Run: 2026-03-06-01KK1HTSYKMFBY2224TNXCRNA9

Run Details

Duration:
6.0s
Cost:
$0.002228
Provider:
Inception

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Veil thins here,” Nyx whispered, voice curling like smoke around the stone arches. Aurora slipped the Heartstone pendant from beneath her shirt, feeling its faint pulse sync with the low hum that vibrated through the floor. She tightened her grip on the Fae‑forged blade, its cold edge humming in response to the unseen pressure. The trio—Aurora, the shadow‑bound Nyx, and the half‑fae Isolde—stood at the mouth of a cavern that yawned beneath the ancient oak stones of the Fae Grove, a fissure that had opened only when the winter solstice brushed the Veil thin. The air tasted of fermented honey and iron, a scent that clung to the throat and made the back of Aurora’s neck prickle. Around them, walls rose like petrified coral, each surface covered in veins of amber glass that pulsed with a warm, amber glow. From the ceiling dripped luminous fungi, their caps flickering in shades of violet and teal, casting shifting shadows that seemed to breathe. A distant murmur rose—low, guttural, a chorus of feasting voices that echoed through the cavern like a tide of sighs. Aurora stepped forward, her boots echoing against the stone. The pendant on her neck throbbed louder, a rhythmic thump that matched the cavern’s heartbeat. “We’re not alone,” she said, eyes scanning the vaulted space. “Something watches.” Nyx drifted beside her, form flickering between solid shadow and vapor. “Eyes are mirrors,” Nyx murmured, “and mirrors shatter when light bends.” Their violet glow flared, casting a thin, wavering line across the walls. Isolde floated a few paces ahead, silver hair streaming like liquid moonlight. She lifted a hand, and the fungi’s glow dimmed, replaced by a soft, lavender haze that curled around her feet. “The garden feeds on memory,” she said, voice lilting with riddles. “What you forget, it devours; what you remember, it preserves.” She turned, eyes meeting Aurora’s, a faint smile playing on her lips. A low rumble rolled through the cavern, shaking dust from the amber glass. The ground cracked, revealing a narrow tunnel lined with polished obsidian that reflected the fungi’s light like a thousand tiny mirrors. Aurora felt the Blade’s edge vibrate, a subtle resonance that seemed to hum in time with the tunnel’s pulse. “Forward,” she said, voice steady. “We need to see what lies beyond.” The trio slipped into the tunnel. The walls narrowed, pressing close, and the air grew thicker, scented now with the sweet rot of overripe fruit and the metallic tang of blood. Aurora’s pendant glowed brighter, a deep crimson pulse that seemed to guide her steps. She pressed the blade against a smooth slab of obsidian, feeling the cold metal bite through an invisible barrier. The slab gave way with a sigh, revealing a hidden chamber beyond. Inside, a massive banquet table stretched across the cavern, laden with dishes that defied description—casks of liquid amber that fizzed like fireworks, platters of flesh that glimmered with a sheen of star‑dust, and towers of fruit that pulsed with an inner light. The table seemed alive, each morsel whispering promises of indulgence. At its centre stood a throne of woven vines and bone, upon which sat a figure cloaked in shadows, its eyes twin pits of violet fire. Nyx hovered closer, form coalescing into a more solid silhouette. “Prince of gluttony,” Nyx said, voice a sigh on the wind. “Belphegor feeds on excess. He watches, he waits.” The figure turned, revealing a face that was both human and beast, its smile a jagged line of teeth that dripped a viscous, amber liquid. “Welcome, travelers,” it crooned, voice echoing off the stone. “You have tasted the promise of Hel. Now, you shall feast upon its truth.” Aurora tightened her grip on the blade, the moonsilver edge catching the faint lavender haze. “We’re not here to eat,” she replied, voice low. “We’re here to end this.” Isolde stepped forward, her eyes reflecting the flickering fungi. “A river runs through the garden,” she said, riddling. “When the water stops, the garden dies. What feeds the river?” The throne‑bound figure laughed, a sound that rattled the crystal glass. “The river drinks from the heart of the world,” it answered. “From the stone that beats beneath your skin.” Aurora felt the pendant’s pulse surge, the deep crimson glow intensifying as if the Heartstone itself answered the riddle. She thrust the blade into the stone slab beneath the throne, the cold metal slicing through a ward of ancient sigils. The slab cracked, releasing a torrent of violet light that surged like a river through the cavern. The light struck the throne, shattering the amber liquid that dripped from the figure’s mouth. The creature recoiled, its form flickering, shadows unraveling like a tapestry caught in a gale. Nyx’s violet eyes widened, a whisper of fear threading through the wind‑like voice. “The Veil cracks,” Nyx breathed. “The barrier thins further.” From the shadows beyond the throne, a low growl rose, and the cavern walls began to pulse with a new rhythm. The fungi’s glow flared, turning the space into a kaleidoscope of violet and teal. A massive, serpentine shape emerged from the darkness, its scales shimmering with the same amber hue as the banquet’s dishes. Its eyes—two pits of molten gold—fixed on Aurora and the pendant. Isolde lifted her hands, and the lavender haze coalesced into a thin, silver thread that wrapped around the serpent’s neck. “A knot of fate,” she murmured. “Tie it tight, and the garden will choke.” Aurora thrust the blade forward, the leaf‑shaped moonsilver edge slicing through the serpent’s scale. The creature hissed, recoiling, but its body twisted, revealing a hidden alcove behind it. In that alcove lay a doorway of black stone, etched with runes that pulsed with a dark, inner light. Nyx drifted toward the doorway, its shadow form slipping between the cracks. “Beyond this lies the heart of Dymas,” Nyx said, voice barely audible. “The source of gluttony’s power.” Aurora glanced at the pendant, its crimson glow now a steady beat, like a drum. “If we close the Veil,” she said, “we stop the feast. But the portal will close on us.” Isolde smiled, her lips parting to reveal a line of silver teeth. “The garden will bloom anew,” she replied, riddling. “When the seed is sown in darkness, the fruit will taste of light.” The serpent’s massive head snapped forward, jaws opening wide, revealing rows of razor‑sharp teeth that glimmered with a faint, otherworldly sheen. It lunged, and Aurora felt the cold rush of wind as the creature’s body surged toward her. “Now!” Nyx shouted, voice a sudden crackle. “Cut the heart!” Aurora thrust the blade into the serpent’s throat, the moonsilver edge sinking deep. The creature shuddered, a scream that rippled through the cavern like a wave of glass. The Heartstone pendant flared, a blinding crimson burst that illuminated the entire space. The black stone doorway trembled, its runes flaring brighter. A vortex of shadow and light spiraled within, pulling at the edges of the cavern. The banquet table began to crumble, dishes shattering into shards that fell like rain. The amber glass walls cracked, fragments scattering like star‑dust. Isolde’s eyes widened, a flicker of fear hidden behind her riddling smile. “The Veil will not hold,” she whispered, voice trembling. “The garden will devour us all.” A sudden, deafening crack split the air as the vortex widened, a gaping maw of darkness that threatened to swallow the cavern whole. The serpent’s body collapsed, its blood seeping into the floor, turning the amber glow to a sickly black. Nyx’s form flickered, the violet glow dimming. “We must step through,” Nyx said, voice barely a breath. “Or be consumed.” Aurora stared at the Heartstone, its crimson pulse now a frantic throb, as if the stone itself were a heart beating against a cage. She tightened her grip on the blade, the cold metal biting into her palm. “Then we go,” she said, voice steady despite the tremor in her hands. The trio lunged toward the vortex, the darkness swallowing them whole. As they were pulled into the abyss, the cavern erupted in a roar of shattering glass and tearing stone. The last thing Aurora saw was the serpent’s eye, a molten gold that seemed to stare into her soul, and a whisper that echoed from the depths: “Feast on the void, and the void will feast on you.”
created_at"2026-03-06T12:26:50.211Z" 3/6/2026, 12:26:50 PM
model"inception/mercury-2-20260304"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2365
moderation_latency(null)
generation_time5982
tokens_prompt5338
tokens_completion2956
native_tokens_prompt4808
native_tokens_completion2810
native_tokens_completion_images(null)
native_tokens_reasoning926
native_tokens_cached4807
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.002227925
router(null)
provider_responses
0
endpoint_id"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id"chatcmpl-03419941-7bf0-4e3a-84fb-30c6f28b9934"
is_byokfalse
latency116
model_permaslug"inception/mercury-2-20260304"
provider_name"Inception"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772800010-bIfU4uk61AuPVMBORTi0"
upstream_id"chatcmpl-03419941-7bf0-4e3a-84fb-30c6f28b9934"
total_cost0.002227925
cache_discount0.001081575
upstream_inference_cost0
provider_name"Inception"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1400
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1400
totalAiIsms35
found
0
word"pulse"
count6
1
word"vibrated"
count1
2
word"pulsed"
count3
3
word"echoed"
count2
4
word"echoing"
count2
5
word"throbbed"
count1
6
word"rhythmic"
count1
7
word"scanning"
count1
8
word"wavering"
count1
9
word"streaming"
count1
10
word"resonance"
count1
11
word"crystal"
count1
12
word"unraveling"
count1
13
word"tapestry"
count1
14
word"whisper"
count2
15
word"kaleidoscope"
count1
16
word"etched"
count1
17
word"otherworldly"
count1
18
word"trembled"
count1
19
word"flicker"
count1
20
word"maw"
count1
21
word"flickered"
count1
22
word"throb"
count1
23
word"the last thing"
count1
24
word"depths"
count1
highlights
0"pulse"
1"vibrated"
2"pulsed"
3"echoed"
4"echoing"
5"throbbed"
6"rhythmic"
7"scanning"
8"wavering"
9"streaming"
10"resonance"
11"crystal"
12"unraveling"
13"tapestry"
14"whisper"
15"kaleidoscope"
16"etched"
17"otherworldly"
18"trembled"
19"flicker"
20"maw"
21"flickered"
22"throb"
23"the last thing"
24"depths"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"flicker of emotion"
count1
highlights
0"eyes widened"
1"a flicker of fear"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences83
matches
0"a flicker of fear"
39.59% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1394
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions24
unquotedAttributions0
matches(empty)
82.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1182
uniqueNames8
maxNameDensity1.35
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora16
Heartstone4
Nyx13
Isolde6
Fae2
Grove1
Veil1
Blade1
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Blade"
places
0"Heartstone"
1"Fae"
2"Grove"
globalScore0.823
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount5
matches
0"shadows that seemed to breathe"
1"resonance that seemed to hum in time with the tunnel’s pulse"
2"pulse that seemed to guide her steps"
3"seemed alive each morsel whispering promises of indulgence"
4"gold that seemed to stare into her soul, and a whisper that echoed from the depths"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1394
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
94.14% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean42.24
std20.25
cv0.479
sampleLengths
013
181
287
336
434
565
653
712
876
978
1029
1148
1229
1329
1430
1557
1652
1766
1834
1947
2029
2133
2233
2338
2410
2541
2647
2727
2841
2920
3051
3157
3211
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"were pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs210
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount1
flaggedSentences5
totalSentences98
ratio0.051
matches
0"The trio—Aurora, the shadow‑bound Nyx, and the half‑fae Isolde—stood at the mouth of a cavern that yawned beneath the ancient oak stones of the Fae Grove, a fissure that had opened only when the winter solstice brushed the Veil thin."
1"A distant murmur rose—low, guttural, a chorus of feasting voices that echoed through the cavern like a tide of sighs."
2"“What you forget, it devours; what you remember, it preserves.” She turned, eyes meeting Aurora’s, a faint smile playing on her lips."
3"Inside, a massive banquet table stretched across the cavern, laden with dishes that defied description—casks of liquid amber that fizzed like fireworks, platters of flesh that glimmered with a sheen of star‑dust, and towers of fruit that pulsed with an inner light."
4"Its eyes—two pits of molten gold—fixed on Aurora and the pendant."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1188
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.013468013468013467
lyAdverbCount5
lyAdverbRatio0.004208754208754209
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean14.22
std7.02
cv0.494
sampleLengths
013
123
218
340
423
522
622
720
89
915
1010
112
1211
1323
1412
1520
1611
1722
1813
1921
2019
215
227
236
2425
2514
2619
2712
2842
2910
3026
3110
3211
338
3425
359
3614
3715
389
395
409
419
4211
4311
4411
458
4619
4721
4817
4915
44.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.336734693877551
totalSentences98
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences79
matches
0"She tightened her grip on"
1"she said, eyes scanning the"
2"She lifted a hand, and"
3"she said, voice lilting with"
4"She turned, eyes meeting Aurora’s,"
5"she said, voice steady"
6"She pressed the blade against"
7"it crooned, voice echoing off"
8"she replied, voice low"
9"she said, riddling"
10"She thrust the blade into"
11"Its eyes—two pits of molten"
12"she replied, riddling"
13"It lunged, and Aurora felt"
14"she whispered, voice trembling"
15"She tightened her grip on"
16"she said, voice steady despite"
ratio0.215
4.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences79
matches
0"Nyx whispered, voice curling like"
1"Aurora slipped the Heartstone pendant"
2"She tightened her grip on"
3"The trio—Aurora, the shadow‑bound Nyx,"
4"The air tasted of fermented"
5"A distant murmur rose—low, guttural,"
6"Aurora stepped forward, her boots"
7"The pendant on her neck"
8"she said, eyes scanning the"
9"Nyx drifted beside her, form"
10"Nyx murmured, Their violet glow"
11"Isolde floated a few paces"
12"She lifted a hand, and"
13"she said, voice lilting with"
14"She turned, eyes meeting Aurora’s,"
15"A low rumble rolled through"
16"The ground cracked, revealing a"
17"Aurora felt the Blade’s edge"
18"she said, voice steady"
19"The trio slipped into the"
ratio0.911
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount16
matches
0"Aurora slipped the Heartstone pendant from beneath her shirt, feeling its faint pulse sync with the low hum that vibrated through the floor."
1"The trio—Aurora, the shadow‑bound Nyx, and the half‑fae Isolde—stood at the mouth of a cavern that yawned beneath the ancient oak stones of the Fae Grove, a fis…"
2"From the ceiling dripped luminous fungi, their caps flickering in shades of violet and teal, casting shifting shadows that seemed to breathe."
3"A distant murmur rose—low, guttural, a chorus of feasting voices that echoed through the cavern like a tide of sighs."
4"The ground cracked, revealing a narrow tunnel lined with polished obsidian that reflected the fungi’s light like a thousand tiny mirrors."
5"Aurora felt the Blade’s edge vibrate, a subtle resonance that seemed to hum in time with the tunnel’s pulse."
6"Aurora’s pendant glowed brighter, a deep crimson pulse that seemed to guide her steps."
7"Inside, a massive banquet table stretched across the cavern, laden with dishes that defied description—casks of liquid amber that fizzed like fireworks, platter…"
8"The figure turned, revealing a face that was both human and beast, its smile a jagged line of teeth that dripped a viscous, amber liquid."
9"Aurora felt the pendant’s pulse surge, the deep crimson glow intensifying as if the Heartstone itself answered the riddle."
10"The creature recoiled, its form flickering, shadows unraveling like a tapestry caught in a gale."
11"Isolde lifted her hands, and the lavender haze coalesced into a thin, silver thread that wrapped around the serpent’s neck."
12"The serpent’s massive head snapped forward, jaws opening wide, revealing rows of razor‑sharp teeth that glimmered with a faint, otherworldly sheen."
13"A sudden, deafening crack split the air as the vortex widened, a gaping maw of darkness that threatened to swallow the cavern whole."
14"The serpent’s body collapsed, its blood seeping into the floor, turning the amber glow to a sickly black."
15"Aurora stared at the Heartstone, its crimson pulse now a frantic throb, as if the stone itself were a heart beating against a cage."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount10
matches
0"Nyx whispered, voice curling like smoke around the stone arches"
1"she said, eyes scanning the vaulted space"
2"she said, voice lilting with riddles"
3"she said, voice steady"
4"it crooned, voice echoing off the stone"
5"she replied, voice low"
6"Nyx said, voice barely audible"
7"she whispered, voice trembling"
8"Nyx said, voice barely a breath"
9"she said, voice steady despite the tremor in her hands"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx breathed (breathe)"
3"she murmured (murmur)"
4"Nyx shouted (shout)"
5"she whispered (whisper)"
dialogueSentences35
tagDensity0.514
leniency1
rawRatio0.333
effectiveRatio0.333
63.2859%