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Run: 2026-03-06-01KK1HBC1ZVPQ7K9Q9VZWHQ6FJ
Run Details
Model:
Inception Mercury 2
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
6.6s
Cost:
$0.002481
Provider:
Inception
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.59%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
0.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
85.33%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
30.95%
Name drop frequency
(details)
85.90%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
94.25%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
62.60%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.08%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
35.21%
Subordinate conjunction sentence starts
(details)
88.61%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
70.2837%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boots clanged against the
rusted stairs,
echoing
through the abandoned tube tunnel.
She shoved the heavy leather
satchel into the narrow shaft, the metal latch biting her wrist.
A faint hum throbbed from
the walls, like a
pulse
beneath the concrete.
The Veil Market sprawled before
her, a maze of stalls lit by flickering lanterns that cast
dancing
shadows on cracked tiles.
Vendors whispered behind curtains of
soot, their eyes darting as she passed.
A bone token glimmered on
a low table, the entry requirement for the market's hidden commerce.
Quinn's worn leather watch ticked
against her left wrist, its second hand a metronome for the danger ahead. "You're late,"
a voice hissed from behind
a stack of crates.
The speaker stepped forward, hair
a loose tumble of curly red, round glasses perched on a freckled nose.
Eva Kowalski cradled a satchel
bulging with ancient tomes, her fingers twitching as she tucked a strand of hair behind her left ear. "Eva,"
Quinn said, her tone sharp
. "What have you found?"
Eva's eyes flicked to a
coppery
glint
on the floor. "A compass,"
she whispered, lifting the brass
device. "The Veil Compass. It points to the nearest rift."
Quinn snatched the compass, feeling
the cold metal against her palm.
The needle quivered, aligning with
an invisible
line that seemed to cut through the market's gloom
. "Who left this?" she demanded. "Someone who wanted to be found,"
Eva answered, her voice low
. "Or someone who wanted to hide."
A scream shattered the murmur
of the market.
A figure stumbled out of
a narrow alley, clutching a blood‑stained coat. The coat's fabric
was torn
, but there were no wounds on the wearer.
The man's eyes darted, wide
with terror, as he stared at the compass in Quinn's hand. "Freeze!" Quinn barked, drawing her service revolver. The barrel glinted, a warning in the dim light. The man raised his hands, trembling. "Please," he croaked. "They took the token. They took the compass." Eva stepped forward, her satchel thudding against the stone. "What token?"
she asked, eyes scanning the
crowd. "The bone token," the man gasped. "It opens the market. Without it, the rift collapses. The compass… it leads them." Quinn's jaw tightened.
She examined the man's coat
more closely. The stitching was immaculate, the fabric a cheap
synthetic
blend, yet the blood stains were fresh, bright vermilion. No bullet holes, no cuts, no defensive wounds. The man wore a badge—Metropolitan Police—its metal dulled by grime. "Badge,"
Quinn muttered, her gaze flicking to the badge's number
. "DS Morris. Your partner." The man's
eyes widened
. "No. No, you don't understand. He… he vanished. The rift… it opened. Something came through." Eva's fingers brushed the compass's face, the protective sigils
etched
deep into the brass. "The needle points north," she said, "but north is a lie here." Quinn turned the compass over, the patina of verdigris swirling like a storm. The needle spun, then steadied, pointing toward a shadowed doorway at the far end of the market. "There," she said, "is the rift." The man lunged toward the doorway, his legs moving with a frantic energy. Quinn fired a warning shot, the crack
echoing
off the stone. The bullet ricocheted, striking a lantern and sending a cascade of sparks into the air. "Stop!"
Quinn shouted, her voice cutting through the chaos
. The man halted, his breath ragged. He clutched the satchel tighter,
as if protecting something inside
. "You can't stop it," he hissed. "The market feeds on the lost." Eva's
eyes narrowed
.
She opened her satchel, pulling
out a leather‑bound notebook. "I found this in the restricted archives,"
she said, flipping to a
page with inked symbols. "These are the rites for sealing a rift. They require a token, a compass, and a blood oath." Quinn's mind
raced
. The bone token
was missing
, the compass was in her hand, and the man—Morris—had died three years ago under unexplained circumstances. The rift's presence explained the supernatural origins she had dismissed for years. "The token," Quinn said, "must be hidden somewhere in this market. If we find it, we can seal the rift." Eva nodded, her satchel thumping as she moved. "The vendors know more than they let on. They trade in secrets." Quinn
scanned
the stalls. A vendor with a cracked
porcelain
mask sold jars of blackened oil, their labels read in a script that glowed faintly. Another stall displayed a row of bone tokens, each
etched
with a different sigil. The needle on the compass
quivered
, pointing toward the oil vendor. "Over there," Quinn said, stepping forward. The vendor's eyes
flickered
,
a flash of recognition
crossing his face. "Looking for something?"
he asked, his voice a
rasp. "We need a token,"
Quinn replied, her hand hovering over the jars
. "The one that opens the market." The vendor chuckled, a sound like dry leaves. "All tokens open something. You want the one that closes." He reached beneath the counter, pulling out a small, tarnished bone token.
Its surface bore the same
protective sigils as the compass. Quinn snatched it, feeling a cold shiver travel up her arm. "Now,"
she said, turning to Eva
. "Seal the rift." Eva opened her notebook, reciting the incantation in a low,
measured
tone. The market's air thickened, the lanterns flickering as if caught in a wind. The compass needle spun wildly, then steadied, pointing directly at the doorway. The man—Morris—collapsed, his body convulsing. A thin, black smoke rose from his chest, swirling around the doorway. The rift's edge
pulsed
, a jagged tear in the fabric of the market. Quinn stepped forward, the bone token clenched in her fist.
She pressed it against the
doorway, the sigils on the token glowing a pale azure. The compass's needle
aligned
, pointing straight into the rift's centre. "Hold it steady,"
Eva urged, her voice trembling
. Quinn's grip tightened. The rift shuddered, a low hum rising like a choir of distant bells. The black smoke recoiled, retreating into the void. The doorway's edges
began to
seal, stone grinding against stone. A sudden crash
echoed
from the far side of the market. A crate toppled, spilling a cascade of metallic objects onto the floor. One of them was a small, brass box, its lid ajar, revealing a collection of vellum pages. Eva lunged, snatching the pages. "These are the original contracts," she whispered. "The market's founders bound themselves to the rift. They promised a flow of souls in exchange for power." Quinn's
eyes narrowed
. "If they bound themselves, then the rift is a contract, not a portal." The man—Morris—gasped, his eyes now empty, his voice a
whisper
from beyond. "You... you... the token... it's a lure. The compass... it's a trap." Quinn turned to the compass, the needle now still, pointing at the sealed doorway.
She felt the weight of
the leather
watch
on her wrist, its ticking a
reminder
of time slipping away. "Eva,"
Quinn said, her voice low
. "We need to destroy this compass." Eva hesitated, the satchel's
weight
shifting. "But it's a tool. It can guide us." Quinn's gaze hardened. "It can also guide them."
She raised the compass, the
brass catching the dim light. The protective sigils glowed faintly, as if aware of the impending act. With a swift motion, she smashed the compass against the stone wall. The impact sent a spray of verdigris shards across the market, the needle snapping in two. The rift's seal tightened, a final, resonant click
echoing
through the tunnels. The black smoke dissipated, leaving a lingering scent of ozone and ash. The market fell silent, the vendors' eyes wide, their masks slipping. Eva stared at the broken compass, her breath shallow. "What now?"
she asked, her voice barely
audible. Quinn surveyed the scene. The bone token lay on the floor, its sigils dimmed. The man's body—Morris—was still, his eyes void of life. The market's stalls were empty, the lanterns sputtering out. "The market will close,"
Quinn said, her tone decisive
. "Without the token, the rift cannot reopen."
She pocketed the broken compass
shards, the bone token clutched in her other hand. "We need to report this,"
she added, glancing at Eva
. "But we must keep this quiet. The public can't know." Eva nodded, her satchel thudding against her side. "I'll secure the documents. The archives will need to be updated." Quinn turned toward the exit, the stone stairs winding upward. The air grew colder, a faint
echo
of distant whispers trailing behind her.
She felt a chill at
the base of her spine, as if something unseen watched her retreat. A sudden rustle rose from the shadows. A figure emerged, cloaked in tattered fabric, eyes
glinting
with a feral light. The figure raised a hand, revealing a small, bone‑carved amulet that
pulsed
with an inner glow. Quinn's hand tightened on her revolver. The amulet's light flared, casting eerie patterns on the walls. The figure's lips curled into a grin. "Thought you could seal it?" the figure hissed. "The market never
truly
closes." The figure lunged, the amulet's glow intensifying. Quinn fired, the shot
echoing
through the tunnel. The bullet struck the amulet, shattering it into a spray of ash that swirled around the cloaked figure. The figure staggered, the glow fading. A guttural scream rose, reverberating off the stone. The shadows recoiled, as if the darkness itself recoiled from the light. Quinn seized the moment, pushing forward.
She grabbed the cloaked figure's
arm, pulling the amulet from its grasp. The ash fell like snow, settling on the ground. "Enough,"
Quinn whispered, her voice a low growl
. "This ends now." The figure's eyes
flickered
,
a flash of recognition
crossing them. "You... you... you are the one who..." Before the words could finish, the figure collapsed, the ash dissolving into nothingness. The tunnel fell silent once more, the only sound the faint ticking of Quinn's
watch
. Eva stared at the fallen figure, her breath ragged. "What was that?"
she asked, eyes wide
. Quinn turned, the broken compass shards clinking in her satchel. "A
reminder
,"
she said, her voice steady
. "The market feeds on belief. We just cut off the supply." She stepped toward the exit, the stone stairs rising before her. The market's lanterns
flickered
out, plunging the tunnel into darkness. The air grew still, the scent of copper and ash lingering. As she emerged into the night, the city beyond seemed unchanged, the streets humming with ordinary life. Yet Quinn felt the
weight
of unseen eyes, the
echo
of a rift that might one day reopen. She glanced at her
watch
, the second hand moving
inexorably
forward. The bone token lay heavy in her pocket, a silent promise of future danger. "Eva,"
Quinn called, her voice low
. "We need to keep this close. No one else can know." Eva nodded, her satchel thudding against her leg. "I'll secure the archives. And the compass…" Quinn smiled, a thin, bitter line. "Let it stay broken." They walked away, the abandoned tube station swallowing their
footsteps
, the darkness behind them humming with a secret that refused to die.
created_at
"2026-03-06T12:18:24.463Z"
3/6/2026, 12:18:24 PM
model
"inception/mercury-2-20260304"
app_id
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4671
tokens_completion
3656
native_tokens_prompt
4100
native_tokens_completion
3169
native_tokens_completion_images
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native_tokens_reasoning
641
native_tokens_cached
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num_input_audio_prompt
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0
endpoint_id
"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id
"chatcmpl-e8efe1dc-e4bd-43ec-a9b6-2eb2dd575ce1"
is_byok
false
latency
21
model_permaslug
"inception/mercury-2-20260304"
provider_name
"Inception"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1772799504-pH4qlytbU3JRRybyg2He"
upstream_id
"chatcmpl-e8efe1dc-e4bd-43ec-a9b6-2eb2dd575ce1"
total_cost
0.00248105
cache_discount
0.0009207
upstream_inference_cost
0
provider_name
"Inception"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
32
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
60
tagDensity
0.533
leniency
1
rawRatio
0
effectiveRatio
0
94.59%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1847
totalAiIsmAdverbs
2
found
0
adverb
"truly"
count
1
1
adverb
"inexorably"
count
1
highlights
0
"truly"
1
"inexorably"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1847
totalAiIsms
39
found
0
word
"echoing"
count
4
1
word
"throbbed"
count
1
2
word
"pulse"
count
1
3
word
"dancing"
count
1
4
word
"flicked"
count
1
5
word
"glint"
count
1
6
word
"quivered"
count
2
7
word
"gloom"
count
1
8
word
"shattered"
count
1
9
word
"scanning"
count
1
10
word
"synthetic"
count
1
11
word
"etched"
count
2
12
word
"raced"
count
1
13
word
"scanned"
count
1
14
word
"porcelain"
count
1
15
word
"flickered"
count
3
16
word
"measured"
count
1
17
word
"pulsed"
count
2
18
word
"aligned"
count
1
19
word
"echoed"
count
1
20
word
"whisper"
count
1
21
word
"weight"
count
3
22
word
"reminder"
count
2
23
word
"echo"
count
2
24
word
"chill"
count
1
25
word
"glinting"
count
1
26
word
"footsteps"
count
1
highlights
0
"echoing"
1
"throbbed"
2
"pulse"
3
"dancing"
4
"flicked"
5
"glint"
6
"quivered"
7
"gloom"
8
"shattered"
9
"scanning"
10
"synthetic"
11
"etched"
12
"raced"
13
"scanned"
14
"porcelain"
15
"flickered"
16
"measured"
17
"pulsed"
18
"aligned"
19
"echoed"
20
"whisper"
21
"weight"
22
"reminder"
23
"echo"
24
"chill"
25
"glinting"
26
"footsteps"
0.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
5
maxInWindow
4
found
0
label
"eyes widened/narrowed"
count
3
1
label
"flicker of emotion"
count
2
highlights
0
"eyes widened"
1
"eyes narrowed"
2
"a flash of recognition"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
2
narrationSentences
149
matches
0
"e with terror"
1
"felt a chill"
85.33%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
4
hedgeCount
2
narrationSentences
149
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
178
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1837
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
29
unquotedAttributions
0
matches
(empty)
30.95%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1470
uniqueNames
8
maxNameDensity
2.38
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Veil
1
Market
1
Kowalski
1
Eva
17
Quinn
35
Metropolitan
1
Police
1
Morris
4
persons
0
"Market"
1
"Kowalski"
2
"Eva"
3
"Quinn"
4
"Morris"
places
(empty)
globalScore
0.31
windowScore
0.5
85.90%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
117
glossingSentenceCount
3
matches
0
"line that seemed to cut through the market's gloom"
1
"as if protecting something inside"
2
"seemed unchanged the streets humming with ordinary life"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1837
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
178
matches
(empty)
94.25%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
70
mean
26.24
std
12.59
cv
0.48
sampleLengths
0
42
1
67
2
52
3
10
4
27
5
32
6
17
7
49
8
16
9
17
10
17
11
20
12
46
13
14
14
19
15
26
16
36
17
39
18
9
19
28
20
46
21
36
22
20
23
20
24
50
25
17
26
9
27
18
28
18
29
33
30
9
31
37
32
30
33
35
34
8
35
34
36
40
37
30
38
16
39
24
40
33
41
12
42
14
43
8
44
50
45
35
46
17
47
32
48
16
49
34
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
149
matches
0
"was torn"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
279
matches
0
"was missing"
62.60%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
10
semicolonCount
0
flaggedSentences
5
totalSentences
178
ratio
0.028
matches
0
"The man wore a badge—Metropolitan Police—its metal dulled by grime."
1
"The bone token was missing, the compass was in her hand, and the man—Morris—had died three years ago under unexplained circumstances."
2
"The man—Morris—collapsed, his body convulsing."
3
"The man—Morris—gasped, his eyes now empty, his voice a whisper from beyond."
4
"The man's body—Morris—was still, his eyes void of life."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1070
adjectiveStacks
1
stackExamples
0
"curly red, round glasses"
adverbCount
15
adverbRatio
0.014018691588785047
lyAdverbCount
7
lyAdverbRatio
0.0065420560747663555
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
178
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
178
mean
10.32
std
4.37
cv
0.423
sampleLengths
0
13
1
16
2
13
3
21
4
12
5
16
6
18
7
11
8
18
9
23
10
6
11
4
12
10
13
8
14
9
15
11
16
16
17
5
18
11
19
6
20
8
21
12
22
13
23
16
24
7
25
9
26
6
27
3
28
8
29
9
30
8
31
6
32
14
33
3
34
7
35
18
36
8
37
10
38
10
39
4
40
4
41
15
42
14
43
12
44
13
45
17
46
6
47
13
48
11
49
15
37.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
23
diversityRatio
0.24719101123595505
totalSentences
178
uniqueOpeners
44
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
142
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
142
matches
0
"She shoved the heavy leather"
1
"she whispered, lifting the brass"
2
"she asked, eyes scanning the"
3
"She examined the man's coat"
4
"He clutched the satchel tighter,"
5
"She opened her satchel, pulling"
6
"she said, flipping to a"
7
"he asked, his voice a"
8
"He reached beneath the counter,"
9
"Its surface bore the same"
10
"she said, turning to Eva"
11
"She pressed it against the"
12
"She felt the weight of"
13
"She raised the compass, the"
14
"she asked, her voice barely"
15
"She pocketed the broken compass"
16
"she added, glancing at Eva"
17
"She felt a chill at"
18
"She grabbed the cloaked figure's"
19
"she asked, eyes wide"
ratio
0.169
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
136
totalSentences
142
matches
0
"Quinn's boots clanged against the"
1
"She shoved the heavy leather"
2
"A faint hum throbbed from"
3
"The Veil Market sprawled before"
4
"Vendors whispered behind curtains of"
5
"A bone token glimmered on"
6
"Quinn's worn leather watch ticked"
7
"a voice hissed from behind"
8
"The speaker stepped forward, hair"
9
"Eva Kowalski cradled a satchel"
10
"Quinn said, her tone sharp"
11
"Eva's eyes flicked to a"
12
"she whispered, lifting the brass"
13
"Quinn snatched the compass, feeling"
14
"The needle quivered, aligning with"
15
"Eva answered, her voice low"
16
"A scream shattered the murmur"
17
"A figure stumbled out of"
18
"The coat's fabric was torn,"
19
"The man's eyes darted, wide"
ratio
0.958
35.21%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
142
matches
0
"Before the words could finish,"
ratio
0.007
88.61%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
79
technicalSentenceCount
6
matches
0
"The Veil Market sprawled before her, a maze of stalls lit by flickering lanterns that cast dancing shadows on cracked tiles."
1
"Eva Kowalski cradled a satchel bulging with ancient tomes, her fingers twitching as she tucked a strand of hair behind her left ear."
2
"He clutched the satchel tighter, as if protecting something inside."
3
"The protective sigils glowed faintly, as if aware of the impending act."
4
"She felt a chill at the base of her spine, as if something unseen watched her retreat."
5
"They walked away, the abandoned tube station swallowing their footsteps, the darkness behind them humming with a secret that refused to die."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
32
uselessAdditionCount
16
matches
0
"Quinn said, her tone sharp"
1
"Eva answered, her voice low"
2
"she asked, eyes scanning the crowd"
3
"Quinn muttered, her gaze flicking to the badge's number"
4
"Quinn shouted, her voice cutting through the chaos"
5
"he asked, his voice a rasp"
6
"Quinn replied, her hand hovering over the jars"
7
"Eva urged, her voice trembling"
8
"Quinn said, her voice low"
9
"The market fell, the vendors' eyes wide, their masks slipping"
10
"she asked, her voice barely audible"
11
"Quinn said, her tone decisive"
12
"Quinn whispered, her voice a low growl"
13
"she asked, eyes wide"
14
"she said, her voice steady"
15
"Quinn called, her voice low"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
31
fancyCount
14
fancyTags
0
"a voice hissed (hiss)"
1
"she whispered (whisper)"
2
"she demanded (demand)"
3
"Quinn barked (bark)"
4
"he croaked (croak)"
5
"the man gasped (gasp)"
6
"Quinn muttered (mutter)"
7
"Quinn shouted (shout)"
8
"he hissed (hiss)"
9
"Eva urged (urge)"
10
"she whispered (whisper)"
11
"she added (add)"
12
"the figure hissed (hiss)"
13
"Quinn whispered (whisper)"
dialogueSentences
60
tagDensity
0.517
leniency
1
rawRatio
0.452
effectiveRatio
0.452
70.2837%