Run: 2026-02-26-01KJCS9W0QG04FVCMTYW8F3HXE

Run Details

Model:
LFM2 24B
Duration:
36.7s
Cost:
$0.000310
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boots sank into the moss as she crossed the threshold of Silas’ bar. The air inside hung thick with the tang of stale beer and something older—something metallic that clung to the back of her throat. Her fingers brushed the scar on her wrist, a habit when the silence pressed too heavily against her ears. The jukebox lay dormant, its cracked vinyl cover faded to a bruised purple. She’d asked for whiskey, but the bartender had only shaken his head, eyes darting toward the back room as if expecting shadows to spill out from beneath the tables. The door creaked shut behind her. A flicker of movement in the corner. She turned. Nothing. Just the shadow of a chair, its legs scuffed unevenly against the floorboards. Her pulse thrummed in her temples. The pub had been empty when she arrived, yet the walls seemed to hum, a low vibration she felt in her molars. She told herself it was the wind, though the windows were sealed tight. Her flashlight beam cut through the gloom, landing on a row of empty stools. One of them swayed. Not much—a mere inch, but enough to make her breath hitch. She stepped closer, the beam trembling in her grip. The stool didn’t move again. Or did it? The light caught the edge of a footprint in the dust beside it. Fresh. Too fresh for the stillness of the place. “Hello?” Her voice sounded small, swallowed by the vastness of the room. No answer. But the temperature dropped. Aurora’s skin prickled. She moved toward the back, where the bar stretched like a scar across the wall. The counter was strewn with bottles, their labels peeling. One caught her eye—a jar of amber liquid, its contents sloshing as if disturbed. She reached for it, but the motion froze her mid-step. The bottle was warm. Too warm. And when she glanced down, her reflection in its surface wasn’t hers. The figure in the glass had no face. She blinked. The reflection shifted, lips parting in a silent scream. Aurora stumbled back, knocking over a stack of glasses. They shattered, the sound sharp and sudden, but the noise didn’t echo. It died instantly, as though the air itself had swallowed it whole. A sound then—a whisper, not in her ears but behind her skull, a voice that wasn’t a voice. *You shouldn’t have come.* Her neck prickled. The bar’s door stood ajar, though she’d left it locked. The draft carried the scent of wet earth and something sweet, cloying. She spun, flashlight beam sweeping the room. Nothing. Just the rows of chairs, the empty stage, and the stage door. It was open now. Aurora’s throat tightened. She’d locked it. Hadn’t she? The whisper came again, closer this time. *You’re late.* Her hand flew to the scar on her wrist. The skin there was hot, as if burned. She remembered the pendant—the Heartstone—its crimson glow pulsing when she’d first touched it. *Near a Hel portal,* the note had said. But this wasn’t a portal. This was a trap. A crash echoed from the back. She froze. The sound of something heavy hitting the floor. Then another. A second figure? Her flashlight flickered, casting jagged shadows that danced like dancers. The beam steadied, revealing a figure slumped against the wall. It wore a tuxedo, its fabric stained with something dark. Aurora’s stomach churned. The man’s head lolled, his face obscured by a hat brim. But when she looked away and back, the figure was gone. The lights died. Darkness swallowed her whole. The whisper returned, louder now, a chorus of voices overlapping. *You’re not alone.* Aurora’s breath came in shallow gasps. She fumbled for her phone, but the screen remained black. The flashlight died with a final flicker. In the blackness, she heard footsteps. Slow. Deliberate. Closing in. Her pulse roared in her ears. The air thickened, pressing against her chest. Somewhere, a door creaked open. Then, a hand brushed her shoulder. She whirled, flashlight beam jerking wildly. Nothing. Just the empty bar, the shadows pooling like ink. But the feeling lingered—a weight, a presence. She backed toward the door, but the handle was cold, unyielding. A sound behind her. A wet, gurgling noise. Aurora screamed. The flashlight reignited, casting a trembling beam. The room was empty. Yet the mirror above the bar reflected a figure standing behind her. Not her. Not a reflection. The figure raised an arm. And smiled. The lights went out again. When they flickered back, the mirror was shattered. Shards littered the floor, each reflecting a different version of her—some with hollow eyes, others with mouths stretched wide in silent wails. The air reeked of iron. Aurora stumbled backward, tripping over a chair. The flashlight slipped from her grasp, its beam dancing over the walls. There, etched into the wood, were symbols. Ancient. Jagged. Alive. The whisper coiled around her neck. *You’re mine now.* She ran. Through corridors that twisted where they shouldn’t. Doors that led nowhere. The bar’s layout changed, the walls bleeding into each other. Her breath came in ragged bursts. The Heartstone pulsed against her chest, its heat searing through her shirt. Then, a door. Aurora pushed it open. A cavernous space. The ceiling lost in darkness. At its center, a circle of candles burned without flame. The wax dripped upward, pooling into shapes that writhed before dissolving. In the circle stood a figure—tall, featureless, its form shifting like smoke. The whisper became a scream. Aurora fell to her knees. The Heartstone slipped from her grasp, rolling toward the figure. It reached for it, fingers elongating into hooks. The cavern shuddered. She screamed again, but the sound was swallowed by the void. The last thing she saw was the figure’s face—if it could be called that—before the darkness consumed her. And then, nothing. But the symbols remained. Etched into her skin. Pulsing. Waiting.
created_at"2026-02-26T10:53:20.695Z" 2/26/2026, 10:53:20 AM
model"liquid/lfm-2-24b-a2b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency487
moderation_latency(null)
generation_time36500
tokens_prompt4560
tokens_completion1584
native_tokens_prompt4369
native_tokens_completion1495
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00031047
router(null)
provider_responses
0
endpoint_id"b5f259c3-1e77-40d6-8fa4-161cdf0e4a7c"
id"oYuh7T1-2j9zxn-9d3ee5ec677ec760"
is_byokfalse
latency487
model_permaslug"liquid/lfm-2-24b-a2b-20260224"
provider_name"Together"
status200
api_type"completions"
id"gen-1772103200-VrwwX5NSt5t3nGjMETZR"
upstream_id"oYuh7T1-2j9zxn-9d3ee5ec677ec760"
total_cost0.00031047
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount993
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount993
totalAiIsms27
found
0
word"silence"
count1
1
word"flicker"
count2
2
word"pulse"
count2
3
word"gloom"
count1
4
word"shattered"
count2
5
word"echo"
count1
6
word"whisper"
count5
7
word"echoed"
count1
8
word"flickered"
count2
9
word"stomach"
count1
10
word"churned"
count1
11
word"footsteps"
count1
12
word"weight"
count1
13
word"dancing"
count1
14
word"etched"
count2
15
word"pulsed"
count1
16
word"searing"
count1
17
word"the last thing"
count1
highlights
0"silence"
1"flicker"
2"pulse"
3"gloom"
4"shattered"
5"echo"
6"whisper"
7"echoed"
8"flickered"
9"stomach"
10"churned"
11"footsteps"
12"weight"
13"dancing"
14"etched"
15"pulsed"
16"searing"
17"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach churned"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences137
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords16
totalWords982
ratio0.016
matches
0"You shouldn’t have come."
1"You’re late."
2"Near a Hel portal,"
3"You’re not alone."
4"You’re mine now."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
98.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount979
uniqueNames3
maxNameDensity1.02
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Heartstone3
Hel1
Aurora10
persons
0"Heartstone"
1"Aurora"
places
0"Hel"
globalScore0.989
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount1
matches
0"as if expecting shadows to spill out from beneath the tables"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.037
wordCount982
matches
0"Not much—a mere inch, but enough to make her breath hitch"
1"not in her ears but behind her skull, a voice"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences137
matches
0"shapes that writhed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean20.46
std21.1
cv1.031
sampleLengths
098
16
264
318
450
512
66
769
88
944
1022
1145
124
138
149
1547
1641
1735
183
194
2013
2133
2218
236
2434
258
262
2728
285
292
305
3135
3229
339
342
3539
363
374
3841
395
4023
413
4211
4318
443
458
461
471
95.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences137
matches
0"was strewn"
1"was gone"
2"was shattered"
3"was swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences9
totalSentences137
ratio0.066
matches
0"The air inside hung thick with the tang of stale beer and something older—something metallic that clung to the back of her throat."
1"Not much—a mere inch, but enough to make her breath hitch."
2"One caught her eye—a jar of amber liquid, its contents sloshing as if disturbed."
3"A sound then—a whisper, not in her ears but behind her skull, a voice that wasn’t a voice."
4"She remembered the pendant—the Heartstone—its crimson glow pulsing when she’d first touched it."
5"But the feeling lingered—a weight, a presence."
6"Shards littered the floor, each reflecting a different version of her—some with hollow eyes, others with mouths stretched wide in silent wails."
7"In the circle stood a figure—tall, featureless, its form shifting like smoke."
8"The last thing she saw was the figure’s face—if it could be called that—before the darkness consumed her."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount12
adjectiveStacks0
stackExamples(empty)
adverbCount0
adverbRatio0
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean7.17
std5.1
cv0.711
sampleLengths
014
123
219
313
429
56
67
72
81
913
106
1122
1213
1314
144
1511
169
175
183
1913
201
218
2212
232
244
253
2615
279
2814
2910
304
312
3212
338
342
359
369
3712
3812
3918
404
413
4210
4312
447
451
4612
474
483
493
48.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.30656934306569344
totalSentences137
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences113
matches
0"Just the shadow of a"
1"Too fresh for the stillness"
2"Just the rows of chairs,"
3"Somewhere, a door creaked open."
4"Then, a hand brushed her"
5"Just the empty bar, the"
6"Then, a door."
ratio0.062
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences113
matches
0"Her fingers brushed the scar"
1"She’d asked for whiskey, but"
2"Her pulse thrummed in her"
3"She told herself it was"
4"Her flashlight beam cut through"
5"She stepped closer, the beam"
6"Her voice sounded small, swallowed"
7"She moved toward the back,"
8"She reached for it, but"
9"They shattered, the sound sharp"
10"It died instantly, as though"
11"*You shouldn’t have come.*"
12"Her neck prickled."
13"She spun, flashlight beam sweeping"
14"It was open now."
15"She’d locked it."
16"Her hand flew to the"
17"She remembered the pendant—the Heartstone—its"
18"Her flashlight flickered, casting jagged"
19"It wore a tuxedo, its"
ratio0.257
79.47% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences113
matches
0"Aurora’s boots sank into the"
1"The air inside hung thick"
2"Her fingers brushed the scar"
3"The jukebox lay dormant, its"
4"She’d asked for whiskey, but"
5"The door creaked shut behind"
6"A flicker of movement in"
7"Her pulse thrummed in her"
8"The pub had been empty"
9"She told herself it was"
10"Her flashlight beam cut through"
11"She stepped closer, the beam"
12"The stool didn’t move again."
13"The light caught the edge"
14"Her voice sounded small, swallowed"
15"Aurora’s skin prickled."
16"She moved toward the back,"
17"The counter was strewn with"
18"She reached for it, but"
19"The bottle was warm."
ratio0.761
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences113
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"She’d asked for whiskey, but the bartender had only shaken his head, eyes darting toward the back room as if expecting shadows to spill out from beneath the tab…"
1"One caught her eye—a jar of amber liquid, its contents sloshing as if disturbed."
2"A sound then—a whisper, not in her ears but behind her skull, a voice that wasn’t a voice."
3"Her flashlight flickered, casting jagged shadows that danced like dancers."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.1006%