Run: 2026-03-06-01KK1GGWGYDTKYPEN3GR9DS8MB

Run Details

Duration:
1m 6s
Cost:
$0.048357
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the dolls.” Detective Harlow Quinn stepped under the sagging theatre arch anyway, her torch cutting over rows of cracked porcelain faces. They sat in old velvet seats as if they had queued for a matinée and died waiting. Some had one eye. Some had none. Their painted smiles caught the light and gave nothing back. A constable at the torn curtain flinched when she passed. “Sorry, ma’am. I only meant, uniform’s been told to leave the scene as found.” Quinn crouched beside the nearest aisle seat. Dust lay thick on the armrests and stage lip, but not on the doll in front of her. Its little blue dress looked freshly placed. A smear of red marked one tiny hand. Not blood. Wax. “Then uniform should stop breathing on it.” She rose in one smooth motion, sharp jaw set, brown eyes moving without rest. Her worn leather watch pressed against her left wrist as she adjusted her gloves. The old playhouse beneath Camden should not have existed on any current map. It hid behind a welded service door in a maintenance tunnel off an abandoned Tube spur, and yet here it was, complete with gilt boxes, rotting curtains, and a dead man on the stage. DS Colin Mercer waited by the footlights with his notebook tucked beneath one arm. Young for his rank, eager in a way that often made Quinn want to sand the edges off him. He had the broad vowels of South London and a talent for conclusions that arrived before facts. “Victim’s male, late thirties,” he said. “No ID on first sweep. Uniform thinks drifter. Junkies have been using the service tunnels. Could be one of theirs wandered into the wrong hole.” Quinn climbed onto the stage. The boards groaned but held. The body lay on its back in the cone of a work lamp, mouth open, chest caved in around a single blackened wound beneath the sternum. Not a stab. Not a gunshot. The skin around it looked seared from within. “Drifters don’t wear Church brogues.” Mercer glanced down. “Could’ve nicked them.” “Could’ve.” She looked higher. Fine wool coat, old but brushed. Shirt cuffs clean. Nails trimmed. “And the coat? The manicure?” Mercer gave a small shrug. “You can buy a manicure now?” “It’s London. You can buy anything.” His tone aimed for dry. It landed on defensive. Quinn heard it and filed it away. She knelt beside the victim. Copper stung her nostrils beneath the damp reek of mould and old dust. There was less blood than there should have been. Almost none, in fact. The wound should have soaked the shirtfront. Instead the cloth had browned at the edges, crisp as paper held near flame. “ME?” “On her way. Traffic in the upper tunnels. Signal’s rubbish down here.” Quinn slipped a penlight from her pocket and angled it across the man’s face. Ash in the eyelashes. Fine grey residue at the corners of the mouth. She touched the lapel, then held her gloved fingertips to the beam. A dark shimmer clung there, finer than soot. Mercer saw it. “Burn residue.” “From what?” He spread his hands at the ruined theatre around them. “Look at the place. Wiring’s ancient. Squatters light candles. One tips over, panics the mark, then someone finishes the job.” “Where’s the fire damage?” Mercer looked about. The stage curtains sagged, water-stained but unburnt. The wings held stacks of warped scenery flats, all dusty and intact. No scorch spread from the corpse. No melted resin. No smoke bloom on the boards overhead. Quinn stood and paced the circumference of the body. Each step precise. Military, half the station called it, though most of them had never served a day and would not know precision if it saluted them. Her torch beam caught a chalk mark near the dead man’s right hand. Then another. A faint circle, partly scuffed, with little hooks along one side. “Who marked these?” Mercer peered over her shoulder. “Not ours. We found it that way.” “And nobody thought to mention symbols at a homicide scene?” “Because they’re children’s scribbles, Harlow. Look around. Creepy old theatre, dolls in seats, odd chalk on the floor. Squatters playing séance.” Quinn said nothing. Silence made Mercer fill space. “Uniform found access through the maintenance tunnel. Door was chained from this side but not locked. No bone token, before you ask.” She turned to him. “I hadn’t asked.” He coughed into a fist. “Right. Well. Since we’re saying the weird bit out loud.” The weird bit. That was how Mercer referred to every case detail he could not fit into a standard report. It let him keep both hands on reason even when reason had already left the room. Quinn moved to the downstage edge. The audience chamber fell away in ragged tiers. The dolls watched from the dark, dozens of them, all angled towards the stage except three in the centre row. Those three faced the rear exit. She stilled. “Who searched the seating?” “Constables. Then me.” “You moved anything?” “No.” She stepped down from the stage and walked the centre aisle. Dust puffed beneath her soles. The first rows bore old grime, untouched for months. Halfway back, a clearer path appeared, narrow and recent. One set of prints in, one set out, overlaid by police boots and one clumsy constable pivot where he had nearly fallen. At row G she stopped beside the three rear-facing dolls. Their china heads had been turned by hand. All three wore tiny paper crowns cut from yellowed programme sheets. “Mercer.” He came down the aisle. “What?” “Tell me again. Drifters.” He exhaled through his nose. “You’ve got a better theory, have you?” Quinn did not answer at once. She bent, eye level with the dolls. Wax lined the seam of one neck. Red wax. The same as on the hand of the doll by the aisle. She scanned the carpet and found more, small hardened drops leading not towards the stage, but towards the side wall. The wall looked solid from a distance. Up close, the panelling changed grain at shoulder height. One section had cleaner brass screws than the rest. “Get me a light here.” Mercer aimed his torch. “You think there’s a door?” “I think somebody wanted an audience looking one way while they left another.” She pressed the panel. Nothing. Ran her hand along the frame. Old wood, flaking varnish, hairline gap on the right. At the bottom, hidden by carpet fringe, a scrape mark. Repeated use. Mercer crouched. “That’s new.” “Yes.” “Could be a storage nook.” “Could be.” She slid a thin evidence ruler from her pocket and worked it into the seam. The panel clicked. A section of wall sprang inwards with a sigh of released dust, opening on a cramped passage just wide enough for one person at a time. Mercer swore softly. The smell hit first. Not rot. Not sewage. Herbs, bitter and sharp, threaded through old stone and candle grease. The passage sloped down beneath the seating bank. Someone had hung black fabric over the walls to kill the echo. Halfway in, Quinn found fresh wax drips on the floor and heel marks in grey dust. Small heel, narrow sole. Woman’s boot or a slim man’s. Mercer shone his light past her shoulder. “Hidden room under a hidden theatre. Camden keeps standards.” “Stay with the evidence.” “That is the evidence.” “No. That’s architecture.” She advanced. The passage opened into a low chamber under the auditorium. Here the details changed from derelict to deliberate. Shelves lined one wall. Not books, but jars, stoppered bottles, wrapped bundles of dried plants, boxes stamped in alphabets Quinn did not know and pretended not to notice. At the centre stood a square table covered by dark felt. Four candles had burned down to red lakes. A fifth had been crushed underfoot. Mercer let out a low whistle. “Right, I’ll upgrade séance to cult.” Quinn circled the table. “No random squatters.” “Fine. Organised squatters.” On the felt sat a small brass compass with a casing greened by verdigris. Sigils etched the face. The needle trembled, not northward, but towards the far corner where a crack split the brickwork from floor to ceiling. A faint draught breathed through it, cold enough to lift the hair at Quinn’s nape. Mercer saw the compass and frowned. “That’s not from any camping shop.” “No.” “You know what it is?” Quinn looked at the needle. It quivered as if excited, or hungry. “A tool.” “For what?” “Finding trouble.” Mercer gave her a long look. “You say things like that and then complain when I call bits weird.” She ignored him and crouched by the brick crack. More ash here. More of the fine dark shimmer. On the floor lay a half-circle of chalk, broken by shoe scuffs. Not a full ritual diagram, not if the old case files she had locked away in the back of her head meant anything. Interrupted. Abruptly. The victim had not died on stage. Someone had moved him. The thought landed with weight. She stood and walked back to the body at once, Mercer following. “Help me with the shoulders.” “We’re moving him before the ME gets here?” “We’re checking the boards under him.” Mercer hesitated for a beat too long, then bent and took the coat at the shoulders while Quinn lifted at the hips just enough to shift the dead weight sideways. Under the body, the stage boards showed no pooling, no seepage, no burn. Only a drag smear of grey ash and a crescent of chalk dust caught in the grain. Mercer’s mouth tightened. “Right.” “He died elsewhere.” “In the hidden room?” “Or between there and here.” They lowered the corpse. Quinn followed the ash smear to the stage wing. It broke apart over the boards, then resumed near a pulley frame where old scenery ropes hung like nooses. Something had caught there, snagged, then torn free. She leaned in. A thread of black silk fluttered from a rusted nail. Mercer wrote faster now. “So they stage a body in a creepy underground theatre. Why? To rattle us?” “To delay us.” She looked up into the fly tower. The darkness above seemed too dense, layered rather than empty. Quinn swept her torch up. Dust, ropes, broken battens, nothing more. Still, her shoulders locked. Mercer followed her gaze. “You think our killer’s still here?” “I think the scene speaks in two voices. One wants us staring at the corpse. The other keeps pointing away from it.” He clicked his pen shut. “The dolls.” “The hidden passage. The rear-facing seats. The moved body.” “The compass.” She looked at him. “Yes.” Mercer shifted, uneasy now in a way he did not hide. “Suppose I ask the stupid question.” “Please do.” “What kind of trouble does a compass like that find?” Before Quinn answered, footsteps skidded in the aisle behind them. A constable, white-faced, breath sawing. “Ma’am, there’s a woman at the tunnel checkpoint. Says she’s from the Museum. Says this belongs here.” He held up a worn leather satchel, books jutting from the mouth, and beside it a bone token on a string. Quinn’s eyes sharpened. “Name?” “Eva. Eva Kowalski.” Mercer turned. “The British Museum sends civilians to our crime scenes now?” The constable swallowed. “She said if we’ve found a brass compass, we’re already too late.” From inside the hidden passage came a hard click, like a lock turning under the earth. Then every doll in the theatre toppled forward at once.
created_at"2026-03-06T12:03:56.59Z" 3/6/2026, 12:03:56 PM
model"openai/gpt-5.4-20260305"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency544
moderation_latency(null)
generation_time66133
tokens_prompt4671
tokens_completion3125
native_tokens_prompt4157
native_tokens_completion2531
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0483575
router(null)
provider_responses
0
endpoint_id"9ff5625c-403f-4d7f-b895-58ac7295062c"
id"resp_04c4a3c5fcf4a6460169aac2aca7a88193b435c447c70922de"
is_byokfalse
latency146
model_permaslug"openai/gpt-5.4-20260305"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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upstream_id"resp_04c4a3c5fcf4a6460169aac2aca7a88193b435c447c70922de"
total_cost0.0483575
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences76
tagDensity0.026
leniency0.053
rawRatio0
effectiveRatio0
97.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1922
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1922
totalAiIsms14
found
0
word"porcelain"
count1
1
word"velvet"
count1
2
word"silence"
count1
3
word"standard"
count1
4
word"scanned"
count1
5
word"echo"
count1
6
word"etched"
count1
7
word"trembled"
count1
8
word"quivered"
count1
9
word"weight"
count2
10
word"silk"
count1
11
word"fluttered"
count1
12
word"footsteps"
count1
highlights
0"porcelain"
1"velvet"
2"silence"
3"standard"
4"scanned"
5"echo"
6"etched"
7"trembled"
8"quivered"
9"weight"
10"silk"
11"fluttered"
12"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences171
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences171
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences245
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1922
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1453
uniqueNames10
maxNameDensity1.51
worstName"Mercer"
maxWindowNameDensity3
worstWindowName"Mercer"
discoveredNames
Harlow1
Quinn20
Camden1
Tube1
Colin1
Mercer22
South1
London1
Fine2
Dust3
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Colin"
4"Mercer"
5"Dust"
places
0"South"
1"London"
globalScore0.743
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences102
glossingSentenceCount1
matches
0"appeared, narrow and recent"
43.91% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.561
wordCount1922
matches
0"not towards the stage, but towards the side wall"
1"Not books, but jars, stoppered bottles, wrapped bundles of dried plants, bo"
2"not northward, but towards the far corner"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences245
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs128
mean15.02
std18.15
cv1.209
sampleLengths
04
153
210
314
443
57
675
750
831
950
105
116
1220
135
146
156
1616
1752
181
1912
2047
213
222
232
2410
2520
264
2738
2862
293
305
317
3210
3321
348
3522
364
373
3815
3936
4040
412
424
433
443
451
4656
4729
481
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences171
matches
0"been turned"
1"been crushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs244
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences245
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1457
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.028140013726835965
lyAdverbCount7
lyAdverbRatio0.004804392587508579
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences245
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences245
mean7.84
std6.07
cv0.774
sampleLengths
04
119
217
34
43
510
610
714
87
918
107
118
122
131
147
1514
1614
1713
1834
1914
2019
2117
226
2325
245
255
2626
273
283
298
305
313
323
334
346
353
362
375
385
396
406
415
424
437
445
4513
469
474
487
4914
60.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4
totalSentences245
uniqueOpeners98
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences155
matches
0"Almost none, in fact."
1"Instead the cloth had browned"
2"More ash here."
3"More of the fine dark"
4"Only a drag smear of"
5"Then every doll in the"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences155
matches
0"They sat in old velvet"
1"Their painted smiles caught the"
2"Its little blue dress looked"
3"She rose in one smooth"
4"Her worn leather watch pressed"
5"It hid behind a welded"
6"He had the broad vowels"
7"She looked higher"
8"His tone aimed for dry."
9"It landed on defensive."
10"She knelt beside the victim."
11"She touched the lapel, then"
12"He spread his hands at"
13"Her torch beam caught a"
14"She turned to him."
15"He coughed into a fist."
16"It let him keep both"
17"She stepped down from the"
18"Their china heads had been"
19"He came down the aisle."
ratio0.226
69.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount121
totalSentences155
matches
0"Detective Harlow Quinn stepped under"
1"They sat in old velvet"
2"Some had one eye."
3"Some had none."
4"Their painted smiles caught the"
5"A constable at the torn"
6"Quinn crouched beside the nearest"
7"Dust lay thick on the"
8"Its little blue dress looked"
9"A smear of red marked"
10"She rose in one smooth"
11"Her worn leather watch pressed"
12"The old playhouse beneath Camden"
13"It hid behind a welded"
14"DS Colin Mercer waited by"
15"He had the broad vowels"
16"Quinn climbed onto the stage."
17"The boards groaned but held."
18"The body lay on its"
19"The skin around it looked"
ratio0.781
32.26% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences155
matches
0"Before Quinn answered, footsteps skidded"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences76
tagDensity0.013
leniency0.026
rawRatio0
effectiveRatio0
91.1346%