Run: 2026-02-26-01KJCS7ESG5PG9D4DB7TEWN1QT

Run Details

Model:
LFM2 24B
Duration:
42.7s
Cost:
$0.000371
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory’s boots sank into the moss that carpeted the threshold, each step releasing a faint phosphorescent shimmer beneath her soles. The air tasted metallic, sharp enough to sting the back of her throat, yet tinged with something sweeter—like crushed berries left in sunlight. She glanced at Nyx, whose shadowy form flickered at the edge of her vision, as if testing whether to step forward. “This place… it breathes,” Nyx murmured, voice barely louder than the rustle of leaves overhead. Above them, the ceiling of the cavern shifted, veins of iridescent crystal pulsing in rhythm with the hum that vibrated through the stone. The sound wasn’t loud, but it settled deep in their bones, a low thrum that made Rory’s teeth ache. Isolde paused, her gloved fingers brushing the rough bark of a tree whose trunk twisted upward into darkness. “These trees,” she said slowly, “they grow sideways here. Roots cling to walls, branches curl like smoke.” Her pale lavender eyes scanned the space, searching for signs of the Fae Grove’s usual stillness. Instead, bioluminescent fungi clung to the undersides of stalactites, casting pools of turquoise light onto the ground. A sudden chill prickled Rory’s neck. She turned sharply, but Nyx had already moved, their silhouette dissolving into the gloom before reforming near a cluster of crystalline formations. “Something’s watching,” Nyx warned, though their tone lacked conviction. The half-shade’s form rippled, as though struggling to maintain cohesion. “Or maybe it’s just… curious,” Rory replied, though her pulse quickened. She reached out, tracing a finger along a jagged spire. The surface was warm, almost feverish, and when she withdrew her hand, a thin thread of light clung to her skin before fading. Isolde knelt beside them, her silver braids catching the ambient glow. “Magic here isn’t passive,” she observed. “It reacts. To touch, to movement… even thought.” Her gaze lingered on Rory’s trembling lips. “Are you certain you’re not affected?” Before Rory could answer, a low creak echoed through the chamber. The ground beneath them trembled, sending a cascade of pebbles tumbling into a pool below. From the depths emerged a creature—a serpentine thing with scales like polished obsidian and eyes that glowed like dying stars. Its body coiled around a pillar, but as it turned its head toward them, the motion was too fluid, too deliberate. “Stay back,” Isolde ordered, rising to her full height. Her Fae-blade, a slender dagger forged from moonsilver, gleamed in the dim light. The creature’s gaze locked onto it, and for a heartbeat, neither moved. Then it hissed, a sound like wind through broken glass, and lunged. Rory stumbled backward, tripping over a root. Nyx vanished. Isolde’s blade flashed, slicing through the air with a whisper that cut deeper than any steel should. The creature recoiled, its form unraveling into wisps of smoke that dissipated into the cavern’s humidity. Silence fell, thick and suffocating. “Did it… die?” Rory breathed, her voice swallowed by the vastness of the space. Isolde sheathed her weapon, her expression unreadable. “Not truly. It’ll return.” She turned to the others, her gaze lingering on Rory’s shaking hands. “But this was a test. The land recognizes us—or at least, it’s curious.” A soft chime rang out, as if from nowhere. The crystals overhead brightened, casting fractured rainbows across the walls. Isolde’s eyes widened. “The Veil’s thinning,” she muttered. “Or perhaps… it’s opening.” Rory swallowed hard. “What does that mean?” Before Isolde could answer, the cavern shuddered again. This time, the tremor was accompanied by a low, resonant note that seemed to rise from the earth itself. The ground split open, revealing a staircase spiraling downward into pitch-black depths. The air grew colder, carrying the scent of damp earth and something older—something that made Rory’s skin crawl. Nyx reappeared at the edge of the fissure, their form flickering like a guttering candle. “The path leads deeper,” they said, voice strained. “But the Veil grows thin. We must hurry.” Isolde exchanged a glance with Rory. The half-shade’s eyes held a flicker of fear, but also resolve. “Then let’s move,” she said, stepping onto the first step. Rory hesitated, then followed. The stairs narrowed, the walls closing in until their shoulders brushed against damp stone. The sound of dripping water echoed, punctuated by distant whispers that sounded almost like laughter. At the bottom, the passage opened into a cavern unlike any they’d seen—a vast chamber where the ceiling vanished into darkness, and the floor was paved with tiles of polished obsidian that reflected their movements like liquid night. In the center stood a pool of water so still it mirrored the stars above, though no constellations matched those Rory knew. As they approached, the surface rippled without disturbance, and a figure began to rise from the depths. It was humanoid but elongated, limbs too slender, skin translucent as parchment. Its face was a void, save for two pinpricks of light where eyes might be. “Who—what—” Rory started, but Isolde raised a hand. The figure spoke without moving its mouth. The words formed in Rory’s mind, not ears: **You tread where the Veil frays. The price is memory.** Isolde stepped forward, her voice steady despite the tremor in her hands. “We seek knowledge,” she said. “Not to exploit, but to understand.” The figure tilted its head. **Understanding demands sacrifice.** Nyx materialized beside her, their form flickering. “Sacrifice?” they echoed, though their tone suggested doubt. The figure extended a hand, and in its palm lay a shard of crystal, identical to the one Isolde had carried since Cardiff. It pulsed in time with her heartbeat. **Memory is currency here. Give freely, or turn back.** Rory’s breath hitched. She thought of her mother’s laugh, the way her hands smelled of rosemary when she baked. Of the letter she’d never sent to Evan, the one that could’ve saved her. Of the scar on her wrist—a souvenir from a childhood fall, or something else? Isolde reached out, her fingers brushing the shard. “We give,” she said simply. The figure laughed, a sound like shattering glass. **Then witness.** The chamber dissolved into light. When Rory blinked, they stood in the cavern again, the staircase gone. Only the pool remained, its surface now reflecting not stars, but a labyrinth of corridors stretching into infinity. Nyx stood beside her, their form steadier now. “What just happened?” Rory asked, her voice hoarse. Isolde knelt, dipping her hand into the water. It rippled, and for a moment, Rory saw herself—not as she was, but as she might become: hair streaked with silver, eyes hollowed by years of secrets. “The Veil’s weakening,” she said. “And something… older… is waking.” A low rumble shook the ground. Somewhere above, the cavern groaned. Rory stared at the pool, its surface now still again. But in its depths, a single word formed, letters carved from shadow: **Remember.** Then it vanished. The air grew colder. The whispers returned, softer now, almost tender. Somewhere in the distance, a door creaked open.
created_at"2026-02-26T10:52:01.559Z" 2/26/2026, 10:52:01 AM
model"liquid/lfm-2-24b-a2b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1977
moderation_latency(null)
generation_time42302
tokens_prompt5338
tokens_completion1938
native_tokens_prompt5221
native_tokens_completion1786
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00037095
router(null)
provider_responses
0
endpoint_id"b5f259c3-1e77-40d6-8fa4-161cdf0e4a7c"
id"oYughvi-2j9zxn-9d3ee3fdd7526e5c"
is_byokfalse
latency1977
model_permaslug"liquid/lfm-2-24b-a2b-20260224"
provider_name"Together"
status200
api_type"completions"
id"gen-1772103121-iLYEJnGRaVq9Y3w5Zp5E"
upstream_id"oYughvi-2j9zxn-9d3ee3fdd7526e5c"
total_cost0.00037095
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"she said slowly [slowly]"
1"she said simply [simply]"
dialogueSentences25
tagDensity0.72
leniency1
rawRatio0.111
effectiveRatio0.111
87.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1164
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"sharply"
count1
2
adverb"truly"
count1
highlights
0"slowly"
1"sharply"
2"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1164
totalAiIsms28
found
0
word"tinged"
count1
1
word"flickered"
count1
2
word"crystal"
count2
3
word"vibrated"
count1
4
word"scanned"
count1
5
word"chill"
count1
6
word"gloom"
count1
7
word"crystalline"
count1
8
word"pulse"
count1
9
word"quickened"
count1
10
word"tracing"
count1
11
word"echoed"
count3
12
word"trembled"
count1
13
word"depths"
count4
14
word"whisper"
count1
15
word"unraveling"
count1
16
word"silence"
count1
17
word"unreadable"
count1
18
word"fractured"
count1
19
word"flicker"
count1
20
word"resolve"
count1
21
word"pulsed"
count1
highlights
0"tinged"
1"flickered"
2"crystal"
3"vibrated"
4"scanned"
5"chill"
6"gloom"
7"crystalline"
8"pulse"
9"quickened"
10"tracing"
11"echoed"
12"trembled"
13"depths"
14"whisper"
15"unraveling"
16"silence"
17"unreadable"
18"fractured"
19"flicker"
20"resolve"
21"pulsed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"flicker of emotion"
count1
highlights
0"eyes widened"
1"a flicker of fear"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences95
matches
0"a flicker of fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences95
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords25
totalWords1158
ratio0.022
matches
0"You tread where the Veil frays. The price is memory."
1"Understanding demands sacrifice."
2"Memory is currency here. Give freely, or turn back."
3"Then witness."
4"Remember."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
49.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1043
uniqueNames9
maxNameDensity2.01
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Nyx8
Rory21
Fae2
Grove1
Fae-blade1
Isolde13
Veil1
Cardiff1
Evan1
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Evan"
places
0"Fae"
1"Grove"
2"Cardiff"
globalScore0.493
windowScore0.667
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"as if testing whether to step forward"
1"as though struggling to maintain cohesion"
2"note that seemed to rise from the earth itself"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.591
wordCount1158
matches
0"Not to exploit, but to understand"
1"not stars, but a labyrinth of corridors stretching into infinity"
2"not as she was, but as she might become: hair streaked with silver, eyes hollowe"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean34.06
std26.23
cv0.77
sampleLengths
079
1110
247
382
467
546
647
714
836
931
107
1157
1231
1327
1471
1566
168
1725
1823
198
2015
2139
2247
2313
2410
255
2638
278
2845
2911
3023
313
3211
338
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"was accompanied"
1"was paved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs195
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences102
ratio0.059
matches
0"The air tasted metallic, sharp enough to sting the back of her throat, yet tinged with something sweeter—like crushed berries left in sunlight."
1"From the depths emerged a creature—a serpentine thing with scales like polished obsidian and eyes that glowed like dying stars."
2"The air grew colder, carrying the scent of damp earth and something older—something that made Rory’s skin crawl."
3"At the bottom, the passage opened into a cavern unlike any they’d seen—a vast chamber where the ceiling vanished into darkness, and the floor was paved with tiles of polished obsidian that reflected their movements like liquid night."
4"Of the scar on her wrist—a souvenir from a childhood fall, or something else?"
5"It rippled, and for a moment, Rory saw herself—not as she was, but as she might become: hair streaked with silver, eyes hollowed by years of secrets."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1052
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03231939163498099
lyAdverbCount6
lyAdverbRatio0.005703422053231939
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean11.35
std6.83
cv0.601
sampleLengths
020
123
221
315
423
519
618
733
817
96
1022
119
1210
1311
1410
1523
1611
176
1815
196
2011
2115
2220
2321
249
2513
2612
2712
287
292
3017
3116
325
3314
347
3516
3613
379
3810
393
405
414
423
434
448
4519
4612
4718
4815
498
59.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.39215686274509803
totalSentences102
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences89
matches
0"Instead, bioluminescent fungi clung to"
1"Then it hissed, a sound"
2"Only the pool remained, its"
3"Somewhere above, the cavern groaned."
4"Then it vanished."
5"Somewhere in the distance, a"
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences89
matches
0"She glanced at Nyx, whose"
1"she said slowly, Her pale"
2"She turned sharply, but Nyx"
3"She reached out, tracing a"
4"Her gaze lingered on Rory’s"
5"Its body coiled around a"
6"Her Fae-blade, a slender dagger"
7"She turned to the others,"
8"they said, voice strained"
9"she said, stepping onto the"
10"It was humanoid but elongated,"
11"Its face was a void,"
12"they echoed, though their tone"
13"It pulsed in time with"
14"She thought of her mother’s"
15"she said simply"
16"It rippled, and for a"
ratio0.191
61.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences89
matches
0"Rory’s boots sank into the"
1"The air tasted metallic, sharp"
2"She glanced at Nyx, whose"
3"Nyx murmured, voice barely louder"
4"The sound wasn’t loud, but"
5"Isolde paused, her gloved fingers"
6"she said slowly, Her pale"
7"A sudden chill prickled Rory’s"
8"She turned sharply, but Nyx"
9"Nyx warned, though their tone"
10"The half-shade’s form rippled, as"
11"Rory replied, though her pulse"
12"She reached out, tracing a"
13"The surface was warm, almost"
14"Isolde knelt beside them, her"
15"Her gaze lingered on Rory’s"
16"The ground beneath them trembled,"
17"Its body coiled around a"
18"Isolde ordered, rising to her"
19"Her Fae-blade, a slender dagger"
ratio0.798
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences89
matches
0"Before Rory could answer, a"
1"Before Isolde could answer, the"
ratio0.022
31.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount7
matches
0"Rory’s boots sank into the moss that carpeted the threshold, each step releasing a faint phosphorescent shimmer beneath her soles."
1"The sound wasn’t loud, but it settled deep in their bones, a low thrum that made Rory’s teeth ache."
2"She turned sharply, but Nyx had already moved, their silhouette dissolving into the gloom before reforming near a cluster of crystalline formations."
3"The half-shade’s form rippled, as though struggling to maintain cohesion."
4"The creature recoiled, its form unraveling into wisps of smoke that dissipated into the cavern’s humidity."
5"The air grew colder, carrying the scent of damp earth and something older—something that made Rory’s skin crawl."
6"At the bottom, the passage opened into a cavern unlike any they’d seen—a vast chamber where the ceiling vanished into darkness, and the floor was paved with til…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount5
matches
0"Nyx murmured, voice barely louder than the rustle of leaves overhead"
1"Nyx warned, though their tone lacked conviction"
2"Rory replied, though her pulse quickened"
3"they said, voice strained"
4"they echoed, though their tone suggested doubt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount6
fancyTags
0"Nyx murmured (murmur)"
1"Nyx warned (warn)"
2"she observed (observe)"
3"Isolde ordered (order)"
4"Rory breathed (breathe)"
5"she muttered (mutter)"
dialogueSentences25
tagDensity0.56
leniency1
rawRatio0.429
effectiveRatio0.429
72.9351%