Run: 2026-03-06-01KK1HD1YWQ2S82XNDNKGB1K0V

Run Details

Duration:
6.9s
Cost:
$0.003675
Provider:
Inception

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brass needle spun, jerking toward the cracked wall as a scream shredded the stale air. Quinn’s boots clanged against the rust‑stained tracks, the echo bouncing off the vaulted tunnel that housed the Veil Market. She slipped the bone token from her pocket, feeling the cold edge bite into her palm, and pressed it into the slot hidden behind a graffiti‑scarred door. The metal gate sighed open, revealing a maze of stalls lit by flickering lanterns that cast amber shadows over rows of forbidden wares. A figure emerged from a stall draped in midnight velvet, clutching a leather satchel that bulged with ancient tomes. Eva’s green eyes darted to the corpse sprawled on a cracked tile, her round glasses catching the lantern light. “The Compass points to the rift,” Eva whispered, voice low, “but the rift is sealed.” Quinn knelt beside the body, her sharp jaw set as she lifted the worn leather watch from the victim’s left wrist. The watch’s second hand ticked erratically, its face etched with a faint sigil that pulsed faintly. “Watch stopped at 3:07,” Quinn muttered, “but the victim’s pulse never ceased.” A market trader, a gaunt man with a scar across his cheek, shuffled forward, eyes darting between the detectives. “You think it’s a trick?” he asked, voice trembling. “The market moves with the moon. Nothing stays.” Quinn’s gaze snapped to a small brass compass lying half‑buried in soot. Its casing bore a verdigris patina, the needle trembling as if caught in a gust. She lifted it, feeling the weight of the Shade artisan’s craftsmanship. “Compass points to a portal,” she said, “yet no portal glows.” Eva slipped a finger behind her ear, tucking a curl of her red hair. “The portal is hidden, not missing. The market’s schedule shifts each full moon, but the token you used belongs to an older cycle.” She opened the satchel, pulling out a vellum scroll covered in ink that smelled of iron. “The sigils here match the watch’s engraving. They bind a spirit to this place.” Quinn’s mind raced, the clues snapping together like gears. The watch’s stopped time, the compass’s restless needle, the scarred trader’s nervous tremor—all pointed to a single truth. She lifted the victim’s hand, revealing a faint imprint of a bone token pressed into the palm. “The token was never removed,” she observed, “so the victim placed it themselves.” A sudden shudder rippled through the market stalls, lanterns flickering as a low hum rose from the walls. The ground beneath the corpse cracked, a thin line of blackened smoke seeping out. “What’s happening?” Eva asked, voice barely audible over the growing roar. Quinn pressed the compass against the cracked tile, the needle quivering, then steadied. The tip aligned with a faint outline of a doorway concealed behind a stack of crates. She pushed the crates aside, exposing a narrow passage lined with glyphs that glowed amber. “The rift lies here,” she declared, “but it’s sealed by a binding spell.” The trader stepped back, his scarred cheek crinkling. “You’re meddling with forces you don’t understand,” he warned, hand hovering over a concealed dagger. Quinn’s hand moved to her own leather watch, the worn strap creaking as she tightened it. “I understand enough to know you’re hiding something.” She turned to Eva, eyes narrowed. “Show me the scroll.” Eva unfurled the vellum, the ink shimmering as if alive. The symbols formed a circle around a central sigil that mirrored the watch’s engraving. “This is a containment sigil,” Eva explained, “designed to trap a spirit within a physical object. The token you used is the key, but the watch is the lock.” Quinn’s fingers brushed the watch’s face, feeling the faint vibration of the sigil. “If the watch is the lock, breaking it will release the spirit,” she said, voice steady. “But the spirit could be the murderer.” A sudden clatter erupted from the far end of the market as a crate toppled, spilling a cascade of glass shards onto the floor. The shards reflected the lantern light, scattering shards of red across the walls. From the shadows, a figure emerged, cloaked in tattered fabric, eyes glinting with a cold, unhuman light. “You should not have come,” the figure hissed, voice echoing like a distant bell. Quinn lunged forward, the compass spinning wildly, its needle now pointing directly at the cloaked figure. “Give me the token,” she demanded, gripping the compass with both hands. The figure’s laughter crackled, a sound that seemed to scrape the very air. Eva stepped forward, clutching the satchel tighter. “The token belongs to the market, not to you,” she said, voice firm. “Give it back, and the binding will hold.” The cloaked figure raised a hand, and a gust of wind tore through the market, scattering papers and extinguishing lanterns. In the darkness, a low chant rose, reverberating off the stone walls. The needle of the compass glowed, casting a pale blue light that illuminated the sigil on the watch. Quinn felt the watch’s vibration intensify, a pulse syncing with her own heartbeat. She pressed the compass against the watch, the two objects aligning with a resonant hum. The ground trembled, and the cracked tile split open, revealing a yawning black void that seemed to swallow the light. A guttural roar erupted from the void, shaking the market stalls. The cloaked figure recoiled, its form flickering like a dying flame. “You cannot bind what is already bound,” it snarled, reaching toward the void with clawed hands. Quinn’s eyes narrowed, her mind racing. She recalled the trader’s scar, the way his breath quickened when she mentioned the token. “The trader knows the spell,” she whispered, “he is the key.” She turned to the trader, who stared at the void with a mixture of terror and resolve. “Give me the dagger,” she said, pointing to the concealed blade at his belt. The trader hesitated, then slipped the dagger into Quinn’s palm. Its steel was cold, the hilt engraved with the same sigil as the watch. “Now,” Quinn said, “we break the lock.” She thrust the dagger into the watch’s face, the blade sinking into the metal with a soft thud. The watch’s hands spun wildly, the sigil flaring bright before shattering into a spray of silver dust. The compass needle snapped, pointing directly into the void as the darkness recoiled. The cloaked figure shrieked, its form dissolving into a cascade of black feathers that drifted into the void. The roar faded, replaced by a low, resonant hum that seemed to vibrate through Quinn’s bones. The void’s edges trembled, a thin line of light forming at its centre. Eva’s hand trembled as she reached for the satchel, pulling out a small leather pouch. “The bone token,” she said, “is the only thing that can seal it again.” Quinn snatched the token, feeling its weight, her fingers tightening around it. She placed it into the centre of the light, watching as the void contracted, the darkness pulling back like a tide. The market’s lanterns flickered back to life, casting warm amber over the stalls. A sudden crash echoed from the far end of the market as a crate fell, revealing a hidden compartment. Inside lay a stack of photographs, each depicting a different version of the Veil Market under various moons. One photo showed a figure identical to the cloaked stranger, standing beside a young woman with a scar across her cheek. Quinn lifted a photo, her eyes narrowing. The woman’s features matched those of the trader, his scar now visible in the image. “He’s been feeding the market,” she muttered, “using the token to summon spirits for profit.” Eva’s breath hitched, her glasses fogging. “The market moves each full moon, but the token you used belongs to an older cycle,” she repeated, eyes scanning the photographs. “He’s been resetting the schedule, keeping the rift open.” A low chuckle rose from the shadows, and a figure stepped forward, cloaked in a coat of midnight blue. The figure’s face was hidden, but a glint of a familiar leather watch caught the lantern light. “You think you’ve won?” the voice hissed, familiar and cold. “You’ve only delayed the inevitable.” Quinn’s hand tightened around the compass, the brass casing warm against her palm. The needle quivered, pointing toward the newcomer. “Who are you?” she demanded, voice low. The figure lifted a hand, revealing a scarred cheek that matched the trader’s. “I am the keeper of the Veil,” the voice said, “and you have meddled with forces beyond your grasp.” The market’s walls seemed to close in, the lanterns dimming as a cold wind swept through. The compass needle spun wildly, its brass casing flashing with an eerie green glow. A faint, metallic scent filled the air, like blood on steel. Quinn felt a sudden pressure against her throat, a whisper of a promise and a threat. “You will not leave this place alive,” the figure warned, stepping closer, the shadows curling around its boots. Eva’s eyes widened, her hand reaching for the satchel. “The Veil Compass,” she whispered, “can guide us out, but only if we bind the keeper.” Quinn glanced at the compass, the needle now pointing directly at the figure’s heart. She pressed the compass against the figure’s chest, feeling a surge of cold energy flow through her. The figure recoiled, a scream tearing from its throat as the sigil on the compass flared bright. The market’s floor cracked, a fissure opening beneath the figure’s feet. A vortex of dark smoke rose, pulling the figure toward the abyss. The lanterns flickered, casting shadows that danced like spectres. The trader’s scarred cheek glowed with a faint light as he fell to his knees, clutching the dagger. “Hold the token!” Quinn shouted, voice cutting through the roar. Eva lunged, grabbing the bone token and thrusting it into the vortex. The token glowed, a burst of white light searing through the darkness, sealing the rift with a sound like shattering glass. The vortex collapsed, the darkness receding into the stone walls. The market fell silent, the lanterns sputtering before steadier. The figure’s form dissolved into ash, scattering across the floor like dust. Quinn stood, breathing heavily, the compass still warm in her hand. The trader’s eyes fixed on her, a mixture of fear and reverence. “You’ve broken the cycle,” he whispered, voice hoarse. “But the market will find a new keeper.” A faint tremor ran through the tunnel, the walls humming with an unseen energy. The compass needle quivered once more, pointing toward a hidden door concealed behind a tapestry of faded runes. The door creaked open, revealing a narrow stairwell descending into deeper darkness. Quinn glanced at Eva, the satchel heavy with books and scrolls. “We need to follow,” she said, voice steady, “to see who else is pulling the strings.” Eva nodded, her fingers tightening around the satchel’s strap. “The truth lies below,” she murmured, eyes scanning the shadows. The stairwell beckoned, the air growing colder, the scent of iron and ozone thickening. Quinn stepped forward, the compass needle pointing unflinchingly toward the abyss. The market’s lanterns flickered one last time before dimming, casting the underground in a deep, unyielding black. A distant howl echoed from the depths, a sound that seemed to carry a warning and a promise. The stairwell’s stone walls pulsed, as if breathing. Quinn felt the weight of unseen eyes upon her, the market’s hidden patrons watching from the darkness. She pressed the compass against her chest, the brass casing humming against her skin. The needle steadied, pointing straight ahead, toward a darkness that promised answers and danger in equal measure. The stairwell swallowed her, the echo of her boots fading into the void, as a low, metallic clang resonated from the depths—an unseen lock turning, a secret door opening, and the promise of a deeper mystery waiting to be uncovered.
created_at"2026-03-06T12:19:19.66Z" 3/6/2026, 12:19:19 PM
model"inception/mercury-2-20260304"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2351
moderation_latency(null)
generation_time6893
tokens_prompt4671
tokens_completion4266
native_tokens_prompt4002
native_tokens_completion3568
native_tokens_completion_images(null)
native_tokens_reasoning1032
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003675375
router(null)
provider_responses
0
endpoint_id"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id"chatcmpl-f024410f-0e77-4bf8-9b14-2a5a9374fe35"
is_byokfalse
latency103
model_permaslug"inception/mercury-2-20260304"
provider_name"Inception"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772799559-tddd1XtrgVS7oL0itPhk"
upstream_id"chatcmpl-f024410f-0e77-4bf8-9b14-2a5a9374fe35"
total_cost0.003675375
cache_discount0.000001125
upstream_inference_cost0
provider_name"Inception"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags31
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.795
leniency1
rawRatio0
effectiveRatio0
97.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1980
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1980
totalAiIsms39
found
0
word"echo"
count2
1
word"velvet"
count1
2
word"etched"
count1
3
word"pulsed"
count2
4
word"pulse"
count2
5
word"weight"
count3
6
word"raced"
count1
7
word"aligned"
count1
8
word"glinting"
count1
9
word"echoing"
count1
10
word"trembled"
count3
11
word"racing"
count1
12
word"quickened"
count1
13
word"resolve"
count1
14
word"flickered"
count3
15
word"echoed"
count2
16
word"scanning"
count2
17
word"glint"
count1
18
word"familiar"
count2
19
word"quivered"
count2
20
word"whisper"
count1
21
word"searing"
count1
22
word"tapestry"
count1
23
word"depths"
count2
24
word"resonated"
count1
highlights
0"echo"
1"velvet"
2"etched"
3"pulsed"
4"pulse"
5"weight"
6"raced"
7"aligned"
8"glinting"
9"echoing"
10"trembled"
11"racing"
12"quickened"
13"resolve"
14"flickered"
15"echoed"
16"scanning"
17"glint"
18"familiar"
19"quivered"
20"whisper"
21"searing"
22"tapestry"
23"depths"
24"resonated"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"eyes widened/narrowed"
count3
highlights
0"eyes narrowed"
1"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences130
matches(empty)
54.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount5
narrationSentences130
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1978
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions36
unquotedAttributions0
matches(empty)
76.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1628
uniqueNames5
maxNameDensity1.47
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Veil2
Market2
Quinn24
Shade1
Eva14
persons
0"Market"
1"Quinn"
2"Eva"
places(empty)
globalScore0.763
windowScore0.833
38.39% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences112
glossingSentenceCount5
matches
0"sound that seemed to scrape the very air"
1"void that seemed to swallow the light"
2"hum that seemed to vibrate through Quinn’s bones"
3"sound that seemed to carry a warning and a promise"
4"as if breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1978
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
49.36% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean42.09
std13.58
cv0.323
sampleLengths
085
153
249
336
449
567
657
743
857
923
1034
1153
1236
1368
1441
1528
1650
1748
1838
1932
2055
217
2248
2347
2429
2546
2658
2737
2837
2951
3027
3132
3241
3334
3425
3548
3650
3743
3831
3939
4044
4127
4219
4342
4443
4531
4640
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences130
matches
0"was hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs314
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences138
ratio0.014
matches
0"The watch’s stopped time, the compass’s restless needle, the scarred trader’s nervous tremor—all pointed to a single truth."
1"The stairwell swallowed her, the echo of her boots fading into the void, as a low, metallic clang resonated from the depths—an unseen lock turning, a secret door opening, and the promise of a deeper mystery waiting to be uncovered."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1630
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.018404907975460124
lyAdverbCount11
lyAdverbRatio0.006748466257668712
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
88.67% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean14.33
std5.33
cv0.372
sampleLengths
016
119
227
323
419
519
615
721
816
912
1019
119
128
1312
1415
1511
1611
1714
1839
1914
209
2118
2217
2313
2418
2514
2611
2713
2816
2915
3013
318
3215
3316
3414
354
3610
3714
3829
3913
4016
417
4224
4313
4417
4514
4616
4712
4813
497
38.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.18115942028985507
totalSentences138
uniqueOpeners25
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences120
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences120
matches
0"She slipped the bone token"
1"he asked, voice trembling"
2"Its casing bore a verdigris"
3"She lifted it, feeling the"
4"She opened the satchel, pulling"
5"She lifted the victim’s hand,"
6"She pushed the crates aside,"
7"he warned, hand hovering over"
8"She turned to Eva, eyes"
9"she said, voice steady"
10"she demanded, gripping the compass"
11"she said, voice firm"
12"She pressed the compass against"
13"it snarled, reaching toward the"
14"She recalled the trader’s scar,"
15"She turned to the trader,"
16"she said, pointing to the"
17"Its steel was cold, the"
18"She thrust the dagger into"
19"She placed it into the"
ratio0.225
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount116
totalSentences120
matches
0"The brass needle spun, jerking"
1"Quinn’s boots clanged against the"
2"She slipped the bone token"
3"The metal gate sighed open,"
4"A figure emerged from a"
5"Eva’s green eyes darted to"
6"Eva whispered, voice low"
7"Quinn knelt beside the body,"
8"The watch’s second hand ticked"
9"A market trader, a gaunt"
10"he asked, voice trembling"
11"Quinn’s gaze snapped to a"
12"Its casing bore a verdigris"
13"She lifted it, feeling the"
14"Eva slipped a finger behind"
15"She opened the satchel, pulling"
16"Quinn’s mind raced, the clues"
17"The watch’s stopped time, the"
18"She lifted the victim’s hand,"
19"A sudden shudder rippled through"
ratio0.967
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences120
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences87
technicalSentenceCount5
matches
0"The metal gate sighed open, revealing a maze of stalls lit by flickering lanterns that cast amber shadows over rows of forbidden wares."
1"Its casing bore a verdigris patina, the needle trembling as if caught in a gust."
2"The ground trembled, and the cracked tile split open, revealing a yawning black void that seemed to swallow the light."
3"The needle steadied, pointing straight ahead, toward a darkness that promised answers and danger in equal measure."
4"The stairwell swallowed her, the echo of her boots fading into the void, as a low, metallic clang resonated from the depths—an unseen lock turning, a secret doo…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags31
uselessAdditionCount12
matches
0"Eva whispered, voice low,"
1"he asked, voice trembling"
2"Eva asked, voice barely audible over the growing roar"
3"She turned, eyes narrowed"
4"she said, voice steady"
5"the figure hissed, voice echoing like a distant bell"
6"she said, voice firm"
7"she repeated, eyes scanning the photographs"
8"she demanded, voice low"
9"Quinn shouted, voice cutting through the roar"
10"she said, voice steady,"
11"she murmured, eyes scanning the shadows"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags29
fancyCount19
fancyTags
0"Eva whispered (whisper)"
1"Quinn muttered (mutter)"
2"she observed (observe)"
3"she declared (declare)"
4"he warned (warn)"
5"Eva explained (explain)"
6"the figure hissed (hiss)"
7"she demanded (demand)"
8"it snarled (snarl)"
9"she whispered (whisper)"
10"she muttered (mutter)"
11"she repeated (repeat)"
12"the voice hissed (hiss)"
13"she demanded (demand)"
14"the figure warned (warn)"
15"she whispered (whisper)"
16"Quinn shouted (shout)"
17"he whispered (whisper)"
18"she murmured (murmur)"
dialogueSentences39
tagDensity0.744
leniency1
rawRatio0.655
effectiveRatio0.655
70.3907%