid silhouette of living shadow that shimmered at the edges. "Something is wrong," Nyx whispered. The sound carried like wind through dry leaves, vibrating directly in Aurora's skull. "The Veil is thin. Too thin." "Then we find the tear," Aurora said. She pulled the Fae-forged blade from her belt. The moonsilver metal felt cold, biting her palm, but the faint luminescence cut through the gloom. "We didn't come this far to turn back." They stepped deeper into the grove. The ground beneath them was not dirt but a carpet of wildflowers that bloomed year-round, their petals shifting colour from violet to gold as they brushed past. No insects buzzed. No birds sang. The silence was heavy, pressurised, like the moment before a storm breaks. Isolde stopped before a cluster of ancient oak standing stones. They marked the centre of the clearing, their surfaces etched with runes that hurt the eyes if stared at too long. "Here," Isolde said. She raised a hand, her fingers tracing the air above a specific stone. "The distortion begins." Aurora felt the pressure in her ears pop. The air shimmered, a faint distortion visible only to those with supernatural sight. The Heartstone grew hot enough to burn her skin through her shirt. She gritted her teeth and kept her hand steady. "How much longer?" Nyx asked. The shadow form rippled, stretching toward the stones. "Until the sun sets," Isolde replied. "Or until it rises. Whichever comes first." Aurora frowned. "That is not an answer." "It is the only truth I can give." Isolde turned, her expression unreadable. "The Fae do not bargain in hours. They bargain in moments." A low rumble vibrated through the soles of Aurora's boots. The flowers at their feet wilted instantly, turning brown and crumbling to dust. The warmth of the moss vanished, replaced by a sudden, biting chill. "Did you feel that?" Aurora asked, gripping the blade tighter. "The barrier weakens," Nyx said. Their violet eyes glowed brighter in the gloom. "Something is pushing from the other side." "From Hel?" Aurora's voice stayed level, though her stomach tightened. She had seen the reports. Souls contracted from Earth, dragged into Dymas for gluttony and excess. Prince Belphegor did not share well. "From somewhere hungry," Nyx corrected. Isolde stepped closer to the shimmering distortion. She did not fear it. She was Half-Fae, exiled for sharing visions with mortals, and the magic here tasted familiar to her blood. "Open the gate," Isolde commanded. "I am not opening anything," Aurora said. "We are looking for a leak, not a door." "The leak is the door," Isolde countered. She reached out, her fingers brushing the air. The distortion rippled, widening. A sound emerged from the gap, a low, wet gurgling that smelled of rot and wine. Aurora raised the blade. The moonsilver hummed, a high-pitched resonance that made her teeth ache. "Stay behind me." Nyx laughed, a sound like cracking ice. "You cannot protect me from what I am." "You are not the target," Aurora said. She watched the gap. The amber light of Dymas bled through, warm and inviting, but the shadows within writhed. "We need to seal it." "We cannot seal what is already broken," Isolde said. She looked at Aurora, her gaze piercing. "We must pass through." "No." Aurora shook her head. "We track the source. We do not enter the pit." "The source is inside," Isolde said. "The Heartstone knows." Aurora looked down at the pendant. It burned now, a searing heat that radiated through her ribs. The pulse matched the gurgling sound from the rift. "Fine," Aurora said. "But if we go in, we go in armed." She stepped toward the distortion. The air grew thick, viscous like syrup. The smell of copper intensified, mixing with the scent of roasted meat and sweet spices. It was the smell of a feast, but a feast for the damned. Nyx moved ahead, dissolving into the shadow of the standing stone. They reappeared on the other side, solidifying into their humanoid form. The violet eyes narrowed. "It is worse than I thought," Nyx said. "The Wardens are not monitoring this point." "Of course they are not," Aurora said. "If they were, we would not be standing here." Isolde stepped through first. She did not hesitate. The shimmering distortion swallowed her, and for a second she was gone, then she stood on the other side, the light of Dymas washing over her pale skin. Aurora took a breath. She thought of the flat above Silas' bar, the delivery routes for the Golden Empress, the life she had tried to build before the magic found her. She pushed the thought away. She stepped forward. The transition was violent. The world twisted, colours inverting, gravity shifting. One moment she stood in the Fae Grove, the next she stood on a floor of polished obsidian. The sky above was a warm amber, devoid of stars. The air was heavy with the scent of truffle and decay. Grand feasts stretched out into the distance, tables laden with exotic ingredients that moved on their own. Helbound souls wandered the halls, their eyes hollow, their mouths full. "This is Dymas," Nyx said. The whisper was lost in the ambient noise of the banquet. "Gluttony." "Where is the breach?" Aurora asked. She scanned the perimeter. The Heartstone pulsed violently, pointing toward a grand archway at the far end of the hall. "There," Isolde said. She pointed to the archway. "The Veil is torn." Aurora moved toward the arch. The floor was slick with spilled wine. She kept her blade ready. The souls around them did not notice her presence. They were too busy eating, too busy drinking, too busy forgetting. They reached the archway. The tear in the Veil hung in the air like a wound, bleeding black smoke into the amber sky. "Isolde," Aurora said. "Can you fix it?" "I can mend it," Isolde said. "But something must be sacrificed." "Nothing," Aurora said. "We do not sacrifice anything." "The magic demands a price," Isolde said. "It always does." Aurora looked at the tear. The black smoke coalesced, forming shapes. Shadows with teeth. "Shit," Aurora said. The shadows detached themselves from the tear. They were not solid, but they moved with purpose. They lunged toward the group. Nyx stepped forward, their form expanding, becoming a wall of living shadow. "Go!" Aurora drew the Fae-forged blade. The moonsilver glowed bright, cutting through the gloom. She slashed at the first shadow, the blade passing through the smoke with a hiss. The shadow screamed, a sound like tearing metal. "Isolde, work!" Aurora shouted. Isolde raised her hands, chanting words that sounded like wind in the trees. The runes on her palms glowed silver. The shadows multiplied. They poured from the tear, a flood of darkness. Nyx roared, a sound that shook the obsidian floor. They threw their hands out, and the shadows recoiled, burned by the Shade's touch. Aurora fought back to back with Nyx. She parried a claw of smoke, the blade singing as it cut through the magic. The Heartstone burned against her skin, a warning. "Isolde!" Aurora yelled. "I need more time!" Isolde said. Her voice strained. "There is no more time!" Aurora slashed again, severing a shadow's arm. The black smoke hissed and vanished. The tear widened. The black smoke poured out faster. Aurora looked at the Heartstone. She looked at Isolde. She looked at Nyx. "Take it," Aurora said. She pulled the pendant from her neck. "What?" Nyx said. "Take it!" Aurora threw the pendant toward Isolde. Isolde caught it. The crimson gem flared, blindingly bright. The light hit the tear, and the shadows shrieked. "Run!" Isolde said. They turned, sprinting back toward the archway. The shadows pursued, a tide of darkness. Aurora's lungs burned. The floor slipped under her boots. She looked back. The shadows were gaining. Nyx slowed, turning to face the horde. "Go!" "Nyx!" Aurora shouted. "I am the shadow," Nyx said. "They cannot catch what is already dark." Aurora hesitated. The instinct to fight warred with the need to survive. "Go!" Nyx screamed. Aurora turned and ran. She reached the archway. Isolde was already through, standing in the Fae Grove. Aurora leaped. The transition hit her like a hammer. She landed hard on the moss. The smell of copper and violets returned. She scrambled to her feet. The standing stones stood silent. The tear in the Veil was gone. But Nyx was not there. Aurora looked at the stones. The shadows beneath them shifted. A voice whispered from the darkness. "I am coming."
created_at"2026-02-25T23:59:12.431Z" 2/25/2026, 11:59:12 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2694
moderation_latency(null)
generation_time62790
tokens_prompt5338
tokens_completion4349
native_tokens_prompt5244
native_tokens_completion4123
native_tokens_completion_images(null)
native_tokens_reasoning1853
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0114684
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-0b1e98cc-2a63-9e17-ad11-6087dde458d7"
is_byokfalse
latency2694
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772063952-7gt0WkyAjVPxTpqmlVIG"
upstream_id"chatcmpl-0b1e98cc-2a63-9e17-ad11-6087dde458d7"
total_cost0.0114684
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags41
adverbTagCount1
adverbTags
0"Aurora slashed again [again]"
dialogueSentences68
tagDensity0.603
leniency1
rawRatio0.024
effectiveRatio0.024
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1578
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1578
totalAiIsms24
found
0
word"sentinels"
count1
1
word"scanning"
count1
2
word"pulsed"
count2
3
word"rhythmic"
count1
4
word"shimmered"
count2
5
word"gloom"
count3
6
word"silence"
count1
7
word"etched"
count1
8
word"tracing"
count1
9
word"unreadable"
count1
10
word"vibrated"
count1
11
word"warmth"
count1
12
word"chill"
count1
13
word"stomach"
count1
14
word"familiar"
count1
15
word"resonance"
count1
16
word"searing"
count1
17
word"pulse"
count1
18
word"whisper"
count1
19
word"scanned"
count1
highlights
0"sentinels"
1"scanning"
2"pulsed"
3"rhythmic"
4"shimmered"
5"gloom"
6"silence"
7"etched"
8"tracing"
9"unreadable"
10"vibrated"
11"warmth"
12"chill"
13"stomach"
14"familiar"
15"resonance"
16"searing"
17"pulse"
18"whisper"
19"scanned"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
2
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"The air was heavy with"
2"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences174
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences174
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences202
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1578
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions26
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions104
wordCount1277
uniqueNames16
maxNameDensity2.98
worstName"Aurora"
maxWindowNameDensity5.5
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
London1
Heartstone5
Nyx18
Shade2
Aurora38
Fae-forged2
Earth1
Dymas3
Belphegor1
Isolde21
Half-Fae1
Fae5
Grove2
Veil2
persons
0"Heartstone"
1"Nyx"
2"Shade"
3"Aurora"
4"Belphegor"
5"Isolde"
6"Half-Fae"
places
0"Richmond"
1"Park"
2"London"
3"Fae"
4"Grove"
5"Veil"
globalScore0.012
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount1
matches
0"sounded like wind in the trees"
73.26% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.267
wordCount1578
matches
0"not dirt but a carpet of wildflowers"
1"not solid, but they moved with purpose"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences202
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean19.01
std13.33
cv0.701
sampleLengths
060
141
259
324
439
551
631
719
842
913
1013
117
1224
1335
1410
1520
1632
175
1830
195
2016
2135
2218
2315
2431
2520
2615
279
2826
2912
3040
3126
3215
3316
3436
3536
363
3739
3839
3917
4026
4112
4237
4323
447
4511
468
4710
4814
493
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences174
matches
0"was gone"
1"was lost"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs244
matches
0"were gaining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences202
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount734
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02316076294277929
lyAdverbCount3
lyAdverbRatio0.004087193460490463
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences202
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences202
mean7.81
std4.87
cv0.623
sampleLengths
08
114
222
316
414
519
68
78
819
912
1020
115
1213
136
147
158
1616
178
186
1927
203
213
2212
2310
2421
253
2613
273
288
2913
3012
319
325
338
346
357
362
375
3813
3911
4010
4113
4212
4310
445
458
467
4710
485
4911
38.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.2376237623762376
totalSentences202
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences138
matches(empty)
ratio0
98.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences138
matches
0"She did not walk so"
1"She nodded to Nyx, who"
2"She pulled the Fae-forged blade"
3"They stepped deeper into the"
4"They marked the centre of"
5"She raised a hand, her"
6"She gritted her teeth and"
7"Their violet eyes glowed brighter"
8"She had seen the reports."
9"She did not fear it."
10"She was Half-Fae, exiled for"
11"She reached out, her fingers"
12"She watched the gap."
13"She looked at Aurora, her"
14"It burned now, a searing"
15"She stepped toward the distortion."
16"It was the smell of"
17"They reappeared on the other"
18"She did not hesitate."
19"She thought of the flat"
ratio0.304
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount132
totalSentences138
matches
0"The air tasted of copper"
1"Aurora stopped dead, her boots"
2"The boundary stones of Richmond"
3"The trees leaned inward, their"
4"Isolde's voice floated from the"
5"She did not walk so"
6"Aurora clutched the Heartstone pendant"
7"The deep crimson gem pulsed"
8"She nodded to Nyx, who"
9"The Shade existed in the"
10"The sound carried like wind"
11"She pulled the Fae-forged blade"
12"The moonsilver metal felt cold,"
13"They stepped deeper into the"
14"The ground beneath them was"
15"The silence was heavy, pressurised,"
16"Isolde stopped before a cluster"
17"They marked the centre of"
18"She raised a hand, her"
19"Aurora felt the pressure in"
ratio0.957
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences138
matches(empty)
ratio0
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Aurora stopped dead, her boots sinking into moss that felt too soft, too warm."
1"The Shade existed in the periphery of her vision, a humanoid silhouette of living shadow that shimmered at the edges."
2"The ground beneath them was not dirt but a carpet of wildflowers that bloomed year-round, their petals shifting colour from violet to gold as they brushed past."
3"The moonsilver hummed, a high-pitched resonance that made her teeth ache."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags41
uselessAdditionCount2
matches
0"Isolde turned, her expression unreadable"
1"Aurora's voice stayed, though her stomach tightened"
61.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags32
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx corrected (correct)"
2"Aurora shouted (shout)"
3"Aurora yelled (yell)"
4"Aurora shouted (shout)"
5"Nyx screamed (scream)"
dialogueSentences68
tagDensity0.471
leniency0.941
rawRatio0.188
effectiveRatio0.176
76.9254%