Run: 2026-02-26-01KJCS04S4PYTQ0CD2SYTZ6F6D

Run Details

Model:
LFM2 24B
Duration:
27.5s
Cost:
$0.000325
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of iron and ozone as Rory stepped through the archway, her boots crunching on crystalline moss that pulsed beneath her weight. Nyx hovered behind, a shadow given form, their edges flickering like a candle in wind. Isolde’s hand rested on the Heartstone pendant at her throat, its faint glow casting blue shadows across her lavender hair. The chamber ahead was vast, its ceiling lost in darkness, yet lit by veins of bioluminescent fungi that spiraled up the walls like frozen smoke. “Stay close,” Isolde murmured, her voice barely louder than the drip of water somewhere beyond their reach. The droplets fell upward, defying gravity, and vanished into the glowing moss. Rory knelt, brushing a hand over a cluster of fungi. They shivered, releasing a burst of spores that glittered like stardust. “This isn’t natural,” she said, though her tone held more awe than fear. Her fingers traced a jagged rock formation nearby, its surface etched with symbols that shifted when she blinked. Nyx’s whisper slithered through the air. “Not *natural*. Not here.” Their form rippled, stretching taller, then collapsing back into a humanoid shape. “This place… remembers.” A low hum resonated, vibrating in their bones. The ground trembled, and the fungi brightened, casting longer shadows that twisted into shapes—twisted trees, skeletal hands, faces with too many eyes. Rory stumbled back, catching herself on a wall slick with moisture. The air thickened, heavy with the scent of petrichor and something metallic, like blood left too long in the sun. Isolde’s breath hitched. “The Veil thins here. We’re close to the boundary.” She reached for the Fae-Forged Blade at her hip, its moonsilver hilt cold against her palm. “But the Fae Courts don’t guard this place lightly.” A sudden gust swept through, carrying a melody—soft, mournful, sung in a language Rory didn’t recognize but somehow understood. The sound coiled around them, tugging at memories not their own: a child’s laughter echoing through a forest, a woman’s lament beneath a blood-red moon, the snap of a branch underfoot as something vast and unseen watched. Rory’s pulse quickened. “What’s that?” Nyx’s form dimmed. “A memory. Or a warning.” They drifted toward a pool of liquid light nestled in the rocks. Its surface rippled, reflecting not their faces but scenes—a city of spires and bridges, creatures with antlers and wings, a throne carved from bone. Then the image dissolved, replaced by the chamber as it was now, unchanged. Isolde knelt, dipping her fingers into the pool. The liquid clung to her skin, leaving streaks of iridescent residue. “The Heartstone reacts,” she said. “It’s connecting us.” Rory’s throat tightened. The pendant burned against her chest, its glow intensifying until it illuminated the pool’s depths. Beneath the surface, something moved—a shape with too many joints, its limbs trailing tendrils of light. It turned, regarding them with eyes like smoldering coals. “Don’t look directly,” Nyx warned, their voice strained. “It sees intent.” The creature lunged, but Rory hurled the Heartstone into the air. It spun, catching the light, and the chamber erupted. Fungi blazed like supernovae; the walls groaned, revealing carvings of ancient battles—beings wielding blades of light against hordes of shadow. The hum crescendoed into a roar, and the ground split, revealing a staircase descending into darkness. “Go!” Isolde shouted, shoving Rory forward. They hesitated, then plunged downward. The air grew colder, thinner. Their breath fogged in the gloom, and the sound of dripping water gave way to whispers—hundreds of voices overlapping, pleading, cursing. Rory’s vision blurred. Nyx’s form flickered violently, their edges fraying. “Stay with me!” Isolde grabbed their arm, their grip surprisingly firm. “The Veil’s collapse will unravel everything!” Ahead, a cavern opened, its ceiling a swirling vortex of stars. At its center stood a figure cloaked in living shadow, their face obscured by a mask of shifting obsidian. The Heartstone pulsed in Isolde’s hand, its light clashing with the void. “Who are you?” Rory demanded, though her voice wavered. The figure raised a hand. The cavern shuddered. “I am the keeper of thresholds,” it intoned, the voice echoing from everywhere and nowhere. “And you have trespassed.” Nyx stepped forward, blade drawn. “We seek the Heartstone’s truth. The Courts sent us.” The keeper laughed—a sound like shattering glass. “Truth? You carry only fragments. The rest is ash.” The ground erupted. From the depths rose a creature of living flame, its body a maelstrom of fire and smoke. It lunged at Isolde, but Nyx intercepted, their form dissolving into embers. The flames recoiled, and the creature shrieked, retreating into the earth. Isolde staggered, clutching her side. Rory caught her, their fingers brushing the Fae-Forged Blade still strapped to her waist. “We can’t stay,” she gasped. “It’ll hunt us.” The keeper’s mask tilted. “Then flee. But know this—the Veil is fragile. Your choices will determine whether this realm burns or blooms.” As they ascended the staircase, the chamber behind them collapsed, the Heartstone’s light fading. Nyx’s form flickered one last time before stabilizing. “We’ve seen the cost,” they said quietly. “Now we must decide what to do with the knowledge.” Rory glanced at the horizon, where the sky bled into hues no earthly pigment could capture. Somewhere beyond lay answers—or ruin. Either way, they’d crossed the line. The air tasted of iron and ozone again.
created_at"2026-02-26T10:48:01.935Z" 2/26/2026, 10:48:01 AM
model"liquid/lfm-2-24b-a2b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency348
moderation_latency(null)
generation_time27355
tokens_prompt5338
tokens_completion1510
native_tokens_prompt5221
native_tokens_completion1404
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00032511
router(null)
provider_responses
0
endpoint_id"b5f259c3-1e77-40d6-8fa4-161cdf0e4a7c"
id"oYufUhB-2j9zxn-9d3ede24269ee506"
is_byokfalse
latency348
model_permaslug"liquid/lfm-2-24b-a2b-20260224"
provider_name"Together"
status200
api_type"completions"
id"gen-1772102881-wkY3NKtaYvYvI8faMw6k"
upstream_id"oYufUhB-2j9zxn-9d3ede24269ee506"
total_cost0.00032511
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"they said quietly [quietly]"
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0.077
effectiveRatio0.077
94.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount890
totalAiIsmAdverbs1
found
0
adverb"lightly"
count1
highlights
0"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount890
totalAiIsms20
found
0
word"crystalline"
count1
1
word"pulsed"
count2
2
word"weight"
count1
3
word"traced"
count1
4
word"etched"
count1
5
word"whisper"
count1
6
word"resonated"
count1
7
word"trembled"
count1
8
word"echoing"
count2
9
word"pulse"
count1
10
word"quickened"
count1
11
word"depths"
count2
12
word"gloom"
count1
13
word"flickered"
count2
14
word"unravel"
count1
15
word"wavered"
count1
highlights
0"crystalline"
1"pulsed"
2"weight"
3"traced"
4"etched"
5"whisper"
6"resonated"
7"trembled"
8"echoing"
9"pulse"
10"quickened"
11"depths"
12"gloom"
13"flickered"
14"unravel"
15"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences68
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords881
ratio0.001
matches
0"natural"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
70.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount753
uniqueNames7
maxNameDensity1.59
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Rory12
Heartstone4
Fae-Forged2
Blade2
Ahead1
Isolde9
Nyx8
persons
0"Rory"
1"Heartstone"
2"Blade"
3"Isolde"
4"Nyx"
places(empty)
globalScore0.703
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
86.49% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.135
wordCount881
matches
0"not their faces but scenes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean32.63
std19.46
cv0.596
sampleLengths
084
129
252
325
461
537
656
75
857
927
1043
1111
1256
136
1441
1517
1642
179
1827
1914
2016
2143
2227
2322
2439
2527
268
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences68
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences8
totalSentences80
ratio0.1
matches
0"The ground trembled, and the fungi brightened, casting longer shadows that twisted into shapes—twisted trees, skeletal hands, faces with too many eyes."
1"A sudden gust swept through, carrying a melody—soft, mournful, sung in a language Rory didn’t recognize but somehow understood."
2"Its surface rippled, reflecting not their faces but scenes—a city of spires and bridges, creatures with antlers and wings, a throne carved from bone."
3"Beneath the surface, something moved—a shape with too many joints, its limbs trailing tendrils of light."
4"Fungi blazed like supernovae; the walls groaned, revealing carvings of ancient battles—beings wielding blades of light against hordes of shadow."
5"Their breath fogged in the gloom, and the sound of dripping water gave way to whispers—hundreds of voices overlapping, pleading, cursing."
6"The keeper laughed—a sound like shattering glass."
7"Somewhere beyond lay answers—or ruin."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount764
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.03664921465968586
lyAdverbCount5
lyAdverbRatio0.006544502617801047
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean11.01
std6.87
cv0.623
sampleLengths
024
115
220
325
417
512
610
711
813
918
106
1116
123
138
1422
1511
1620
173
1825
199
2019
2137
223
232
243
2517
2624
2713
288
2911
305
313
323
3315
3416
359
368
373
3811
399
4020
4116
426
435
445
4521
463
477
4811
496
64.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4
totalSentences80
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences66
matches
0"Then the image dissolved, replaced"
1"Somewhere beyond lay answers—or ruin."
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences66
matches
0"They shivered, releasing a burst"
1"she said, though her tone"
2"Her fingers traced a jagged"
3"Their form rippled, stretching taller,"
4"She reached for the Fae-Forged"
5"They drifted toward a pool"
6"Its surface rippled, reflecting not"
7"It turned, regarding them with"
8"It spun, catching the light,"
9"They hesitated, then plunged downward."
10"Their breath fogged in the"
11"it intoned, the voice echoing"
12"It lunged at Isolde, but"
13"they said quietly"
ratio0.212
20.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences66
matches
0"The air tasted of iron"
1"Nyx hovered behind, a shadow"
2"Isolde’s hand rested on the"
3"The chamber ahead was vast,"
4"Isolde murmured, her voice barely"
5"The droplets fell upward, defying"
6"Rory knelt, brushing a hand"
7"They shivered, releasing a burst"
8"she said, though her tone"
9"Her fingers traced a jagged"
10"Nyx’s whisper slithered through the"
11"Their form rippled, stretching taller,"
12"A low hum resonated, vibrating"
13"The ground trembled, and the"
14"Rory stumbled back, catching herself"
15"The air thickened, heavy with"
16"Isolde’s breath hitched."
17"She reached for the Fae-Forged"
18"A sudden gust swept through,"
19"The sound coiled around them,"
ratio0.879
75.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences66
matches
0"Either way, they’d crossed the"
ratio0.015
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"Her fingers traced a jagged rock formation nearby, its surface etched with symbols that shifted when she blinked."
1"The ground trembled, and the fungi brightened, casting longer shadows that twisted into shapes—twisted trees, skeletal hands, faces with too many eyes."
2"The sound coiled around them, tugging at memories not their own: a child’s laughter echoing through a forest, a woman’s lament beneath a blood-red moon, the sna…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount6
matches
0"she said, though her tone held more awe than fear"
1"She reached, its moonsilver hilt cold against her palm"
2"Nyx warned, their voice strained"
3"Isolde grabbed, their grip surprisingly firm"
4"Rory demanded, though her voice wavered"
5"it intoned, the voice echoing from everywhere and nowhere"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Isolde murmured (murmur)"
1"Nyx warned (warn)"
2"Isolde shouted (shout)"
3"Rory demanded (demand)"
4"she gasped (gasp)"
dialogueSentences25
tagDensity0.32
leniency0.64
rawRatio0.625
effectiveRatio0.4
79.5152%