NC Bench
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Run: 2026-03-03-01KJTZQZ94M5HT1W0YM1TRWSYK
Run Details
Model:
Gemini 3.1 Flash Lite (Preview)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
8.5s
Cost:
$0.003502
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.77%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
23.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
64.36%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
47.26%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
82.13%
Passive voice overuse
(details)
13.78%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.46%
Sentence opener variety
(details)
75.76%
Adverb-first sentence starts
(details)
15.45%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
72.83%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
63.9221%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My boots skidded on the
dew-slicked grass as I rounded the final ancient oak standing stone.
The silence in Richmond Park
usually carried the distant hum of the city, but here, the air felt thick, pressed flat against my eardrums by an unseen
weight
.
My heart hammered a erratic
rhythm against my ribs, matching the faint, frantic pulsing of the Heartstone pendant beneath my jacket.
The Fae Grove didn't look
like a park at night.
It looked like a graveyard
of shadows. "Not a fan of the reception?"
I spun, my fingers curling
instinctively around the strap of my delivery bag. Nobody stood in the clearing.
Just the gnarled, twisting silhouettes
of
trees that seemed to lean toward me like gossiping old men
.
The light from my phone
screen felt pathetic, a pale, narrow beam that died before it could touch the treeline. "Who’s there?" No answer.
Just the scrape-scrape of something
dry dragging against bark.
I stepped back, my shoulder
brushing against cold, damp stone. The Heartstone flared, a hot, crimson needle prickling against my chest. It was close. The portal wasn't just near; it
was bleeding
through.
I wiped sweat from my
forehead, leaving a smudge of dirt behind. My lungs burned.
The air here didn’t taste
like oxygen; it tasted like ozone and rotted autumn leaves.
I gripped the edges of
my bag, feeling the
weight
of the delivery boxes.
Yu-Fei would have my head
if I came back with these cold, but deep down, I knew the food was the least of my concerns. "I’m just passing through,"
I lied to the dark
. My voice sounded thin, brittle, like glass about to shatter.
Something chattered in the canopy
above. A
rhythmic
, wet clicking sound, like teeth tapping against a hollow bone.
I craned my neck, my
blue eyes straining against the
gloom
. A shape detached itself from the high branches. It moved with a disjointed, jerky grace, limbs too long and too thin, folding over each other like a spider’s legs. "You’re lost, Aurora." The voice didn't come from the front.
It drifted from behind the
standing stone, vibrating in the soles of my feet.
I spun again, my pulse
thrumming in my throat. The clearing
seemed to
have stretched. The path I had walked in on
was gone
, replaced by a wall of impenetrable, shifting briars. "I know the way out,"
I said, my voice steadier
than I felt. "Do you?" A figure emerged from the shadow of the oaks.
It stood tall—impossibly tall—draped in
a tattered, greyish shroud that smelled of stagnant pond water.
It had no face, just
a smooth, pale expanse of skin where features should have
been, punctuated
only by a single, vertical slit that
pulsed
with a faint, sickly bioluminescence.
I backed away, my heels
finding the uneven, jagged roots of a massive tree. I hit the trunk hard, the wood biting into my shoulder blades. My hand went to my wrist,
tracing
the crescent-shaped scar. Cold metal touched my skin. The pendant. I pulled it free, the silver chain biting into my palm, the deep crimson gemstone glowing with a sudden, violent
intensity
. It hummed, a vibration so sharp it made my teeth ache. "Move,"
I commanded, the word forced past a tight, dry throat
. "The rules of the Grove are not yours to bend, little delivery girl." "I’m not a delivery girl here." "Aren't you?" The creature tilted its head, a snap-crack sound
echoing
from its neck. "Look at your hands. You serve masters, even in the mundane. Why not serve something that has an appetite?" The trees
began to
sway, even though there was no wind. The wildflowers at my feet, which should have
been closed
for the night,
suddenly
bloomed, their petals unfolding into blood-red,
velvet
gashes. The sweet, cloying scent of nectar swarmed over me, thick enough to leave a bitter tang on my tongue. I didn’t look at the flowers. I looked at the creature’s feet. It had no shadow. "I’m leaving," I said, my hand closing into a fist, the Heartstone burying into my palm. "With what? A gift? A soul? Or just a delivery?" The creature lunged. It didn't run; it
flickered
, teleporting in jagged jumps that made my vision warp. I dove to the left, crashing through a thicket of thorns. The barbs tore at my jacket, snagging the fabric, pulling at my hair. I ignored the sting, the sharp, warm drip of blood on my forearm, and scrambled to my knees. I was in the centre now, the standing stones forming a circle around me. The energy here
was blinding
, a static charge that made the hair on my arms stand up. The pendant burned,
searing
my skin, but I didn't let go. I focused on the heat, the connection, the faint tug of Hel that the stone
was screaming
about. *Portal,* I thought. *Find it.* The crimson glow expanded, throwing long, jagged shadows against the stones. The creature stopped at the perimeter, its featureless face recoiling from the light. It hissed, a sound like steam escaping a pipe, and retreated into the darkness of the trees. I stood, my chest heaving. The ground beneath me felt soft, porous, like mud over a void. Below the soil, something
was shifting
—a subterranean landslide of ancient, heavy bones. "You think you’re in control?" the creature whispered, its voice now whispering directly into my ear, despite the distance. "The Grove consumes everything that lingers. You’ve been here for days, Aurora. Your flat, your job, your life in London… they’re already forgetting your shadow." I looked down at the grass. My shadow
was gone
. "Liar." "Check your phone." My numb fingers fumbled for the screen. It was dead.
Not just with a drained battery, but shattered, the glass spider-webbed across the black surface
. I turned the device over. The casing
was rusted
, pitted with age, covered in fine, black silt that fell away like dead skin. Panic, cold and sharp, flooded my veins. My heart
raced
, a frantic, trapped bird. A low, guttural moan rose from the earth itself—
not from a creature, but from the ground, as if the soil was waking up
. The standing stones
began to
tilt inward, leaning toward me, their surfaces covered in wet, slime-slicked moss that
pulsed
in time with the pendant. "Days," I muttered, the word tasting like bile. "That's impossible." "Time doesn't bleed here, Aurora. It rots." The clearing
started to
spin. The trees blurred into a wall of dark, hungry mouths. I gripped the Heartstone with both hands, screaming into the
silence
, willing the light to flare, to burn, to do anything but sit here and wait for the ground to swallow me whole. The crimson glow turned blinding white. The air
shattered
. Right under my feet, the ground tore open, revealing
not dirt, but a yawning, infinite descent into violet, roiling mist
. I felt my footing vanish. I didn't fall; I
was pulled
. A hand, cold and hard as iron, locked around my ankle, hauling me down into the throat of the world.
created_at
"2026-03-03T23:15:16.418Z"
3/3/2026, 11:15:16 PM
model
"google/gemini-3.1-flash-lite-preview-20260303"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
634
moderation_latency
(null)
generation_time
8274
tokens_prompt
4560
tokens_completion
1765
native_tokens_prompt
4427
native_tokens_completion
1597
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.00350225
router
(null)
provider_responses
0
endpoint_id
"e004ce39-eb0c-4474-93d5-55072e725970"
is_byok
false
latency
634
model_permaslug
"google/gemini-3.1-flash-lite-preview-20260303"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1772579716-6vEdy9zhopVFxSf2tu4D"
upstream_id
(null)
total_cost
0.00350225
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
20
tagDensity
0.35
leniency
0.7
rawRatio
0
effectiveRatio
0
95.77%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1182
totalAiIsmAdverbs
1
found
0
adverb
"suddenly"
count
1
highlights
0
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
23.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1182
totalAiIsms
18
found
0
word
"silence"
count
2
1
word
"weight"
count
2
2
word
"rhythmic"
count
1
3
word
"gloom"
count
1
4
word
"pulse"
count
1
5
word
"pulsed"
count
2
6
word
"tracing"
count
1
7
word
"intensity"
count
1
8
word
"echoing"
count
1
9
word
"velvet"
count
1
10
word
"flickered"
count
1
11
word
"searing"
count
1
12
word
"shattered"
count
2
13
word
"raced"
count
1
highlights
0
"silence"
1
"weight"
2
"rhythmic"
3
"gloom"
4
"pulse"
5
"pulsed"
6
"tracing"
7
"intensity"
8
"echoing"
9
"velvet"
10
"flickered"
11
"searing"
12
"shattered"
13
"raced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
91
matches
(empty)
64.36%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
5
narrationSentences
91
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
2
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
104
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
33
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
3
totalWords
1178
ratio
0.003
matches
0
"Portal,"
1
"Find it."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
9
wordCount
1059
uniqueNames
6
maxNameDensity
0.38
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Richmond
1
Park
1
Heartstone
4
Fae
1
Grove
1
Hel
1
persons
0
"Heartstone"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
globalScore
1
windowScore
1
47.26%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
3
matches
0
"looked like a graveyard of shadows"
1
"trees that seemed to lean toward me like gossiping old men"
2
"tasted like ozone and rotted autumn leave"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
2.547
wordCount
1178
matches
0
"Not just with a drained battery, but shattered, the glass spider-webbed across the black surface"
1
"not from a creature, but from the ground, as if the soil was waking up"
2
"not dirt, but a yawning, infinite descent into violet, roiling mist"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
104
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
31
std
23.76
cv
0.766
sampleLengths
0
65
1
17
2
6
3
55
4
2
5
44
6
69
7
19
8
58
9
3
10
53
11
13
12
2
13
54
14
75
15
11
16
13
17
6
18
33
19
52
20
16
21
16
22
10
23
59
24
60
25
5
26
41
27
29
28
44
29
10
30
1
31
3
32
48
33
61
34
10
35
7
36
57
37
51
82.13%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
91
matches
0
"was gone"
1
"been, punctuated"
2
"been closed"
3
"was gone"
4
"was rusted"
5
"was pulled"
13.78%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
5
totalVerbs
179
matches
0
"was bleeding"
1
"was blinding"
2
"was screaming"
3
"was shifting"
4
"was waking"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
4
semicolonCount
4
flaggedSentences
7
totalSentences
104
ratio
0.067
matches
0
"The portal wasn't just near; it was bleeding through."
1
"The air here didn’t taste like oxygen; it tasted like ozone and rotted autumn leaves."
2
"It stood tall—impossibly tall—draped in a tattered, greyish shroud that smelled of stagnant pond water."
3
"It didn't run; it flickered, teleporting in jagged jumps that made my vision warp."
4
"Below the soil, something was shifting—a subterranean landslide of ancient, heavy bones."
5
"A low, guttural moan rose from the earth itself—not from a creature, but from the ground, as if the soil was waking up."
6
"I didn't fall; I was pulled."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1071
adjectiveStacks
2
stackExamples
0
"against cold, damp stone."
1
"wet, slime-slicked moss"
adverbCount
26
adverbRatio
0.02427637721755369
lyAdverbCount
7
lyAdverbRatio
0.006535947712418301
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
104
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
104
mean
11.33
std
6.88
cv
0.608
sampleLengths
0
16
1
28
2
21
3
10
4
7
5
6
6
13
7
5
8
17
9
20
10
2
11
2
12
9
13
10
14
11
15
3
16
9
17
12
18
3
19
15
20
14
21
25
22
9
23
10
24
6
25
12
26
11
27
8
28
21
29
3
30
7
31
14
32
9
33
6
34
17
35
13
36
2
37
9
38
15
39
30
40
14
41
12
42
10
43
5
44
2
45
21
46
11
47
11
48
13
49
6
38.46%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.27884615384615385
totalSentences
104
uniqueOpeners
29
75.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
88
matches
0
"Just the gnarled, twisting silhouettes"
1
"Just the scrape-scrape of something"
ratio
0.023
15.45%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
88
matches
0
"My boots skidded on the"
1
"My heart hammered a erratic"
2
"It looked like a graveyard"
3
"I spun, my fingers curling"
4
"I stepped back, my shoulder"
5
"It was close."
6
"I wiped sweat from my"
7
"My lungs burned."
8
"I gripped the edges of"
9
"I lied to the dark"
10
"My voice sounded thin, brittle,"
11
"I craned my neck, my"
12
"It moved with a disjointed,"
13
"It drifted from behind the"
14
"I spun again, my pulse"
15
"I said, my voice steadier"
16
"It stood tall—impossibly tall—draped in"
17
"It had no face, just"
18
"I backed away, my heels"
19
"I hit the trunk hard,"
ratio
0.511
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
81
totalSentences
88
matches
0
"My boots skidded on the"
1
"The silence in Richmond Park"
2
"My heart hammered a erratic"
3
"The Fae Grove didn't look"
4
"It looked like a graveyard"
5
"I spun, my fingers curling"
6
"Nobody stood in the clearing."
7
"The light from my phone"
8
"I stepped back, my shoulder"
9
"The Heartstone flared, a hot,"
10
"It was close."
11
"The portal wasn't just near;"
12
"I wiped sweat from my"
13
"My lungs burned."
14
"The air here didn’t taste"
15
"I gripped the edges of"
16
"Yu-Fei would have my head"
17
"I lied to the dark"
18
"My voice sounded thin, brittle,"
19
"Something chattered in the canopy"
ratio
0.92
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
88
matches
(empty)
ratio
0
72.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
5
matches
0
"Just the gnarled, twisting silhouettes of trees that seemed to lean toward me like gossiping old men."
1
"It stood tall—impossibly tall—draped in a tattered, greyish shroud that smelled of stagnant pond water."
2
"The wildflowers at my feet, which should have been closed for the night, suddenly bloomed, their petals unfolding into blood-red, velvet gashes."
3
"It didn't run; it flickered, teleporting in jagged jumps that made my vision warp."
4
"The barbs tore at my jacket, snagging the fabric, pulling at my hair."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
2
matches
0
"I said, my voice steadier than I felt"
1
"I commanded, the word forced past a tight, dry throat"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
3
fancyTags
0
"I lied (lie)"
1
"the creature whispered (whisper)"
2
"I muttered (mutter)"
dialogueSentences
20
tagDensity
0.25
leniency
0.5
rawRatio
0.6
effectiveRatio
0.3
63.9221%