Run: 2026-03-03-01KJTZ1C2CNKN1FTT2MVYWFCKQ

Run Details

Duration:
9.8s
Cost:
$0.003735
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn stepped over the bloated, sodden remains of a turnout gear jacket discarded on the platform. The air down here tasted of stale ozone and wet iron. Somewhere in the dark distance, a rat skittered across rusted track beds. She kept her right hand close to her sidearm. The Metropolitan Police didn't have jurisdiction this deep, but the Commissioner had been very specific: keep the lid on it. "You're late, Quinn." The voice drifted from a cluster of flickering industrial lamps hung by tripod stands. Constable Halloway huddled near a pile of splintered wooden crates, his face drained of colour. He was young, barely out of probation, and currently nursing the kind of nerves that turned a man into a liability. "The train lines are a maze," Harlow replied, her voice clipped, professional. "What have you got?" "Standard breaking and entering, mostly." Halloway gestured vaguely at the chaos surrounding them. "Bunch of squatters got in through the old ventilation shaft. Looks like they had a scrap over whatever supplies they found." Harlow approached the crates. The floor was slick with a viscous, translucent fluid that defied any biological classification she had seen in eighteen years of service. It wasn't blood. It lacked the copper tang of hemoglobin. Instead, it smelled faintly of lavender and rot. "Squatters don't leave mess like this, Halloway." "Maybe they were high." Harlow crouched, pulling her worn leather watch from her wrist to check the time. Three years to the day since Morris vanished in a similar sub-level pocket of the city. She didn't believe in coincidences. She ran a gloved finger through the viscous pool on the concrete. The liquid shimmered with an iridescent sheen that vanished the moment her skin pressed against it. "Show me the body." Halloway led her toward a collapsed ticket kiosk covered in garish graffiti. The vandal had painted jagged, geometric patterns that seemed to vibrate if she stared at them for too long. A tarp lay draped over an unnatural lump in the centre of the debris. "We found him facedown," Halloway said, his voice hitching. "No defensive wounds. Just stopped breathing, according to the paramedic." Harlow grabbed the edge of the blue plastic tarp and yanked it back. The man underneath looked like he had been hollowed out. There were no visible lacerations, no puncture wounds, yet the skin hung loose from his frame as if the entire skeletal structure had turned to liquid and drained away. His eyes remained wide, frozen in the act of seeing something that had clearly rewritten his reality. "Drugged, you said?" Harlow stood up, her jaw tightening. "The tox screen will confirm it. Or maybe some new synthetic, something that liquefies tissue." "Look at his clothes, Halloway." The man wore a heavy, charcoal wool coat. It was pristine. Not a tear, not a scuff, despite the body being crumpled like a discarded rag. Harlow leaned in, her gaze sharpening. She noticed a faint, circular scorch mark on the inner lining of his lapel. She reached in, careful not to disturb the corpse, and pulled out a small, metallic object buried deep in the pocket. It was a small brass compass. The casing was thick with a patina of verdigris, and the face was etched with swirling, protective sigils. The needle didn't point North. It spun erratically, then locked toward a dark tunnel mouth leading deeper into the disused station. "That's a trinket," Halloway muttered, refusing to look at the corpse. "Probably some occult rubbish the kids bought in Camden." "This isn't a murder, Halloway. This is a harvest." Harlow snapped the compass shut. The clicking sound echoed sharply through the cavernous space. "Go back to the surface. Tell them the victim was a transient who suffered a massive cardiac event caused by severe malnutrition. Do not mention the fluid. Do not mention the compass." "Quinn, that's filing a false report. I could lose my badge." Harlow turned, her brown eyes cold as stone. She tapped her wrist, the leather strap frayed and sturdy. "You want to keep your badge? Then you stay away from this sector. If you see me down here again, you move in the opposite direction. Do you understand?" "Understood." Halloway scrambled away, his boots crunching loudly on the debris as he rushed toward the emergency exit stairs. Harlow didn't wait for him to vanish. She turned back to the tunnel the shadow compass had indicated. The air shifted, growing heavy and thick, pulsing with a low, rhythmic thrumming note that felt like a heartbeat vibrating through the soles of her shoes. The British Museum archives had been whispering about something called the Veil Market, a black-market hub that supposedly shifted locations with the lunar cycle. She had dismissed the talk as academic hysteria until tonight. She walked toward the center of the dark tunnel, her hand gripping the brass compass firmly. A sudden, sharp whistling noise cut through the silence. Harlow ducked, flattening her back against the wet, mossy wall just as a dart hissed through the spot where her head had been a second before. "Too slow, Detective." The voice came from the shadows ahead, accompanied by the clatter of a heavy, iron gate being shoved aside. Harlow didn't respond. She swung her service pistol up, tracking the movement of a tall, thin figure stepping out of the gloom. The persona held a long, recurved bow, the wood carved with the same frantic sigils she had seen on the ticket kiosk. "You're off-limits," Harlow stated, her voice steady. "We are all off-limits here," the stranger laughed—a dry, raspy sound. "You hold the relic of a Shade artisan, yet you think you have the authority of the law?" Harlow stepped into the light of the flickering lamps. "I don't need authority to put a bullet in your chest." "Try it. But know that for every one of us you lay low, the rift behind me grows hungrier." The stranger pointed to the end of the tunnel. A tear in the air hovered there, a jagged, violet distortion in the darkness that pulsed with a sickening, rhythmic frequency. It swallowed the shadows, pulling them into nothingness. Harlow heard the sound then—a distant, melodic humming coming from the other side of the rift. It wasn't the sound of engines or trains. It was the sound of a voice she hadn't heard in three years. "Morris?" The name left her mouth before she could stop it. The stranger smiled, revealing blackened, filed teeth. "Oh, he's here, Detective. He’s just... parts of him, anyway." The rift flared, the light intensifying until the entire tunnel was bathed in a blinding, violet glare. A hand, pale and translucent, reached out from the tear, fingers twitching as if feeling for the surface. Harlow pulled the trigger, but the gun jammed with a metallic groan, the slide locked tight by a sudden, unnatural frost forming on the steel. The hand grabbed the side of the tunnel wall, the concrete crumbling like sand under its touch. The stranger stepped aside, bowing mockingly, as a tall shape began to pull itself through the distortion. It wasn't a man. It was a silhouette, an inkblot of living shadow, draped in the remnants of a police uniform that shimmered and burned with every movement. "He's been waiting for you, Harlow," the stranger whispered. "Seems he wants to finish the arrest." The creature hit the ground with a wet, heavy thud. It had no face, only a void where features should have been, yet Harlow felt its gaze burning into her, colder than the grave. It reached out, and the air around her began to solidify, turning into a cage of shimmering, razor-sharp light. There was no exit. No path forward. Only the sound of the creature's ragged, hitching breath as it took its first step toward her.
created_at"2026-03-03T23:02:55.851Z" 3/3/2026, 11:02:55 PM
model"google/gemini-3.1-flash-lite-preview-20260303"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency742
moderation_latency(null)
generation_time9624
tokens_prompt4671
tokens_completion2013
native_tokens_prompt4537
native_tokens_completion1734
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00373525
router(null)
provider_responses
0
endpoint_id"e004ce39-eb0c-4474-93d5-55072e725970"
is_byokfalse
latency742
model_permaslug"google/gemini-3.1-flash-lite-preview-20260303"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1772578975-51io1W4ab7IfB0aYprb7"
upstream_id(null)
total_cost0.00373525
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
66.67% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount2
adverbTags
0"Halloway gestured vaguely [vaguely]"
1"Halloway scrambled away [away]"
dialogueSentences30
tagDensity0.333
leniency0.667
rawRatio0.2
effectiveRatio0.133
92.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1310
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"sharply"
count1
highlights
0"very"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1310
totalAiIsms16
found
0
word"standard"
count1
1
word"shimmered"
count2
2
word"structure"
count1
3
word"synthetic"
count1
4
word"pristine"
count1
5
word"etched"
count1
6
word"echoed"
count1
7
word"sturdy"
count1
8
word"rhythmic"
count2
9
word"firmly"
count1
10
word"silence"
count1
11
word"gloom"
count1
12
word"pulsed"
count1
13
word"grave"
count1
highlights
0"standard"
1"shimmered"
2"structure"
3"synthetic"
4"pristine"
5"etched"
6"echoed"
7"sturdy"
8"rhythmic"
9"firmly"
10"silence"
11"gloom"
12"pulsed"
13"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
73.17% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences82
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1308
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
68.35% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1041
uniqueNames12
maxNameDensity1.63
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Quinn1
Metropolitan1
Police1
Commissioner1
Halloway6
Harlow17
Morris1
North1
British1
Museum1
Veil1
Market1
persons
0"Quinn"
1"Police"
2"Commissioner"
3"Halloway"
4"Harlow"
5"Morris"
6"Museum"
places(empty)
globalScore0.683
windowScore0.833
5.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount4
matches
0"patterns that seemed to vibrate if she stared at them for too long"
1"looked like he had been hollowed out"
2"felt like a heartbeat vibrating through"
3"as if feeling for the surface"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1308
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean29.73
std20.42
cv0.687
sampleLengths
069
13
250
316
434
544
67
74
863
94
1045
1119
1213
1356
149
1515
165
1767
1845
1920
2055
2111
2247
2319
2444
2550
2635
273
2819
2944
307
3129
3220
3319
3438
3537
361
3717
3810
3960
4062
4116
4253
4324
83.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences82
matches
0"been hollowed"
1"being crumpled"
2"was etched"
3"being shoved"
4"was bathed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs176
matches(empty)
86.83% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences102
ratio0.02
matches
0"\"We are all off-limits here,\" the stranger laughed—a dry, raspy sound."
1"Harlow heard the sound then—a distant, melodic humming coming from the other side of the rift."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1045
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.026794258373205742
lyAdverbCount13
lyAdverbRatio0.012440191387559809
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean12.82
std6.81
cv0.531
sampleLengths
017
111
212
39
420
53
614
715
821
912
104
1113
1221
134
1422
153
167
178
187
194
2014
2116
225
2312
2416
254
2612
2719
2814
299
3010
3113
3210
3329
3417
359
3615
375
388
393
4015
416
4214
4321
446
4518
465
4716
4811
499
51.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.37254901960784315
totalSentences102
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences82
matches
0"Somewhere in the dark distance,"
1"Instead, it smelled faintly of"
2"Only the sound of the"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences82
matches
0"She kept her right hand"
1"He was young, barely out"
2"It wasn't blood."
3"It lacked the copper tang"
4"She didn't believe in coincidences."
5"She ran a gloved finger"
6"His eyes remained wide, frozen"
7"It was pristine."
8"She noticed a faint, circular"
9"She reached in, careful not"
10"It was a small brass"
11"It spun erratically, then locked"
12"She tapped her wrist, the"
13"She turned back to the"
14"She had dismissed the talk"
15"She walked toward the center"
16"She swung her service pistol"
17"It swallowed the shadows, pulling"
18"It wasn't the sound of"
19"It was the sound of"
ratio0.293
8.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences82
matches
0"Harlow Quinn stepped over the"
1"The air down here tasted"
2"She kept her right hand"
3"The Metropolitan Police didn't have"
4"The voice drifted from a"
5"Constable Halloway huddled near a"
6"He was young, barely out"
7"Harlow replied, her voice clipped,"
8"Halloway gestured vaguely at the"
9"Harlow approached the crates."
10"The floor was slick with"
11"It wasn't blood."
12"It lacked the copper tang"
13"Harlow crouched, pulling her worn"
14"She didn't believe in coincidences."
15"She ran a gloved finger"
16"The liquid shimmered with an"
17"Halloway led her toward a"
18"The vandal had painted jagged,"
19"A tarp lay draped over"
ratio0.902
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
38.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount7
matches
0"The floor was slick with a viscous, translucent fluid that defied any biological classification she had seen in eighteen years of service."
1"The liquid shimmered with an iridescent sheen that vanished the moment her skin pressed against it."
2"The vandal had painted jagged, geometric patterns that seemed to vibrate if she stared at them for too long."
3"There were no visible lacerations, no puncture wounds, yet the skin hung loose from his frame as if the entire skeletal structure had turned to liquid and drain…"
4"His eyes remained wide, frozen in the act of seeing something that had clearly rewritten his reality."
5"The air shifted, growing heavy and thick, pulsing with a low, rhythmic thrumming note that felt like a heartbeat vibrating through the soles of her shoes."
6"A hand, pale and translucent, reached out from the tear, fingers twitching as if feeling for the surface."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount4
matches
0"Halloway said, his voice hitching"
1"Harlow stood up, her jaw tightening"
2"Halloway muttered, refusing to look at the corpse"
3"Harlow stated, her voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Halloway muttered (mutter)"
1"Harlow snapped (snap)"
2"Harlow stated (state)"
3"the stranger laughed (laugh)"
4"the stranger whispered (whisper)"
dialogueSentences30
tagDensity0.233
leniency0.467
rawRatio0.714
effectiveRatio0.333
73.8012%