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Run: 2026-03-06-01KK1GFEWTHHF2Z2428CHPN5T9
Run Details
Model:
GPT-5.4 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 6s
Cost:
$0.037775
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.36%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
41.35%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.06%
Sentence opener variety
(details)
92.59%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
82.22%
Subject-first sentence starts
(details)
27.78%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3018%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter nearly tripped over
the first standing stone because it had not been there a breath earlier.
She caught herself on the
rough oak edge, trainers skidding in the leaf mould, and the paper map in her hand crackled like dry skin.
The grove boundary rose out
of the dark one piece at a time,
not as if she had found it, but as if it had decided to show itself
. Ancient oak pillars, half tree and half stone in the sweep of her torch, ringed a narrow break in the undergrowth.
Wildflowers crowded the gaps at
their feet. White star-shaped things. Blue bell-throats.
A red bloom she did
not know, open wide like a wound.
Rory lowered the torch and
looked at the pendant against her chest.
The Heartstone gave off a
faint inner glow beneath her coat. Warm, too. Not hot yet. Just awake. “Great,” she muttered. “That’s never ominous.”
She had not come here
on a whim.
Whims got people killed, or
enchanted, or married to river things, depending on which part of London one wandered through after too much drink.
She came because the pendant
had
pulsed
all week whenever she passed Richmond, because a message scratched into the back door of Golden Empress in three thin lines had said FIND THE OAK RING BEFORE HEL DOES, and because nobody she trusted had answered the phone.
Eva had gone straight to
voicemail. Silas had picked up, listened, then gone quiet in a way she hated. “Don’t go alone.” “Noted.” “I mean it, Rory.” “And I mean there’s a note carved into a restaurant door in a script that bled through the paint. Someone wanted me here.” A longer
silence
then. “If the grove opens, do not step across unless you must.” “Define must.” The line had crackled. Then, “You’ll know.” Which had annoyed her enough to make the trip.
Now she stood before the
oak stones and wished she had let annoyance lose for once.
The opening between the pillars
looked narrow from a few feet away, but when she stepped closer it stretched, making room. Branches knit overhead.
The dark under them had
depth, not the flat black of ordinary shadow.
Her torch beam went in
and thinned out, swallowed whole. The Heartstone warmed further.
Rory slipped the map into
her pocket and drew a slow breath through her nose. Damp earth. Crushed green stems. A sweetness under it all, thick as spilled perfume left in a closed room. Not floral, not quite.
It made the back of
her throat tighten.
She took one step between
the stones. The park went silent behind her. No road hum. No far-off laughter. No aircraft. London vanished as cleanly as a door shut. Rory stopped at once. That was the first wrong thing. The second came a few seconds later, soft and precise, from somewhere ahead. A child’s giggle.
She clicked the torch beam
across the clearing. Flowers spread in every direction around a low pool black as polished glass. The trunks of silver birch and twisted yew marked the edge of the place.
Their bark looked pale, almost
human, where the light passed over it. No one stood among them. “Not funny,” Rory said.
Her voice did not carry
right. The sound
seemed to
drop in front of her feet. She touched the pendant again. Warm. Steady.
She crouched by the pool
and shone the torch on the water.
Her own face wavered back
at her, bright blue eyes too sharp, black hair tucked into her scarf, the small pinch between her brows deeper than usual. Behind her reflection stood another shape. Rory jerked around. Nothing. Birch trunks. Flowers. One leaning stone sunk low in the grass. When she looked back at the pool, only her face stared up. “All right.”
She rose and forced herself
to move
slowly
. Panic ruined pattern recognition.
Her father had taught her
that in another context, all polished shoes and courtroom patience. A witness who panicked missed detail. A witness who breathed noticed what mattered. So she breathed. The ground felt springy underfoot, almost fleshy beneath the moss. Tiny white moths lifted in clusters and settled again.
She followed the pendant’s pull
around the pool to a narrow deer path cut through foxglove and fern. The chain twitched against her neck as if a small hand tugged it. Ahead, between the trunks, she saw a light,
not torchlight, but a red pulse low to the ground
.
Her grip tightened on the
torch. “Please be a portal and not an eyeball.” The path curved. Branches brushed her sleeves with dry, whispering touches. Something knocked, once, twice, from inside the wood to her left. A hollow sound. Knuckle on coffin lid. Rory stopped. The knocking came again, farther away now, answered by another from the right. Not random. Not animal. A pattern. Three taps. Pause. Two. Pause. Three.
She knew Morse well enough
to know that was not Morse.
She knew enough old stories
to know she should not answer. So of course the grove answered for her. Knock. Knock-knock. Knock. The sound travelled under the ground this time. Her soles felt it. The flowers around the path folded in on themselves all at once, petals shutting like mouths. Rory’s torch
flickered
. “Brilliant.” She slapped the casing. The beam steadied, then dimmed to a weak yellow thread. The red
pulse
ahead flared brighter in reply. That was reason enough to walk towards it and reason enough to run the other way. The trouble with the Fae, from what little she had learned, lay in choosing wrong from options designed to punish either choice. The path widened into another clearing, smaller than the first. At its centre sat a stone basin covered in root and lichen. The red light came from under it. Cracks split the basin’s base, and from those cracks leaked a low, blood-coloured glow. Not enough to see by. Enough to stain the flowers nearest it. The Heartstone burned hot against her skin. Rory crouched by the basin and brushed dirt from one crack. The silver chain
trembled
. The glow
throbbed
in time with the pendant. A portal, then, or the edge of one. Hel, if the note spoke true. She did not hear
footsteps
. She noticed the
silence
changing first. The grove held its breath.
Then she saw, in the
basin’s curve, the reflection of a person standing behind her. Tall. Thin. Head bent too far to one side. Rory moved before the fear caught up. She snatched the torch up, pivoted, and aimed the beam straight into the dark. The light hit a birch trunk. No one there. But the trunk bore fresh marks. Three long scratches, wet and dark, cut through pale bark. Sap shone in them like tears. “Enough.” Her voice came out flatter than she felt. “If you’re going to do the lurking thing, at least have the manners to show your face.” A rustle answered from the yews. Then another behind her. Then one above. Rory stepped back from the basin and looked up. Branches interlocked overhead, black lace against black air. The torch beam snagged on a shape crouched along a thick limb. Human-sized. Human-shaped, if one ignored the length of the arms and the way the joints folded wrong. It shifted with a soft click of bone. The beam cut out. Dark slammed over her. Rory swore, sharp and low, and hit the torch with her palm. Nothing. She fumbled for her phone. No signal, no surprise. The screen came alive, a hard white rectangle in her hand. The thing above had gone. She spun the phone light across the clearing. Basin. Flowers. Roots. Trunks. Empty spaces between. A
whisper
skimmed her ear. “Laila.” Rory froze.
Only one person had called
her that in years, and he was three hundred miles away if he had any sense at all. The
whisper
came again, from the far side of the basin now, shaped in Evan’s voice with
perfect
care. “Rory.” Her
stomach
dropped as if the ground had opened. The voice held the same soft scrape, the same intimate note he used before he wanted something ugly. Memory flashed fast and mean, fingers closing too hard around her wrist, the crescent scar burning white against his grip, apology flowers on a kitchen table, the smell of beer under mint gum. “No,” she said. The dark listened. “I don’t know what you are, but you picked the wrong face.” A laugh drifted through the branches. Not Evan this time. A woman. Elderly. Kind. Her mother’s voice next, saying her full name as if from the bottom of a stairwell. “Aurora.” Then Eva, breathless, scared. “Help me.” The phone light shook despite her grip. That was the trick, then. Not claws. Not blood. Invitation. Rory backed away from the basin, one careful step after another, and her heel struck something soft. She whirled. A ring of figures stood at the edge of the clearing. Not figures, not fully. Tall vertical patches where the dark had thickened into bodies. They wore the idea of people. One had antlers woven with flowers. One
seemed all hair and wrists
. One stood child-small and bent, with a face too smooth to hold features. Their eyes caught the phone light in a dozen pale glints. None of them moved. The one with antlers lifted one long hand and pointed,
not at her, but at the basin
. The red cracks
pulsed
harder. A wet sound came from under the stone, a suck and slide, as if something beneath it had turned over in sleep. Rory swallowed. “That’s not reassuring.” The child-small thing opened its mouth. A rush of whispers poured out, layered voices on top of one another. Some begged. Some laughed. Some recited what
sounded like legal terms in a court clerk’
s drone. One voice sobbed in Welsh. Another counted backwards. The noise filled the clearing without growing loud. It pressed against her skin. It found the tender places in memory and prodded. Her pendant flashed crimson. Every figure in the ring flinched. Interesting. Rory wrapped her hand around the Heartstone. Heat bit into her palm. The silver chain cut across her fingers. “You don’t like this, then.” The antlered shape lowered its hand. Several heads turned towards her in a single jerking motion. Not fear. Recognition. From beneath the basin came a crack. Stone split down the middle. The ground bucked hard enough to throw Rory sideways into the flowers. Damp petals smeared her cheek. Her phone flew from her hand and vanished into the dark. Red light burst up through the broken basin in a narrow column. Not fire. Something denser. It moved like liquid held upright by spite alone. The ring of watchers stepped back together. One did not. It stood on the far side of the ruptured basin and unfolded to its full height. Limbs uncurled. Head lifted. The face stayed hidden, wrapped in hanging black hair, but the body beneath looked wrong in ways no coat could fix, too many joints, elbows bending both ways, fingers long enough to rake the ground. Around one wrist gleamed a little crescent scar, white and
familiar
. Rory pushed herself up onto one elbow. The thing tilted its head. When it spoke, it used her own voice. “You came alone.”
created_at
"2026-03-06T12:03:09.868Z"
3/6/2026, 12:03:09 PM
model
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app_id
182717
external_user
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435
moderation_latency
(null)
generation_time
66113
tokens_prompt
4560
tokens_completion
2928
native_tokens_prompt
4064
native_tokens_completion
2417
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
3840
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
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is_byok
false
finish_reason
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native_finish_reason
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usage
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router
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provider_responses
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
24
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
97.36%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1891
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1891
totalAiIsms
16
found
0
word
"pulsed"
count
2
1
word
"silence"
count
2
2
word
"wavered"
count
1
3
word
"pulse"
count
2
4
word
"flickered"
count
1
5
word
"trembled"
count
1
6
word
"throbbed"
count
1
7
word
"footsteps"
count
1
8
word
"whisper"
count
2
9
word
"perfect"
count
1
10
word
"stomach"
count
1
11
word
"familiar"
count
1
highlights
0
"pulsed"
1
"silence"
2
"wavered"
3
"pulse"
4
"flickered"
5
"trembled"
6
"throbbed"
7
"footsteps"
8
"whisper"
9
"perfect"
10
"stomach"
11
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
232
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
232
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
251
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
46
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1891
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
51
wordCount
1781
uniqueNames
17
maxNameDensity
0.95
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Carter
1
Heartstone
4
London
2
Richmond
1
Golden
1
Empress
1
Which
1
Morse
2
Fae
1
Evan
2
Eva
2
Welsh
1
Rory
17
Branches
3
Flowers
3
One
6
Three
3
persons
0
"Carter"
1
"Heartstone"
2
"Which"
3
"Evan"
4
"Eva"
5
"Rory"
6
"Branches"
7
"One"
places
0
"London"
1
"Richmond"
2
"Welsh"
3
"Three"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
127
glossingSentenceCount
2
matches
0
"seemed all hair and wrists"
1
"sounded like legal terms in a court clerk’"
41.35%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.586
wordCount
1891
matches
0
"not as if she had found it, but as if it had decided to show itself"
1
"not torchlight, but a red pulse low to the ground"
2
"not at her, but at the basin"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
251
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
118
mean
16.03
std
19.02
cv
1.187
sampleLengths
0
18
1
99
2
30
3
6
4
78
5
6
6
13
7
3
8
1
9
4
10
23
11
4
12
11
13
2
14
4
15
3
16
9
17
16
18
47
19
4
20
46
21
7
22
6
23
16
24
4
25
6
26
13
27
3
28
52
29
4
30
16
31
52
32
3
33
12
34
12
35
2
36
40
37
3
38
68
39
6
40
8
41
29
42
2
43
13
44
4
45
2
46
6
47
22
48
8
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
232
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
285
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
251
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1790
adjectiveStacks
2
stackExamples
0
"White star-shaped things."
1
"low, blood-coloured glow."
adverbCount
63
adverbRatio
0.03519553072625698
lyAdverbCount
9
lyAdverbRatio
0.005027932960893855
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
251
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
251
mean
7.53
std
6.57
cv
0.872
sampleLengths
0
18
1
25
2
29
3
21
4
7
5
3
6
2
7
12
8
12
9
11
10
2
11
3
12
2
13
3
14
3
15
8
16
24
17
46
18
6
19
13
20
3
21
1
22
4
23
23
24
4
25
11
26
2
27
4
28
3
29
9
30
16
31
21
32
3
33
13
34
10
35
4
36
15
37
2
38
3
39
14
40
4
41
8
42
7
43
6
44
3
45
3
46
2
47
8
48
4
49
6
52.06%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.36254980079681276
totalSentences
251
uniqueOpeners
91
92.59%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
180
matches
0
"Then she saw, in the"
1
"Then another behind her."
2
"Then one above."
3
"Only one person had called"
4
"Then Eva, breathless, scared."
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
180
matches
0
"She caught herself on the"
1
"She had not come here"
2
"She came because the pendant"
3
"Her torch beam went in"
4
"It made the back of"
5
"She took one step between"
6
"She clicked the torch beam"
7
"Their bark looked pale, almost"
8
"Her voice did not carry"
9
"She touched the pendant again."
10
"She crouched by the pool"
11
"Her own face wavered back"
12
"She rose and forced herself"
13
"Her father had taught her"
14
"She followed the pendant’s pull"
15
"Her grip tightened on the"
16
"She knew Morse well enough"
17
"She knew enough old stories"
18
"Her soles felt it."
19
"She slapped the casing."
ratio
0.206
82.22%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
136
totalSentences
180
matches
0
"Aurora Carter nearly tripped over"
1
"She caught herself on the"
2
"The grove boundary rose out"
3
"Wildflowers crowded the gaps at"
4
"A red bloom she did"
5
"Rory lowered the torch and"
6
"The Heartstone gave off a"
7
"She had not come here"
8
"Whims got people killed, or"
9
"She came because the pendant"
10
"Eva had gone straight to"
11
"Silas had picked up, listened,"
12
"A longer silence then."
13
"The line had crackled."
14
"The opening between the pillars"
15
"Branches knit overhead."
16
"The dark under them had"
17
"Her torch beam went in"
18
"The Heartstone warmed further."
19
"Rory slipped the map into"
ratio
0.756
27.78%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
180
matches
0
"Now she stood before the"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
69
technicalSentenceCount
2
matches
0
"Her mother’s voice next, saying her full name as if from the bottom of a stairwell."
1
"A wet sound came from under the stone, a suck and slide, as if something beneath it had turned over in sleep."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
24
tagDensity
0.125
leniency
0.25
rawRatio
0.333
effectiveRatio
0.083
91.3018%