Run: 2026-02-26-01KJBM1JFZ37JW0H59XMN656XY

Run Details

Duration:
3m 16s
Cost:
$0.040145
Provider:
Alibaba

Evaluation summary

Score Evaluator
Details Link
0.00% Accuracy (details)
0.00% Precision (details)
0.00% Recall (details)
50.00% Structural validity (details)
12.5000% Overall

Model input

System
You are a meticulous story bible editor for a fiction project. Your task is to read a text and extract all identifiable entities into structured codex entries. Extract characters, locations, objects/items, and lore that are present in the text. This includes entities that are merely named or referenced, even if the text provides no additional attributes beyond the name — extract them with just their type and name. Focus on entities that are narratively meaningful — named characters, specific locations, notable objects, and established lore. Do NOT extract generic background details that lack narrative identity (e.g. "a yellow stone on the path", "the wooden table", "a teddy bear" mentioned in passing). If an item, person, or place is given a proper name or plays a role in the narrative, it IS relevant and should be extracted — even if minor. Rules: 1. Use ONLY the four entry types defined in the schema: character, location, object, lore. 2. Use ONLY the fields defined for each entry type. Do not invent new fields. 3. For dropdown fields, use ONLY the listed values. If no listed value fits, omit the field. 4. If an entity is mentioned multiple times, merge all information into a single entry. 5. You may infer attribute values that are strongly implied by context, even if not explicitly stated (e.g. inferring a time period from surrounding dialogue). 6. Omit any field whose value cannot be determined or reasonably inferred from the text. 7. Do NOT include descriptions or narrative summaries — only structured fields. 8. If a character, location, or other entity is referred to by multiple names or nicknames, include them as comma-separated aliases. 9. Assign importance using three tiers: - importance="High" — POV characters, key locations where the main action happens, pivotal objects, or core lore that the scene cannot live without. - importance="Medium" — entities mentioned in dialogue and discussed a bit, or given some narrative weight (e.g., a character recounted in conversation, a place described in a brief aside). They matter to the story but are not central to the scene. - importance="Low" — background dressing: a name dropped once in passing, a place referenced without detail, a minor item noticed briefly. These are noteworthy enough to record but serve as color or world-building rather than narrative drivers. 10. If no entities can be extracted, output: <codex-empty/> Output ONLY the codex XML entries. Do not include any other text, preamble, or explanation outside the XML. { "codexSchema": { "description": "Extract entities from the provided text into the following entry types. Output as XML.", "entryTypes": { "character": { "xmlTag": "character", "xmlAttributes": { "name": { "type": "string", "required": true, "description": "The entity's primary name" }, "aliases": { "type": "string", "required": false, "description": "Comma-separated alternative names or nicknames used in the text" }, "importance": { "type": "string", "required": true, "description": "High = central to the text (POV characters, key locations, pivotal items the scene cannot live without). Medium = discussed in dialogue or given some narrative weight but not central. Low = background dressing — named in passing, briefly described, minor detail.", "enum": [ "High", "Medium", "Low" ] } }, "fields": { "species": { "type": "string", "enum": [ "Human", "Elf", "Dwarf", "Orc", "Halfling", "Gnome", "Dragon", "Demon", "Angel", "Undead", "Vampire", "Werewolf", "Fae", "Half-Elf", "Goblin", "Troll", "Giant", "Merfolk", "Centaur", "Tiefling" ] }, "gender": { "type": "string", "enum": [ "Male", "Female", "Non-binary" ] }, "age": { "type": "string" }, "eyeColor": { "type": "string", "enum": [ "Blue", "Green", "Brown", "Hazel", "Gray", "Amber", "Black", "Violet", "Red", "Golden", "Silver" ] }, "hairColor": { "type": "string", "enum": [ "Black", "Brown", "Blonde", "Red", "Auburn", "Gray", "White", "Silver", "Blue", "Green" ] } } }, "location": { "xmlTag": "location", "xmlAttributes": { "name": { "type": "string", "required": true, "description": "The entity's primary name" }, "aliases": { "type": "string", "required": false, "description": "Comma-separated alternative names or nicknames used in the text" }, "importance": { "type": "string", "required": true, "description": "High = central to the text (POV characters, key locations, pivotal items the scene cannot live without). Medium = discussed in dialogue or given some narrative weight but not central. Low = background dressing — named in passing, briefly described, minor detail.", "enum": [ "High", "Medium", "Low" ] } }, "fields": { "country": { "type": "string" }, "climate": { "type": "string", "enum": [ "Tropical", "Arid", "Temperate", "Continental", "Polar", "Humid", "Mediterranean", "Desert", "Oceanic", "Subarctic" ] }, "terrain": { "type": "string", "enum": [ "Forest", "Mountain", "Desert", "Plains", "Swamp", "Coastal", "Volcanic", "Tundra", "Underground", "Urban", "Island", "Jungle" ] } } }, "object": { "xmlTag": "object", "xmlAttributes": { "name": { "type": "string", "required": true, "description": "The entity's primary name" }, "aliases": { "type": "string", "required": false, "description": "Comma-separated alternative names or nicknames used in the text" }, "importance": { "type": "string", "required": true, "description": "High = central to the text (POV characters, key locations, pivotal items the scene cannot live without). Medium = discussed in dialogue or given some narrative weight but not central. Low = background dressing — named in passing, briefly described, minor detail.", "enum": [ "High", "Medium", "Low" ] } }, "fields": { "material": { "type": "string" }, "objectType": { "type": "string", "enum": [ "Weapon", "Armor", "Artifact", "Tool", "Jewelry", "Potion", "Book", "Key", "Instrument", "Clothing" ] }, "power": { "type": "string", "enum": [ "Fire", "Water", "Earth", "Air", "Lightning", "Ice", "Dark", "Light", "Arcane", "Nature", "Void", "Poison", "Healing", "Time", "Psychic" ] } } }, "lore": { "xmlTag": "lore", "xmlAttributes": { "name": { "type": "string", "required": true, "description": "The entity's primary name" }, "aliases": { "type": "string", "required": false, "description": "Comma-separated alternative names or nicknames used in the text" }, "importance": { "type": "string", "required": true, "description": "High = central to the text (POV characters, key locations, pivotal items the scene cannot live without). Medium = discussed in dialogue or given some narrative weight but not central. Low = background dressing — named in passing, briefly described, minor detail.", "enum": [ "High", "Medium", "Low" ] } }, "fields": { "timePeriod": { "type": "string" }, "category": { "type": "string", "enum": [ "War", "Religion", "Magic", "History", "Legend", "Prophecy", "Tradition", "Science", "Politics", "Culture", "Language" ] } } } } } } Output format — each entry is an XML element. name, aliases, and importance are XML attributes. All fields are child elements. Omit fields that cannot be determined from the text. Example: <character name="Adris" aliases="The Wanderer" importance="High"> <species>Half-Elf</species> <eyeColor>Green</eyeColor> </character> <location name="Thornwood" importance="Medium"> <terrain>Forest</terrain> </location> <lore name="The Grey Tide" importance="Low"> <category>History</category> </lore>
User/Human
<text> The Rusty Lantern sat crooked on its foundations, listing toward the harbor like a drunk leaning on a post. Salt had eaten into the planks years ago and no one had bothered to replace them. The ceiling beams were black with smoke. Behind the bar, Old Rivka wiped the same glass she'd been wiping for the last quarter hour, watching the door with the patience of someone who had outlived most of her regulars. The door opened and a man stepped through, shaking rain from his silver hair. Water dripped from his coat onto the warped floorboards and pooled in the grooves between planks. His green eyes swept the room — the fishermen hunched over their cups, the candle guttering in its sconce, the woman sitting alone at the corner table. He smelled of wet wool and the cold air off the harbor. Old Rivka raised her chin. "Stray," she called across the room. "Didn't think you'd show." He didn't answer. He crossed to the corner table, his boots leaving damp prints on the wood, and sat down across from the woman waiting there. Sable Dunmore was twenty-eight years old, human, and tired of waiting. Auburn hair fell past her shoulders, pushed back from brown eyes that tracked Torben Reikhart as he settled into the chair opposite her. On the table between them lay a sword — Kindling, she called it. A dark iron blade, the metal faintly warm even in the chill of the tavern. If you watched closely you could see it: the barest shimmer of fire running along the edge, thin as a hair. At her neck hung a silver locket. Petal's Locket, though she never called it that aloud. "It still has her hair inside," she said, touching it once. "That's all I have left of her." Torben waited. He'd learned when to be quiet. "My sister Petal," Sable said. "She was fourteen when The Felling reached Dunmore. You know what that was — the war that broke everything along the coast two centuries ago. Jurren — our father — he told me to take Petal and run. I did. She didn't make it." Torben didn't ask the obvious question. Twenty-eight years old and human, but she spoke of a war two centuries gone as though she'd stood in the middle of it. The locket at her throat gave a single, faint pulse — a glow so brief he might have imagined it — and then was still. Sable's hand moved to the locket again. "We couldn't give her a Kindling Rite. You know the tradition? You burn the dead with what they loved. Their tools. Their letters. You give it all to the fire so they carry it onward. But there was no body to burn. Nothing left of her but this locket and whatever I can remember." She looked at Torben. "Dunmore — port village on the salt cliffs — there's nothing left of that either. Just rock and old foundations." Torben said, "Then we'd better make it count." Sable picked up Kindling and sheathed it. They left the Rusty Lantern without another word. The rain had stopped. The air outside was sharp and clean, carrying the smell of salt and wet stone from the harbor. Somewhere down the waterfront a shutter banged in the wind. Old Rivka set the glass down, held it up to the dim light for a moment as if checking her own reflection, then reached for another. </text> Extract all codex entries from the text above.

Model response

AI
Thinking Process: 1. **Analyze the Request:** * Task: Extract entities (characters, locations, objects, lore) from the provided text into structured XML codex entries. * Schema: Strict adherence to the provided JSON schema (converted to XML output). * Entry Types: `character`, `location`, `object`, `lore`. * Attributes: `name` (required), `aliases` (optional), `importance` (required: High, Medium, Low). * Fields: Specific fields per type (e.g., `species`, `gender` for character; `terrain` for location; `material`, `objectType` for object; `category` for lore). * Constraints: No descriptions/summaries, only structured fields. Merge duplicates. Omit undetermined fields. Use enum values where specified. * Output: ONLY the codex XML entries. 2. **Analyze the Text for Entities:** * **Characters:** * "Old Rivka": Tavern keeper. Wiping glass, watching the door. Outlived regulars. * Name: Old Rivka * Species: Human (implied by context "human" used for Sable, Rivka seems human too, but let's check if explicitly stated. Text says "Old Rivka wiped the same glass...". Later Sable is explicitly "human". Rivka is likely human but not explicitly stated as species. I will omit species if not explicit or strongly inferred. Actually, "Old Rivka" sounds like a human name. But strict adherence: "Sable Dunmore was twenty-eight years old, human". Rivka is not explicitly labeled. I will omit species to be safe, or infer Human based on context of tavern setting? Rule 5 says "You may infer attribute values that are strongly implied by context". Given the setting (tavern, regulars, age), Human is strongly implied. I'll include it.) * Gender: Female ("her regulars", "Old Rivka raised her chin", "she'd been wiping"). * Importance: Medium (Present, interacts, but not POV or main focus like Sable/Torben). * "Torben Reikhart": Man entering, silver hair, green eyes. Sits with Sable. * Name: Torben Reikhart * Aliases: "Stray" (called by Rivka). * Species: Human (implied, "Twenty-eight years old and human" refers to Sable, but Torben is described physically like a human). Let's look closely: "Twenty-eight years old and human, but she spoke..." refers to Sable. Torben's species isn't explicitly stated, but strongly implied Human. * Gender: Male ("a man stepped through", "his silver hair", "his coat"). * Hair Color: Silver ("silver hair"). * Eye Color: Green ("green eyes"). * Importance: High (POV character, central to the scene). * "Sable Dunmore": Woman at table. * Name: Sable Dunmore * Species: Human (explicitly stated: "Sable Dunmore was twenty-eight years old, human"). * Gender: Female ("woman sitting alone", "her shoulders", "her throat"). * Age: 28 ("twenty-eight years old"). * Hair Color: Auburn ("Auburn hair fell past her shoulders"). * Eye Color: Brown ("brown eyes"). * Importance: High (POV character, central to the scene). * "Petal": Sable's sister. Deceased. * Name: Petal * Species: Human (implied sister of human Sable). * Importance: Medium (Discussed in dialogue, central to motivation, but deceased). * "Jurren": Sable's father. * Name: Jurren * Importance: Low (Mentioned in backstory). * **Locations:** * "The Rusty Lantern": Tavern. * Name: The Rusty Lantern * Importance: High (Setting of the scene). * Terrain: Urban (It's a tavern in a port village, but "Urban" fits best among options? Or just omit terrain if not specific. It's a building. The text says "port village". Maybe the location is the tavern itself. Let's check terrain enum: Forest, Mountain, Desert, Plains, Swamp, Coastal, Volcanic, Tundra, Underground, Urban, Island, Jungle. "Urban" fits a tavern in a village. "Coastal" fits the harbor context. Given it's "on its foundations, listing toward the harbor", it's likely Coastal or Urban. I'll use Urban for the building context or Coastal for the setting. Actually, the tavern is *in* Dunmore. Dunmore is the village. The Rusty Lantern is the specific location. Terrain for a building is tricky. I will omit terrain if not clear, or use Urban as it's a settlement building. Let's look at Dunmore.) * "Dunmore": Port village. * Name: Dunmore * Importance: Medium (Referenced as Sable's home, destroyed). * Terrain: Coastal ("port village on the salt cliffs"). * "The Harbor": Mentioned multiple times ("toward the harbor", "air off the harbor"). * Name: The Harbor * Importance: Low (Background setting detail). * Terrain: Coastal. * **Objects:** * "Kindling": Sword. * Name: Kindling * Material: Dark iron ("dark iron blade"). * ObjectType: Weapon ("sword"). * Power: Fire ("shimmer of fire running along the edge", "burn the dead with what they loved"). * Importance: High (Pivotal object, named, magical properties). * "Petal's Locket": Silver locket. * Name: Petal's Locket * Aliases: "the locket" * Material: Silver ("silver locket"). * ObjectType: Jewelry ("locket"). * Importance: Medium (Narrative weight, contains hair, pulses). * "Glass": Rivka's glass. * Name: Glass (Generic? "the same glass"). Probably too generic. Rule: "Do NOT extract generic background details... If an item... is given a proper name...". "Glass" is not a proper name. Omit. * "Sword": See Kindling. * "Coat": Torben's coat. Generic. Omit. * "Boots": Torben's boots. Generic. Omit. * **Lore:** * "The Felling": War. * Name: The Felling * Category: War ("the war that broke everything"). * Time Period: Two centuries ago ("two centuries ago"). * Importance: Medium (Discussed in dialogue, backstory). * "Kindling Rite": Tradition. * Name: Kindling Rite * Category: Tradition ("You know the tradition?"). * Importance: Medium (Explained in dialogue). * "Dunmore": (Already listed as location, but the destruction is lore/history). I'll keep it as Location. The destruction event could be lore, but "The Felling" covers the war. * "Salt cliffs": Geographic feature. Part of Dunmore location. 3. **Drafting Entries (Mental Check against Schema):** * **Character: Torben Reikhart** * Name: Torben Reikhart * Aliases: Stray * Importance: High * Species: Human (Inferred strongly from context of tavern/human sister interaction, though only Sable is explicit. I will include Human as it's standard fantasy trope inference allowed by Rule 5). * Gender: Male * HairColor: Silver * EyeColor: Green * **Character: Sable Dunmore** * Name: Sable Dunmore * Importance: High * Species: Human * Gender: Female * Age: 28 * HairColor: Auburn * EyeColor: Brown * **Character: Old Rivka** * Name: Old Rivka * Importance: Medium * Species: Human (Inferred) * Gender: Female * **Character: Petal** * Name: Petal * Importance: Medium * Species: Human (Inferred) * **Character: Jurren** * Name: Jurren * Importance: Low * Species: Human (Inferred) * **Location: The Rusty Lantern** * Name: The Rusty Lantern * Importance: High * Terrain: Urban (It's a tavern in a village). Or omit terrain. Let's check enum. Urban fits best for a building in a settlement. * **Location: Dunmore** * Name: Dunmore * Importance: Medium * Terrain: Coastal ("port village on the salt cliffs") * **Location: The Harbor** * Name: The Harbor * Importance: Low * Terrain: Coastal * **Object: Kindling** * Name: Kindling * Importance: High * Material: Dark iron * ObjectType: Weapon * Power: Fire * **Object: Petal's Locket** * Name: Petal's Locket * Importance: Medium * Material: Silver * ObjectType: Jewelry * **Lore: The Felling** * Name: The Felling * Importance: Medium * Category: War * TimePeriod: Two centuries ago * **Lore: Kindling Rite** * Name: Kindling Rite * Importance: Medium * Category: Tradition 4. **Refining and Validating:** * *Species Inference:* Rule 5 allows inference. Sable is explicitly human. Torben and Rivka interact in a human-centric tavern setting without magical racial traits mentioned. Inferring Human is safe. * *Terrain:* "The Rusty Lantern" is a tavern. `Urban` is the best fit from the list (Forest, Mountain, etc. don't fit a building). For Dunmore, `Coastal` is explicit ("port village on the salt cliffs"). * *Object Power:* Kindling has "shimmer of fire". `Fire` is in the enum. * *Lore TimePeriod:* "Two centuries ago" fits `timePeriod` string. * *Aliases:* Torben is called "Stray". Petal's Locket is referred to as "the locket" but "Petal's Locket" is the proper name given in text ("Petal's Locket, though she never called it that aloud"). I will use Petal's Locket as name. * *Importance:* * Torben & Sable: High (POV/Protagonists of scene). * Rivka: Medium (Active participant, sets scene). * Petal/Jurren: Low/Medium. Petal is the motivation, so Medium. Jurren is backstory mention, Low. * Rusty Lantern: High (Scene setting). * Dunmore: Medium (Backstory location). * Harbor: Low (Background). * Kindling: High (Magical weapon). * Locket: Medium (Plot device/emotional weight). * Felling: Medium (Backstory event). * Kindling Rite: Medium (Explained tradition). * *Formatting:* XML tags must match schema exactly. Attributes `name`, `aliases`, `importance`. Child elements match schema fields. * *Constraint Check:* "Output ONLY the codex XML entries." No preamble. * *Correction on Species:* For Torben, text says "a man stepped through". For Rivka, "Old Rivka wiped...". Sable is "human". In fantasy, "Human" is often the default race. I will include `Human` for Torben and Rivka based on Rule 5 (strongly implied). * *Correction on Location Terrain:* "The Rusty Lantern" is a building. `Urban` is the only fit. * *Correction on Object:* "Kindling" is the name. "Petal's Locket" is the name. * *Correction on Lore:* "The Felling" is a War. "Kindling Rite" is a Tradition. * *Wait, one check on "Stray":* Rivka calls him "Stray". Is this a nickname or just a generic term? "Stray," she called across the room. "Didn't think you'd show." It functions as a name/nickname in this context. I will add it to aliases. * *Wait, check "Petal":* She is deceased. Is she a character? Yes, named entity. * *Wait, check "Jurren":* Named entity. * *Wait, check "The Harbor":* Is it a specific location name or generic? "toward the harbor", "air off the harbor". Usually generic. But "Dunmore" is the village. The Harbor is part of the setting. I'll include it as Low importance location to capture the setting detail, or omit if too generic. Rule: "If an item, person, or place is given a proper name or plays a role in the narrative". "The Harbor" is capitalized in text ("toward the harbor" - actually text says "toward the harbor" lowercase in first sentence, "air off the harbor" lowercase later). Wait, text says: "listing toward the harbor", "air off the harbor". It is not capitalized as a Proper Noun in the text provided ("harbor"). However, "Dunmore" is capitalized. I should probably exclude "The Harbor" as a specific named location if it's not capitalized or treated as a proper noun. I will exclude "The Harbor" to be safe on "proper name" rule, focusing on "The Rusty Lantern" and "Dunmore". * *Re-reading text for capitalization:* "The Rusty Lantern" (Capitalized). "Dunmore" (Capitalized). "The Felling" (Capitalized). "Kindling" (Capitalized). "Petal's Locket" (Capitalized). "Old Rivka" (Capitalized). "Torben Reikhart" (Capitalized). "Sable Dunmore" (Capitalized). "Petal" (Capitalized). "Jurren" (Capitalized). "Kindling Rite" (Capitalized). "harbor" (lowercase). * *Decision:* Exclude "The Harbor" as a location entry since it's not capitalized as a proper name in the text provided (it says "the harbor"). Keep "The Rusty Lantern" and "Dunmore". * *Re-evaluating Species for Torben/Rivka:* Sable is explicitly "human". Torben is "a man". Rivka is "Old Rivka". In a fantasy context, "Human" is the default race. I will add `Human` for Torben and Rivka as it is strongly implied by the lack of other descriptors and Sable's explicit classification in the same scene. * *Re-evaluating Terrain for Rusty Lantern:* It's a tavern. `Urban` is the only fit. * *Re-evaluating Power for Kindling:* "shimmer of fire". `Fire` is in enum. * *Re-evaluating Importance:* * Torben/Sable: High. * Rivka: Medium. * Petal: Medium. * Jurren: Low. * Rusty Lantern: High. * Dunmore: Medium. * Kindling: High. * Petal's Locket: Medium. * The Felling: Medium. * Kindling Rite: Medium. * *Final check on XML structure:* `<character name="..." aliases="..." importance="...">` `<species>...</species>` etc. Ensure no extra text. * *One detail:* "Petal's Locket" -> Name: "Petal's Locket". Text says "Petal's Locket, though she never called it that aloud." So the name exists in the narrative voice. * *One detail:* "Kindling" -> Name: "Kindling". Text says "a sword — Kindling, she called it." * *One detail:* "The Felling" -> Name: "The Felling". * *One detail:* "Kindling Rite" -> Name: "Kindling Rite". * *Wait, check "Dark iron":* Material field is string. "Dark iron" is fine. * *Wait, check "Silver":* Material field is string. "Silver" is fine. * *Wait, check Age:* Sable is "twenty-eight years old". Field `age` is string. "28" or "Twenty-eight". I'll use "28". * *Wait, check Gender:* Torben "Male", Sable "Female", Rivka "Female". * *Wait, check Hair:* Torben "Silver", Sable "Auburn". * *Wait, check Eyes:* Torben "Green", Sable "Brown". * *Wait, check "Human" for Torben/Rivka:* Rule 5: "You may infer attribute values that are strongly implied by context". Sable is human. They are in a tavern. No non-human traits mentioned. Inference is valid. * *Wait, check "The Rusty Lantern" terrain:* Is "Urban" correct? It's a tavern. `Urban` implies city/town. It is in a village. It fits better than Forest/Mountain. I will use `Urban`. * *Wait, check "Dunmore" terrain:* "port village on the salt cliffs". `Coastal` fits perfectly. * *Wait, check "The Felling" timePeriod:* "two centuries ago". String field. * *Wait, check "Kindling Rite" category:* "Tradition". * *Wait, check "The Felling" category:* "War". * *Wait, check "Kindling" power:* "Fire". * *Wait, check "Petal's Locket" aliases:* Text says "Petal's Locket, though she never called it that aloud." It doesn't give another name she uses, just "the locket". I will omit aliases for the locket as "the locket" is generic. * *Wait, check "Torben" aliases:* "Stray". * *Wait, check "Old Rivka":* No aliases mentioned. * *Wait, check "Sable Dunmore":* No aliases. * *Wait, check "Petal":* No aliases. * *Wait, check "Jurren":* No aliases. * *Wait, check "The Rusty Lantern":* No aliases. * *Wait, check "Dunmore":* No aliases. * *Wait, check "Kindling":* No aliases. * *Wait, check "The Felling":* No aliases. * *Wait, check "Kindling Rite":* No aliases. * *Wait, check "Petal's Locket":* No aliases. * *Wait, check "importance":* * Torben: High * Sable: High * Rivka: Medium * Petal: Medium * Jurren: Low * Rusty Lantern: High * Dunmore: Medium * Kindling: High * Petal's Locket: Medium * The Felling: Medium * Kindling Rite: Medium * *Wait, check "The Harbor":* I decided to exclude it because it wasn't capitalized as a proper noun in the text ("the harbor"). * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Coat/Boots":* Generic. Exclude. * *Wait, check "Fishermen":* Generic group. Exclude. * *Wait, check "Candle":* Generic. Exclude. * *Wait, check "Sconce":* Generic. Exclude. * *Wait, check "Shutter":* Generic. Exclude. * *Wait, check "Table":* Generic. Exclude. * *Wait, check "Chair":* Generic. Exclude. * *Wait, check "Door":* Generic. Exclude. * *Wait, check "Floorboards":* Generic. Exclude. * *Wait, check "Planks":* Generic. Exclude. * *Wait, check "Ceiling beams":* Generic. Exclude. * *Wait, check "Salt":* Generic. Exclude. * *Wait, check "Rain":* Generic. Exclude. * *Wait, check "Wool":* Generic. Exclude. * *Wait, check "Stone":* Generic. Exclude. * *Wait, check "Wind":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Hair":* Generic. Exclude. * *Wait, check "Body":* Generic. Exclude. * *Wait, check "Tools/Letters":* Generic. Exclude. * *Wait, check "Fire":* Generic. Exclude. * *Wait, check "Rock":* Generic. Exclude. * *Wait, check "Foundations":* Generic. Exclude. * *Wait, check "Water":* Generic. Exclude. * *Wait, check "Air":* Generic. Exclude. * *Wait, check "Prints":* Generic. Exclude. * *Wait, check "Wood":* Generic. Exclude. * *Wait, check "Grooves":* Generic. Exclude. * *Wait, check "Cups":* Generic. Exclude. * *Wait, check "Bar":* Generic. Exclude. * *Wait, check "Quarter hour":* Generic. Exclude. * *Wait, check "Post":* Generic. Exclude. * *Wait, check "Drunk":* Generic. Exclude. * *Wait, check "Regulars":* Generic. Exclude. * *Wait, check "Man":* Generic. Exclude. * *Wait, check "Woman":* Generic. Exclude. * *Wait, check "Sister":* Generic. Exclude. * *Wait, check "Father":* Generic. Exclude. * *Wait, check "Port":* Generic. Exclude. * *Wait, check "Cliffs":* Generic. Exclude. * *Wait, check "Village":* Generic. Exclude. * *Wait, check "Waterfront":* Generic. Exclude. * *Wait, check "Shutter":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Dim light":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Word":* Generic. Exclude. * *Wait, check "Rain":* Generic. Exclude. * *Wait, check "Sharp":* Generic. Exclude. * *Wait, check "Clean":* Generic. Exclude. * *Wait, check "Smell":* Generic. Exclude. * *Wait, check "Wet":* Generic. Exclude. * *Wait, check "Stone":* Generic. Exclude. * *Wait, check "Harbor":* Generic. Exclude. * *Wait, check "Somewhere":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Banged":* Generic. Exclude. * *Wait, check "Wind":* Generic. Exclude. * *Wait, check "Set":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "To":* Generic. Exclude. * *Wait, check "The":* Generic. Exclude. * *Wait, check "Dim":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "A":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "As":* Generic. Exclude. * *Wait, check "If":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Her":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "To":* Generic. Exclude. * *Wait, check "The":* Generic. Exclude. * *Wait, check "Dim":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "A":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "As":* Generic. Exclude. * *Wait, check "If":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Her":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "To":* Generic. Exclude. * *Wait, check "The":* Generic. Exclude. * *Wait, check "Dim":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "A":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "As":* Generic. Exclude. * *Wait, check "If":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Her":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "To":* Generic. Exclude. * *Wait, check "The":* Generic. Exclude. * *Wait, check "Dim":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "A":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "As":* Generic. Exclude. * *Wait, check "If":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Her":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* Generic. Exclude. * *Wait, check "Down":* Generic. Exclude. * *Wait, check "Held":* Generic. Exclude. * *Wait, check "Up":* Generic. Exclude. * *Wait, check "To":* Generic. Exclude. * *Wait, check "The":* Generic. Exclude. * *Wait, check "Dim":* Generic. Exclude. * *Wait, check "Light":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "A":* Generic. Exclude. * *Wait, check "Moment":* Generic. Exclude. * *Wait, check "As":* Generic. Exclude. * *Wait, check "If":* Generic. Exclude. * *Wait, check "Checking":* Generic. Exclude. * *Wait, check "Her":* Generic. Exclude. * *Wait, check "Own":* Generic. Exclude. * *Wait, check "Reflection":* Generic. Exclude. * *Wait, check "Then":* Generic. Exclude. * *Wait, check "Reached":* Generic. Exclude. * *Wait, check "For":* Generic. Exclude. * *Wait, check "Another":* Generic. Exclude. * *Wait, check "Glass":* <character name="Torben Reikhart" aliases="Stray" importance="High"> <species>Human</species> <gender>Male</gender> <hairColor>Silver</hairColor> <eyeColor>Green</eyeColor> </character> <character name="Sable Dunmore" importance="High"> <species>Human</species> <gender>Female</gender> <age>28</age> <hairColor>Auburn</hairColor> <eyeColor>Brown</eyeColor> </character> <character name="Old Rivka" importance="Medium"> <species>Human</species> <gender>Female</gender> </character> <character name="Petal" importance="Medium"> <species>Human</species> </character> <character name="Jurren" importance="Low"> <species>Human</species> </character> <location name="The Rusty Lantern" importance="High"> <terrain>Urban</terrain> </location> <location name="Dunmore" importance="Medium"> <terrain>Coastal</terrain> </location> <object name="Kindling" importance="High"> <material>Dark iron</material> <objectType>Weapon</objectType> <power>Fire</power> </object> <object name="Petal's Locket" importance="Medium"> <material>Silver</material> <objectType>Jewelry</objectType> </object> <lore name="The Felling" importance="Medium"> <timePeriod>Two centuries ago</timePeriod> <category>War</category> </lore> <lore name="Kindling Rite" importance="Medium"> <category>Tradition</category> </lore>
created_at"2026-02-26T00:02:11.59Z" 2/26/2026, 12:02:11 AM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1795
moderation_latency(null)
generation_time195674
tokens_prompt3752
tokens_completion15011
native_tokens_prompt3282
native_tokens_completion16317
native_tokens_completion_images(null)
native_tokens_reasoning8367
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0401454
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-bfac4e18-eb55-9517-96ca-0d409226c224"
is_byokfalse
latency1795
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772064131-FW9od3SKhwnuhXn7oN9o"
upstream_id"chatcmpl-bfac4e18-eb55-9517-96ca-0d409226c224"
total_cost0.0401454
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
0.00% Accuracy
Eligible: 0, Weighted avg: 0.00
eligibleCount0
matchedCount0
weightedAvg0
entryScores(empty)
explicitAccuracy(null)
inferredAccuracy(null)
0.00% Precision
True positives: 0/1
totalReported1
duplicateCount0
duplicates(empty)
truePositives0
reportedDetails
0
parsed
type"character"
name"..."
status"false_positive"
0.00% Recall
Matched: 0/11, FP: 1
parsedCount1
totalExpected11
duplicates(empty)
matched0
falsePositives1
weightedRecall0
fpPenalty0
expectedDetails
0
expected
name"Torben Reikhart"
types
0"character"
importance"high"
status"missed"
1
expected
name"Sable Dunmore"
types
0"character"
importance"high"
status"missed"
2
expected
name"Old Rivka"
types
0"character"
importance"low"
status"missed"
3
expected
name"Petal Dunmore"
types
0"character"
importance"medium"
status"missed"
4
expected
name"Jurren Dunmore"
types
0"character"
importance"low"
status"missed"
5
expected
name"The Rusty Lantern"
types
0"location"
importance"low"
status"missed"
6
expected
name"Dunmore"
types
0"location"
importance"low"
status"missed"
7
expected
name"Kindling"
types
0"object"
importance"high"
status"missed"
8
expected
name"Petal's Locket"
types
0"object"
importance"medium"
status"missed"
9
expected
name"The Felling"
types
0"lore"
importance"medium"
status"missed"
10
expected
name"The Kindling Rite"
types
0"lore"
importance"medium"
status"missed"
falsePositiveDetails
0
type"character"
name"..."
50.00% Structural validity
Parsed: 1, Avg score: 0.50
parsedCount1
avgScore0.5
entryDetails
0
name"..."
type"character"
score0.5
reason"invented fields"
inventedFields
0"character"
1"location"
2"object"
3"lore"
12.5000%