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Run: 2026-03-06-01KK1GQMFH2MHKMV96DFQ3EV54
Run Details
Model:
GPT-5.4 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 15s
Cost:
$0.050655
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.51%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.67%
AI-ism word frequency
(details)
33.33%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.23%
Sentence opener variety
(details)
41.15%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
37.16%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
91.67%
Useless dialogue additions
(details)
92.31%
Dialogue tag variety (said vs. fancy)
(details)
85.7233%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Don’t touch the stones.”
Aurora caught her hand an
inch from the nearest oak pillar and curled her fingers back.
The standing stone had looked
like wood at first glance, old bark ridged and split with age, but bark did not carry a grain of silver under the surface, and bark did not hum against the teeth. “Helpful timing,” she said.
Isolde drifted past her without
bending a blade of grass. Silver hair trailed behind her like water in slow current.
Her pale lavender eyes stayed
on the clearing beyond the stone ring. “Warnings ripen when they are almost too late.” “Comforting.”
Nyx slid through Aurora’s shadow
and gathered themselves beside her, a tall shape cut from darkness and stitched with a faint violet glow where eyes should have been.
Their outline blurred at the
edges, as if the Grove kept trying to drink them. “It dislikes us already,” they whispered.
Aurora hooked her thumb under
the silver chain at her throat.
The Heartstone pendant rested against
her skin, warm as a fever.
A pulse moved through the
deep crimson gem, slow and steady.
Not Hel, then, not fully, but close enough to make the thing stir
. “Good. I’d hate to feel unwelcome.”
The joke fell flat against
the hush beyond the stones.
The Grove opened in front
of them with no proper
sense of
distance. One step past the ring and the space changed shape.
The clearing stretched wider than
the gap between the trunks had promised.
Wildflowers crowded the ground in
thick drifts, some no bigger than a thumbnail, others with faces as broad as plates, all of them in bloom at once.
Their scent came in strange
layers, honey and pepper, cut grass and spilt wine, then a sharp note like rain striking hot iron.
Aurora took another step and
the smell changed again. Behind her, the sounds of Richmond Park thinned to threads. A far-off crow. The rustle of ordinary leaves.
Then nothing but the Grove
itself. No, not nothing. Music. Faint and high. Not from an instrument she knew.
It rose and dipped like
glass singing under a wet finger. Aurora turned.
The standing stones remained behind
them, but they now stood farther away than they should have, half hidden by a stand of white-barked trees she did not remember seeing. “Right,” she said. “That’s not ominous at all.” “The door prefers not to be watched after it closes,” Isolde said. “Closes?” “For now.”
Aurora looked from the trees
to the woman who had led them here. “You said we were visiting your grove.” “I said you would find what waits inside.” Nyx made a soft sound that might have been a laugh. “She never wastes a chance to sound like a curse.” Isolde smiled without
warmth
. “And you never waste a chance to arrive like one.” The path, if it was a path, revealed itself only when Aurora stopped looking for one. Flowers gave way to velvety moss the colour of deep bottle glass. It wound between low hills, though she could have sworn the clearing had been flat a moment ago. Every few paces, she caught sight of movement in the corners of her eyes, pale shapes slipping between the trunks. Deer, perhaps, except their antlers branched like coral and carried blossoms at the tips. Aurora kept one hand near the Fae-forged blade at her belt. The moonsilver dagger sat cold against her hip, its
chill
needling through the fabric of her jacket. “You gave me this because you expected trouble,” she said. “I gave it to you because iron offends them and steel bores them.” “That isn’t an answer.” “It is the truest one.” They moved deeper. The white-barked trees thickened.
Their trunks twisted in spirals
that made Aurora’s eyes slide away if she stared too long. Veins of gold ran under the bark, faint at first, then brighter where roots broke through the earth and looped above ground in smooth arcs. Water ran through those roots.
She heard it, a low
liquid rush inside living wood.
She crouched near one and
pressed her fingers to the bark before she could stop herself. Cold shivered up her hand. Under her palm, the tree answered with a
pulse
, slow and immense, like touching the throat of some sleeping beast. “Rory.” Nyx’s voice sharpened. She snatched her hand back. A line had split the moss where her fingers rested.
It spread in a neat
silver crack, widening just enough to show a dark slit beneath. Not soil. Empty space. The crack blinked shut. Aurora rose at once. “I’m developing a theme here.” “Do stop greeting things with your hands,” Isolde said. “Names travel by touch.” Aurora glanced at her left wrist. The small crescent scar there stood pale against her skin. “Good to know after the fact.”
They came to a brook
that ran uphill.
It climbed over polished black
stones in a ribbon of clear water, carrying leaves with it against the pull of gravity. The leaves were translucent and veined with blue light. Tiny fish darted through the current, each one no longer than a finger, their bones visible through skin like smoked glass. They made no splash. The water gave off the same high music Aurora had heard at the threshold.
She crouched again, more carefully
this time. “Please tell me this bit at least is just decorative.” “Nothing here is just anything,” Isolde said. Nyx crouched opposite her.
Their reflection did not appear
in the brook. Aurora’s did, but the image moved a beat behind her, as if reluctant to mimic. “One of them is watching you,” Nyx murmured. Aurora’s eyes
flicked
to the delayed reflection. It looked up.
She had not lowered her
gaze. The thing in the water smiled first. Aurora jerked back and drew the dagger in the same motion. Moonlight lived in the blade despite the dim green world around them. The brook’s music snapped silent. The fish vanished under stone. “Easy,” Nyx said, though they had spread wider, shadow pooling from their feet. “It can only mock what it is given.” Isolde watched the water with a patient,
unreadable
face. “The Grove tastes strangers. If it had bitten, you would know.” “That was tasting?” “What did your reflection show?” Aurora kept the dagger low but did not sheathe it. “Teeth.” “Then it found you prudent.” “That’s the word we’re using?”
They crossed the brook on
a bridge of roots plaited tight as braided hair. Halfway over, Aurora looked down and wished she had not. The water no longer climbed uphill.
It plunged through a depth
with no bottom, carrying stars instead of leaves. One brushed the side of the bridge and chimed like a spoon against
crystal
. She fixed her eyes ahead. On the far side, the Grove opened into a glade so wide it
felt like stepping inside a held breath
. Giant flowers stood on stems thick as wrists, their petals layered in black, blue, and soft bruised purple. Lamps
hung in the air
above them with no chain or branch to hold them. At first Aurora took them for lanterns.
Then one dipped lower and
she saw a tiny creature inside the light, winged and thin-limbed, curled around its own glow. “Don’t stare,” Isolde said. “Why?” “They love an invitation.” Aurora lowered her eyes. Too late. One of the lights had already drifted near. It bobbed before her face with a dragonfly twitch, bright enough to sting. Inside the glow, the little body unfolded. A face peered out, child-small and ancient, with too many joints in the fingers clasped around the light. “Poor red stone,” it chimed, staring at the pendant under Aurora’s collar. “Poor red hungry thing. Who fed you cinders?” Aurora went still. Nyx flowed between her and the creature. The light dimmed at once. “Back to your bloom, gutter-spark.” The winged thing hissed, all sweetness gone. Its face lengthened, mouth splitting ear to ear before it zipped away and vanished among the hanging lights. Aurora
let out a breath
through her nose. “Does everything here insult people for sport?” “Sport implies rules,” Nyx said. Isolde moved on. They followed. The glade narrowed into a passage lined with reeds taller than men. Each reed had a thin red seam running up its length. The seams opened and closed as they passed, like lips tasting the air. Whispers rose from within the green walls. Aurora caught fragments in no language she knew, then one clear sentence in her own voice. You should have killed him. She stopped dead. Nyx turned at once. “Did you hear that?” “I hear many things.” “This one sounded like me.” “Then the reeds have manners now.” The
whisper
came again, from the other side. He won’t stop hunting. Aurora’s hand tightened on the dagger hilt. Her heartbeat kicked against the pendant. Warmth flooded the Heartstone, stronger now, enough to press through cloth and skin. The crimson gem gave a faint inner glow. Isolde had stopped ahead without looking back. “Keep walking,” she said. “If you answer, they root in the tongue.” Aurora swallowed the hard rise in her throat and moved. The reeds leaned closer. Their red seams parted wider. Breath brushed her cheeks though no wind moved. One stalk split near the top, and a single blue eye blinked open from the pith. It rolled toward her, wet and calm. She struck before it could do more. The Fae-forged blade sliced through the reed in one clean cut. Cold flashed from metal to stem. The severed top hit the ground with a cry too human to bear hearing twice. At once the whole passage woke. Every seam gaped open. Whispers crashed into shrieks. Nyx flung both arms wide. Shadow spilled from them in a dark wave and smothered the nearest mouths. “Run.” Aurora did not argue. She sprinted after Isolde, boots hammering a path that had not existed a blink before. The reeds thrashed and snapped at her jacket. One licked the back of her hand with something slick and hot. She slashed without looking. More cries. More movement. The passage bent left, then right, then dropped. Ground vanished. Aurora hit a slope of soft petals and slid hard, boots
furrowing
black pollen into drifts behind her. The air turned thick and sweet. She crashed into the basin floor, rolled, came up on one knee with the dagger raised. Nyx landed beside her as a spill of shadow that drew itself upright at once. Isolde stood at the bottom already, untouched, silver hair unruffled, as if descent had been a matter of opinion. Around them rose a bowl of enormous blossoms, their open cups facing inward. Each flower held a dark pool at its centre. The pools
trembled
. Faces formed on the surface, dozens of them, then sank again before Aurora could fix on any one. The shrieking from the reeds cut off as if a hand had clamped over the Grove’s mouth. Silence dropped. Not
silence
. Footsteps. Slow. Heavy. Coming from beneath the flower basin. Aurora felt the thud through the petal-soft ground before the first crack appeared. A line split one of the nearest pools. Black liquid spilled over the edge, smoking where it touched the petals. The scent hit a second later, scorched sugar and old blood. The Heartstone burned against her chest. Nyx’s violet
eyes narrowed
to pinpricks. “That,” they said, voice thin as a knife drawn across
silk
, “does not belong in this place.” Another crack split the basin floor. Then another. Something below them rammed upward. The petals burst apart. A hand punched through the earth, vast, grey, and jointed wrong, its nails long black shards slick with dark fluid. It gripped the torn ground and hauled. A second hand followed, then the top of a horned skull forcing its way into the Grove while the flowers around it withered at a touch. Isolde’s face changed at last. Not fear. Recognition. “You’re late,” she said to the thing climbing out. The creature opened a furnace-red eye. And smiled.
created_at
"2026-03-06T12:07:37.732Z"
3/6/2026, 12:07:37 PM
model
"openai/gpt-5.4-20260305"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
488
moderation_latency
(null)
generation_time
75426
tokens_prompt
5338
tokens_completion
3175
native_tokens_prompt
4854
native_tokens_completion
2568
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.050655
router
(null)
provider_responses
0
endpoint_id
"9ff5625c-403f-4d7f-b895-58ac7295062c"
id
"resp_000b7df6520031ce0169aac389cdd88194ab9ab800b21e9bd5"
is_byok
false
latency
163
model_permaslug
"openai/gpt-5.4-20260305"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1772798857-HP88qhPKl8Z2RBlhEThp"
upstream_id
"resp_000b7df6520031ce0169aac389cdd88194ab9ab800b21e9bd5"
total_cost
0.050655
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
52
tagDensity
0.288
leniency
0.577
rawRatio
0
effectiveRatio
0
97.51%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2008
totalAiIsmAdverbs
1
found
0
adverb
"carefully"
count
1
highlights
0
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.67%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2008
totalAiIsms
17
found
0
word
"comforting"
count
1
1
word
"pulse"
count
2
2
word
"sense of"
count
1
3
word
"warmth"
count
2
4
word
"chill"
count
1
5
word
"flicked"
count
1
6
word
"unreadable"
count
1
7
word
"crystal"
count
1
8
word
"whisper"
count
1
9
word
"furrowing"
count
1
10
word
"trembled"
count
1
11
word
"silence"
count
2
12
word
"footsteps"
count
1
13
word
"silk"
count
1
highlights
0
"comforting"
1
"pulse"
2
"sense of"
3
"warmth"
4
"chill"
5
"flicked"
6
"unreadable"
7
"crystal"
8
"whisper"
9
"furrowing"
10
"trembled"
11
"silence"
12
"footsteps"
13
"silk"
33.33%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
3
maxInWindow
3
found
0
label
"let out a breath"
count
1
1
label
"eyes widened/narrowed"
count
1
2
label
"hung in the air"
count
1
highlights
0
"let out a breath"
1
"eyes narrowed"
2
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
191
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
191
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
228
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2008
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
72
wordCount
1744
uniqueNames
10
maxNameDensity
1.66
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Isolde
12
Aurora
29
Grove
6
Heartstone
3
Hel
1
Richmond
1
Park
1
Fae-forged
2
Nyx
12
One
5
persons
0
"Isolde"
1
"Aurora"
2
"Grove"
3
"Heartstone"
4
"Nyx"
5
"One"
places
0
"Richmond"
1
"Park"
2
"Fae-forged"
globalScore
0.669
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
124
glossingSentenceCount
2
matches
0
"looked like wood at first glance, old bar"
1
"felt like stepping inside a held breath"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
0.996
wordCount
2008
matches
0
"Not Hel, then, not fully, but close enough to make the thing stir"
1
"not fully, but close enough to make the thing stir"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
228
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
119
mean
16.87
std
19.52
cv
1.157
sampleLengths
0
4
1
53
2
4
3
32
4
8
5
1
6
43
7
6
8
46
9
6
10
10
11
94
12
24
13
3
14
21
15
31
16
8
17
12
18
1
19
2
20
13
21
7
22
8
23
11
24
10
25
4
26
10
27
80
28
28
29
10
30
13
31
4
32
5
33
3
34
60
35
41
36
1
37
8
38
34
39
4
40
5
41
13
42
16
43
6
44
8
45
69
46
7
47
10
48
7
49
27
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
191
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
296
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
228
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1753
adjectiveStacks
1
stackExamples
0
"over polished black stones"
adverbCount
63
adverbRatio
0.03593839132915003
lyAdverbCount
4
lyAdverbRatio
0.0022818026240730175
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
228
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
228
mean
8.81
std
6.05
cv
0.687
sampleLengths
0
4
1
16
2
37
3
4
4
10
5
10
6
12
7
8
8
1
9
28
10
15
11
6
12
11
13
11
14
11
15
13
16
6
17
10
18
13
19
10
20
12
21
27
22
23
23
9
24
10
25
3
26
5
27
6
28
3
29
1
30
3
31
6
32
11
33
2
34
29
35
3
36
5
37
12
38
1
39
2
40
13
41
7
42
8
43
11
44
10
45
4
46
10
47
16
48
12
49
18
60.23%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.37719298245614036
totalSentences
228
uniqueOpeners
86
41.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
162
matches
0
"Then nothing but the Grove"
1
"Then one dipped lower and"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
162
matches
0
"Her pale lavender eyes stayed"
1
"Their outline blurred at the"
2
"Their scent came in strange"
3
"It rose and dipped like"
4
"It wound between low hills,"
5
"They moved deeper."
6
"Their trunks twisted in spirals"
7
"She heard it, a low"
8
"She crouched near one and"
9
"She snatched her hand back."
10
"It spread in a neat"
11
"They came to a brook"
12
"It climbed over polished black"
13
"They made no splash."
14
"She crouched again, more carefully"
15
"Their reflection did not appear"
16
"It looked up."
17
"She had not lowered her"
18
"They crossed the brook on"
19
"It plunged through a depth"
ratio
0.228
37.16%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
137
totalSentences
162
matches
0
"Aurora caught her hand an"
1
"The standing stone had looked"
2
"Isolde drifted past her without"
3
"Her pale lavender eyes stayed"
4
"Nyx slid through Aurora’s shadow"
5
"Their outline blurred at the"
6
"Aurora hooked her thumb under"
7
"The Heartstone pendant rested against"
8
"A pulse moved through the"
9
"The joke fell flat against"
10
"The Grove opened in front"
11
"The clearing stretched wider than"
12
"Wildflowers crowded the ground in"
13
"Their scent came in strange"
14
"Aurora took another step and"
15
"A far-off crow."
16
"The rustle of ordinary leaves."
17
"It rose and dipped like"
18
"The standing stones remained behind"
19
"Aurora looked from the trees"
ratio
0.846
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
162
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
79
technicalSentenceCount
0
matches
(empty)
91.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
1
matches
0
"they said, voice thin as a knife drawn across silk,"
92.31%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
15
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"Nyx murmured (murmur)"
2
"it chimed (chime)"
dialogueSentences
52
tagDensity
0.288
leniency
0.577
rawRatio
0.2
effectiveRatio
0.115
85.7233%