Run: 2026-03-03-01KJTYNH102YZQGNDZ1S6YZJHG

Run Details

Duration:
8.1s
Cost:
$0.003806
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the Richmond grove tasted of ozone and crushed violets, a sharp contrast to the damp London morning Rory had left behind. She stumbled over a gnarled root, the moonsilver dagger at her hip pulling cold against her thigh. Ahead, the standing stones shimmered like heat haze, their surfaces carved with runes that seemed to writhe whenever she blinked. "Don't linger on the threshold," Nyx whispered, their presence a deepening of the shadows rather than a solid form. "The space between requires momentum." Rory didn't look back. She clutched the Heartstone pendant beneath her jacket. It pulsed with a steady, rhythmic warmth, a beacon pointing toward the ruinous bounty of Dymas. Beside her, Isolde glided over the tangled wildflowers, her long silver hair flowing behind her like a comet’s tail. The seer left no impression on the soft moss, moving with the terrifying grace of someone who understood exactly what waited on the other side. "The banquet hall expects a guest," Isolde murmured, her voice sounding like dry parchment rubbing together. "But gluttony is a ravenous host. It eats the visitor before the wine is even poured." "I am not here for the food," Rory said, her grip tightening on the strap of her bag. "Aren't you?" Isolde stopped by a slab of obsidian embedded in the earth. "We all starve for something, Carter. Hope. Revenge. The past." Rory pushed past them, stepping through the shimmering center of the stone circle. The transition wasn't a walk but a violent folding of space, like being pulled through a needle's eye. The world turned gold. The amber sky of Dymas pressed down, thick and heavy as molten honey. They stood on a ridge overlooking a sprawling, impossible landscape. Endless rows of vineyards stretched toward a horizon that shimmered with the heat of a thousand ovens. Clusters of grapes the size of human hearts hung from indigo vines, dripping a nectar that smelled of spiced wine and copper. Below, the gardens looked like a fever dream, with exotic fruits dripping sap that hummed with a subsonic vibration. "Deep breaths," Nyx cautioned, their violet eyes scanning the canopy of twisted trees. "The air here is thick with enchantment. Inhale too much and you'll forget your own name." Rory stepped down the slope. Every footfall crunched into soil that felt like powdered sugar. A fountain stood nearby, but it didn't run with water; it surged with a thick, crimson liquid that smelled like a butcher’s shop at closing time. She reached out, her fingers hovering near a heavy fruit that pulsed with an inner, rhythmic light. "Touch that if you want your skin to turn to nectar," Isolde remarked without looking back. Rory pulled her hand away, wiping her palm on her jeans. "How do you know the way?" "The hunger is magnetic." They descended into a valley where the trees grew so dense they formed a ceiling, blotting out the amber glare. Here, the temperature dropped, and the smell of rot mingled with the scent of sugary sweetness. Shadows pooled in the crevices of giant, bloated mushrooms that sprouted from the trunks of the vines. A low, vibrating hum began to rattle Rory's ribcage. It wasn't sound; it was an appetite. "Stay close," Nyx whispered, their form flickering as they merged with the encroaching darkness of the undergrowth. "Something is tracing our path. Someone who isn't a fan of tourists." "A Warden?" Rory kept her hand on the hilt of the Fae-forged blade. "Worse. A connoisseur." Rory ducked behind a massive, calcified root as a shadow detached itself from the canopy above. It possessed too many limbs, each ending in a serrated, silver-tipped claw. It moved with the skittering, erratic speed of an insect, its features a blur of shifting vanity and gluttonous intent. It didn't have eyes, only a maw that stretched across the width of its face, dripping a viscous, translucent slime. "Hide," Nyx commanded, their voice barely a ripple in the wind. Rory pressed her back against the root. The creature stopped nearby, its scent hitting her—a cloying, sickening odor of overripe peaches and stale blood. It chittered to itself, a wet, rhythmic sound that echoed in the quiet air. "Fresh," the creature hissed, its voice a slurry of overlapping tones. "Warmth. Life. Such a heavy, beating contrast to the static rot of this place." Isolde stood in the middle of the path, perfectly still. She didn't draw a weapon. She simply looked up at the creature, her violet eyes glowing with a faint, otherworldly luminescence. "The guest has a debt to settle, creature," the seer said, her tone level and sharp. "Step aside, or be pruned." The creature screeched, a sound that made Rory’s teeth ache. It leaped, its limbs blurring into a spinning circle of hunger. Isolde didn't flinch. She twisted, her movements so fluid they seemed to defy the physics of the realm. A sliver of light flared, and the creature slammed into the trunk of a tree, pinned by a surge of raw, concentrated magic that emanated from the seer's outstretched hand. "Forward," Isolde ordered, not glancing at the thrashing beast. "The pulse of the Heartstone quickens. We are close." Rory scrambled to her feet, her heart hammering against her ribs like a trapped bird. She caught up to them, but as she passed the tree, she saw the creature’s maw pull wide, revealing rows of needles that shifted into words carved into its own tongue. *Empty,* it whispered, its voice dying into a rattling gasp. *Everything arrives empty.* Rory glanced at the pendant around her neck. It glowed with a frantic, pulsing intensity, almost searing against her skin. The path ahead narrowed into a natural tunnel formed by massive, interlocking rib-cages of some ancient, long-dead titan. Beyond the archway lay an atrium of white, polished marble that seemed out of place in the organic chaos of the vineyards. At the center of the atrium sat a stone table, laden with silver platters, crystal goblets, and a single, ornate box that vibrated in time with her pendant. "The centerpiece," Nyx said, their voice grave. "It’s a trap," Rory muttered, scanning the shadows that clung to the pillars. She could hear the skittering of more creatures, closer now, drawn by the scent of a fresh arrival. "Every feast is a trap if you haven't been invited." Isolde moved toward the table, her lavender eyes fixed on the box. "But the invitation doesn't come from Prince Belphegor. It comes from the one who abandoned that stone." "Who?" Rory stepped into the atrium, the marble cold beneath her boots. A figure emerged from behind the central pillar. It was tall, dressed in garments that seemed to change color with the flickering amber light, wearing a mask of hammered bronze that mirrored the sky. In its hand, it held a small, silver key that pulsed with the same crimson light as the pendant. "Someone has arrived early," the figure said. The voice was smooth, a velvet slide over a bed of shards. "And he brought an appetite." The skittering behind them grew louder, a chorus of clicks and wet tearing sounds. Rory felt the cold of the moonsilver blade against her hip and the familiar drag of the shadows as Nyx shifted, preparing to strike. "Drop the trinket," the figure said, pointing the key toward Rory’s chest. "Or provide the main course."
created_at"2026-03-03T22:56:27.71Z" 3/3/2026, 10:56:27 PM
model"google/gemini-3.1-flash-lite-preview-20260303"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency666
moderation_latency(null)
generation_time8018
tokens_prompt5338
tokens_completion1894
native_tokens_prompt5247
native_tokens_completion1663
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00380625
router(null)
provider_responses
0
endpoint_id"e004ce39-eb0c-4474-93d5-55072e725970"
is_byokfalse
latency666
model_permaslug"google/gemini-3.1-flash-lite-preview-20260303"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1772578587-GlDho6xJjdP7tiZHRqfD"
upstream_id(null)
total_cost0.00380625
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.563
leniency1
rawRatio0
effectiveRatio0
95.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1234
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1234
totalAiIsms30
found
0
word"shimmered"
count2
1
word"pulsed"
count3
2
word"rhythmic"
count3
3
word"warmth"
count2
4
word"beacon"
count1
5
word"scanning"
count2
6
word"footfall"
count1
7
word"magnetic"
count1
8
word"tracing"
count1
9
word"maw"
count2
10
word"echoed"
count1
11
word"otherworldly"
count1
12
word"pulse"
count1
13
word"intensity"
count1
14
word"searing"
count1
15
word"marble"
count2
16
word"crystal"
count1
17
word"vibrated"
count1
18
word"grave"
count1
19
word"velvet"
count1
20
word"familiar"
count1
highlights
0"shimmered"
1"pulsed"
2"rhythmic"
3"warmth"
4"beacon"
5"scanning"
6"footfall"
7"magnetic"
8"tracing"
9"maw"
10"echoed"
11"otherworldly"
12"pulse"
13"intensity"
14"searing"
15"marble"
16"crystal"
17"vibrated"
18"grave"
19"velvet"
20"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
66.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences75
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1233
ratio0.003
matches
0"Empty,"
1"Everything arrives empty."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
67.87% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1035
uniqueNames8
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Richmond1
London1
Rory17
Heartstone1
Dymas2
Isolde8
Fae-forged1
Nyx6
persons
0"Rory"
1"Dymas"
2"Isolde"
3"Nyx"
places
0"Richmond"
1"London"
globalScore0.679
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount5
matches
0"runes that seemed to writhe whenever she blinked"
1"looked like a fever dream, with exotic fr"
2"felt like powdered sugar"
3"smelled like a butcher’s shop at closing t"
4"garments that seemed to change color with the flickering amber light, wearing a mask of hammered bronze that mirrored the sky"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1233
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean31.62
std20.59
cv0.651
sampleLengths
061
124
272
332
418
523
631
74
881
929
1058
1116
1217
134
1453
1516
1629
1713
183
1968
2011
2138
2225
2331
2421
2569
2618
2746
2813
2960
3028
317
3231
3339
3412
3553
3624
3738
3817
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences75
matches
0"being pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs172
matches(empty)
46.55% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences89
ratio0.034
matches
0"A fountain stood nearby, but it didn't run with water; it surged with a thick, crimson liquid that smelled like a butcher’s shop at closing time."
1"It wasn't sound; it was an appetite."
2"The creature stopped nearby, its scent hitting her—a cloying, sickening odor of overripe peaches and stale blood."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks1
stackExamples
0"ancient, long-dead titan."
adverbCount16
adverbRatio0.015384615384615385
lyAdverbCount6
lyAdverbRatio0.0057692307692307696
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean13.85
std6.45
cv0.466
sampleLengths
024
117
220
319
45
54
68
716
819
925
1016
1116
1218
1313
1410
1513
1618
174
1813
1910
2017
2122
2219
2313
2416
255
2610
2726
2817
2916
3011
316
324
3320
3416
3517
369
377
3817
3912
4013
413
4216
4312
4420
4520
4611
477
4817
4914
70.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4606741573033708
totalSentences89
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences75
matches
0"She stumbled over a gnarled"
1"She clutched the Heartstone pendant"
2"It pulsed with a steady,"
3"They stood on a ridge"
4"She reached out, her fingers"
5"They descended into a valley"
6"It wasn't sound; it was"
7"It possessed too many limbs,"
8"It moved with the skittering,"
9"It didn't have eyes, only"
10"It chittered to itself, a"
11"She didn't draw a weapon."
12"She simply looked up at"
13"It leaped, its limbs blurring"
14"She twisted, her movements so"
15"She caught up to them,"
16"It glowed with a frantic,"
17"She could hear the skittering"
18"It was tall, dressed in"
ratio0.253
13.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences75
matches
0"The air in the Richmond"
1"She stumbled over a gnarled"
2"Nyx whispered, their presence a"
3"Rory didn't look back."
4"She clutched the Heartstone pendant"
5"It pulsed with a steady,"
6"The seer left no impression"
7"Isolde murmured, her voice sounding"
8"Rory said, her grip tightening"
9"Isolde stopped by a slab"
10"Rory pushed past them, stepping"
11"The transition wasn't a walk"
12"The world turned gold."
13"The amber sky of Dymas"
14"They stood on a ridge"
15"Clusters of grapes the size"
16"Nyx cautioned, their violet eyes"
17"Rory stepped down the slope."
18"Every footfall crunched into soil"
19"A fountain stood nearby, but"
ratio0.893
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount13
matches
0"The seer left no impression on the soft moss, moving with the terrifying grace of someone who understood exactly what waited on the other side."
1"Endless rows of vineyards stretched toward a horizon that shimmered with the heat of a thousand ovens."
2"Clusters of grapes the size of human hearts hung from indigo vines, dripping a nectar that smelled of spiced wine and copper."
3"Below, the gardens looked like a fever dream, with exotic fruits dripping sap that hummed with a subsonic vibration."
4"A fountain stood nearby, but it didn't run with water; it surged with a thick, crimson liquid that smelled like a butcher’s shop at closing time."
5"It didn't have eyes, only a maw that stretched across the width of its face, dripping a viscous, translucent slime."
6"The creature stopped nearby, its scent hitting her—a cloying, sickening odor of overripe peaches and stale blood."
7"It chittered to itself, a wet, rhythmic sound that echoed in the quiet air."
8"A sliver of light flared, and the creature slammed into the trunk of a tree, pinned by a surge of raw, concentrated magic that emanated from the seer's outstret…"
9"She caught up to them, but as she passed the tree, she saw the creature’s maw pull wide, revealing rows of needles that shifted into words carved into its own t…"
10"Beyond the archway lay an atrium of white, polished marble that seemed out of place in the organic chaos of the vineyards."
11"At the center of the atrium sat a stone table, laden with silver platters, crystal goblets, and a single, ornate box that vibrated in time with her pendant."
12"It was tall, dressed in garments that seemed to change color with the flickering amber light, wearing a mask of hammered bronze that mirrored the sky."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount7
matches
0"Isolde murmured, her voice sounding like dry parchment rubbing together"
1"Rory said, her grip tightening on the strap of her bag"
2"Nyx cautioned, their violet eyes scanning the canopy of twisted trees"
3"Nyx commanded, their voice barely a ripple in the wind"
4"the creature hissed, its voice a slurry of overlapping tones"
5"Isolde ordered, not glancing at the thrashing beast"
6"Isolde moved, her lavender eyes fixed on the box"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"Nyx whispered (whisper)"
3"the creature hissed (hiss)"
4"Isolde ordered (order)"
5"Rory muttered (mutter)"
dialogueSentences32
tagDensity0.344
leniency0.688
rawRatio0.545
effectiveRatio0.375
68.4803%