Run: 2026-03-03-01KJTZHPMK1XR2XHR9GTP9NXEC

Run Details

Duration:
3m 51s
Cost:
$0.003971
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The hem of Rory’s delivery coat caught on the jagged, shimmering edge of the rift, and she yelped as it snagged on a needle-sharp fray of raw air. She wrenched free, stumbling over a pile of crunched pomegranate seeds and crumpled gold foil, and would have face-planted if Nyx hadn’t solidified a hand around her elbow. She blinked hard to clear the spots from her vision, her bright blue eyes turning the warm amber hue of the sky with each blink. Above, the sky blazed warm amber, no sun peeking through the hazy glow, and the air clung to her like a damp blanket, thick with the scent of slow-roasted pork, overripe peaches, and sweet sherry. A delivery bag slung over her shoulder shifted, honey garlic noodle sauce seeping through the fabric onto her hip, and she remembered she’d been halfway to a table in Camden before the rift had split the alley behind Silas’ bar open. Nyx’s form drifted beside her, a tall humanoid silhouette of living shadow, their faintly glowing violet eyes sweeping the horizon. “This is not the grove,” they whispered, their voice carried on a gust of wind that didn’t move the leaves of the nearby trees. Off to the side, Rory spotted the faint shimmering distortion of the Veil, the metaphysical barrier between Earth and the Hel realms, thinning to a paper-thin edge. She remembered Isolde saying the Veil weakened most during the winter solstice, which explained why the rift had stayed open long enough for her to step through. “I didn’t mean to step through,” Rory said, brushing a crumb of something sticky off her jeans. “I was taking out the bar’s leftover fries, and the rift was just… there. Between the dumpster and the brick wall.” She kicked at a shard of cut-crystal goblet, and a cloud of fine, shadowy dust puffed up from the shards, dissolving into thin air before it hit the ground. Nyx’s hands tightened into shadowy fists. “That dust is the residue of helbound souls. The chefs here use their life force to season their feasts.” They nodded towards the distant clink of plates and the frantic, hollow laughter that echoed from a grand, oak-beamed hall half-hidden by the vineyards. “This is Dymas. The realm of gluttony. Ruled by Prince Belphegor.” Rory’s breath caught. She’d heard whispers of the Hel realms from Eva, the friend who’d dragged her out of Cardiff after Evan, but she’d never thought she’d step foot in one. Her left wrist throbbed, and she glanced down. The Heartstone pendant, the thumbnail-sized lump of crimson crystal on a silver chain her unknown benefactor had left on her doorstep three weeks prior, pulsed bright red, so hot it burned through her coat fabric. It pointed not towards the ancient oak standing stones of Isolde’s grove, but towards a sprawling row of vineyards stretching to the hazy horizon, their grape clusters glowing like tiny molten suns. She reached into her delivery coat’s inner pocket and pulled out the Fae-Forged Blade, the slender, leaf-shaped moonsilver dagger cold against her palm. Isolde had pressed it into her hands two nights prior, her lavender eyes soft, when Rory had admitted she’d been picking up strange readings from the Heartstone pendant across London. The blade glowed faintly in the amber light, a thin silver sheen that cut through the hazy glow of the realm, and she tucked it firmly into her coat pocket before remembering she’d need it. They crept closer to the hall, their footsteps silent on the crusted debris of feasts past. The closer they got, the louder the noise became, and the more obvious the despair behind it grew. The figures seated at the long oak tables were hollow, their skin stretched tight over their bones, their mouths stuffed full of grapes and roasted meat, even as bile dripped down their chins. One man—if he’d ever been a man—coughed up a pile of rotten black grapes, and the pile dissolved into shadow dust before it hit the tablecloth. “Another soul,” a gurgling voice said from across the hall. One of the hollow figures turned their head towards them, their empty eye sockets glowing with faint red light, and reached out a gnarled hand. Rory raised the Fae blade, and the hand snapped back, the figure letting out a high-pitched whine that sounded like a wine goblet shattering. “Easy,” Nyx whispered, wrapping their shadowy form a little tighter around Rory’s legs. “They’re trapped. The blade repels their magic, but it won’t kill them. Not here.” Before Rory could reply, a booming, oily voice echoed from the dais at the end of the hall, where a figure sat on a throne made of stacked silver platters and roasted meat spits. “New guests! How delightful! Another soul to join our endless feast!” The figure leaned forward, his face a mass of writhing shadow, his eyes two glowing embers of amber. He sniffed the air, his nose twitching, and his lips stretched into a grotesque smile. “You smell like noodles, little delivery driver. Perfect. Perfect for the first course.” Two tall, shadowy guards stepped out from the sides of the dais, their armor forged from boiled leather and condensed shadow, their hands clutching steel axes that dripped with thick, black oil. They advanced towards Rory and Nyx, their footsteps thudding on the oak floor, and the Heartstone on Rory’s wrist pulsed so hard she thought it would tear from her skin, pointing directly towards the back of the hall, where a narrow, shadowed archway waited, hidden behind a curtain of smoked silk. Rory gripped the Fae blade tighter, her left wrist’s crescent scar throbbing so sharply she nearly dropped the pendant. The scent of roasted meat and sweet sherry mixed with the smell of her spilled noodle sauce, and the distant laughter of the trapped feasters grew louder, almost triumphant. One of the guards raised his axe, the black oil dripping onto the oak floor with a soft, wet plink, and hissed, “You will not leave this realm.”
created_at"2026-03-03T23:11:50.961Z" 3/3/2026, 11:11:50 PM
model"bytedance-seed/seed-2.0-mini-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2137
moderation_latency(null)
generation_time230833
tokens_prompt5338
tokens_completion9265
native_tokens_prompt5323
native_tokens_completion8597
native_tokens_completion_images(null)
native_tokens_reasoning7261
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0039711
router(null)
provider_responses
0
endpoint_id"9265aa87-9657-4d40-b9d7-2a70318e57d9"
id"0217725795114668eaaf0e0958579087d97c57451756d005276e3"
is_byokfalse
latency2137
model_permaslug"bytedance-seed/seed-2.0-mini-20260224"
provider_name"Seed"
status200
api_type"completions"
id"gen-1772579510-R5gj5IOP179nHBCOffNu"
upstream_id"0217725795114668eaaf0e0958579087d97c57451756d005276e3"
total_cost0.0039711
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.727
leniency1
rawRatio0
effectiveRatio0
95.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1007
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1007
totalAiIsms13
found
0
word"crystal"
count2
1
word"echoed"
count2
2
word"throbbed"
count1
3
word"pulsed"
count2
4
word"firmly"
count1
5
word"footsteps"
count2
6
word"perfect"
count2
7
word"silk"
count1
highlights
0"crystal"
1"echoed"
2"throbbed"
3"pulsed"
4"firmly"
5"footsteps"
6"perfect"
7"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences37
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences37
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences41
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1005
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount893
uniqueNames16
maxNameDensity1.23
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory11
Nyx5
Camden1
Veil2
Earth1
Hel2
Isolde3
Eva1
Cardiff1
Evan1
Heartstone3
Fae-Forged1
Blade1
London1
One3
Fae3
persons
0"Rory"
1"Nyx"
2"Veil"
3"Isolde"
4"Eva"
5"Evan"
6"Blade"
places
0"Camden"
1"Cardiff"
2"Heartstone"
3"London"
4"One"
globalScore0.884
windowScore0.667
80.56% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount1
matches
0"sounded like a wine goblet shattering"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.995
wordCount1005
matches
0"not towards the ancient oak standing stones of Isolde’s grove, but towards a sprawling row of vineyards stretching to the hazy"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences41
matches(empty)
53.06% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs15
mean67
std22.49
cv0.336
sampleLengths
056
1101
244
354
467
560
6106
788
893
959
1027
1145
1246
1383
1476
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences37
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs132
matches(empty)
73.17% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences41
ratio0.024
matches
0"One man—if he’d ever been a man—coughed up a pile of rotten black grapes, and the pile dissolved into shadow dust before it hit the tablecloth."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount245
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.012244897959183673
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences41
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences41
mean24.51
std11.12
cv0.454
sampleLengths
028
128
225
335
441
520
624
727
827
917
1050
116
1243
1311
143
1528
168
1735
1832
1923
2030
2135
2216
2318
2433
2526
2610
2725
2824
2913
3014
3134
3211
3318
3415
3513
3632
3751
3819
3929
4028
82.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5365853658536586
totalSentences41
uniqueOpeners22
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences37
matches(empty)
ratio0
79.46% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences37
matches
0"She wrenched free, stumbling over"
1"She blinked hard to clear"
2"they whispered, their voice carried"
3"She remembered Isolde saying the"
4"She kicked at a shard"
5"They nodded towards the distant"
6"She’d heard whispers of the"
7"Her left wrist throbbed, and"
8"It pointed not towards the"
9"She reached into her delivery"
10"They crept closer to the"
11"He sniffed the air, his"
12"They advanced towards Rory and"
ratio0.351
54.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount30
totalSentences37
matches
0"The hem of Rory’s delivery"
1"She wrenched free, stumbling over"
2"She blinked hard to clear"
3"A delivery bag slung over"
4"Nyx’s form drifted beside her,"
5"they whispered, their voice carried"
6"She remembered Isolde saying the"
7"Rory said, brushing a crumb"
8"She kicked at a shard"
9"Nyx’s hands tightened into shadowy"
10"They nodded towards the distant"
11"Rory’s breath caught."
12"She’d heard whispers of the"
13"Her left wrist throbbed, and"
14"The Heartstone pendant, the thumbnail-sized"
15"It pointed not towards the"
16"She reached into her delivery"
17"Isolde had pressed it into"
18"The blade glowed faintly in"
19"They crept closer to the"
ratio0.811
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences37
matches
0"Before Rory could reply, a"
ratio0.027
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount4
matches
0"She remembered Isolde saying the Veil weakened most during the winter solstice, which explained why the rift had stayed open long enough for her to step through…"
1"She’d heard whispers of the Hel realms from Eva, the friend who’d dragged her out of Cardiff after Evan, but she’d never thought she’d step foot in one."
2"Two tall, shadowy guards stepped out from the sides of the dais, their armor forged from boiled leather and condensed shadow, their hands clutching steel axes t…"
3"They advanced towards Rory and Nyx, their footsteps thudding on the oak floor, and the Heartstone on Rory’s wrist pulsed so hard she thought it would tear from …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"they whispered (whisper)"
1"Nyx whispered (whisper)"
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0.5
effectiveRatio0.364
81.7690%