Run: 2026-03-03-01KJTZS54BR87JRD8MA43JYH9A

Run Details

Duration:
8.4s
Cost:
$0.003669
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air inside the abandoned station tasted of stale electricity and wet iron. Detective Harlow Quinn stepped over a heap of skeletal bicycle frames, her combat boots crunching on layers of decayed commuter debris. Ahead, a flickering fluorescent tube hummed with a nauseating, rhythmic buzz. "Found her tucked behind the ventilation shaft, Detective." Quinn ignored the voice, fixing her gaze instead on the victim. A young man, barely twenty, slumped against a rusted junction box. No blood. No visible trauma. His skin looked like parchment stretched too thin over bone, a deep, bruised violet blooming at the base of his throat. "Looks like a simple overdose," Officer Miller said, hovering at the edge of the light. "Found the glass vial under his palm. Likely some designer mix filtered through from the Veil Market." "Veil Market isn't open during the waning gibbous, Miller." Quinn knelt, her knees popping in the silence. She adjusted her grip on her sidearm, the butt of the weapon pressing firmly against her hip. She leaned closer to the victim, catching the faint, acrid scent of ozone and rotting lilies. It wasn't the smell of a street-corner synthetic. It was industrial decay, the kind that clung to clothing like a bad memory. "He could have stashed it weeks ago. Waiting for the right time to kick the bucket." "Look at the hands," Quinn directed, her voice sharp. The victim’s fingers were curled into jagged claws, the tips blackened as if dipped in charcoal. Miller shifted, his heavy boots clattering against the concrete floor. He didn't move any closer. "Frostbite?" "In the middle of a London summer? Don't be dim." Quinn pulled a worn leather watch from her left wrist and checked the time. Three years ago, at this very hour, she had stood in a similar subterranean cage. The silence then had been identical, a heavy, suffocating pressure that made the hair on her neck stand rigid. She reached out, stopping her hand a fraction of an inch from the victim's chest. The air didn't move. The warmth of a human body was entirely absent. "Secure the perimeter, Miller. And stop gawping. This wasn't an overdose." "Then what? It's a corpse. It's not like it's going to stand up and walk away." The flicking bulb above them popped, showering the platform in sparks. In the sudden plunge into shadow, the victim’s head snapped at an impossible angle to face the ventilation duct. A low, rhythmic scratching sound drifted from behind the grate—the sound of long, unclipped fingernails against galvanized steel. Quinn was on her feet instantly, her posture fluid and predatory. She swept her torch toward the vent. The beam cut through the grime, illuminating a small brass compass lying inside the grate. The needle didn't point toward magnetic north; it spun in frantic, erratic circles, clicking against the casing. A Veil Compass. "Someone was watching," she muttered. "Detective? Does this change the report?" "It changes everything." She turned, eyes scanning the darkness of the tracks. The station was supposed to be empty, sealed off by the Metropolitan Police three years ago after the collapse of the tunnel walls. Yet, fresh, damp footprints stretched away from the junction box, leading directly toward the darkened escalator. They were small, narrow, and lacked the impression of a heel. "Miller. How did you get the call?" "Dispatch. Said a patrol unit heard screaming down here." "There are no patrol units assigned to this quadrant. The tracks are structural hazards." Miller’s face went pale under the harsh LED strobe. "I... I got the transmission. Clear as day. Dispatcher Higgins." "Higgins retired two months ago." Quinn drew her weapon. The metal, cold and heavy, felt like the only anchor in a world that had suddenly tilted on its axis. She approached the edge of the platform and peered down into the abyss where the rails vanished into the gloom. The smell of ozone spiked, burning the back of her throat. "Get back to the surface. Send for the incident response team. Use the encrypted channel." "What about you?" "I’m going to see who else is playing ghost." She moved toward the escalator, her steps light. The brass compass in the vent continued its frantic, clicking rhythm, echoing off the terracotta tiles of the station walls. As she ascended the first few steps, she saw it—a scrap of grey, shimmering fabric caught on a protruding bolt. It felt oily to the touch, cold enough to draw the moisture from her skin. She reached the top of the escalator and found herself in the main thoroughfare of the station. A shop front, once a newsagent now covered in heavy iron shutters, stood slightly ajar. A single, singular red curly hair lay snagged on the jagged edge of the metal. Quinn froze. She knew that hair. She knew the specific, scholarly obsession behind it. "Eva?" She pushed the shutter up. It shrieked in protest, the sound echoing through the cavernous space like a dying animal. Inside, the room overflowed with ancient, leather-bound books stacked in teetering, precarious towers. A single candle burned on a makeshift desk, the flame standing perfectly still, failing to flicker even when the wind sighed through the open shutters. A worn leather satchel lay abandoned on the desk, its strap frayed. Beside it, a set of round wire-rimmed glasses rested on an open page of an occult text. The ink on the page was still wet, shimmering with a faint, iridescent glow. Quinn stepped deeper into the shop, her eyes scanning the shadows. Her heart hammered against her ribs, a steady, rhythmic thrumming that threatened to drown out the silence. She spotted a struggle in the dust—kneecap impressions, a drag mark, and the distinct smear of something that looked like spilled bile. A noise behind her—the dry, papery rustle of fabric. Quinn spun, leveling her weapon, but the space behind her was empty. Only the shadows seemed to stretch, lengthening with a life of their own. She looked back at the desk. The open book had changed; symbols now traced themselves in the air, glowing with a soft, malevolent light. She recognised them from the confiscated files of her late partner, DS Morris. The same symbols that had decorated the walls of the room where he took his last, ragged breath. "You’re playing a dangerous game, Detective," a voice whispered from the darkness of the stacks. It was a voice she hadn't heard in years. A voice that had ended in a scream under the weight of a collapsed tunnel. Quinn gripped the desk, her knuckles white. She didn't turn around. She knew if she turned, she would see something that shouldn't exist. The air grew heavy, the scent of stagnant water and old copper rising to thicken the atmosphere. "Show yourself," she commanded, her voice steady, stripping away every ounce of fear. "You look for answers in the dust of the living," the voice replied, closer now, right over her shoulder, "but you’ve always been haunted by the dead." A cold hand pressed against the back of her neck, the touch burning like dry ice. Quinn didn't hesitate. She swung her weapon, but the barrel met only smoke and shadow. The candle on the desk flickered, then died, plunging the shop into an abyssal, crushing darkness. From the corner of the room, the sound of glass shattering echoed in the void. Heavy, wet footsteps began to circle the desk. Quinn shifted her weight, tracking the sound, her senses screaming with the sudden, violent realization that she was no longer the one hunting. "Detective Quinn," the shadows breathed, "you’re late for the closing of the deal."
created_at"2026-03-03T23:15:55.177Z" 3/3/2026, 11:15:55 PM
model"google/gemini-3.1-flash-lite-preview-20260303"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency683
moderation_latency(null)
generation_time8327
tokens_prompt4671
tokens_completion1980
native_tokens_prompt4537
native_tokens_completion1690
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00366925
router(null)
provider_responses
0
endpoint_id"e004ce39-eb0c-4474-93d5-55072e725970"
is_byokfalse
latency683
model_permaslug"google/gemini-3.1-flash-lite-preview-20260303"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1772579755-ijOj0MRq7kwtsuDCBavz"
upstream_id(null)
total_cost0.00366925
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0
effectiveRatio0
84.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1279
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
2
adverb"slightly"
count1
3
adverb"perfectly"
count1
highlights
0"very"
1"suddenly"
2"slightly"
3"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1279
totalAiIsms23
found
0
word"rhythmic"
count3
1
word"silence"
count3
2
word"firmly"
count1
3
word"synthetic"
count1
4
word"warmth"
count1
5
word"magnetic"
count1
6
word"scanning"
count2
7
word"gloom"
count1
8
word"echoing"
count2
9
word"flicker"
count1
10
word"traced"
count1
11
word"weight"
count2
12
word"flickered"
count1
13
word"abyssal"
count1
14
word"echoed"
count1
15
word"footsteps"
count1
highlights
0"rhythmic"
1"silence"
2"firmly"
3"synthetic"
4"warmth"
5"magnetic"
6"scanning"
7"gloom"
8"echoing"
9"flicker"
10"traced"
11"weight"
12"flickered"
13"abyssal"
14"echoed"
15"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1275
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1057
uniqueNames8
maxNameDensity1.23
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Miller3
Veil1
Compass1
Metropolitan1
Police1
Morris1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
places(empty)
globalScore0.885
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"looked like parchment stretched too thin"
1"felt like the only anchor in a world th"
2"looked like spilled bile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1275
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences105
matches
0"knew that hair"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean27.72
std22.24
cv0.802
sampleLengths
045
18
248
332
49
563
616
79
831
91
1010
1176
1211
1316
1448
1553
165
176
183
1959
207
219
2214
2319
245
2555
2615
273
289
2963
3047
3114
321
3358
3443
3550
369
3780
3815
3924
4040
4113
4227
4347
4446
4513
97.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences86
matches
0"were curled"
1"was supposed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount2
flaggedSentences6
totalSentences105
ratio0.057
matches
0"A low, rhythmic scratching sound drifted from behind the grate—the sound of long, unclipped fingernails against galvanized steel."
1"The needle didn't point toward magnetic north; it spun in frantic, erratic circles, clicking against the casing."
2"As she ascended the first few steps, she saw it—a scrap of grey, shimmering fabric caught on a protruding bolt."
3"She spotted a struggle in the dust—kneecap impressions, a drag mark, and the distinct smear of something that looked like spilled bile."
4"A noise behind her—the dry, papery rustle of fabric."
5"The open book had changed; symbols now traced themselves in the air, glowing with a soft, malevolent light."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1064
adjectiveStacks2
stackExamples
0"single, singular red curly hair"
1"ancient, leather-bound books"
adverbCount32
adverbRatio0.03007518796992481
lyAdverbCount14
lyAdverbRatio0.013157894736842105
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean12.14
std5.71
cv0.47
sampleLengths
013
121
211
38
411
511
62
73
821
915
1017
119
128
1317
1416
158
1614
1716
189
1916
2010
215
221
2310
2414
2515
2619
2715
284
299
3011
3116
3211
3319
3418
3511
367
3715
3817
393
405
416
423
439
4423
4516
4611
477
489
4914
53.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.37142857142857144
totalSentences105
uniqueOpeners39
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Only the shadows seemed to"
ratio0.012
89.88% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences83
matches
0"His skin looked like parchment"
1"She adjusted her grip on"
2"She leaned closer to the"
3"It wasn't the smell of"
4"It was industrial decay, the"
5"He didn't move any closer."
6"She reached out, stopping her"
7"She swept her torch toward"
8"She turned, eyes scanning the"
9"They were small, narrow, and"
10"She approached the edge of"
11"She moved toward the escalator,"
12"It felt oily to the"
13"She reached the top of"
14"She knew that hair."
15"She knew the specific, scholarly"
16"She pushed the shutter up."
17"It shrieked in protest, the"
18"Her heart hammered against her"
19"She spotted a struggle in"
ratio0.325
26.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences83
matches
0"The air inside the abandoned"
1"Detective Harlow Quinn stepped over"
2"Quinn ignored the voice, fixing"
3"A young man, barely twenty,"
4"His skin looked like parchment"
5"Officer Miller said, hovering at"
6"Quinn knelt, her knees popping"
7"She adjusted her grip on"
8"She leaned closer to the"
9"It wasn't the smell of"
10"It was industrial decay, the"
11"Quinn directed, her voice sharp"
12"The victim’s fingers were curled"
13"Miller shifted, his heavy boots"
14"He didn't move any closer."
15"Quinn pulled a worn leather"
16"The silence then had been"
17"She reached out, stopping her"
18"The air didn't move."
19"The warmth of a human"
ratio0.867
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Yet, fresh, damp footprints stretched"
ratio0.012
79.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount5
matches
0"It was industrial decay, the kind that clung to clothing like a bad memory."
1"The silence then had been identical, a heavy, suffocating pressure that made the hair on her neck stand rigid."
2"Her heart hammered against her ribs, a steady, rhythmic thrumming that threatened to drown out the silence."
3"She spotted a struggle in the dust—kneecap impressions, a drag mark, and the distinct smear of something that looked like spilled bile."
4"The same symbols that had decorated the walls of the room where he took his last, ragged breath."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Quinn directed, her voice sharp"
1"she commanded, her voice steady, stripping away every ounce of fear"
34.62% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"she muttered (mutter)"
1"a voice whispered (whisper)"
2"the shadows breathed (breathe)"
dialogueSentences26
tagDensity0.192
leniency0.385
rawRatio0.6
effectiveRatio0.231
76.1773%