Run: 2026-03-06-01KK1J8HSAWQX2W0BNRD1QCFDQ

Run Details

Duration:
5.5s
Cost:
$0.002831
Provider:
Inception

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metal door slammed shut behind Harlow Quinn, and the stale smell of rust and incense hit her like a punch. A figure crouched over a sprawled form, a leather satchel spilling ancient tomes onto the cracked tile. “What have we got?” she demanded, voice low, eyes scanning the dim corridor. Eva Kowalski lifted her round glasses, hair tucked behind her left ear, and gestured at the corpse. “A middle‑aged man, throat slit, but the blood’s… dry. No sign of recent trauma, yet the wound looks fresh.” She flipped a page of a leather‑bound grimoire, the ink still wet. “The watch on your left wrist stopped at 3:12,” Harlow noted, glancing at the worn leather strap. “Time’s not on our side.” Eva’s fingers trembled as she traced the sigils etched on the compass lying beside the body. “The Veil Compass. It should point toward the nearest rift, but it spins aimlessly.” She turned it over, the brass casing catching a faint glow. “Someone’s tampered with it,” Harlow said, stepping closer. “A Shade artisan would not leave it like this. The protective sigils are broken.” A low hum resonated from the far wall, and a shadow flickered across the graffiti‑covered brick. “You think it’s a trap?” Eva whispered, eyes darting to the darkened doorway where a figure in a trench coat lingered. Harlow’s jaw tightened. “I think it’s a message.” She knelt, feeling the cold tile beneath her boots, and lifted the victim’s hand. The fingers curled around a small bone token, the entry requirement for the Veil Market. “He didn’t come here by accident.” Eva’s voice rose, sharp as a scalpel. “The token is counterfeit. The grain is wrong, the polish too recent. Someone forged it to gain entry.” A sudden clatter echoed as a metal rack collapsed, sending a cascade of alchemical vials onto the floor. The shards sang a high‑pitched note, and a thin plume of violet smoke curled upward. Harlow inhaled, the acrid scent biting her nostrils. “What’s that?” she asked, eyes narrowing. “The scent of nightshade,” Eva replied, pulling a notebook from her satchel. “Someone mixed it with the incense to mask the smell of blood. It’s a classic diversion.” A muffled voice crackled from a hidden speaker. “You’re too late, detective.” The words reverberated, then fell silent. Harlow stared at the compass needle, now trembling. “It’s trying to point somewhere.” She twisted the brass casing, feeling a faint vibration. “It’s not a rift. It’s a beacon.” Eva’s hands shook as she opened the grimoire to a page marked with a red wax seal. “The beacon can summon a Shade. If someone wants a Shade to do their bidding, they need a compass attuned to the Veil.” A sudden gust slammed the door shut, and the lights flickered. A silhouette stepped forward, the trench coat revealing a badge glinting under the weak bulbs. “Detective Quinn, I’m Detective Sergeant Morris’s partner—DS Morris’s sister, Lena,” the woman said, voice low, breathless. “I’m here because my brother vanished at this market three years ago. I think you’ve found what he was looking for.” Harlow’s eyes flicked to the worn leather watch on Lena’s wrist, the same brand as her own. “You’re playing a dangerous game, Lena. You’re not a detective.” Lena’s jaw clenched. “I’m not here to play. I’m here to finish what my brother started.” She reached into her coat, pulling out a small vial of black liquid. “This is the binding agent. It can seal a rift, but it also kills the Shade.” Eva’s voice rose, urgent. “If you seal the rift now, the compass will lose its power. The Shade will die, but the market will collapse. The victims will be…” “Collateral damage,” Harlow interjected, her tone flat. “We need a plan.” Lena stared at the compass, then at the dead man’s hand. “He was a broker. He sold bone tokens to the highest bidder. He must have known the market’s schedule—full moon, moving locations. He tried to hide a secret.” Harlow’s mind raced. “If the token is fake, the broker was a decoy. The real buyer must have used a genuine token to enter the market and set the trap.” Eva flipped a page, eyes scanning the ancient script. “The grimoire mentions a ‘Shadow Gate’ that opens only when the compass aligns with a true token. The gate leads to a pocket dimension where the Veil Market’s merchants trade in souls.” A low rumble shook the floor, and the brass compass needle spun faster, pointing toward the far wall where a faint outline of a doorway shimmered. “There,” Harlow whispered, “the gate.” Lena lunged forward, smashing the vial against the wall. The black liquid splashed, seeping into the cracks. “We’ll seal it, but we need to keep the compass steady.” Eva placed the grimoire on the floor, its pages fluttering like a trapped bird. “The sigils on the compass must be re‑etched. I can do it, but I need a steady hand.” Harlow lifted the victim’s arm, feeling the pulse of the dead man’s heart long gone. “Hold the compass. I’ll keep watch.” The air grew colder, and a whisper rose from the doorway, a chorus of unseen voices. “You cannot stop what has been summoned.” “Watch me,” Harlow muttered, drawing her service revolver. The barrel gleamed under the flickering light. She aimed at the doorway, not to fire but to keep the space clear. Eva’s fingers moved deftly, tracing the protective sigils with a silver stylus. The brass casing glowed faintly, the verdigris patina shifting to a brighter hue. “It’s working,” she said, voice steady despite the tremor in her hands. Lena’s eyes widened as the doorway began to pulse, the shadows coalescing into a vortex. “The Shade is trying to break through. If we fail, it will flood the city.” Harlow pressed the barrel of her revolver against the doorway, the metal humming against the unseen force. “Hold it. Eva, finish the sigils.” A sudden crash echoed as a crate of forbidden alchemical substances toppled, spilling a powder that glittered like starlight. The powder rose, forming a thin veil over the doorway. “The powder is a catalyst,” Eva shouted, “it will bind the rift if we act now!” Harlow’s grip tightened. “Lena, pour the rest of the black liquid into the vortex. It will seal the gate.” Lena raised the vial, the black liquid swirling as if alive. She tipped it, and the liquid streamed into the vortex, merging with the starlight powder. The doorway shuddered, the shadows recoiling. The compass needle steadied, pointing straight ahead, no longer trembling. A low, guttural growl rose from the floor, then faded into silence. The dead man’s hand twitched, the bone token clattering to the ground. Eva stared at the compass, then at the empty doorway. “It’s done. The gate is closed.” Harlow exhaled, the tension in her shoulders easing. “We need to secure the token and the compass. They’re evidence.” Lena knelt, scooping the bone token into a sealed bag. “My brother’s notes mentioned a second token, hidden somewhere else. If we don’t find it, the market will move again.” A sudden scream pierced the darkness from the far end of the market. “Help! Someone’s there!” The voice was frantic, a child’s, echoing off the walls. Harlow’s eyes snapped toward the sound. “Stay here,” she ordered, drawing her revolver again. “I’ll check.” She sprinted down the narrow corridor, the echo of her boots muffled by the grime. The scream grew louder, accompanied by a scraping sound, as if something dragged across the floor. She turned a corner and found a small alcove, lit by a single flickering bulb. A young woman knelt beside a cracked mirror, her face pale, eyes wide. “You… you’re the detective,” she whispered, clutching a torn piece of parchment. Harlow lowered her weapon. “What’s your name?” The girl swallowed, tears streaming down her cheeks. “Mara. I’m a courier for the market. I was supposed to deliver a package to the broker, but he… he vanished. I heard a whisper, then the lights went out. I ran here.” Mara held up the parchment, a crude sketch of a compass surrounded by runes. “I think it’s a map. It shows where the next market will be—under the old railway arches near St. Pancras.” Harlow’s mind raced. “If the market moves, the rift could open again. We need to stop it before it resurfaces.” Mara’s fingers trembled. “I can’t… I can’t go back there. They’ll kill me.” “Then you’ll help us,” Harlow said, voice firm. “You’ve seen enough. You know the way.” Mara nodded, wiping her face with the back of her hand. “I’ll lead you. But we must be quick. The market’s schedule is tied to the lunar cycle. The next full moon is in three days.” Harlow turned, hearing Eva’s voice echo from the main hall. “The compass is stable. The rift is sealed. We need to move before the market shifts.” She glanced back at the alcove, the faint hum of the sealed doorway still resonating. The night was far from over, and the shadows whispered promises of more secrets. Harlow felt the weight of the leather watch on her wrist, the seconds ticking toward an unknown climax. “Let’s go,” she said, stepping toward the exit, the sound of her boots merging with the distant scream that lingered in the air. The market’s darkness swallowed the corridor behind her, but the compass needle in her pocket pulsed, a silent warning that the veil was not yet fully closed.
created_at"2026-03-06T12:34:20.604Z" 3/6/2026, 12:34:20 PM
model"inception/mercury-2-20260304"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1286
moderation_latency(null)
generation_time5405
tokens_prompt4671
tokens_completion2848
native_tokens_prompt4002
native_tokens_completion2442
native_tokens_completion_images(null)
native_tokens_reasoning333
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.002830875
router(null)
provider_responses
0
endpoint_id"c2a24e34-c306-4b4d-9e2f-b162c2d8bf0e"
id"chatcmpl-8b0fe9be-86e8-467f-9777-a91f531a9b43"
is_byokfalse
latency111
model_permaslug"inception/mercury-2-20260304"
provider_name"Inception"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1772800460-bk97sMapD5eZxu0S5knX"
upstream_id"chatcmpl-8b0fe9be-86e8-467f-9777-a91f531a9b43"
total_cost0.002830875
cache_discount0.000001125
upstream_inference_cost0
provider_name"Inception"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"The words reverberated then [then]"
dialogueSentences57
tagDensity0.386
leniency0.772
rawRatio0.045
effectiveRatio0.035
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1590
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1590
totalAiIsms34
found
0
word"scanning"
count2
1
word"trembled"
count2
2
word"traced"
count1
3
word"etched"
count2
4
word"resonated"
count1
5
word"flickered"
count2
6
word"echoed"
count2
7
word"reverberated"
count1
8
word"beacon"
count2
9
word"glinting"
count1
10
word"flicked"
count1
11
word"jaw clenched"
count1
12
word"raced"
count2
13
word"shimmered"
count1
14
word"pulse"
count2
15
word"whisper"
count2
16
word"tracing"
count1
17
word"silence"
count1
18
word"tension"
count1
19
word"echoing"
count1
20
word"echo"
count2
21
word"streaming"
count1
22
word"weight"
count1
23
word"pulsed"
count1
highlights
0"scanning"
1"trembled"
2"traced"
3"etched"
4"resonated"
5"flickered"
6"echoed"
7"reverberated"
8"beacon"
9"glinting"
10"flicked"
11"jaw clenched"
12"raced"
13"shimmered"
14"pulse"
15"whisper"
16"tracing"
17"silence"
18"tension"
19"echoing"
20"echo"
21"streaming"
22"weight"
23"pulsed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"jaw/fists clenched"
count1
highlights
0"eyes widened"
1"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1587
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
39.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount950
uniqueNames8
maxNameDensity2.21
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Harlow21
Quinn1
Eva13
Kowalski1
Veil1
Market1
Lena7
Mara3
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
4"Lena"
5"Mara"
places(empty)
globalScore0.395
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.63
wordCount1587
matches
0"not to fire but to keep the space clear"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
63.73% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean31.12
std11.61
cv0.373
sampleLengths
051
148
222
341
422
537
643
725
847
928
1018
1129
1240
1363
1427
1545
1629
1711
1839
1930
2041
2131
2228
2332
2421
2523
2629
2737
2830
2923
3045
3119
3232
3334
3416
3519
3630
3726
3816
3931
4040
417
4241
4334
4420
4513
4615
4736
4826
4947
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs177
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount950
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.017894736842105262
lyAdverbCount3
lyAdverbRatio0.003157894736842105
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean13.23
std6.78
cv0.512
sampleLengths
021
117
213
317
431
517
65
716
825
98
1014
1116
1221
133
1419
1515
166
177
1818
1918
2015
218
226
2312
2416
258
2610
278
2814
297
3017
3123
3211
3315
3416
3521
3617
3710
383
3926
4016
414
4225
437
444
4511
4628
473
4827
499
44.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.225
totalSentences120
uniqueOpeners27
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences84
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences84
matches
0"she demanded, voice low, eyes"
1"She flipped a page of"
2"She turned it over, the"
3"She knelt, feeling the cold"
4"she asked, eyes narrowing"
5"She twisted the brass casing,"
6"She reached into her coat,"
7"She aimed at the doorway,"
8"she said, voice steady despite"
9"She tipped it, and the"
10"she ordered, drawing her revolver"
11"She sprinted down the narrow"
12"She turned a corner and"
13"she whispered, clutching a torn"
14"She glanced back at the"
15"she said, stepping toward the"
ratio0.19
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences84
matches
0"The metal door slammed shut"
1"A figure crouched over a"
2"she demanded, voice low, eyes"
3"Eva Kowalski lifted her round"
4"She flipped a page of"
5"Harlow noted, glancing at the"
6"Eva’s fingers trembled as she"
7"She turned it over, the"
8"Harlow said, stepping closer"
9"A low hum resonated from"
10"Eva whispered, eyes darting to"
11"Harlow’s jaw tightened."
12"She knelt, feeling the cold"
13"The fingers curled around a"
14"Eva’s voice rose, sharp as"
15"A sudden clatter echoed as"
16"The shards sang a high‑pitched"
17"Harlow inhaled, the acrid scent"
18"she asked, eyes narrowing"
19"Eva replied, pulling a notebook"
ratio1
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"A sudden crash echoed as a crate of forbidden alchemical substances toppled, spilling a powder that glittered like starlight."
1"The scream grew louder, accompanied by a scraping sound, as if something dragged across the floor."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount8
matches
0"she demanded, voice low, eyes scanning the dim corridor"
1"She flipped, the ink still wet"
2"She turned, the brass casing catching a faint glow"
3"she asked, eyes narrowing"
4"the woman said, voice low, breathless"
5"Harlow interjected, her tone flat"
6"she said, voice steady despite the tremor in her hands"
7"Harlow said, voice firm"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount9
fancyTags
0"she demanded (demand)"
1"Harlow noted (note)"
2"Eva whispered (whisper)"
3"Harlow interjected (interject)"
4"Harlow whispered (whisper)"
5"Harlow muttered (mutter)"
6"Eva shouted (shout)"
7"she ordered (order)"
8"she whispered (whisper)"
dialogueSentences57
tagDensity0.281
leniency0.561
rawRatio0.563
effectiveRatio0.316
73.5688%