Run: 2026-03-03-01KJTYDYYHJ4EP9KTW2EG9J22F

Run Details

Duration:
8.3s
Cost:
$0.003898
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the Grove tasted like static and crushed violets. My boots sank into moss that felt less like plant matter and more like soft, living fur. Beside me, Nyx flickered, their silhouette bleeding into the shifting shadows of the ancient, towering oaks. The veil between realities always left a prickle on the back of my neck, but this felt different. Heavier. "Stay close," Nyx whispered. The sound didn't come from a throat; it arrived directly against my eardrums, a chilling breeze in a stagnant forest. I touched the Heartstone pendant beneath my jacket. It pulsed, a rhythmic warmth against my sternum that beat faster with every step we took away from the boundary stones. It was acting as a compass, reacting to the thinning boundaries of this pocket realm. My fingers drifted to the hilt of the Fae-forged blade at my hip. The moonsilver metal was biting cold, a sharp contrast to the humid, unnatural warmth of the clearing. "Isolde said the center of the grove," I muttered, my voice sounding flat and dampened by the dense foliage. "She didn't mention the path changing." The trees ahead were twisting. Not growing, but moving. Deep, groaning wood-on-wood friction vibrated through the soles of my shoes. Branches laden with glowing, translucent fruit shifted like skeletal fingers, rearranging themselves into an archway that hadn't been there a second ago. "The Seer rarely offers maps," Nyx said, their form elongating as a patch of shadow stretched toward a cluster of silver ferns. "She prefers the hunt. Keeps the mind sharp. Or perhaps she just likes the theatrics." We pushed through the archway. The scent of woodsmoke and honey hit me so hard I stumbled. The clearing opened into a landscape of impossible geometry. Flowers the size of dinner plates bloomed in vibrant, bioluminescent hues of indigo and neon amber, their petals vibrating with a low-frequency hum. Overhead, the sky wasn't blue or black, but a deep, bruised violet, devoid of sun or moon, yet illuminated by drifting, glowing embers that danced like fireflies caught in a slow-motion storm. "Look at the ground," Nyx cautioned. I looked down. There were no tracks. My own boots left impressions in the shimmering soil, but the earth surged upward a moment later, swallowing the indentations as if the world refused to acknowledge we had ever been there. "It’s not just a pocket dimension," I said, my breath hitching as I caught sight of a massive, crystalline structure floating a few feet above a reflecting pool in the distance. The Heartstone began to glow, the crimson light spilling through the layers of my coat. "It is a living trap," Nyx corrected. "Do you see the patterns in the water?" I moved closer to the pool. It wasn't water. It was a pool of liquid mercury, perfectly still, reflecting not the sky above, but a map of stars that didn't exist in my sky. As I leaned over, the mercury rippled, forming the shape of my own face before shattering into a thousand smaller reflections. "The Seer knows," a voice echoed. It didn't come from the front. It seemed to resonate from the very trees surrounding us. "We seek the path to Dymas," I shouted at the canopy. "Isolde, come out." "Patience is a virtue for the mortal born," the voice replied, closer now. A figure emerged from behind a massive, spiralling oak tree. Isolde walked toward us, her long silver hair trailing behind her like moonlight on a dark lake. Her lavender eyes searched mine, seemingly counting the seconds behind my pupils. She stopped, but her feet hovered an inch above the iridescent grass. "You bring a shadow into the light of the Grove," she said, nodding toward Nyx. "I bring an escort," I shifted my stance, my hand hovering near the dagger's hilt. "Escort, jailer, reflection," she chuckled, a sound like glass chimes in a gale. "It matters little. The Veil is brittle, Aurora. You feel the pulse of the Heartstone against your ribs. It hungers. Hel hungers." "I’m not here to feed it," I stated. Isolde leaned in, her gaze dropping to the scar on my wrist for a fraction of a second before snapping back to my eyes. She couldn't lie, but she could twist the truth into a knot that would take a lifetime to untangle. "You carry the means of your own undoing," she said, gesturing to the blade at my belt. "Moonsilver cuts wards. It also draws the attention of those who guard the gates. If you enter Dymas, you walk into a banquet where you are the only item on the menu." The ground beneath us shuddered. A crack spiderwebbed across the air itself, a fissure of blinding white light tearing open where the sky met the horizon. Through the breach, I saw, for a fleeting, terrifying moment, a glimpse of the amber sky of Gluttony. I saw sprawled vineyards of dark, rotting fruit and the towering, jagged parapets of a fortress that defied gravity. "The gate is opening," Nyx warned, their shadow form turning pitch black, radiating menace. "We were supposed to reach the threshold, not be pulled through it." "The timing is not mine to dictate," Isolde said, her expression unreadable. She stepped back, her form beginning to blur, fading into the ambient light of the Grove. "The hunger of the Prince cannot be sated by a mere delivery girl. You are late, Aurora. The feast has already begun." The rift expanded with a sound like tearing parchment. The gravity in the clearing shifted violently; my feet left the ground, and the pull of the Dymasian realm became a physical weight, a violent suction that dragged at my soul. I grabbed for a branch, but the wood turned to mist under my fingers. "Nyx!" I yelled, reaching out blindly as the world began to tilt sideways. "Hold on!" Nyx lunged, their shadow form wrapping around my arm like a tether of cold iron. But the rift was faster. The amber light cascaded over us, cold, suffocating, and dripping with the scent of fermented sweetness. The ground vanished. The trees dissolved into streaks of gold and rotting fruit-scent. I felt the Heartstone flare with a heat so intense it seared my skin, a blinding crimson supernova against my chest. We weren't walking into Dymas anymore. We were falling. The reflection in the mercury pool had been a warning. As I tumbled through the shimmering membrane of the Veil, the last thing I saw was Isolde standing behind a barrier of oak, her silver hair unmoving in the sudden, violent vacuum as she watched us disappear into the belly of the beast. We hit a floor of hard, cold obsidian. The air was thick enough to chew—a cloying, sugary rot that made my stomach turn. I gasped, scrambling to my feet, my blade drawn, the moonsilver humming a low, desperate note in the gloom of the amber-lit hall. We were no longer in the Grove. Around us, the walls were lined with thousands of glass jars, each pulsing with a soft, wretched light. Inside them, things—beings, memories, souls—struggled against the glass, their faces distorted in eternal hunger. Then, a heavy, rhythmic thud echoed through the chamber. Something large was approaching. Something that had been waiting for the arrival of the Heartstone. "Back," Nyx hissed, fading into the texture of the floor. "The Prince is close." A shadow, larger and thicker than any I had ever seen, spilled out from the doorway at the end of the hall, engulfing the amber light. I gripped the hilt of my dagger, my knuckles white, as the sound of a feast being laid out—of silverware clinking against bone—began to echo from the darkness ahead.
created_at"2026-03-03T22:52:19.823Z" 3/3/2026, 10:52:19 PM
model"google/gemini-3.1-flash-lite-preview-20260303"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency652
moderation_latency(null)
generation_time8226
tokens_prompt5338
tokens_completion1940
native_tokens_prompt5247
native_tokens_completion1724
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00389775
router(null)
provider_responses
0
endpoint_id"e004ce39-eb0c-4474-93d5-55072e725970"
is_byokfalse
latency652
model_permaslug"google/gemini-3.1-flash-lite-preview-20260303"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1772578339-k3GWh1nmKGejLxhze4VM"
upstream_id(null)
total_cost0.00389775
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.679
leniency1
rawRatio0
effectiveRatio0
92.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1294
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"very"
count1
highlights
0"perfectly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1294
totalAiIsms20
found
0
word"flickered"
count1
1
word"chilling"
count1
2
word"pulsed"
count1
3
word"rhythmic"
count2
4
word"warmth"
count2
5
word"vibrated"
count1
6
word"crystalline"
count1
7
word"structure"
count1
8
word"echoed"
count2
9
word"pulse"
count1
10
word"fleeting"
count1
11
word"unreadable"
count1
12
word"weight"
count1
13
word"the last thing"
count1
14
word"stomach"
count1
15
word"gloom"
count1
16
word"echo"
count1
highlights
0"flickered"
1"chilling"
2"pulsed"
3"rhythmic"
4"warmth"
5"vibrated"
6"crystalline"
7"structure"
8"echoed"
9"pulse"
10"fleeting"
11"unreadable"
12"weight"
13"the last thing"
14"stomach"
15"gloom"
16"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
74.01% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences83
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1290
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1074
uniqueNames9
maxNameDensity0.84
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Grove3
Nyx9
Heartstone4
Fae-forged1
Isolde4
Gluttony1
Dymasian1
Dymas1
Veil1
persons
0"Nyx"
1"Heartstone"
2"Isolde"
places
0"Grove"
1"Dymas"
globalScore1
windowScore1
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"tasted like static and crushed violets"
1"searched mine, seemingly counting the second"
44.96% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.55
wordCount1290
matches
0"Not growing, but moving"
1"not the sky above, but a map of stars"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean33.95
std18.84
cv0.555
sampleLengths
063
124
274
325
442
537
617
764
86
939
1046
1115
1255
1322
1414
1513
1651
1715
1815
1935
208
2143
2249
2363
2426
2550
2640
2714
2813
2917
3055
319
3253
3346
3439
3524
3614
3755
96.81% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences83
matches
0"were lined"
1"being laid"
6.20% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs172
matches
0"was acting"
1"was biting"
2"weren't walking"
3"were falling"
4"was approaching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount2
flaggedSentences5
totalSentences92
ratio0.054
matches
0"The sound didn't come from a throat; it arrived directly against my eardrums, a chilling breeze in a stagnant forest."
1"The gravity in the clearing shifted violently; my feet left the ground, and the pull of the Dymasian realm became a physical weight, a violent suction that dragged at my soul."
2"The air was thick enough to chew—a cloying, sugary rot that made my stomach turn."
3"Inside them, things—beings, memories, souls—struggled against the glass, their faces distorted in eternal hunger."
4"I gripped the hilt of my dagger, my knuckles white, as the sound of a feast being laid out—of silverware clinking against bone—began to echo from the darkness ahead."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1085
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.023963133640552997
lyAdverbCount6
lyAdverbRatio0.005529953917050691
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean14.02
std8.25
cv0.588
sampleLengths
011
117
216
318
41
54
620
78
821
915
1013
1117
1219
136
145
154
1611
1722
1822
1915
205
2112
229
2323
2432
256
263
274
2832
2931
3015
317
328
336
343
3525
3621
376
386
3910
4011
413
4213
4310
4417
4512
4612
4715
4815
4913
50.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3695652173913043
totalSentences92
uniqueOpeners34
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Then, a heavy, rhythmic thud"
ratio0.013
45.64% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences78
matches
0"My boots sank into moss"
1"I touched the Heartstone pendant"
2"It pulsed, a rhythmic warmth"
3"It was acting as a"
4"My fingers drifted to the"
5"I muttered, my voice sounding"
6"We pushed through the archway."
7"I looked down."
8"My own boots left impressions"
9"I said, my breath hitching"
10"I moved closer to the"
11"It wasn't water."
12"It was a pool of"
13"It didn't come from the"
14"It seemed to resonate from"
15"I shouted at the canopy"
16"Her lavender eyes searched mine,"
17"She stopped, but her feet"
18"she said, nodding toward Nyx"
19"I shifted my stance, my"
ratio0.436
36.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences78
matches
0"The air in the Grove"
1"My boots sank into moss"
2"The veil between realities always"
3"The sound didn't come from"
4"I touched the Heartstone pendant"
5"It pulsed, a rhythmic warmth"
6"It was acting as a"
7"My fingers drifted to the"
8"The moonsilver metal was biting"
9"I muttered, my voice sounding"
10"The trees ahead were twisting."
11"Branches laden with glowing, translucent"
12"Nyx said, their form elongating"
13"We pushed through the archway."
14"The scent of woodsmoke and"
15"The clearing opened into a"
16"Flowers the size of dinner"
17"I looked down."
18"My own boots left impressions"
19"I said, my breath hitching"
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
43.19% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount6
matches
0"Branches laden with glowing, translucent fruit shifted like skeletal fingers, rearranging themselves into an archway that hadn't been there a second ago."
1"Overhead, the sky wasn't blue or black, but a deep, bruised violet, devoid of sun or moon, yet illuminated by drifting, glowing embers that danced like fireflie…"
2"My own boots left impressions in the shimmering soil, but the earth surged upward a moment later, swallowing the indentations as if the world refused to acknowl…"
3"It was a pool of liquid mercury, perfectly still, reflecting not the sky above, but a map of stars that didn't exist in my sky."
4"Isolde leaned in, her gaze dropping to the scar on my wrist for a fraction of a second before snapping back to my eyes."
5"I saw sprawled vineyards of dark, rotting fruit and the towering, jagged parapets of a fortress that defied gravity."
19.74% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount4
matches
0"I muttered, my voice sounding flat and dampened by the dense foliage"
1"I shifted, my hand hovering near the dagger's hilt"
2"Nyx warned, their shadow form turning pitch black, radiating menace"
3"Isolde said, her expression unreadable"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount9
fancyTags
0"Nyx whispered (whisper)"
1"I muttered (mutter)"
2"Nyx corrected (correct)"
3"I shouted (shout)"
4"she chuckled (chuckle)"
5"I stated (state)"
6"Nyx warned (warn)"
7"I yelled (yell)"
8"Nyx hissed (hiss)"
dialogueSentences28
tagDensity0.536
leniency1
rawRatio0.6
effectiveRatio0.6
68.1760%