Run: 2026-03-06-01KK1J2ZBSBQR6DVHDXD2W86Y8

Run Details

Model:
GPT-5.4
Duration:
51.3s
Cost:
$0.034910
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter ducked under the leaning branch and caught her sleeve on bark that felt slick as skin. She swore under her breath, tore free, and checked the silver chain at her throat. The Heartstone pendant had warmed enough to sting. Its deep crimson core gave off a faint inner glow that pulsed once, then again, like a slow hidden vein. “Brilliant,” she muttered. “That’s never good.” The ancient oak standing stones loomed ahead, half swallowed by fern and shadow. They did not belong in Richmond Park, not really. Tourists never found them. Dog walkers forgot them. Maps slid around the place as if paper itself disliked the thought. Eva had once called the Grove a secret with teeth. Aurora stepped between the stones before she could talk herself out of it. The change hit at once. Air pressed close, soft and thick, carrying the smell of crushed nettles, wet earth, and flowers that had no business blooming all year. Wildflowers crowded the clearing in unruly patches, white and blue and bruised purple, their heads turned not towards any light she could see but towards the centre, where the grass dipped in a perfect dark oval. The Fae Grove. On any other visit the place held a sly sort of beauty. Tonight it looked arranged. Too neat. As if someone had set every stem and stone by hand, then stepped back to wait. Aurora took out her phone. No signal. The screen flickered, then showed the wrong time, then died to black though the battery had been above half. “Right. You first.” She slipped the phone into her pocket and crouched by the dip in the grass. The pendant tugged towards it, warm, then warmer. Hel portal, she thought. Or the trace of one. The unknown benefactor who had pressed the pendant into her hand had said only this: When it wakes, do not ignore it. If a door opens, count the ways back. At the time, she had wanted names, dates, proper answers. Instead she had got a riddle and a necklace that now felt one pulse away from burning her collarbone. She reached out but did not touch the earth. The grass around the oval had bent flat in a ring. Not by wind. Not by feet either. It looked combed. A chime rang out behind her. Aurora turned so fast her knee slid in the damp soil. Nothing. Flowers. Tree trunks. The standing stones at the boundary, pale in the dark like old teeth. Then the chime came again, delicate and bright, from her left this time. A child’s bell. No, not a bell. Glass tapping glass. She rose slowly. “If someone’s here, save us both the drama.” The Grove answered with a rustle that moved against the stillness. Leaves quivered on one thorny hawthorn near the edge of the clearing. No breeze touched the others. Aurora stared at it until her eyes watered. “Not funny.” Silence swelled. The kind that seemed to lean in. She knew better than to call out names in a place like this. Fae places listened. Names were handles. Invitations hid in harmless grammar. Silas had lectured her on that after her second reckless trip, waving a dish towel like a barrister with a death wish. Don’t ask who’s there. Don’t ask what they want. Don’t offer thanks. Don’t eat a bloody thing. She circled the dark oval instead, boots sinking into springy moss. The flowers gave off a sweet scent, then something sharper underneath, green rot and old water. At the far side she found three marks in the mud. They sat in a neat line, each no bigger than a coin. Not footprints. Not claws. Depressions, round and deep, as if something thin and hard had pressed straight down. Tap. Tap. Tap. The sound came behind her, close enough to tighten the skin at the back of her neck. Aurora turned. Still nothing. No, not nothing. A fox stood near the standing stones. It was too far away for detail, yet she saw at once that it was wrong. Its body held the fine narrow shape of a fox, its fur dark in the low light, but it faced her without the restless twitch of a wild thing. It stood still as a carved saint. One forepaw hovered above the ground. Tap. The paw lowered. Something hard struck stone. The fox opened its mouth, and from it came the sound of glass chiming. Aurora did not move. “All right,” she said, keeping her voice level. “You’re not a fox.” The animal tilted its head. Its eyes caught the pendant’s red glow and flashed wetly back. She took one step away from it, towards the centre of the clearing. The fox took one step forwards. Not a threat. Not yet. An answer. Her pulse thudded in her ears. She crouched again by the oval, not taking her eyes off the thing. The Heartstone burned now. Heat spread through the silver chain and settled against her skin like a feverish thumb. Under the grass, something shifted. A faint tremor ran through the ground, too smooth for an animal burrowing below. It felt like a breath taken through soil. The fox shut its mouth. The chiming stopped. Then came a different sound, thin and low. Someone humming. Aurora straightened so fast the pendant bounced against her throat. The tune drifted from the trees to her right, just beyond the flowers. She knew it. Not the exact melody, but the shape of it. A lullaby. Her mother used to sing one while marking exercise books at the kitchen table, tapping red pen against her mug. “No,” Aurora said at once, sharper than she meant to. The humming continued. Patient. Intimate. Close enough that the hairs on her arms rose beneath her coat. This was the problem with places like the Grove. They never lunged first. They observed. They selected the right key and slid it into the softest lock. Aurora backed away from the trees. “You don’t get to do that.” The fox had vanished. Her breath caught. She scanned the clearing, each patch of flower and each black gap between trunks. Empty. But not empty. The feeling had thickened, certainty without proof. Eyes on her from several angles. Waiting for her to choose wrong. She forced herself to breathe through her nose. Count. Assess. She had come because the Heartstone had flared for three nights running from her flat above Silas’ bar, hot enough to wake her. Hel portals left traces. Traces led to doors, and doors led to trouble. Ignoring trouble never made it polite enough to leave. So she had followed the pull here with a torch, salt in her pocket, and a kitchen knife she already knew would be useless if this turned serious. The humming broke off. A soft laugh replaced it, not from the trees but from directly behind her shoulder. Aurora spun and slashed the air with the knife. The blade cut nothing. Her own breath came hard and loud. She had not even heard herself draw the knife. A shape moved at the edge of the clearing. Tall. Human height. It slipped between two trunks where no path ran. She caught only the pale blur of a face, black hair to the shoulders. Her stomach dropped. The figure stepped out again on the opposite side. It wore her coat. Same short dark coat, same scuffed boots, same narrow shoulders under black hair. Its face stayed hidden, chin lowered. In its right hand hung a silver chain. At the end of it swung a deep crimson stone that glowed from within. “No,” Aurora said again, but this time the word came out thin. The double lifted its left wrist. Moonlight did not touch the clearing, yet she saw the small crescent-shaped scar there as clearly as if someone had traced it in chalk. The thing looked up. Her own bright blue eyes stared back at her, too wide and too still. Aurora’s mouth went dry. She stepped sideways. The thing copied her a beat too late. A poor reflection. A rehearsal. “Whatever game this is, it’s sloppy.” Her voice landed badly in the clearing. Flat. The Grove seemed to swallow the edges of words and return them stripped of confidence. The double smiled. Aurora had never seen her own face do that. The lips stretched too far. Teeth showed. More teeth than belonged in a human mouth. Tap. Tap. Tap. The sound came from all around now. She looked down. The three round depressions in the mud had multiplied. They marked a ring around her, dozens of them, appearing one after another as the ground sank under invisible points. Press. Lift. Press. Something paced in a circle, each step careful, measured, just outside reach. The flowers nearest those marks folded shut. Aurora pulled the salt from her pocket and flung a hard white line across the grass between herself and the double. Some landed true, some scattered into the blooms. The thing stopped smiling. Its head twitched once, bird quick. “Good,” Aurora said. “You do have limits.” The invisible pacing halted as well. For one beat the entire Grove held still. Then the double spoke in Aurora’s own voice. “You came alone.” The sound shivered through her. Hearing your own voice from outside always felt wrong. This felt profane, intimate as fingers in a wound. “Yes,” Aurora said. “And you sound ridiculous.” “You came alone.” It said it again, same tone, but another voice joined beneath it, lower, rougher, then another above it, child high, all using her mouth. The words stacked into a chord. The dark oval at the centre of the clearing split open with a quiet wet sigh. Grass peeled back. Soil sank. Blackness showed below, not like earth, more like depth, a shaft with no visible bottom. Cold rushed from it and struck her face with the smell of iron and old graves. The Heartstone blazed hot enough to make her gasp. Hel. Not a trace. A door. Aurora stumbled back from the opening and hit something solid. Not a tree. A hand closed around her upper arm. It felt human in shape and wrong in temperature, not cold, not warm, but dead even, like stone kept indoors. Long fingers tightened just enough to promise they could tighten more. At the same instant the double across the salt line lifted its head and opened its mouth wider, wider still, until the jaw unhinged with a soft crack. “Aurora.” The voice from the pit used her true name, clear and calm. The hand on her arm began to pull.
created_at"2026-03-06T12:31:17.9Z" 3/6/2026, 12:31:17 PM
model"openai/gpt-5.4-20260305"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency418
moderation_latency(null)
generation_time51233
tokens_prompt4560
tokens_completion2677
native_tokens_prompt4064
native_tokens_completion2226
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.03491
router(null)
provider_responses
0
endpoint_id"9ff5625c-403f-4d7f-b895-58ac7295062c"
id"resp_003c5963f051b11e0169aac915f2688193a3166a926bd16bf0"
is_byokfalse
latency228
model_permaslug"openai/gpt-5.4-20260305"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772800277-DOPNUVDcu2RiIDr7ASKT"
upstream_id"resp_003c5963f051b11e0169aac915f2688193a3166a926bd16bf0"
total_cost0.03491
cache_discount0.00864
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"Aurora said again [again]"
dialogueSentences18
tagDensity0.389
leniency0.778
rawRatio0.143
effectiveRatio0.111
94.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1775
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"slowly"
count1
highlights
0"really"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1775
totalAiIsms12
found
0
word"pulsed"
count1
1
word"loomed"
count1
2
word"perfect"
count1
3
word"flickered"
count1
4
word"pulse"
count2
5
word"quivered"
count1
6
word"silence"
count1
7
word"scanned"
count1
8
word"stomach"
count1
9
word"traced"
count1
10
word"measured"
count1
highlights
0"pulsed"
1"loomed"
2"perfect"
3"flickered"
4"pulse"
5"quivered"
6"silence"
7"scanned"
8"stomach"
9"traced"
10"measured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences216
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences216
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences228
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1775
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1714
uniqueNames10
maxNameDensity1.11
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone4
Richmond1
Park1
Grove6
Fae2
Hel3
Aurora19
Don4
Tap7
persons
0"Carter"
1"Heartstone"
2"Aurora"
places
0"Richmond"
1"Park"
2"Grove"
3"Fae"
globalScore0.946
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences119
glossingSentenceCount2
matches
0"kind that seemed to lean in"
1"felt like a breath taken through soil"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords2.817
wordCount1775
matches
0"not towards any light she could see but towards the centre"
1"Not the exact melody, but the shape of it"
2"not from the trees but from directly behind her shoulder"
3"not cold, not warm, but dead even, like stone kept indoors"
4"not warm, but dead even, like stone kept indoors"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences228
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs95
mean18.68
std17.98
cv0.962
sampleLengths
018
143
26
352
413
564
63
734
826
93
1062
1129
1230
136
1411
1517
1623
1711
1828
1910
209
2163
2250
2318
243
2517
264
273
287
2958
301
317
3214
334
3412
3516
3619
377
3865
398
408
412
4257
4310
4417
4527
4612
474
4840
4983
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences216
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs285
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences228
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1057
adjectiveStacks1
stackExamples
0"sharper underneath, green rot"
adverbCount39
adverbRatio0.036896877956480605
lyAdverbCount6
lyAdverbRatio0.005676442762535478
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences228
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences228
mean7.79
std6.25
cv0.803
sampleLengths
018
115
28
320
43
53
613
79
84
94
1012
1110
1213
135
1423
1536
163
1712
184
192
2016
215
222
2319
243
2515
268
274
285
2922
308
3110
3219
339
3411
353
364
373
386
3911
401
411
422
4313
4413
453
464
473
483
498
55.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.37719298245614036
totalSentences228
uniqueOpeners86
76.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences175
matches
0"Instead she had got a"
1"Then the chime came again,"
2"Then came a different sound,"
3"Then the double spoke in"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences175
matches
0"She swore under her breath,"
1"Its deep crimson core gave"
2"They did not belong in"
3"She slipped the phone into"
4"She reached out but did"
5"It looked combed."
6"She rose slowly."
7"She knew better than to"
8"She circled the dark oval"
9"They sat in a neat"
10"It was too far away"
11"Its body held the fine"
12"It stood still as a"
13"she said, keeping her voice"
14"Its eyes caught the pendant’s"
15"She took one step away"
16"Her pulse thudded in her"
17"She crouched again by the"
18"It felt like a breath"
19"She knew it."
ratio0.24
74.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount135
totalSentences175
matches
0"Aurora Carter ducked under the"
1"She swore under her breath,"
2"The Heartstone pendant had warmed"
3"Its deep crimson core gave"
4"The ancient oak standing stones"
5"They did not belong in"
6"Tourists never found them."
7"Dog walkers forgot them."
8"Maps slid around the place"
9"Eva had once called the"
10"Aurora stepped between the stones"
11"The change hit at once."
12"Wildflowers crowded the clearing in"
13"The Fae Grove."
14"Tonight it looked arranged."
15"Aurora took out her phone."
16"The screen flickered, then showed"
17"She slipped the phone into"
18"The pendant tugged towards it,"
19"Hel portal, she thought."
ratio0.771
57.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences175
matches
0"As if someone had set"
1"If a door opens, count"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount2
matches
0"Depressions, round and deep, as if something thin and hard had pressed straight down."
1"Moonlight did not touch the clearing, yet she saw the small crescent-shaped scar there as clearly as if someone had traced it in chalk."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0.167
effectiveRatio0.111
89.4753%