Run: 2026-03-06-01KK1J6SCNNSAC22MPJSVXFV19

Run Details

Duration:
7.3s
Cost:
$0.003520
Provider:
Inception

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A scream ripped through the stale air. Detective Harlow Quinn burst into the dim tunnel, her leather watch flashing a warning as she slammed the heavy steel door shut behind her. The scent of oil and old stone mingled with a metallic tang that made her throat tighten. A body lay crumpled near a rusted platform edge, a dark stain spreading across the cracked tiles like ink. “Who’s here?” she barked, eyes scanning the shadows for movement. A figure stepped from behind a stack of overturned crates, round glasses glinting. Eva Kowalski clutched a battered satchel, her curly red hair half‑tucked behind her left ear. “You’re late, Harlow,” Eva said, voice low, “and the market’s already buzzing with whispers.” “Whispers?” Quinn snapped, kneeling beside the corpse. The victim’s coat bore a faint sigil etched into the collar, a twisted knot that pulsed faintly. “What did you see?” Eva glanced at the sigil, then at a small brass compass half‑buried in the grime. Its face bore protective sigils, the needle quivering as if caught in a wind only it could feel. “That’s a Veil Compass,” she murmured. “It points to the nearest rift or portal. Someone’s been playing with it.” Quinn lifted the compass, feeling the cool metal against her palm. The needle swung toward a dark alcove where a flickering lantern cast trembling shadows on a wall of graffiti. “What’s the point of a compass that leads to nothing?” she asked, voice flat. “The point is the rift itself,” Eva replied, eyes narrowing. “The Veil Market moves with each full moon. Whoever left this… ( wanted a gateway. Maybe they wanted to sell something… or hide something.” Quinn’s jaw tightened. She turned the compass over, noting the patina of verdigris that clung to the brass. “Look at the markings,” she said, pointing to the sigils. “They’re not random. They match the sigils on the victim’s coat and on the lock on that door.” Eva stepped closer, hand hovering over the lock. “You think it’s a trap?” Quinn shook her head. “I think it’s a message. The lock bears a tiny bone token, the same token required for entry to the Veil Market. Someone used it to get in, then left the compass as a breadcrumb.” A low hum rose from the tunnel floor, vibrating through the soles of their boots. The hum grew louder, a tick‑tock rhythm that seemed to pulse with the needle’s motion. “Do you hear that?” Eva whispered. “Only the market’s heartbeat,” Quinn answered, her eyes flicking to the graffiti. The wall displayed a collage of symbols: a broken crown, a serpent coiled around a lantern, and a series of numbers that resembled a date—13‑07‑2024. “That date matches the night the market moved to this station. Someone planned this.” Eva’s fingers brushed the satchel’s strap. “My research shows the Veil Market sells information as well as artefacts. If someone wanted to hide a rift, they’d need a buyer who knows how to use it.” Quinn pressed the compass against the wall, the needle now pointing directly at a concealed panel. She pried the panel open with the edge of her leather watch, revealing a narrow shaft lined with pulsing blue light. The light seemed to swallow the stale air, making the tunnel feel colder. “Looks like a portal,” Eva said, voice barely audible over the hum. Quinn stepped back, eyes scanning the surrounding crates. One crate bore a label in faded ink: “Veil Compass – Limited Edition”. Another held a bundle of bone tokens, each etched with a different sigil. She lifted a token, feeling its weight. “These tokens aren’t just entry passes. They’re keys, each unlocking a different rift.” A sudden clatter echoed from the far end of the tunnel. A figure darted past the shadows, clutching a leather bag. The figure vanished into a side passage, the sound of hurried footsteps fading quickly. “Did you see that?” Eva asked, breath quickening. Quinn narrowed her eyes, the compass needle now spinning wildly. “Someone else is here. And they’re not alone.” She followed the echo, her boots echoing against the stone. The side passage opened into a cramped room lit by a single flickering bulb. In the centre, a table held a set of alchemical vials, their contents swirling with iridescent colours. A half‑burnt candle sputtered, its flame casting dancing shadows on the walls. On the table lay an open notebook, pages filled with hurried scribbles. The last entry read: “Rift stable at 23:17. Compass aligns. Transfer complete.” Beside it, a dried smear of blood formed a crescent shape. “Looks like a ritual,” Eva said, voice tinged with awe. Quinn flipped the notebook, scanning the scribbles. “The ritual was meant to close the rift, not open it. The compass points to a portal, but the sigils on the victim’s coat indicate they were the one who performed it.” A sudden crash reverberated through the tunnel as a heavy metal door slammed shut behind them, sealing the room. The humming intensified, now a deafening roar that seemed to vibrate the very walls. “Lockdown,” Eva whispered, eyes wide. Quinn’s hand moved to the compass, the needle now pointing straight up, toward the ceiling. She lifted her gaze and saw a faint outline of a doorway, its edges shimmering like heat haze. The doorway pulsed, a dark maw ready to swallow anything that entered. “Someone’s trying to force the portal open,” Quinn said, voice low. “If they succeed, whatever lies beyond will flood this city.” Eva’s fingers trembled as she clutched the satchel. “We need to stop it before it fully opens.” Quinn stepped toward the doorway, the compass humming in her palm. “I’ll close it from the inside. You keep watch at the entrance. No one else gets in.” Eva nodded, eyes scanning the dim corridor for any sign of the fleeing figure. “I’ll hold the door. If they come back, we’ll have to fight.” Quinn placed the compass against the doorway, the needle aligning perfectly with the shimmering edges. The humming grew louder, a tick‑tock rhythm that seemed to count down. She felt a pressure on her chest, as if the air itself were being squeezed. A sudden surge of wind slammed the doorway shut, the metal door reverberating with a deafening clang. The portal flickered, then collapsed, the blue light dying in an instant. The humming ceased, leaving a heavy silence broken only by the distant drip of water. Quinn exhaled, the tension draining from her shoulders. “It’s sealed… for now.” Eva stepped forward, eyes scanning the room for any remaining clues. “What about the victim? Who were they?” Quinn lifted the coat, pulling the sigil free. The sigil glowed faintly, a lingering echo of the portal’s power. “Someone who knew how to manipulate the Veil. Someone who could have used the compass to locate the rift. And someone who left a bone token as a calling card.” A soft rustle rose from the shadows behind the table. Both women turned, hearts pounding. A figure emerged, cloaked in a tattered coat, a mask obscuring their face. In one hand, they clutched a sleek black dagger, its blade reflecting the dim light. “Thought you could stop me?” the figure hissed, voice distorted by a hidden speaker. “The market never forgets a debt.” Quinn’s eyes narrowed. “Who are you?” The figure lifted the dagger, the tip pointing at the compass. “I’m the one who sells the shortcuts. And you just stepped into my bargain.” Eva’s satchel fell open, scattering a handful of old books onto the floor. One of the books slipped, its pages fluttering to reveal a map of the underground tunnels, marked with a red X at the centre of the Veil Market. Quinn lunged, the compass still clutched in her hand, the needle whirring as if alive. She seized the dagger, twisting it from the figure’s grip. The mask cracked, revealing a familiar face—Detective DS Morris’s twin brother, a man presumed dead after the mysterious case three years ago. “James?” Eva whispered, her breath hitching. Quinn stared at the man, the compass needle now pointing directly at him. “You’re the one who killed my partner.” James smirked, blood trickling from a fresh wound on his cheek. “Your partner knew too much. The Veil Market needed a sacrifice. I gave it one.” A sudden crack echoed through the tunnel as the ceiling above them gave way, a jagged slab of stone falling toward the floor. The dust rose, obscuring the view. “Run!” Eva shouted, grabbing Quinn’s arm. Quinn pushed James back, the compass slipping from her grasp and skittering across the stone. The needle spun wildly, then steadied, pointing toward the crack. “Don’t—” The slab struck the floor, sending a shockwave that threw both women to the ground. The impact opened a fissure in the tunnel wall, a thin ribbon of black light seeping out, pulsing like a heartbeat. James lunged, his hand outstretched toward the fissure. “We’ll finish what we started,” he snarled. Quinn scrambled to her feet, eyes fixed on the fissure. The compass lay half‑buried in dust, its needle now pointing directly at the black light. She reached for it, fingers brushing the cool metal. “Eva, the satchel—” Eva clutched the satchel, her round glasses slipping down her nose. “The books! They have the rites!” Before they could act, a guttural howl rose from the fissure, the black light expanding, swallowing the tunnel walls. The air grew cold, and the scent of ozone filled the space. Quinn felt the compass vibrate, the needle spinning faster. “We’ve got seconds,” she said, voice barely audible. James raised his dagger, eyes gleaming with manic triumph. “Welcome to the true market.” A flash of light erupted from the fissure, blinding them. When the glare faded, the tunnel was empty. The compass lay on the floor, its needle still pointing toward nothing. The black light had vanished, leaving only a faint scorch mark on the stone. Quinn stared at the mark, her breath ragged. “What did we just…?” Eva whispered, clutching the satchel tighter. “The market… it’s not just a place. It’s a conduit.” A sudden, high‑pitched scream cut through the silence, echoing from the far end of the tunnel, as if someone—or something—had just been released. The sound rose, a relentless tick‑tock that seemed to count down to an unseen disaster. Quinn’s hand tightened around the compass, the metal cold against her skin. “We need to move,” she said, eyes scanning the darkness. Before they could step, a shadow slipped from the fissure’s scar, a figure cloaked in black, its eyes glowing amber. The figure raised a hand, and the ground beneath the compass cracked, a deep chasm opening, swallowing the brass instrument whole. The darkness surged, pulling the tunnel into its maw. Quinn felt the pull, the air rushing past her ears, the scream growing louder, the tick‑tock accelerating. “Hold on!” Eva shouted, reaching for Quinn’s arm. The figure’s voice, a low whisper, drifted through the chaos. “You cannot close what you never opened.” The tunnel collapsed, stone crashing, dust choking their throats. The last thing Quinn saw before the darkness consumed her was the compass’s needle, still pointing, its tip disappearing into the void. The scream crescendoed, then cut off abruptly, leaving a deafening silence that hung over the ruined tunnel like a promise.
created_at"2026-03-06T12:33:22.854Z" 3/6/2026, 12:33:22 PM
model"inception/mercury-2-20260304"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2379
moderation_latency(null)
generation_time7203
tokens_prompt4671
tokens_completion4303
native_tokens_prompt4002
native_tokens_completion3361
native_tokens_completion_images(null)
native_tokens_reasoning908
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003520125
router(null)
provider_responses
0
endpoint_id"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id"chatcmpl-7109676c-adf6-44d5-9979-a6bdf687b82e"
is_byokfalse
latency105
model_permaslug"inception/mercury-2-20260304"
provider_name"Inception"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772800402-wk38FaW7KNtGnfC3verL"
upstream_id"chatcmpl-7109676c-adf6-44d5-9979-a6bdf687b82e"
total_cost0.003520125
cache_discount0.000001125
upstream_inference_cost0
provider_name"Inception"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.415
leniency0.83
rawRatio0
effectiveRatio0
92.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1890
totalAiIsmAdverbs3
found
0
adverb"quickly"
count1
1
adverb"very"
count1
2
adverb"perfectly"
count1
highlights
0"quickly"
1"very"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1890
totalAiIsms37
found
0
word"scanning"
count6
1
word"glinting"
count1
2
word"etched"
count2
3
word"pulsed"
count2
4
word"could feel"
count1
5
word"pulse"
count1
6
word"weight"
count1
7
word"echoed"
count2
8
word"footsteps"
count1
9
word"echo"
count2
10
word"echoing"
count2
11
word"dancing"
count1
12
word"tinged"
count1
13
word"reverberated"
count1
14
word"maw"
count2
15
word"trembled"
count1
16
word"flickered"
count1
17
word"silence"
count3
18
word"tension"
count1
19
word"pounding"
count1
20
word"familiar"
count1
21
word"gleaming"
count1
22
word"whisper"
count1
23
word"the last thing"
count1
highlights
0"scanning"
1"glinting"
2"etched"
3"pulsed"
4"could feel"
5"pulse"
6"weight"
7"echoed"
8"footsteps"
9"echo"
10"echoing"
11"dancing"
12"tinged"
13"reverberated"
14"maw"
15"trembled"
16"flickered"
17"silence"
18"tension"
19"pounding"
20"familiar"
21"gleaming"
22"whisper"
23"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences121
matches
0"d with awe"
48.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount5
narrationSentences121
filterMatches
0"watch"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences151
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1888
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
51.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1424
uniqueNames9
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn28
Kowalski1
Eva20
Veil1
Market1
Detective2
Morris1
James4
persons
0"Harlow"
1"Quinn"
2"Kowalski"
3"Eva"
4"Detective"
5"Morris"
6"James"
places(empty)
globalScore0.517
windowScore0.667
54.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount4
matches
0"rhythm that seemed to pulse with the needle’s motion"
1"roar that seemed to vibrate the very walls"
2"rhythm that seemed to count down"
3"tick‑tock that seemed to count down to an unseen disaster"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1888
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences151
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean27.76
std15.1
cv0.544
sampleLengths
07
160
210
342
428
552
644
734
846
913
1039
1136
1251
1335
1450
1512
1654
1735
188
1918
2053
2135
2210
2339
2433
255
2645
2721
2817
2928
3026
3142
3244
3312
3418
3549
3643
3720
386
3925
4041
4147
426
4320
4426
4529
466
4725
481
4936
99.46% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences121
matches
0"being squeezed"
1"been released"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs268
matches(empty)
86.09% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences151
ratio0.02
matches
0"The wall displayed a collage of symbols: a broken crown, a serpent coiled around a lantern, and a series of numbers that resembled a date—13‑07‑2024."
1"The mask cracked, revealing a familiar face—Detective DS Morris’s twin brother, a man presumed dead after the mysterious case three years ago."
2"A sudden, high‑pitched scream cut through the silence, echoing from the far end of the tunnel, as if someone—or something—had just been released."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1428
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.02030812324929972
lyAdverbCount16
lyAdverbRatio0.011204481792717087
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences151
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences151
mean12.5
std6.06
cv0.485
sampleLengths
07
124
217
319
410
513
615
714
87
917
104
1115
1218
136
1413
1511
1619
1714
1810
1924
203
2115
2210
2318
248
255
264
2735
2815
2915
306
3112
3225
3314
346
3529
3616
3721
3813
3912
408
4113
4213
437
4413
4511
4610
4714
488
4910
44.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.26490066225165565
totalSentences151
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences118
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences118
matches
0"she barked, eyes scanning the"
1"Its face bore protective sigils,"
2"she asked, voice flat"
3"She turned the compass over,"
4"she said, pointing to the"
5"She pried the panel open"
6"She lifted a token, feeling"
7"She followed the echo, her"
8"She lifted her gaze and"
9"She felt a pressure on"
10"She seized the dagger, twisting"
11"She reached for it, fingers"
12"she said, voice barely audible"
13"she said, eyes scanning the"
ratio0.119
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences118
matches
0"A scream ripped through the"
1"Detective Harlow Quinn burst into"
2"The scent of oil and"
3"A body lay crumpled near"
4"she barked, eyes scanning the"
5"A figure stepped from behind"
6"Eva Kowalski clutched a battered"
7"Eva said, voice low"
8"Quinn snapped, kneeling beside the"
9"The victim’s coat bore a"
10"Eva glanced at the sigil,"
11"Its face bore protective sigils,"
12"Quinn lifted the compass, feeling"
13"The needle swung toward a"
14"she asked, voice flat"
15"Eva replied, eyes narrowing"
16"Quinn’s jaw tightened."
17"She turned the compass over,"
18"she said, pointing to the"
19"Eva stepped closer, hand hovering"
ratio0.932
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences118
matches
0"Before they could act, a"
1"Before they could step, a"
ratio0.017
76.19% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences75
technicalSentenceCount7
matches
0"Its face bore protective sigils, the needle quivering as if caught in a wind only it could feel."
1"The wall displayed a collage of symbols: a broken crown, a serpent coiled around a lantern, and a series of numbers that resembled a date—13‑07‑2024."
2"The humming intensified, now a deafening roar that seemed to vibrate the very walls."
3"A sudden, high‑pitched scream cut through the silence, echoing from the far end of the tunnel, as if someone—or something—had just been released."
4"The sound rose, a relentless tick‑tock that seemed to count down to an unseen disaster."
5"The last thing Quinn saw before the darkness consumed her was the compass’s needle, still pointing, its tip disappearing into the void."
6"The scream crescendoed, then cut off abruptly, leaving a deafening silence that hung over the ruined tunnel like a promise."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount14
matches
0"she barked, eyes scanning the shadows for movement"
1"Eva said, voice low,"
2"she asked, voice flat"
3"Eva replied, eyes narrowing"
4"Quinn answered, her eyes flicking to the graffiti"
5"Eva said, voice barely audible over the hum"
6"Eva asked, breath quickening"
7"Eva said, voice tinged with awe"
8"Eva whispered, eyes wide"
9"Quinn said, voice low"
10"the figure hissed, voice distorted by a hidden speaker"
11"Eva whispered, her breath hitching"
12"she said, voice barely audible"
13"she said, eyes scanning the darkness"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount10
fancyTags
0"she barked (bark)"
1"Quinn snapped (snap)"
2"she murmured (murmur)"
3"Eva whispered (whisper)"
4"Eva whispered (whisper)"
5"the figure hissed (hiss)"
6"Eva whispered (whisper)"
7"Eva shouted (shout)"
8"he snarled (snarl)"
9"Eva shouted (shout)"
dialogueSentences53
tagDensity0.396
leniency0.792
rawRatio0.476
effectiveRatio0.377
74.6522%