Run: 2026-03-03-01KJV02FR0TGB3KBR2ZY3V7TXV

Run Details

Duration:
4m 7s
Cost:
$0.003997
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brass compass clattered under my boot before I spotted it. I kicked it into the curve of my palm, gloved fingers closing around the verdigrised brass before it could slip into the concrete cracks. The sigils etched into its face catch the flicker of a dead fluorescent tube strung above the derelict Camden Tube platform, and I twist the bezel to align the needle. It swings sharp, fast, towards the far wall where a thin concrete crack glows with icy blue light. I stand at rigid attention for half a beat, military instinct screaming that this is wrong. No trains run this section of the Tube since 2011. The distant rumble of a Central Line train filtering through the floor is impossible. So is the faint, acrid smell of burnt sage and rot clinging to the back of my throat. I kick a crumpled canvas sign across the concrete, the word “VEIL” peeling away at the edges to reveal the faded print of an occult supply shop beneath. A shattered vial of glowing green liquid lies half-buried in the grout between the slabs, and I step over it, kneeling down next to the body. “You’re going to break that thing.” Tate’s voice cuts through the hum of the fluorescent tube, and I turn to see him leaning against a collapsed ticket barrier, notebook tucked under one arm, half a roll-up dangling from his lower lip. The Met badge sticker on his notebook cover glints in the flickering light. He kicks another scrap of canvas across the platform, his scuffed combat boots squeaking on the damp concrete. “Forensics pulled his ID an hour ago. Liam Croft, 47, ran a spice stall on Camden High Street. Got jumped here, tried to run, got cut with a broken bottle.” He nods at a shard of thick glass flecked with blood, lying by the victim’s scuffed white trainers. I glance down at the body—tailored charcoal wool suit, crisp white shirt, no stains except the dark pool of blood spreading under his shoulders. His fingernails are broken, ragged, not from kicking a bottle or fighting a mugger, but from clawing at something solid. I turn his left wrist over, see the battered Rolex stopped at 11:17. My own worn leather watch strap on my left wrist creaks as I shift my arm; the time reads 9:07. Two hours off, but not just a time zone shift. I pick up the compass, hold it over the victim’s chest. The needle twitches once, then swings hard towards the blue-glowing crack. Tate leans over, squinting, his roll-up hanging forgotten from his lip. “What the hell is that glow? It’s not from the tube’s emergency lights.” “Supernatural rift.” My voice is tighter than I mean it to be. I haven’t said those words out loud since Morris… since the night he didn’t come home. Three years ago, the rift that took him had glowed the exact same icy blue, had released the same smell of burnt sage and rot. I’d held his wallet in my hands that night, the plastic crumpled where a Shade had torn through his ribs. Tate scoffs, but his hands fumble with his notebook, flipping pages so fast the paper rustles. “A rift? Quinn, this is a derelict Tube station. You’ve been binging your niece’s occult TikTok again, haven’t you? Last week you said a pigeon was a fairy.” I reach into the victim’s inner jacket pocket, pulling out a small carved raven bone, smooth from years of being handled, the edges worn thin. “He didn’t run a spice stall. This is the entry token for the Veil Market. The one that shifts every full moon—this lot’s been camped here since last Tuesday.” Tate’s scoff dies in his throat. He’s seen the redacted files on Morris’s death, the ones stamped UNSOLVED • SUPERNATURAL, the ones he’s only allowed to glance at when the borough commander’s back’s turned. He knows I don’t bandy about rift talk unless I’m staring down the real thing. “So why the hell would a spice seller have a bone token for that shit?” I nod, then spot a folded business card tucked into the waistband of his tailored charcoal trousers. I pluck it out, smoothing the creases with my gloved thumb. The print is crisp, inked in silver: Morwenna Thorne, Protective Sigils & Enchanted Tools, The Veil Market. The sigils stamped on the bottom match the ones etched into my compass. “This was his compass. Morris wrote about a Shade artisan who crafts these—points straight to rifts.” Tate kneels down, picking up the brass compass, turning it over in his hands. His eyes widen when he sees the verdigris patina, the etched runes that look like nothing he’s ever seen in a police evidence bag. “Wait, so that means—” The crack in the concrete widens. A cold, sharp wind blasts through the platform, carrying the acrid smell of burnt sage and rot, the exact scent that filled Morris’s flat the night he didn’t come home. Every fluorescent tube on the platform flickers out at once, leaving us bathed only in the icy blue glow seeping from the crack. My compass slips from my grasp, clattering against the concrete, and the needle snaps directly to the center of the expanding split. The wind yanks the crumpled canvas signs through the air, slamming a broken floor-to-ceiling mirror against the concrete wall. The mirror swings open to reveal a hidden stall stacked with vials of glowing liquid, tarnished silver candlesticks, and small carved bones—exactly the kind of stuff the informant described as being sold at the Veil Market. A shelf of small brass compasses topples off the back of the stall, clattering across the concrete. Tate fumbles for his radio, his hands shaking as he yanks it from his utility belt. “Quinn, I’m calling for—” A shadowy, clawed hand reaches through the crack. Fingers long and sharp, tipped with black, curl towards the victim’s limp wrist.
created_at"2026-03-03T23:21:03.052Z" 3/3/2026, 11:21:03 PM
model"bytedance-seed/seed-2.0-mini-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2410
moderation_latency(null)
generation_time244988
tokens_prompt4671
tokens_completion9414
native_tokens_prompt4577
native_tokens_completion8849
native_tokens_completion_images(null)
native_tokens_reasoning7512
native_tokens_cached4408
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0039973
router(null)
provider_responses
0
endpoint_id"9265aa87-9657-4d40-b9d7-2a70318e57d9"
id"0217725800631668823a6d9d4020aa2a4c8e545461b44d548b8cb"
is_byokfalse
latency2410
model_permaslug"bytedance-seed/seed-2.0-mini-20260224"
provider_name"Seed"
status200
api_type"completions"
id"gen-1772580063-inVfnwu83eORhNSAvFR3"
upstream_id"0217725800631668823a6d9d4020aa2a4c8e545461b44d548b8cb"
total_cost0.0039973
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount996
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount996
totalAiIsms5
found
0
word"etched"
count3
1
word"flicker"
count1
2
word"shattered"
count1
highlights
0"etched"
1"flicker"
2"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences48
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences56
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords993
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount845
uniqueNames17
maxNameDensity0.71
worstName"Tate"
maxWindowNameDensity1.5
worstWindowName"Tate"
discoveredNames
Camden1
Tube2
Central1
Line1
Met1
Rolex1
Morris3
Shade1
Morwenna1
Thorne1
Protective1
Sigils1
Enchanted1
Tools1
Veil2
Market2
Tate6
persons
0"Rolex"
1"Morris"
2"Shade"
3"Sigils"
4"Tate"
places
0"Veil"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount0
matches(empty)
99.30% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.007
wordCount993
matches
0"not from kicking a bottle or fighting a mugger, but from clawing at something solid"
47.62% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences56
matches
0"screaming that this"
1"runes that look"
67.47% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean62.06
std23.96
cv0.386
sampleLengths
083
158
254
3102
4105
546
673
744
854
964
1074
1142
1281
1372
1420
1521
90.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences48
matches
0"being handled"
1"being sold"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences56
ratio0.054
matches
0"I glance down at the body—tailored charcoal wool suit, crisp white shirt, no stains except the dark pool of blood spreading under his shoulders."
1"My own worn leather watch strap on my left wrist creaks as I shift my arm; the time reads 9:07."
2"The mirror swings open to reveal a hidden stall stacked with vials of glowing liquid, tarnished silver candlesticks, and small carved bones—exactly the kind of stuff the informant described as being sold at the Veil Market."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.017605633802816902
lyAdverbCount5
lyAdverbRatio0.005868544600938967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences56
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences56
mean17.73
std8.03
cv0.453
sampleLengths
011
124
230
318
416
510
614
718
828
926
1041
1113
1218
1330
1418
1524
1620
1713
1820
1910
2011
2111
2211
2313
2412
259
267
2725
2820
2916
3028
3125
3229
336
3428
3515
3615
3717
3811
3917
4013
4116
4214
4324
444
456
4630
4723
4822
4919
58.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.39285714285714285
totalSentences56
uniqueOpeners22
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences48
matches(empty)
ratio0
45.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences48
matches
0"I kicked it into the"
1"It swings sharp, fast, towards"
2"I stand at rigid attention"
3"I kick a crumpled canvas"
4"He kicks another scrap of"
5"He nods at a shard"
6"I glance down at the"
7"His fingernails are broken, ragged,"
8"I turn his left wrist"
9"My own worn leather watch"
10"I pick up the compass,"
11"My voice is tighter than"
12"I haven’t said those words"
13"I’d held his wallet in"
14"I reach into the victim’s"
15"He’s seen the redacted files"
16"He knows I don’t bandy"
17"I nod, then spot a"
18"I pluck it out, smoothing"
19"His eyes widen when he"
ratio0.438
12.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences48
matches
0"The brass compass clattered under"
1"I kicked it into the"
2"The sigils etched into its"
3"It swings sharp, fast, towards"
4"I stand at rigid attention"
5"The distant rumble of a"
6"I kick a crumpled canvas"
7"A shattered vial of glowing"
8"Tate’s voice cuts through the"
9"The Met badge sticker on"
10"He kicks another scrap of"
11"He nods at a shard"
12"I glance down at the"
13"His fingernails are broken, ragged,"
14"I turn his left wrist"
15"My own worn leather watch"
16"I pick up the compass,"
17"The needle twitches once, then"
18"Tate leans over, squinting, his"
19"My voice is tighter than"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences48
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Three years ago, the rift that took him had glowed the exact same icy blue, had released the same smell of burnt sage and rot."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.8447%