Run: 2026-02-26-01KJCS36TB76VEBPH2Z4HK6Q50

Run Details

Model:
LFM2 24B
Duration:
27.4s
Cost:
$0.000287
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boots sank into the moss as she crossed the threshold of the abandoned chapel, the iron gate groaning behind her like a wounded beast. The air hung thick with the scent of damp earth and decay, a cloying sweetness that clawed at her throat. Her breath fogged in the cold, though the sky above was clear, stars sharp as shattered glass through the canopy of pines. She paused, listening. The forest around her was too still—too silent. No rustle of small creatures, no chirp of insects. Even the wind had retreated, leaving a vacuum that pressed against her eardrums. The chapel loomed ahead, its stone walls slick with moss, the stained-glass windows shattered into jagged teeth. A single candle flickered within, casting a sickly yellow glow that danced across the overgrown gravestones in the courtyard. Aurora’s pulse thrummed in her temples. She’d driven here at dusk, the GPS insisting the road was passable, the map marked only with a red X and a note scrawled in her own handwriting: *“The Heartstone waits.”* But the journey had been longer than expected, the trees closing in like sentinels as if guarding a secret. She stepped over the threshold, the wooden floorboards creaking beneath her weight. The interior smelled of mildew and something older—metallic, like blood left to rot. Her flashlight beam cut through the darkness, illuminating pews overturned, their carved angels reduced to splinters. At the altar, a pedestal stood bare save for a single object: the Heartstone Pendant, nestled in a bed of dried herbs. Its crimson surface pulsed faintly, syncing with the rhythm of her heartbeat. “Rory,” she whispered, the name escaping before she could stop it. The air shifted, a draft brushing her neck, though every window was sealed. Her fingers trembled as she reached for the pendant. It was colder than ice, the chain biting into her skin. A memory surged—a flash of her father’s hands, calloused and steady, pressing the stone into hers years ago. *“It’ll guide you,”* he’d said, his voice gravelly with pride. But the memory twisted now, his face contorting into something gaunt and hollow. The candle sputtered. Shadows stretched unnaturally, elongating into shapes that writhed at the edges of her vision. A low hum vibrated through the floorboards, resonating in her bones. Aurora spun, flashlight beam sweeping wildly. Nothing. Just the silence, thickening like tar. Then—a sound. A scrape. High-pitched, deliberate. Like fingernails dragging across stone. Her breath hitched. The hum grew louder, harmonizing with the scrape. She backed toward the door, but the entrance had vanished. In its place stood a wall of blackened wood, etched with symbols that glowed faintly, their edges bleeding into the grain. Panic flared. She’d read about such markings in Silas’ notes—wards to trap, to bind. But why here? Why now? The pendant burned now, searing her palm. She yanked it free, and the chamber erupted. The walls bled shadows, coalescing into figures—hundreds of them, cloaked and faceless, their heads tilted in unison. Their mouths moved, a chorus of whispers that wasn’t whispering but *speaking*, voices layered like rotten chords. *“You took… the key… now pay…”* Aurora staggered, clutching her ears. The pendant’s pulse quickened, syncing with the rhythm of her terror. A mirror hung askew on the wall, its surface rippling like water. In it, she saw herself—eyes wide, lips parted—but behind her, the reflection moved independently. The version in the glass turned, smiling with her mouth, and raised a hand. Aurora whirled, but the room was empty. The mirror cracked down the center, a spiderweb of fractures spreading outward. The hum became a roar. The air thickened, pressing against her lungs. She stumbled toward the altar, the pendant now a brand against her chest. The symbols on the wall flared, their glow searing her retinas. A voice, deep and familiar, slithered into her skull: *“You belong to the Grove now.”* Her knees buckled. Memories flooded her—Evan’s bruises, Silas’ warnings, the way Rory’s laughter had once been warm and bright. Now it curdled into something feral. The figures in the shadows advanced, their forms dissolving into mist that seeped into her skin. Pain lanced through her temples, and she saw the truth: the Heartstone wasn’t a relic. It was a prison. The candle died. Darkness swallowed her whole. When she awoke, the chapel was gone. Only the pendant remained, lodged in her collarbone, its light now a cold, steady glow. Dawn’s first light filtered through trees she didn’t recognize, their branches clawing at a sky streaked with crimson. Somewhere nearby, a bird screamed. Aurora rose, her legs unsteady, and glanced down. The ground beneath her feet was littered with bones—human, animal, all arranged in a circle. At the center stood a figure, tall and thin, its face a void. It raised a hand. She ran. The forest blurred around her, roots snagging her clothes, branches clawing at her face. Behind her, the figure laughed—a sound like breaking glass—and the air filled with the scent of iron. She didn’t stop until she reached the road, her breath ragged, her skin crawling with the certainty that something had clawed its way inside her. The pendant never stopped humming. And the trees watched her go.
created_at"2026-02-26T10:49:42.318Z" 2/26/2026, 10:49:42 AM
model"liquid/lfm-2-24b-a2b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency335
moderation_latency(null)
generation_time27272
tokens_prompt4560
tokens_completion1396
native_tokens_prompt4369
native_tokens_completion1297
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00028671
router(null)
provider_responses
0
endpoint_id"b5f259c3-1e77-40d6-8fa4-161cdf0e4a7c"
id"oYufzY3-2j9zxn-9d3ee09795eae51e"
is_byokfalse
latency335
model_permaslug"liquid/lfm-2-24b-a2b-20260224"
provider_name"Together"
status200
api_type"completions"
id"gen-1772102982-7cpZMxqLqJlcgA98ExcS"
upstream_id"oYufzY3-2j9zxn-9d3ee09795eae51e"
total_cost0.00028671
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount879
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount879
totalAiIsms17
found
0
word"shattered"
count2
1
word"loomed"
count1
2
word"flickered"
count1
3
word"pulse"
count2
4
word"sentinels"
count1
5
word"weight"
count1
6
word"pulsed"
count1
7
word"trembled"
count1
8
word"vibrated"
count1
9
word"silence"
count1
10
word"etched"
count1
11
word"searing"
count2
12
word"quickened"
count1
13
word"familiar"
count1
highlights
0"shattered"
1"loomed"
2"flickered"
3"pulse"
4"sentinels"
5"weight"
6"pulsed"
7"trembled"
8"vibrated"
9"silence"
10"etched"
11"searing"
12"quickened"
13"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"y with pride"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences79
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords19
totalWords867
ratio0.022
matches
0"“The Heartstone waits.”"
1"“It’ll guide you,”"
2"speaking"
3"“You took… the key… now pay…”"
4"“You belong to the Grove now.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount830
uniqueNames4
maxNameDensity0.72
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant1
Evan1
Aurora6
persons
0"Pendant"
1"Evan"
2"Aurora"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"as if guarding a secret"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount867
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences79
matches
0"shapes that writhed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean45.63
std32.91
cv0.721
sampleLengths
0100
192
275
385
452
561
615
756
859
951
1060
113
124
137
1478
152
1656
175
186
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"was gone"
1"was littered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs153
matches
0"wasn’t whispering"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences9
totalSentences79
ratio0.114
matches
0"The forest around her was too still—too silent."
1"The interior smelled of mildew and something older—metallic, like blood left to rot."
2"A memory surged—a flash of her father’s hands, calloused and steady, pressing the stone into hers years ago."
3"Then—a sound."
4"The walls bled shadows, coalescing into figures—hundreds of them, cloaked and faceless, their heads tilted in unison."
5"In it, she saw herself—eyes wide, lips parted—but behind her, the reflection moved independently."
6"Memories flooded her—Evan’s bruises, Silas’ warnings, the way Rory’s laughter had once been warm and bright."
7"The ground beneath her feet was littered with bones—human, animal, all arranged in a circle."
8"Behind her, the figure laughed—a sound like breaking glass—and the air filled with the scent of iron."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount461
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.028199566160520606
lyAdverbCount7
lyAdverbRatio0.015184381778741865
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean10.97
std7.41
cv0.676
sampleLengths
025
120
222
33
48
59
613
717
819
96
1050
1112
1213
1316
1422
1512
1611
1713
189
1911
2018
2110
2213
233
2414
2511
266
271
286
292
302
312
325
333
348
3510
3621
372
3812
393
402
417
428
4317
4417
4511
4611
4712
4814
4914
65.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4177215189873418
totalSentences79
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences72
matches
0"Even the wind had retreated,"
1"Just the silence, thickening like"
2"Only the pendant remained, lodged"
3"Somewhere nearby, a bird screamed."
ratio0.056
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences72
matches
0"Her breath fogged in the"
1"She paused, listening."
2"She’d driven here at dusk,"
3"She stepped over the threshold,"
4"Her flashlight beam cut through"
5"Its crimson surface pulsed faintly,"
6"she whispered, the name escaping"
7"Her fingers trembled as she"
8"It was colder than ice,"
9"he’d said, his voice gravelly"
10"Her breath hitched."
11"She backed toward the door,"
12"She’d read about such markings"
13"She yanked it free, and"
14"Their mouths moved, a chorus"
15"She stumbled toward the altar,"
16"Her knees buckled."
17"It was a prison."
18"It raised a hand."
19"She didn’t stop until she"
ratio0.278
71.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences72
matches
0"Aurora’s boots sank into the"
1"The air hung thick with"
2"Her breath fogged in the"
3"She paused, listening."
4"The forest around her was"
5"The chapel loomed ahead, its"
6"A single candle flickered within,"
7"Aurora’s pulse thrummed in her"
8"She’d driven here at dusk,"
9"She stepped over the threshold,"
10"The interior smelled of mildew"
11"Her flashlight beam cut through"
12"Its crimson surface pulsed faintly,"
13"she whispered, the name escaping"
14"The air shifted, a draft"
15"Her fingers trembled as she"
16"It was colder than ice,"
17"A memory surged—a flash of"
18"he’d said, his voice gravelly"
19"The candle sputtered."
ratio0.778
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences72
matches
0"Now it curdled into something"
ratio0.014
27.03% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount6
matches
0"The air hung thick with the scent of damp earth and decay, a cloying sweetness that clawed at her throat."
1"A single candle flickered within, casting a sickly yellow glow that danced across the overgrown gravestones in the courtyard."
2"In its place stood a wall of blackened wood, etched with symbols that glowed faintly, their edges bleeding into the grain."
3"Their mouths moved, a chorus of whispers that wasn’t whispering but *speaking*, voices layered like rotten chords."
4"The figures in the shadows advanced, their forms dissolving into mist that seeped into her skin."
5"The forest blurred around her, roots snagging her clothes, branches clawing at her face."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"she whispered, the name escaping before she could stop it"
1"he’d, his voice gravelly with pride"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she whispered (whisper)"
1"he’d (would)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio1
effectiveRatio0.8
81.1028%