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Run: 2026-03-03-01KJTZ0DE0293QYVN2V73KMNRT
Run Details
Model:
ByteDance Seed 2.0 Mini
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
4m 19s
Cost:
$0.004246
Provider:
Seed
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.23%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.70%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
50.79%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
96.02%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.80%
Sentence opener variety
(details)
55.56%
Adverb-first sentence starts
(details)
40.00%
Pronoun-first sentence starts
(details)
26.67%
Subject-first sentence starts
(details)
83.33%
Subordinate conjunction sentence starts
(details)
86.83%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.9645%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The brambles rip at her
shoulder as she shoves through them, the crumpled foil takeout bag digging into her collarbone, and the roar of the London A316 vanishes, replaced by
silence
so thick she can taste it.
She drops the bag by
the thicket, the foil crinkling under her scuffed delivery boot, and pauses to brush the stray thorns from her wool sweater.
This is not the path
she took three hours ago, when she mapped the Richmond Park trails on her phone.
She’s walked these woods a
hundred times, since she was seven, when her mum would bring her for hot chocolate after school.
She’s never seen this clearing
before, never even heard a ranger mention a hidden grove here.
The air smells like clover
and jasmine, thick and sweet, like a spring day in Cardiff, not late November.
The ground under her boots
is soft, springy moss, not the dry, crumbly turf she’s stepped on all evening.
A ring of ancient oak
standing stones circles the center of the clearing, their bark
furrowed
with cracks that glow pale green when she squints. Wild bluebells and red poppies carpet the earth, blooming thick and bright, even though the last bluebells she saw wilted back in April.
She reaches up, pressing a
hand to the pendant tucked under her sweater.
The Heartstone burns through the
wool, a warm thrumming against her sternum that matches the fast beat of her own heart.
She tugs the chain over
her head, holding the deep crimson gem in her palm.
It glows brighter than she’s
ever seen it, the silver chain
glinting
in the soft, golden light that wraps around the clearing. There’s no sun, no streetlamps, no moon peeking through the thick oak canopy overhead—just that warm, even glow, coming from nowhere.
She pulls out her work
phone, the one loaded with the Golden Empress delivery app.
The screen is black except
for a single, flickering empty signal bar.
She taps the power button
twice, but nothing happens. The battery icon blinks red, even though she
charged
it fully that morning, before her shift started.
She checks her cheap pound-shop
digital watch, the one she bought after she lost her mother’s old watch during the fight with Evan.
The display flickers, showing 10:32
PM.
She’d checked the time on
her phone when she locked her delivery bike by the park gate, 47 minutes prior, at 9:45 PM.
Time does not move the
same here. A soft, high-pitched hum cuts through the
silence
. Not a bird, not a wind, just singing, thin and wispy, like a child humming under their breath.
She spins, scanning the trees
lining the clearing. Nothing moves.
Just the standing stones, their
green-cracked bark glowing in the golden light.
She tucks a strand of
shoulder-length black hair behind her ear, her fingers brushing the crescent scar on her left wrist. It tingles, sharp and static, like she’s touched a live wire.
She rolls up her sweater
sleeve, staring at the small, pale mark on her wrist.
She got it when she
was ten, climbing an oak tree in her Cardiff backyard, falling and catching herself on a broken bicycle chain ring. It’s always been a faint, unremarkable scar. Now, it glows bright blue, matching the faint carvings winding around the base of the nearest standing stone. She steps towards the stone, her boots crunching through the bluebell carpet. The carvings are crescent shapes, repeating over and over, exactly like her scar.
She runs her fingers along
the bark, and her palm hits a deep, carved groove, curved
perfectly
to match the mark on her wrist.
Her breath catches in her
throat. The Heartstone in her hand tugs, pulling against her fingers, like it wants to fit into the groove.
She presses the crimson gem
into the carved slot, and the standing stone glows bright crimson, matching the pendant. A low, rumbling hum rises from the ground, vibrating through her boots, making her teeth ache. The flowers around the clearing twist towards the stone, their petals opening wide, drinking in the light. The singing comes back, louder now, the words clear this time, a language she doesn’t recognize, but it sounds like the lullaby her mum used to sing to her when she had a fever. A crack splits the ground in the center of the clearing, wide enough to fit her hand. Crimson light seeps out, mixing with the golden glow of the grove. Cold, rotten air billows out, carrying the scent of damp earth and iron, of something dead and rotting. She steps back, tripping over a cluster of poppies, catching herself on the standing stone. The poppies don’t fall to the ground. They float in the air for a second, then drift back to their stems, like someone has reversed the pull of gravity. From the edge of the clearing, a figure steps out. Tall, slim, their clothes woven from ferns and moss, their hair twisting and turning like living ivy. They hold a bowl made of stacked acorn caps, filled with glowing blue flowers, the same ones growing in the clearing. Their skin is pale as moonbone, their hands long and thin, fingers tipped with tiny, sharp thorns. Their eyes are
completely
black, no pupils, no irises, just empty dark space. The figure tilts their head, and the bowl in their hands glows brighter. The singing stops, replaced by a soft, rustling sound, like leaves moving even though there’s no wind. They take a step towards her, their bare feet not making a sound on the mossy ground. The crimson light from the crack in the ground pulses once, brighter than before, and the Heartstone slips from her grasp, clattering against the standing stone. The scar on her left wrist pulls her forward, her palm pressing hard into the crescent groove. She can’t pull away, can’t even wiggle her fingers. The figure steps closer, their thorned fingers reaching for her face. The crimson light washes over her, and she can hear something moving inside the crack, a soft, scraping sound, like something big and hungry dragging itself towards the surface.
created_at
"2026-03-03T23:02:24.479Z"
3/3/2026, 11:02:24 PM
model
"bytedance-seed/seed-2.0-mini-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1542
moderation_latency
(null)
generation_time
258878
tokens_prompt
4560
tokens_completion
10332
native_tokens_prompt
4450
native_tokens_completion
9502
native_tokens_completion_images
(null)
native_tokens_reasoning
8175
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0042458
router
(null)
provider_responses
0
endpoint_id
"9265aa87-9657-4d40-b9d7-2a70318e57d9"
id
"021772578944734a139bd89baa39633285680c9471d15ef7893bf"
is_byok
false
latency
1542
model_permaslug
"bytedance-seed/seed-2.0-mini-20260224"
provider_name
"Seed"
status
200
api_type
"completions"
id
"gen-1772578944-UhDDEvQ7czxuOFseDhy0"
upstream_id
"021772578944734a139bd89baa39633285680c9471d15ef7893bf"
total_cost
0.0042458
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Seed"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
90.23%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1024
totalAiIsmAdverbs
2
found
0
adverb
"perfectly"
count
1
1
adverb
"completely"
count
1
highlights
0
"perfectly"
1
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.70%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1024
totalAiIsms
6
found
0
word
"silence"
count
2
1
word
"furrowed"
count
1
2
word
"glinting"
count
1
3
word
"charged"
count
1
4
word
"scanning"
count
1
highlights
0
"silence"
1
"furrowed"
2
"glinting"
3
"charged"
4
"scanning"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
61
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
61
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
61
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1023
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
13
wordCount
1023
uniqueNames
10
maxNameDensity
0.29
worstName
"Heartstone"
maxWindowNameDensity
0.5
worstWindowName
"Cardiff"
discoveredNames
London
1
Richmond
1
Park
1
Cardiff
2
November
1
April
1
Heartstone
3
Golden
1
Empress
1
Evan
1
persons
0
"Heartstone"
1
"Evan"
places
0
"London"
1
"Richmond"
2
"Park"
3
"Cardiff"
4
"April"
5
"Golden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1023
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
61
matches
(empty)
50.79%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
14
mean
73.07
std
23.95
cv
0.328
sampleLengths
0
63
1
58
2
86
3
92
4
105
5
7
6
80
7
65
8
55
9
104
10
91
11
78
12
73
13
66
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
61
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
159
matches
(empty)
96.02%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
61
ratio
0.016
matches
0
"There’s no sun, no streetlamps, no moon peeking through the thick oak canopy overhead—just that warm, even glow, coming from nowhere."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1028
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.029182879377431907
lyAdverbCount
5
lyAdverbRatio
0.0048638132295719845
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
61
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
61
mean
16.77
std
6.78
cv
0.404
sampleLengths
0
37
1
26
2
20
3
22
4
16
5
19
6
19
7
25
8
23
9
13
10
21
11
15
12
22
13
21
14
15
15
12
16
9
17
17
18
23
19
6
20
23
21
7
22
8
23
18
24
8
25
2
26
12
27
21
28
11
29
15
30
25
31
7
32
18
33
12
34
13
35
24
36
6
37
18
38
19
39
16
40
17
41
34
42
17
43
12
44
18
45
15
46
7
47
22
48
10
49
17
38.80%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3114754098360656
totalSentences
61
uniqueOpeners
19
55.56%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
60
matches
0
"Just the standing stones, their"
ratio
0.017
40.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
60
matches
0
"She drops the bag by"
1
"She’s walked these woods a"
2
"She’s never seen this clearing"
3
"She reaches up, pressing a"
4
"She tugs the chain over"
5
"It glows brighter than she’s"
6
"She pulls out her work"
7
"She taps the power button"
8
"She checks her cheap pound-shop"
9
"She’d checked the time on"
10
"She spins, scanning the trees"
11
"She tucks a strand of"
12
"It tingles, sharp and static,"
13
"She rolls up her sweater"
14
"She got it when she"
15
"It’s always been a faint,"
16
"She steps towards the stone,"
17
"She runs her fingers along"
18
"Her breath catches in her"
19
"She presses the crimson gem"
ratio
0.45
26.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
52
totalSentences
60
matches
0
"The brambles rip at her"
1
"She drops the bag by"
2
"This is not the path"
3
"She’s walked these woods a"
4
"She’s never seen this clearing"
5
"The air smells like clover"
6
"The ground under her boots"
7
"A ring of ancient oak"
8
"She reaches up, pressing a"
9
"The Heartstone burns through the"
10
"She tugs the chain over"
11
"It glows brighter than she’s"
12
"She pulls out her work"
13
"The screen is black except"
14
"She taps the power button"
15
"The battery icon blinks red,"
16
"She checks her cheap pound-shop"
17
"The display flickers, showing 10:32"
18
"She’d checked the time on"
19
"Time does not move the"
ratio
0.867
83.33%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
60
matches
0
"Now, it glows bright blue,"
ratio
0.017
86.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
4
matches
0
"The Heartstone burns through the wool, a warm thrumming against her sternum that matches the fast beat of her own heart."
1
"It glows brighter than she’s ever seen it, the silver chain glinting in the soft, golden light that wraps around the clearing."
2
"A low, rumbling hum rises from the ground, vibrating through her boots, making her teeth ache."
3
"Tall, slim, their clothes woven from ferns and moss, their hair twisting and turning like living ivy."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.9645%