Run: 2026-03-03-01KJTYDB91RP99BXP3GH6TW1S3

Run Details

Duration:
4m 23s
Cost:
$0.004392
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her leather-cased watch’s tick-tock blared too loud in the silent tunnel. Harlow turned the brass compass over in her gloved hand, the verdigris patina catching the pale blue glow of the sigils scrawled across the concrete walls. Her closely cropped salt-and-pepper hair caught the light as she tilted her head, sharp jaw set tight. The needle spun once, then settled, pointing not north, but toward the crumpled body at her feet. She’d recognize that thin scratch across the casing, the faint etch of a Shade artisan’s mark curled in the bottom corner, anywhere. It was the compass DS Morris had logged into evidence three years and two months ago, the night he vanished. The drip-drip of a broken pipe echoed off the concrete arches, sharp against the silence. A peeled Camden Roundel hung crookedly from one arch, its rich red and royal blue paint flaked away to reveal rusted metal beneath. Behind her, a stack of weathered wooden crates meant for market stalls teetered, one spilling glowing emerald stones that clattered to the dusted concrete. “You’re wasting department time, Quinn.” The voice was rough, laced with a west London burr, and Harlow didn’t need to turn around to know it was DS Rainer. She’d heard him complain about her “ghost chases” for six months straight, ever since she’d started digging into Morris’s case files without formal clearance. He stepped into her line of sight, flipping through a scuffed small old brown leather notebook, his scuffed black boots leaving dark, damp prints on the concrete. “Vic’s a middleman named Kael. Ran a stall selling cursed trinkets out of a Camden lock-up last month. Two rival crews came for his bone token shipment, someone stuck a blade in his throat. Case closed.” “That’s not a blade wound.” She knelt back down, her knee crunching through shards of green glass from a shattered lantern. She ran a gloved finger along the neat, charred edges of the victim’s throat. “Standard kitchen knife doesn’t leave burns around the cut. This was something enchanted.” Rainer scoffed, kicking a loose grey stone across the floor. “Smugglers use fireproof blades all the time to avoid triggering metal detectors. You’re overcomplicating this.” Harlow held up the compass, turning it so the etched protective sigils caught the glow. “This was stolen from the MET evidence lockup six months ago. Morris’s signature is on the evidence tag. You think a gang smuggler would risk picking up a senior detective’s lost evidence?” Rainer’s jaw tightened, and he snatched the compass from her hand, turning it over roughly. “This is a replica. Thousands of these get sold in the Market every month. You’re still hung up on Morris,” “I’m not hung up.” Harlow’s voice was sharp, precise, the military bearing she’d carried since Sandhurst making her words cut through the tunnel’s silence. “I’m connecting dots. Morris was investigating a cult that used these compasses to locate supernatural rifts. This is the same case that got him killed.” She leaned over the body, pulling back the victim’s tattered deep velvet coat to reveal a small, circular burn mark on his left wrist. Rainer’s gaze flicked down, and his usually gruff expression softened, just a little. “That’s the same mark,” “The same one Morris showed me the day before he died.” Harlow nodded, her voice flat. “He said he’d gotten it while taking photos of a cult’s altar in a disused warehouse. This vic was meeting someone here, someone who knew the cult’s symbols.” She reached into the victim’s inner coat pocket, pulling out a cracked rabbit bone token, its surface scored with the same protective sigils as the compass. “He had a spare token. He was letting someone in. Someone who didn’t have their own.” Rainer glanced around the tunnel, finally noticing the overturned stalls and the shattered lantern. “So it’s not a gang hit? Then who?” She reached into the victim’s other coat pocket, pulling out a thick, scuffed leather-bound ledger, its pages stained with emerald ink and faint sigils. Rainer’s eyes widened. “I checked his pockets—how’d you miss that?” “You weren’t looking for occult evidence.” Harlow flipped open the ledger to the last page, where a single scrawled note glowed faintly in the blue light: 742-MORRIS, the case number she’d memorized since the day her partner’s body was pulled from the Thames. Before she could speak further, the compass in Rainer’s hand started to spin rapidly, a high-pitched whirring noise cutting through the drip-drip of the pipe. The needle slammed back and forth, unable to settle on a direction. Rainer dropped the compass, and it clattered to the concrete beside the victim’s hand. Harlow knelt to pick it up, and her gaze lifted to the spot directly above the body. A faint shimmer had appeared in the air, a hazy blue glow that warped the light around it, twisting the shadows of the concrete arches into gnarled, claw-like shapes. The sigils on the walls glowed brighter, their blue light spreading across the tunnel floor. The drip-drip of the pipe slowed, then stopped altogether. A low, guttural sound echoed from the shimmer, deep and wet, like something dragging itself out of mud. A shadowy hand reached through the rift, fingers long and needle-sharp, their tips glowing with the same pale blue light as the sigils. Rainer reached for his baton, his hands fumbling with the strap, but Harlow froze, her gaze locked on the hand. She’d seen that hand before, in the nightmares that had woken her screaming three nights a week for three years.
created_at"2026-03-03T22:51:59.677Z" 3/3/2026, 10:51:59 PM
model"bytedance-seed/seed-2.0-mini-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1532
moderation_latency(null)
generation_time263150
tokens_prompt4671
tokens_completion10908
native_tokens_prompt4577
native_tokens_completion9837
native_tokens_completion_images(null)
native_tokens_reasoning8586
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0043925
router(null)
provider_responses
0
endpoint_id"9265aa87-9657-4d40-b9d7-2a70318e57d9"
id"02177257831979499f4740eadd3360aa6250e68d85f7ec7d7303a"
is_byokfalse
latency1532
model_permaslug"bytedance-seed/seed-2.0-mini-20260224"
provider_name"Seed"
status200
api_type"completions"
id"gen-1772578319-JLuc1QcKjXPDpJib7stT"
upstream_id"02177257831979499f4740eadd3360aa6250e68d85f7ec7d7303a"
total_cost0.0043925
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount923
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount923
totalAiIsms11
found
0
word"etch"
count1
1
word"echoed"
count2
2
word"silence"
count2
3
word"shattered"
count2
4
word"standard"
count1
5
word"etched"
count1
6
word"velvet"
count1
7
word"flicked"
count1
highlights
0"etch"
1"echoed"
2"silence"
3"shattered"
4"standard"
5"etched"
6"velvet"
7"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences37
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences37
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences48
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords922
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount685
uniqueNames9
maxNameDensity1.31
worstName"Rainer"
maxWindowNameDensity2.5
worstWindowName"Rainer"
discoveredNames
Shade1
Morris2
Camden1
Roundel1
London1
Harlow8
Rainer9
Sandhurst1
Thames1
persons
0"Morris"
1"Roundel"
2"Harlow"
3"Rainer"
4"Sandhurst"
places
0"London"
1"Thames"
globalScore0.843
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences35
glossingSentenceCount0
matches(empty)
91.54% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.085
wordCount922
matches
0"not north, but toward the crumpled body at her feet"
97.22% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences48
matches
0"seen that hand"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean51.22
std25.89
cv0.505
sampleLengths
011
1102
262
3115
448
525
647
735
849
941
1044
1142
1222
1334
1443
1551
1670
1781
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences37
matches
0"was pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs120
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences48
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount695
adjectiveStacks1
stackExamples
0"small old brown leather"
adverbCount27
adverbRatio0.03884892086330935
lyAdverbCount8
lyAdverbRatio0.011510791366906475
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences48
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences48
mean19.21
std7.91
cv0.412
sampleLengths
011
126
217
317
422
520
615
723
824
928
1024
1127
1236
1321
1414
1513
1610
1715
1815
1932
2015
2120
2224
2325
2424
2513
264
2716
2828
2926
3016
3114
328
3324
343
357
3643
3725
3812
3914
4017
4129
4215
439
4418
4523
4620
4720
56.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.375
totalSentences48
uniqueOpeners18
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences37
matches(empty)
ratio0
90.27% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences37
matches
0"Her leather-cased watch’s tick-tock blared"
1"Her closely cropped salt-and-pepper hair"
2"She’d recognize that thin scratch"
3"It was the compass DS"
4"She’d heard him complain about"
5"He stepped into her line"
6"She knelt back down, her"
7"She ran a gloved finger"
8"She leaned over the body,"
9"She reached into the victim’s"
10"She reached into the victim’s"
11"She’d seen that hand before,"
ratio0.324
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount35
totalSentences37
matches
0"Her leather-cased watch’s tick-tock blared"
1"Harlow turned the brass compass"
2"Her closely cropped salt-and-pepper hair"
3"The needle spun once, then"
4"She’d recognize that thin scratch"
5"It was the compass DS"
6"The drip-drip of a broken"
7"A peeled Camden Roundel hung"
8"The voice was rough, laced"
9"She’d heard him complain about"
10"He stepped into her line"
11"She knelt back down, her"
12"She ran a gloved finger"
13"Rainer scoffed, kicking a loose"
14"Harlow held up the compass,"
15"Rainer’s jaw tightened, and he"
16"Harlow’s voice was sharp, precise,"
17"She leaned over the body,"
18"Rainer’s gaze flicked down, and"
19"Harlow nodded, her voice flat"
ratio0.946
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences37
matches
0"Before she could speak further,"
ratio0.027
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"Behind her, a stack of weathered wooden crates meant for market stalls teetered, one spilling glowing emerald stones that clattered to the dusted concrete."
1"A faint shimmer had appeared in the air, a hazy blue glow that warped the light around it, twisting the shadows of the concrete arches into gnarled, claw-like s…"
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Harlow nodded, her voice flat"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"She’d (would)"
dialogueSentences17
tagDensity0.059
leniency0.118
rawRatio1
effectiveRatio0.118
85.8963%