Run: 2026-02-26-01KJCRZMJ7HTG70NQXV5JKVRCP

Run Details

Model:
LFM2 24B
Duration:
33.5s
Cost:
$0.000359
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory’s boots crunched over glassy shards that glittered like frozen tears beneath the dim light. The air tasted metallic, sharp enough to sting the back of her throat. She paused, glancing at Nyx, whose shadowy form flickered at the edge of her vision. “You sure this is the way?” Rory asked, voice steady despite the tremor in her fingers. Nyx tilted her head, the faint violet glow of her eyes casting elongated shadows across the cavern walls. “The Veil thins here,” she murmured, her voice a whisper carried on wind that didn’t exist. “But beware—the path bends. What you find may not be what you seek.” Isolde adjusted the silver pendant at her throat, the Heartstone pulsing faintly against her collarbone. The gem’s crimson hue deepened as they descended, syncing with the rhythm of their steps. “The Fae Courts spoke of this place,” she said, more to herself than the others. “A threshold between realms. If the legends hold…” She trailed off, her pale lavender hair catching the light of bioluminescent fungi clinging to jagged rocks. The chamber ahead opened like a mouth, revealing a vast expanse of floating islands suspended in a sky streaked with auroras. Waterfalls cascaded upward, defying gravity, their droplets crystallizing midair before dissolving into mist. Strange flora pulsed with inner light—vines of liquid amber coiled around trees with bark like polished obsidian. The ground beneath their feet shifted, soft moss giving way to a surface that felt neither solid nor liquid, as though walking on the skin of some slumbering beast. “Look at that,” Isolde breathed, kneeling to touch a cluster of flowers that chimed like tiny bells when brushed. Their petals unfolded into miniature galaxies, spiraling inward before exploding into constellations that vanished before they could be named. Rory’s hand drifted to the dagger at her belt, its moonsilver blade humming in resonance with the environment. “This isn’t natural,” she muttered. “Nothing here follows the laws we know.” A low rumble echoed through the chamber, not from any direction but everywhere at once. The ground quivered, and the waterfalls reversed, flowing downward into pools that mirrored not their reflections but fragmented memories—Rory saw herself as a child, clutching a locket her mother had lost; Nyx glimpsed a shadowed figure with eyes like dying stars; Isolde witnessed a throne of bones crumbling into ash. “Stay close,” Isolde ordered, though her voice wavered. She reached into her cloak and produced a vial of liquid light, uncorking it to dab at the edges of the memory pools. The substance solidified upon contact, trapping the visions in glassy spheres that floated upward, joining the auroras. “The Veil guards these fragments,” she explained. “If disturbed, they might unravel entirely.” Rory’s gaze snagged on a figure standing at the chamber’s heart—a towering statue carved from blackened ivory, its face eroded into indistinct features. Yet as they approached, the statue’s outline sharpened, revealing a crown of antlers fused with circuitry, a fusion of organic and arcane. A door materialized in its chest, hinges creaking open to reveal a corridor identical to the one they’d traversed. “What the hell…?” Rory started, but Nyx was already moving toward it, shadow stretching unnaturally long behind her. Inside, the walls pulsed with veins of gold and crimson, etched with runes that shifted when looked at directly. The air thickened, carrying the scent of ozone and burnt honey. At the corridor’s end stood another chamber, this one containing a pool of mercury-like liquid that reflected not their faces but their deepest fears. Rory saw herself swallowed by waves of darkness; Nyx confronted a void where her shadow had severed itself from her body; Isolde gazed into a mirror showing her own corpse, decayed and forgotten. “Turn back,” Isolde said softly, though her knuckles whitened around the vial. “This place feeds on doubt.” Before they could retreat, the pool rippled violently, and a hand emerged—pale, skeletal, fingers elongated into claws. It grasped at Rory’s ankle, cold seeping through her boots. She kicked free, stumbling backward as the chamber trembled. The statue’s door burst open again, revealing a staircase spiraling downward into darkness. “No,” Rory gasped, but Nyx was already descending, the statue’s shadow swallowing her form. Isolde hesitated, then followed, her voice a thread of steel. “We don’t have a choice.” The stairs narrowed, the air growing warmer with each step until it pressed against their skin like a living thing. The walls here were lined with bones—human, animal, something else entirely—that hummed in harmony with the Heartstone. Rory’s pulse quickened; the pendant’s pulse matched hers, a duet of dread and exhilaration. At the base lay a cavern bathed in crimson light, its ceiling a swirling nebula of blood-red stars. In the center stood a pedestal, upon which rested a book bound in what looked like skin. Its pages fluttered without wind, ink shifting to form words that dissolved before they could be read. “This is the Codex of Thorns,” Isolde whispered, recognizing the script. “A record of all who’ve entered here. Some became part of it.” Rory reached out, her fingers brushing the book’s cover. The leather was warm, almost alive, and as she did, the chamber filled with voices—whispers overlapping in a dozen languages, each syllable a key turning in a lock. The bones around them began to sing, a chorus rising to a crescendo that made their teeth ache. Nyx appeared beside her, eyes wide. “It’s showing us the price.” The book’s pages flipped wildly until they landed on a single line, glowing brighter with each second: *To leave, you must offer what binds you most.* Rory’s breath hitched. Her hand drifted to the dagger at her hip, then to the locket hidden beneath her cloak—the one her mother had given her before vanishing years ago. The Heartstone pulsed fiercely, its light reflecting in Nyx’s eyes as if acknowledging a shared secret. Isolde stepped forward, placing her palm on the book’s cover. The moment her skin touched the leather, the chamber shuddered. A figure materialized at the edge of the light—a woman with Rory’s face, eyes hollow and pleading. “Mother?” Rory choked out. The apparition reached toward her, fingers dissolving into smoke. “Find… the key,” it rasped before fading. The book snapped shut. The bones fell silent. Nyx exhaled sharply. “We’re not alone here.” Isolde nodded, her gaze fixed on the horizon beyond the chamber—a vast desert where twin suns bled into a sky of molten silver. Somewhere out there lay the exit, but the path ahead twisted like a serpent devouring its tail. Rory clutched the locket, its metal warm against her palm. “Then we walk it together.” The Heartstone flared, casting their shadows long across the cavern floor as they turned toward the unknown, the weight of what they’d uncovered pressing heavier than any fear.
created_at"2026-02-26T10:47:45.316Z" 2/26/2026, 10:47:45 AM
model"liquid/lfm-2-24b-a2b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency344
moderation_latency(null)
generation_time33416
tokens_prompt5338
tokens_completion1871
native_tokens_prompt5221
native_tokens_completion1683
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00035859
router(null)
provider_responses
0
endpoint_id"b5f259c3-1e77-40d6-8fa4-161cdf0e4a7c"
id"oYufPkX-2j9zxn-9d3eddbc4702e522"
is_byokfalse
latency344
model_permaslug"liquid/lfm-2-24b-a2b-20260224"
provider_name"Together"
status200
api_type"completions"
id"gen-1772102865-b6xCwWzhh9mVZpWLfKxt"
upstream_id"oYufPkX-2j9zxn-9d3eddbc4702e522"
total_cost0.00035859
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences23
tagDensity0.609
leniency1
rawRatio0.071
effectiveRatio0.071
91.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1144
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"sharply"
count1
highlights
0"softly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1144
totalAiIsms19
found
0
word"flickered"
count1
1
word"whisper"
count1
2
word"pulsed"
count3
3
word"resonance"
count1
4
word"echoed"
count1
5
word"quivered"
count1
6
word"fragmented"
count1
7
word"wavered"
count1
8
word"unravel"
count1
9
word"etched"
count1
10
word"trembled"
count1
11
word"pulse"
count2
12
word"quickened"
count1
13
word"fluttered"
count1
14
word"almost alive"
count1
15
word"weight"
count1
highlights
0"flickered"
1"whisper"
2"pulsed"
3"resonance"
4"echoed"
5"quivered"
6"fragmented"
7"wavered"
8"unravel"
9"etched"
10"trembled"
11"pulse"
12"quickened"
13"fluttered"
14"almost alive"
15"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences67
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords9
totalWords1133
ratio0.008
matches
0"To leave, you must offer what binds you most."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
76.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1017
uniqueNames4
maxNameDensity1.47
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Nyx9
Isolde10
Heartstone4
Rory15
persons
0"Nyx"
1"Isolde"
2"Heartstone"
3"Rory"
places(empty)
globalScore0.763
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount4
matches
0"as though walking on the skin of some slumbering beast"
1"looked like skin"
2"appeared beside her, eyes wide"
3"as if acknowledging a shared secret"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.53
wordCount1133
matches
0"neither solid nor"
1"not from any direction but everywhere at once"
2"not their reflections but fragmented memories"
3"not their faces but their deepest fears"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean39.07
std22.49
cv0.576
sampleLengths
059
147
270
380
438
530
665
761
864
918
1087
1117
1249
1329
1451
1552
1623
1755
1811
1926
2046
2137
224
2316
248
257
2640
2715
2828
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences67
matches
0"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs200
matches
0"was already moving"
1"was already descending"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount5
flaggedSentences11
totalSentences76
ratio0.145
matches
0"Strange flora pulsed with inner light—vines of liquid amber coiled around trees with bark like polished obsidian."
1"The ground quivered, and the waterfalls reversed, flowing downward into pools that mirrored not their reflections but fragmented memories—Rory saw herself as a child, clutching a locket her mother had lost; Nyx glimpsed a shadowed figure with eyes like dying stars; Isolde witnessed a throne of bones crumbling into ash."
2"Rory’s gaze snagged on a figure standing at the chamber’s heart—a towering statue carved from blackened ivory, its face eroded into indistinct features."
3"Rory saw herself swallowed by waves of darkness; Nyx confronted a void where her shadow had severed itself from her body; Isolde gazed into a mirror showing her own corpse, decayed and forgotten."
4"Before they could retreat, the pool rippled violently, and a hand emerged—pale, skeletal, fingers elongated into claws."
5"The walls here were lined with bones—human, animal, something else entirely—that hummed in harmony with the Heartstone."
6"Rory’s pulse quickened; the pendant’s pulse matched hers, a duet of dread and exhilaration."
7"The leather was warm, almost alive, and as she did, the chamber filled with voices—whispers overlapping in a dozen languages, each syllable a key turning in a lock."
8"Her hand drifted to the dagger at her hip, then to the locket hidden beneath her cloak—the one her mother had given her before vanishing years ago."
9"A figure materialized at the edge of the light—a woman with Rory’s face, eyes hollow and pleading."
10"Isolde nodded, her gaze fixed on the horizon beyond the chamber—a vast desert where twin suns bled into a sky of molten silver."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1028
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.0311284046692607
lyAdverbCount9
lyAdverbRatio0.008754863813229572
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean14.91
std8.07
cv0.541
sampleLengths
015
113
215
316
418
516
613
715
815
915
1025
1121
1213
1317
1429
1519
1619
1718
185
197
2015
2150
228
2323
2417
257
266
2723
2822
2919
3018
3119
3211
3324
3433
3512
365
3717
3810
399
4013
4114
4210
435
4420
4517
4614
4718
4817
4917
63.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.42105263157894735
totalSentences76
uniqueOpeners32
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Somewhere out there lay the"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences65
matches
0"She paused, glancing at Nyx,"
1"she murmured, her voice a"
2"she said, more to herself"
3"She trailed off, her pale"
4"Their petals unfolded into miniature"
5"She reached into her cloak"
6"It grasped at Rory’s ankle,"
7"She kicked free, stumbling backward"
8"Its pages fluttered without wind,"
9"Her hand drifted to the"
10"it rasped before fading"
ratio0.169
21.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences65
matches
0"Rory’s boots crunched over glassy"
1"The air tasted metallic, sharp"
2"She paused, glancing at Nyx,"
3"Rory asked, voice steady despite"
4"Nyx tilted her head, the"
5"she murmured, her voice a"
6"Isolde adjusted the silver pendant"
7"The gem’s crimson hue deepened"
8"she said, more to herself"
9"She trailed off, her pale"
10"The chamber ahead opened like"
11"Waterfalls cascaded upward, defying gravity,"
12"The ground beneath their feet"
13"Isolde breathed, kneeling to touch"
14"Their petals unfolded into miniature"
15"Rory’s hand drifted to the"
16"A low rumble echoed through"
17"The ground quivered, and the"
18"Isolde ordered, though her voice"
19"She reached into her cloak"
ratio0.877
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences65
matches
0"Before they could retreat, the"
ratio0.015
31.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount7
matches
0"Rory’s boots crunched over glassy shards that glittered like frozen tears beneath the dim light."
1"Waterfalls cascaded upward, defying gravity, their droplets crystallizing midair before dissolving into mist."
2"The ground beneath their feet shifted, soft moss giving way to a surface that felt neither solid nor liquid, as though walking on the skin of some slumbering be…"
3"Their petals unfolded into miniature galaxies, spiraling inward before exploding into constellations that vanished before they could be named."
4"The substance solidified upon contact, trapping the visions in glassy spheres that floated upward, joining the auroras."
5"At the corridor’s end stood another chamber, this one containing a pool of mercury-like liquid that reflected not their faces but their deepest fears."
6"The Heartstone pulsed fiercely, its light reflecting in Nyx’s eyes as if acknowledging a shared secret."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount4
matches
0"Rory asked, voice steady despite the tremor in her fingers"
1"she said, more to herself than the others"
2"Isolde ordered, though her voice wavered"
3"Isolde said softly, though her knuckles whitened around the vial"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount8
fancyTags
0"she murmured (murmur)"
1"Isolde breathed (breathe)"
2"she muttered (mutter)"
3"Isolde ordered (order)"
4"she explained (explain)"
5"Rory gasped (gasp)"
6"Isolde whispered (whisper)"
7"Rory choked (choke)"
dialogueSentences23
tagDensity0.478
leniency0.957
rawRatio0.727
effectiveRatio0.696
70.9852%