Run: 2026-03-03-01KJV0PXHAHWZADGF7XX1Y2SRV

Run Details

Duration:
8.2s
Cost:
$0.003736
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slammed her shoulder against the ancient oak barrier, the wood groaning in protest before giving way. She tumbled into the clearing, the Fae-forged blade already vibrating against her hip. Behind her, Nyx drifted through the gap, a smudge of living ink bleeding into the vibrant, impossible luminosity of the Grove. "Don't touch the petals," Nyx whispered, the voice scraping like dry leaves against stone. Rory steadied herself, her boots sinking into moss that felt unnervingly like velvet, yet pulsed with a faint, rhythmic heartbeat. She looked down at the violet flowers surrounding her feet, their translucent stems spiralling like snakes towards the amber-tinged sky. Nothing here obeyed the laws of Richmond Park. The air tasted of ozone and crushed berries, leaving a sharp, metallic sting on her tongue. She gripped the hilt of the moonsilver dagger. It was ice-cold, a stark, biting contrast to the humid, unnatural warmth of the air pressing against her skin. "They're watching, aren't they?" "The Grove doesn't have eyes, Aurora. It has appetites." Nyx glided ahead, their silhouette shifting, flickering between the solid shape of a man and a frayed, weeping shadow. They stopped before a monolith of grey stone wrapped in silver lichen. The Heartstone pendant around Rory's neck flared, a sudden, searing heat that forced her to pull the chain away from her collarbone. The crimson gem beat in time with the earth beneath her. "Portal?" Rory asked, squinting against the blinding, fractured light pouring from a crack in the air itself. "The seam is thin." A woman stepped out from behind a weeping willow whose leaves trailed like molten glass. Isolde. She moved without sound, her tall, lithe form wrapped in a gown that shimmered with the colours of a bruised sunset. Her silver hair flowed to her waist, defying gravity, drifting upward as if she were underwater. She didn't walk so much as manifest, her pale lavender eyes locking onto Rory with the weight of centuries. "You bring a ghost to a garden of life," Isolde said. Her voice held the chime of bells, clear and serrated. "I bring a guide," Rory countered, stepping around a cluster of singing mushrooms. Each one emitted a low, hummed melody that rattled her teeth. "Guides often lead to the grave, little law-bringer." Isolde gestured toward the standing stones. "The Dymasian vineyards are hungry today. The Prince is tired of common rot." Rory’s hand tightened on her blade. "I didn't come for a feast. I came for the debt." Isolde laughed, a sound like glass shattering in a quiet room. She brushed a hand through the silver lichen on the monolith. Where her fingers touched, the stone bled liquid light. "Debts are not paid in coin here. They are paid in transformation. Do you feel the itch, girl? The way the marrow in your bones wants to turn to nectar?" Rory glanced at her left wrist, at the crescent-shaped scar. It burned—a dull, throbbing ache that pulsed in sync with the pendant. *Stay focused.* Silas back at the bar had warned her about the Fae-touched, about the way they dismantled a person’s resolve until only the hunger remained. "I'm keeping my marrow right where it is," Rory said. "Tell me how to bridge the gap to Gluttony without losing my soul in the transition." Nyx hovered closer to the stones, their violet eyes narrowing. The shadow-form expanded, stretching out to touch the shimmering rift. A sharp, high-pitched scream erupted from the void—the sound of reality fraying. Nyx recoiled, the ink of their body roiling in agitation. "The Veil is failing," Nyx hissed. "Someone broke the lock from the other side." "Prince Belphegor," Isolde mused, tilting her head. She drifted closer to Rory, her face only inches away. The scent of sweet rot—honey and spoiled meat—clung to her skin. "He does not care for the balance. He cares for the banquet. If you cross now, you are merely the main course." Rory looked at the rift. Through the shimmering distortion of the Veil, she could see glimpses of Dymas: sprawling amber orchards dripping with heavy, bloated fruit, and a sky that churned like a stew pot. A massive, iron-wrought table stretched out into the distance, laden with dishes that steamed with an iridescent, sickly fog. "Is the pendant the key or the tether?" Rory asked, ignoring the oracle's riddle. "It is a compass, and it is a beacon." Isolde began to circle her, her feet leaving no mark upon the glowing moss. "If you turn it clockwise, you anchor yourself to the Grove. Counter-clockwise, and you fall into the gut of Hel." "And if she breaks it?" Nyx asked. Isolde paused, a slow, predatory smile touching her lips. "Then she becomes part of the scenery. Forever decorative. A statuesque reminder that greed rarely ends as well as it begins." Rory felt the weight of the crimson stone. The heat was becoming unbearable, a furnace against her chest. She could hear the faint, rhythmic sound of heavy boots trampling through a vineyard on the other side, accompanied by the wet, crunching sound of something being consumed. "We don't have time for this," Rory muttered. "We have exactly as much time as the Grove allows," Isolde replied. She pointed toward the monolith, where a jagged, dark fissure was widening. "Choose. The path is closing, or the hunter is arriving." From the darkness of the rift, a hand emerged. It was pale, bloated, and gripped by a ring of blackened gold that leaked thick, viscous smoke. Then came another hand, digging clawed fingers into the fabric of the air, pulling the edges of the portal wider. The smell of rotten fruit intensified, overwhelming, choking the air. "Nyx, can you hold the seam?" Rory shouted, pulling the pendant from her neck. "Not against a Prince of Hel," Nyx replied, their voice flickering, destabilising as the shadow-form began to crack. "The corruption is too dense." Rory looked at the blade. The moonsilver glowed with an aggressive, blue luminescence. She didn't wait for permission. She drove the dagger into the air, right where the rift met the edge of the monolith. A screech, like a wounded animal, tore through the clearing. The air buckled. "Stop," Isolde commanded, but the warning lacked the authority of her usual riddles. She backed away toward the willow, her expression shifting from amusement to something approaching alarm. The rift didn't close. It tore. The edges of the world began to peel back, revealing the searing, amber landscape of Dymas beneath. Rory felt the pull—a gravitational drag dragging her toward the rot. She grabbed the monolith, the silver lichen burning her palm like cauterising iron. "Rory, let go!" Nyx surged forward, becoming a solid, desperate blur of shadow as they reached for her. The hand from the other side reached out, its fingers brushing Rory's shoulder. The touch was freezing, rotting, and smelled of centuries of gluttonous excess. The pendant in her hand started to glow an impossible, blinding red, and the space between the worlds snapped with the sound of a thousand cracking bones.
created_at"2026-03-03T23:32:10.439Z" 3/3/2026, 11:32:10 PM
model"google/gemini-3.1-flash-lite-preview-20260303"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency543
moderation_latency(null)
generation_time8058
tokens_prompt5338
tokens_completion1830
native_tokens_prompt5247
native_tokens_completion1616
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00373575
router(null)
provider_responses
0
endpoint_id"e004ce39-eb0c-4474-93d5-55072e725970"
is_byokfalse
latency543
model_permaslug"google/gemini-3.1-flash-lite-preview-20260303"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1772580730-TWKxqpGvgxDp20siiSwU"
upstream_id(null)
total_cost0.00373575
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.567
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms19
found
0
word"velvet"
count1
1
word"pulsed"
count2
2
word"rhythmic"
count2
3
word"tinged"
count1
4
word"stark"
count1
5
word"warmth"
count1
6
word"searing"
count2
7
word"fractured"
count1
8
word"shimmered"
count1
9
word"weight"
count2
10
word"grave"
count1
11
word"resolve"
count1
12
word"churned"
count1
13
word"beacon"
count1
14
word"reminder"
count1
highlights
0"velvet"
1"pulsed"
2"rhythmic"
3"tinged"
4"stark"
5"warmth"
6"searing"
7"fractured"
8"shimmered"
9"weight"
10"grave"
11"resolve"
12"churned"
13"beacon"
14"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
68.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences77
filterMatches(empty)
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1178
ratio0.002
matches
0"Stay focused."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
51.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount911
uniqueNames12
maxNameDensity1.98
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Fae-forged1
Nyx9
Grove1
Rory18
Richmond1
Park1
Heartstone1
Silas1
Fae-touched1
Isolde9
Veil1
Dymas2
persons
0"Nyx"
1"Rory"
2"Silas"
3"Isolde"
4"Dymas"
places
0"Richmond"
1"Park"
globalScore0.512
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1178
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean31.84
std18.43
cv0.579
sampleLengths
051
114
264
327
44
59
664
717
84
972
1021
1124
1227
1317
1431
1530
1648
1726
1842
1914
2050
2154
2214
2343
247
2530
2646
278
2834
2956
3014
3123
3248
3328
3447
3518
3652
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"being consumed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs160
matches
0"was widening"
15.87% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences90
ratio0.044
matches
0"It burned—a dull, throbbing ache that pulsed in sync with the pendant."
1"A sharp, high-pitched scream erupted from the void—the sound of reality fraying."
2"The scent of sweet rot—honey and spoiled meat—clung to her skin."
3"Rory felt the pull—a gravitational drag dragging her toward the rot."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount925
adjectiveStacks1
stackExamples
0"massive, iron-wrought table"
adverbCount16
adverbRatio0.017297297297297298
lyAdverbCount4
lyAdverbRatio0.004324324324324324
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean13.09
std6.25
cv0.477
sampleLengths
017
113
221
314
420
520
68
716
88
919
104
119
1219
1312
1422
1511
1617
174
1815
191
2021
2116
2219
2311
2410
2513
2611
2714
2813
296
3011
3111
3211
339
3430
3510
3612
3726
3810
3916
4010
4110
4212
4310
446
458
467
4710
4811
4922
57.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.37777777777777777
totalSentences90
uniqueOpeners34
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Then came another hand, digging"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences69
matches
0"She tumbled into the clearing,"
1"She looked down at the"
2"She gripped the hilt of"
3"It was ice-cold, a stark,"
4"They stopped before a monolith"
5"She moved without sound, her"
6"Her silver hair flowed to"
7"She didn't walk so much"
8"Her voice held the chime"
9"She brushed a hand through"
10"It burned—a dull, throbbing ache"
11"She drifted closer to Rory,"
12"She could hear the faint,"
13"She pointed toward the monolith,"
14"It was pale, bloated, and"
15"She didn't wait for permission."
16"She drove the dagger into"
17"She backed away toward the"
18"She grabbed the monolith, the"
ratio0.275
3.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences69
matches
0"Rory slammed her shoulder against"
1"She tumbled into the clearing,"
2"Nyx whispered, the voice scraping"
3"Rory steadied herself, her boots"
4"She looked down at the"
5"Nothing here obeyed the laws"
6"The air tasted of ozone"
7"She gripped the hilt of"
8"It was ice-cold, a stark,"
9"Nyx glided ahead, their silhouette"
10"They stopped before a monolith"
11"The Heartstone pendant around Rory's"
12"The crimson gem beat in"
13"Rory asked, squinting against the"
14"A woman stepped out from"
15"She moved without sound, her"
16"Her silver hair flowed to"
17"She didn't walk so much"
18"Her voice held the chime"
19"Rory countered, stepping around a"
ratio0.913
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
31.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount7
matches
0"Rory steadied herself, her boots sinking into moss that felt unnervingly like velvet, yet pulsed with a faint, rhythmic heartbeat."
1"Nyx glided ahead, their silhouette shifting, flickering between the solid shape of a man and a frayed, weeping shadow."
2"The Heartstone pendant around Rory's neck flared, a sudden, searing heat that forced her to pull the chain away from her collarbone."
3"Her silver hair flowed to her waist, defying gravity, drifting upward as if she were underwater."
4"Through the shimmering distortion of the Veil, she could see glimpses of Dymas: sprawling amber orchards dripping with heavy, bloated fruit, and a sky that chur…"
5"A massive, iron-wrought table stretched out into the distance, laden with dishes that steamed with an iridescent, sickly fog."
6"It was pale, bloated, and gripped by a ring of blackened gold that leaked thick, viscous smoke."
36.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount3
matches
0"Nyx whispered, the voice scraping like dry leaves against stone"
1"Isolde began, her feet leaving no mark upon the glowing moss"
2"Isolde commanded, but the warning lacked the authority of her usual riddles"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Nyx hissed (hiss)"
2"Rory muttered (mutter)"
3"Rory shouted (shout)"
dialogueSentences30
tagDensity0.367
leniency0.733
rawRatio0.364
effectiveRatio0.267
74.7931%