Run: 2026-03-06-01KK1J42YM88J9S0DJ1TESBG9C

Run Details

Duration:
6.1s
Cost:
$0.003186
Provider:
Inception

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A cold hand brushed her wrist. Rory crouched behind the ancient oak standing stones, the silver chain of the Heartstone Pendant digging into her palm. She had taken the shortcut through Richmond Park after her shift at the Golden Empress, trusting the cryptic text on the delivery app: “Midnight. Grove. Bring the package.” The air smelled of damp earth and something sweet, like over‑ripe berries, but the scent seemed to pulse in rhythm with her own heartbeat. She slipped the pendant from its hidden pocket. The deep crimson gem throbbed faintly, a warm pulse that matched the tremor in her left wrist where a crescent‑shaped scar marked a childhood accident. Light from the pendant spilled a thin amber halo onto the moss, illuminating the rough bark of the standing stones. Shadows flickered at the edge of her vision, darting between the stones like nervous mice. “Where am I?” she whispered, voice barely louder than the rustle of leaves. The words hung, then dissolved into a low, rhythmic tick‑tock that seemed to emanate from the stones themselves. Time felt stretched, an hour inside the clearing could be minutes or days outside. She glanced at her phone—its screen was black, the battery dead despite the recent charge. No signal, no GPS, just the faint glow of the pendant guiding her. A soft rustle rose from the underbrush, a whisper of movement that was too deliberate to be wind. Rory’s eyes narrowed. She stepped forward, boots sinking into the soft loam, each footfall a muffled thud. The pendant’s glow grew brighter, as if sensing proximity to something unseen. “Show yourself,” she said, voice steadier now, the words cutting through the night’s hush. No answer came, only a faint hum, like distant bees trapped in glass. A shape materialised at the far edge of the clearing, barely a silhouette against the moon‑lit foliage. It hovered, its outline wavering like a mirage. The creature’s form was indistinct—perhaps a twisted branch, perhaps a wisp of fog—yet its presence pressed against Rory’s skin, cold as stone. “Do you have a name?” she asked, though she knew she was speaking to a void. The shape shivered, and a low, melodic chant rose, words that were not words but feelings, a lullaby of loss. Rory’s mind raced. She had read about the Fae realm, about portals that opened where the veil thinned. The Heartstone Pendant was said to pulse near a Hel portal, a gateway to the underworld. She pressed the pendant against the stone, the crimson gem flaring, a sudden surge of heat that made the air sizzle. The creature recoiled, its form rippling like water struck by a stone. A sharp crack echoed, the sound of a branch snapping under weight. The oak standing stones trembled, their roots shifting, exposing a shallow pit filled with black water that reflected no stars. Rory peered into the water. The surface rippled, and for a heartbeat she saw her own face—bright blue eyes, black hair slick with sweat—then the water churned, revealing a pair of pale hands reaching up, fingers curling as if to grasp her. “Not a trick,” she muttered, pulling the pendant tighter. The gem’s glow steadied, casting a steady beam that cut through the darkness like a blade. The hands vanished, leaving only the echo of a distant, mournful sigh. A low chuckle slipped from the shadows, a sound that seemed to come from everywhere and nowhere. “You think you can steal what isn’t yours,” a voice hissed, smooth as silk yet edged with rust. It was not a voice she could locate; it seemed to emanate from the very stones. Rory turned, eyes scanning the perimeter. The standing stones now bore faint glyphs, ancient runes that pulsed in sync with the pendant. The glyphs glowed a sickly green, a stark contrast to the pendant’s crimson. She felt a pull, a tug at her thoughts, as if the stones were trying to rewrite her memories. “Give it back,” she said, voice low, the words forming a shield. “I’m not here for your games.” The chuckle turned into a guttural laugh, reverberating through the ground. The earth beneath her boots quaked, and a fissure split open beside her, a jagged maw that inhaled the night’s breath. From the fissure rose a cold wind, carrying with it the scent of rot and something metallic—blood, perhaps, or iron. Rory’s breath hitched. She could feel the pulse of the pendant syncing with the wind, a rhythm that matched the beating of her heart. The wind swirled, forming a vortex that lifted leaves and debris, coalescing into a shape—a figure draped in tattered robes, its face a mask of shadows. “Why are you here?” the figure asked, its voice a chorus of whispers, each syllable a different tone, overlapping like a choir of lost souls. Rory swallowed, her throat dry. “I was hired to deliver a package. The client said ‘Do not open.’ I’m not looking for trouble.” The figure tilted its head, the robes rustling like dry leaves. “Packages are never what they seem. You carry more than a parcel, child. You carry a key.” She glanced at the pendant, its glow now a fierce, steady blaze. “The Heartstone? It’s just a trinket.” The figure’s hand—if it could be called that—reached out, fingers elongated, each fingertip ending in a tiny, glowing point. “It is a beacon. The Hel portal opens when the beacon shines. You have awakened it.” A sudden crack split the night, the sound of a branch snapping under a weight too great for any tree. The ground shuddered, and the standing stones cracked, revealing a hidden cavity within. A faint, amber light seeped from the opening, illuminating a staircase spiralling down into darkness. Rory’s eyes widened. The staircase seemed to pulse, each step echoing a heartbeat. The air that rose from it carried a scent of sulphur and old paper, the smell of forgotten tomes and burnt incense. She felt the pull of the pendant, a magnetic force that urged her forward. The figure’s laughter rose, a choir of disembodied giggles that made her skin crawl. “You cannot resist,” it whispered. “The portal calls.” Rory forced herself to step back, her boots slipping on the moss. “I’m not a fool,” she said, voice firm. “I will not be your pawn.” The figure’s eyes—if they could be called that—flared red, twin coals that burned through the darkness. “Then you will die trying.” A sudden wind gusted, tearing the pendant from her hand. It spun through the air, its crimson glow trailing like a comet. Rory lunged, fingers closing around the chain, but the wind snatched it away, hurling it toward the staircase. She watched in horror as the pendant vanished into the abyss, the light fading into the blackness. The figure dissolved into a swirl of ash, the sound of its laughter echoing in the hollow. The ground trembled, the standing stones cracking further, their ancient roots snapping like old bones. Rory’s heart hammered. She turned to run, but the forest had shifted. Paths that had been clear now twisted into labyrinthine corridors of thorn and bramble. The night seemed to close in, the darkness thickening, pressing against her eyes. A distant, low growl rose, not from any animal she knew. It resonated from the earth itself, a deep, resonant hum that vibrated through her bones. She could feel the pulse of the Hel portal, a low thrumming that seemed to sync with her own pulse. She stumbled forward, each step a desperate gamble. The air grew colder, her breath forming clouds that vanished instantly. The scent of iron grew stronger, as if blood lay beneath the soil. A sudden flash of light erupted from the fissure, a blinding white that forced her to shield her eyes. When the glare subsided, the ground before her was a yawning maw, a vortex of swirling shadows that seemed to swallow the night. Rory stared, her mind racing. The Heartstone Pendant was gone, the portal open, the darkness beckoning. She could feel the weight of unseen eyes, the presence of something ancient, patient, hungry. “Not yet,” she whispered, clenching her fists. “I’ll find a way out.” The vortex roared, a sound like a thousand whispers screaming in unison. From its depths a hand emerged—pale, elongated, nails sharp as shards—reaching toward her. The hand brushed her cheek, a cold caress that sent a shiver down her spine. She stepped back, tripping over a root, and fell onto the moss. The ground beneath her pulsed, a living thing that seemed to breathe. The whispering grew louder, voices overlapping, each one a fragment of a forgotten promise. Rory scrambled to her feet, eyes scanning for any exit. The standing stones, now cracked and crumbling, offered no refuge. The darkness pressed, the vortex pulsed, and the air thrummed with the promise of something unspeakable. A sudden, sharp crack echoed, the sound of a branch snapping under a weight too great for any tree. The vortex surged, pulling at the edges of the clearing, threatening to swallow everything. Rory felt a cold hand grip her ankle, pulling her toward the abyss. She kicked, the moss spraying, and the hand recoiled, as if stung. The vortex roared, a deafening howl that seemed to tear the night itself. She scrambled toward the edge of the clearing, the broken stones shifting under her weight. The ground gave way, a sudden drop that threatened to plunge her into the darkness below. “Help!” she shouted, voice raw, the sound swallowed by the night’s roar. A faint, distant voice answered, a whisper carried on the wind: “You cannot escape the grove.” The vortex surged, a wave of black that crashed over the clearing, swallowing the standing stones, the broken earth, the very air. Rory felt herself lifted, the wind tearing at her clothes, the cold hand on her wrist pulling her toward the abyss. She clutched at the air, her fingers scraping the darkness, the only thing she could grasp was the memory of the pendant’s warm pulse. The world spun, the night blurred, and the sound of the vortex grew louder, a relentless, unending tick‑tock that seemed to count down to an unseen end. Rory’s eyes widened as the darkness closed, the last thing she saw a flash of crimson—her pendant, somewhere deep within the vortex, pulsing like a dying star. The night swallowed her scream, and the grove fell silent, the only echo a faint, lingering hum that promised a return.
created_at"2026-03-06T12:31:54.34Z" 3/6/2026, 12:31:54 PM
model"inception/mercury-2-20260304"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1898
moderation_latency(null)
generation_time6054
tokens_prompt4560
tokens_completion4134
native_tokens_prompt3979
native_tokens_completion2924
native_tokens_completion_images(null)
native_tokens_reasoning675
native_tokens_cached6
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0031864
router(null)
provider_responses
0
endpoint_id"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id"chatcmpl-da9df990-9614-4d40-8a2d-7db76515ad1a"
is_byokfalse
latency99
model_permaslug"inception/mercury-2-20260304"
provider_name"Inception"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772800314-f8NwxKc4Lla1gbLn5PT3"
upstream_id"chatcmpl-da9df990-9614-4d40-8a2d-7db76515ad1a"
total_cost0.0031864
cache_discount0.00000135
upstream_inference_cost0
provider_name"Inception"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.591
leniency1
rawRatio0
effectiveRatio0
94.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1764
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1764
totalAiIsms53
found
0
word"pulse"
count8
1
word"throbbed"
count1
2
word"flickered"
count1
3
word"rhythmic"
count1
4
word"whisper"
count2
5
word"footfall"
count1
6
word"wavering"
count1
7
word"raced"
count1
8
word"echoed"
count2
9
word"weight"
count5
10
word"trembled"
count2
11
word"churned"
count1
12
word"echo"
count2
13
word"silk"
count1
14
word"scanning"
count2
15
word"pulsed"
count3
16
word"stark"
count1
17
word"maw"
count2
18
word"could feel"
count3
19
word"beacon"
count2
20
word"echoing"
count2
21
word"magnetic"
count1
22
word"pawn"
count1
23
word"resonated"
count1
24
word"vibrated"
count1
25
word"racing"
count1
26
word"clenching"
count1
27
word"depths"
count1
28
word"down her spine"
count1
29
word"the last thing"
count1
highlights
0"pulse"
1"throbbed"
2"flickered"
3"rhythmic"
4"whisper"
5"footfall"
6"wavering"
7"raced"
8"echoed"
9"weight"
10"trembled"
11"churned"
12"echo"
13"silk"
14"scanning"
15"pulsed"
16"stark"
17"maw"
18"could feel"
19"beacon"
20"echoing"
21"magnetic"
22"pawn"
23"resonated"
24"vibrated"
25"racing"
26"clenching"
27"depths"
28"down her spine"
29"the last thing"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches4
maxInWindow3
found
0
label"eyes widened/narrowed"
count3
1
label"sent a shiver through"
count1
highlights
0"eyes narrowed"
1"eyes widened"
2"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences112
matches
0"d in horror"
2.55% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount11
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1750
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
97.53% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1620
uniqueNames9
maxNameDensity1.05
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant3
Richmond1
Park1
Golden1
Empress1
Rory17
Fae1
Hel2
persons
0"Pendant"
1"Empress"
2"Rory"
places
0"Richmond"
1"Park"
2"Golden"
3"Hel"
globalScore0.975
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences101
glossingSentenceCount8
matches
0"tick‑tock that seemed to emanate from the stones themselves"
1"as if sensing proximity to something unseen"
2"sound that seemed to come from everywhere and nowhere"
3"thrumming that seemed to sync with her own pulse"
4"shadows that seemed to swallow the night"
5"thing that seemed to breathe"
6"howl that seemed to tear the night itself"
7"tick‑tock that seemed to count down to an unseen end"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.571
wordCount1750
matches
0"not words but feelings, a lullaby of loss"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences121
matches
0"runes that pulsed"
1"called that—reached"
70.55% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean37.23
std14.78
cv0.397
sampleLengths
06
171
268
373
447
527
647
736
855
944
1042
1137
1251
1354
1418
1552
1650
1725
1823
1928
2018
2135
2248
2335
2436
2526
2621
2740
2849
2939
3046
3132
3242
3331
3412
3540
3638
3736
3833
3938
4031
4112
4216
4343
4451
4527
4621
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences112
matches
0"was said"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs275
matches
0"was speaking"
1"were trying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount1
flaggedSentences10
totalSentences121
ratio0.083
matches
0"She glanced at her phone—its screen was black, the battery dead despite the recent charge."
1"The creature’s form was indistinct—perhaps a twisted branch, perhaps a wisp of fog—yet its presence pressed against Rory’s skin, cold as stone."
2"The surface rippled, and for a heartbeat she saw her own face—bright blue eyes, black hair slick with sweat—then the water churned, revealing a pair of pale hands reaching up, fingers curling as if to grasp her."
3"It was not a voice she could locate; it seemed to emanate from the very stones."
4"From the fissure rose a cold wind, carrying with it the scent of rot and something metallic—blood, perhaps, or iron."
5"The wind swirled, forming a vortex that lifted leaves and debris, coalescing into a shape—a figure draped in tattered robes, its face a mask of shadows."
6"The figure’s hand—if it could be called that—reached out, fingers elongated, each fingertip ending in a tiny, glowing point."
7"The figure’s eyes—if they could be called that—flared red, twin coals that burned through the darkness."
8"From its depths a hand emerged—pale, elongated, nails sharp as shards—reaching toward her."
9"Rory’s eyes widened as the darkness closed, the last thing she saw a flash of crimson—her pendant, somewhere deep within the vortex, pulsing like a dying star."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1634
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.0208078335373317
lyAdverbCount9
lyAdverbRatio0.0055079559363525096
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean14.46
std6.89
cv0.477
sampleLengths
06
119
252
38
425
520
615
713
818
914
1015
1113
1218
133
1414
1512
1614
1713
1817
198
2022
2116
2220
233
2415
2516
2621
2712
2812
2920
305
3137
329
3316
3412
3517
3618
3716
386
3916
4013
4119
4212
436
4411
4521
4620
473
4821
4926
40.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.19008264462809918
totalSentences121
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences111
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences111
matches
0"She had taken the shortcut"
1"She slipped the pendant from"
2"she whispered, voice barely louder"
3"She glanced at her phone—its"
4"She stepped forward, boots sinking"
5"she said, voice steadier now,"
6"It hovered, its outline wavering"
7"she asked, though she knew"
8"She had read about the"
9"She pressed the pendant against"
10"she muttered, pulling the pendant"
11"It was not a voice"
12"She felt a pull, a"
13"she said, voice low, the"
14"She could feel the pulse"
15"She glanced at the pendant,"
16"She felt the pull of"
17"she said, voice firm"
18"It spun through the air,"
19"She watched in horror as"
ratio0.279
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences111
matches
0"A cold hand brushed her"
1"Rory crouched behind the ancient"
2"She had taken the shortcut"
3"She slipped the pendant from"
4"The deep crimson gem throbbed"
5"Shadows flickered at the edge"
6"she whispered, voice barely louder"
7"The words hung, then dissolved"
8"Time felt stretched, an hour"
9"She glanced at her phone—its"
10"A soft rustle rose from"
11"Rory’s eyes narrowed."
12"She stepped forward, boots sinking"
13"The pendant’s glow grew brighter,"
14"she said, voice steadier now,"
15"A shape materialised at the"
16"It hovered, its outline wavering"
17"The creature’s form was indistinct—perhaps"
18"she asked, though she knew"
19"The shape shivered, and a"
ratio0.946
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
25.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences85
technicalSentenceCount14
matches
0"The deep crimson gem throbbed faintly, a warm pulse that matched the tremor in her left wrist where a crescent‑shaped scar marked a childhood accident."
1"The words hung, then dissolved into a low, rhythmic tick‑tock that seemed to emanate from the stones themselves."
2"A soft rustle rose from the underbrush, a whisper of movement that was too deliberate to be wind."
3"The pendant’s glow grew brighter, as if sensing proximity to something unseen."
4"She pressed the pendant against the stone, the crimson gem flaring, a sudden surge of heat that made the air sizzle."
5"The oak standing stones trembled, their roots shifting, exposing a shallow pit filled with black water that reflected no stars."
6"The surface rippled, and for a heartbeat she saw her own face—bright blue eyes, black hair slick with sweat—then the water churned, revealing a pair of pale han…"
7"She felt a pull, a tug at her thoughts, as if the stones were trying to rewrite her memories."
8"The earth beneath her boots quaked, and a fissure split open beside her, a jagged maw that inhaled the night’s breath."
9"She felt the pull of the pendant, a magnetic force that urged her forward."
10"The hand brushed her cheek, a cold caress that sent a shiver down her spine."
11"Rory felt herself lifted, the wind tearing at her clothes, the cold hand on her wrist pulling her toward the abyss."
12"The world spun, the night blurred, and the sound of the vortex grew louder, a relentless, unending tick‑tock that seemed to count down to an unseen end."
13"The night swallowed her scream, and the grove fell silent, the only echo a faint, lingering hum that promised a return."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount6
matches
0"she whispered, voice barely louder than the rustle of leaves"
1"she said, voice steadier now, the words cutting through the night’s hush"
2"she said, voice low, the words forming a shield"
3"she said, voice firm"
4"she shouted, voice raw, the sound swallowed by the night’s roar"
5"distant voice answered, a whisper carried on the wind:"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"she whispered (whisper)"
1"she muttered (mutter)"
2"a voice hissed (hiss)"
3"it whispered (whisper)"
4"she whispered (whisper)"
5"she shouted (shout)"
dialogueSentences22
tagDensity0.545
leniency1
rawRatio0.5
effectiveRatio0.5
62.0863%