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Run: 2026-03-09-01KK9PVYNPGA1ZQ6KH57ETH1RZ
Run Details
Model:
GPT-5.4 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 46s
Cost:
$0.095460
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.89%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
35.80%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.38%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
23.15%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.8604%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The tear in the air
bit Aurora’s sleeve as she shoved through it. One step over leaf mould in the Grove, the next onto black stone warm as skin. She dropped to one knee.
The impact jarred up her
arm.
Her pendant struck her breastbone
and flared with a
pulse
of heat that felt
almost alive
. Nyx poured through after her, not so much crossing as spilling, a tall silhouette peeling itself out of the dark edge cast by Aurora’s body. Their violet eyes opened last. Isolde came third.
She stepped through the rip
in the Veil without a sound. Behind her, the slit of green and oak and English earth drew tight and vanished with a wet little sigh.
Aurora got to her feet
at once. “Well. That was vile.”
The air here carried too
much at once. Sweetness. Salt. Smoke. Spice. Ripe fruit split open under its own
weight
. Butter. Hot metal. Under all of it, a copper tang, thin but sharp, like a cut on the tongue.
The scents layered over one
another until they pressed at the back of her throat. She swallowed and looked up.
Vines climbed iron trellises on
either side of the road, yet no vineyard in Wales or France had ever birthed anything like this.
The grape clusters hung as
large as lanterns, each skin clear enough to show crimson liquor shifting inside. Some held tiny sparks.
Some held drifting black flecks
that moved against the liquid like fish.
The leaves shone like polished
lacquer.
Every now and then a
tendril curled in on itself and uncurlled again,
as if testing the air
. Far off, bells rang. Not church bells.
Dinner bells, if dinner could
command a city. “The pendant’s not subtle.”
Aurora pressed the Heartstone through
her shirt. Heat bled into her palm. “That is not a flaw,” Isolde said. “Keys are made to notice locks.” “You could have said that before we walked through hell.” “Not hell. Hel. Precision matters.” Nyx turned their head, listening to something under the road. “This realm hears hunger,” they whispered. “Speak
softly
. Want little.” “That rules out breathing.” Aurora drew the moonsilver dagger Isolde had given her. The Fae-forged blade drank the light around its edge. Cold slicked her fingers at once, a clean counterpoint to the pendant’s
warmth
. One at the throat, one in the hand. Between them, she
felt like a message pinned to a board
. The road ran ahead between low walls built from pale blocks veined with gold. At first she took the gold for mineral.
Then one wall shifted and
she saw scales. Fish, hundreds of them, laid into the stone in a
perfect
glittering pattern, mouths open, eyes white and blind.
Their tails twitched once and
settled. Aurora did not mention it. She started forward. The stone beneath her boots had worn hollow in the middle, as if generations had passed this way hauling heavy things. Carts. Casks. Bodies. The thought arrived complete and ugly. She kept moving. Beyond the vineyards, orchards rose in terraces. Pears the size of helmets bowed branches to the ground. Pomegranates grew in bursts of red so dark they looked black until one split with a soft pop and bled syrup into a carved basin below. Pale insects landed at once.
Their wings chimed like fine
cutlery. The sky over all of it burned warm amber, rich enough to drink. No clouds crossed it.
Instead slow ribbons of steam
drifted between distant towers, and each tower ended in a chimney or a spire shaped like an upturned goblet. Aurora stopped at the crest of the road. Below them sprawled a city built around appetite. Terraces folded into courtyards, courtyards into kitchens, kitchens into halls wide enough to seat armies. Domes glimmered like glazed sugar. Arches rose on columns carved with vines, antlers, horns, and hands reaching for platters. Long aqueducts carried
not water but streams of dark red liquid
that flashed as they crossed the light. In the streets, small figures pushed barrows piled with herbs, carcasses, baskets, amphorae. Smoke drifted from copper vents.
Somewhere a chorus swelled, not
song exactly, but voices calling measures and ingredients in a hundred tongues. For one astonished beat,
wonder
smothered every other thought. Then she saw the chains.
They ran from collars at
the throats of some of the workers to rings fixed in the paving. Thin at this distance. Decorative, almost. Until one figure stumbled and the chain snapped taut. Aurora’s grip tightened on the dagger. “Right,” she said. “There it is.” “Dymas never hides what it is,” Isolde said. “It plates cruelty and names it taste.” “That was almost plain speech.” “I make exceptions for the disappointed.” Nyx had already drifted off the road into the shade of a trellis. The shadow under the leaves thickened around them, then recoiled as if burnt. “Do not touch the vines.” Aurora glanced over. “They bite?” “They remember.” “That is worse.”
They left the road and
took a narrow path cut between the terraces. Here the scent changed. Less smoke, more green life bruised underfoot. Mint. Fennel. Crushed thyme. The path’s edge swarmed with flowers that opened as they passed and turned their faces after Aurora, petals pale as tongues.
She kept the blade low
and ignored them. At the first terrace wall, she found the marks. Names, scratched by hand into the gold-veined stone. Hundreds. Thousands. Some in neat copperplate, some in panicked gouges. English. Arabic. French. Scripts she could not place. One name sat fresh enough that powder still clung in the grooves. Marta Ruiz. Below it, a date. Three months old. Aurora
traced
the letters with the cold tip of the dagger. “Workers?” “Debtors,” Isolde said. “Artists. Sinners. Liars sold by liars. The realm feeds on skill as much as flesh.” “That line was less poetic than usual.” “Your world trains debt into obedience. Ours only seasons it.” A movement on the next terrace froze them. A man in a stained white coat stood on a ladder under a fig tree with silver bark.
His wrist bore a black
iron cuff.
He picked fruit with the
focus of a surgeon. Each fig split as he laid it in the basket, showing jewel-bright seeds packed around tiny teeth.
He looked down and saw
Aurora. His face changed at once,
not with surprise, but with the flat alertness of prey
that had heard the snare click. “Don’t stand in the open.” His accent brushed Naples.
His voice had gone rough
from smoke. Aurora stepped up to the wall. “We’re looking for an old hall.” He barked one short laugh. “Everything old here still eats.” “Helpful.”
He looked at the pendant
at her throat. His
eyes widened
.
Then he climbed down so
fast the ladder shook. “Hide that.” “What is it?”
Before he could answer, bells
clanged from below.
Not one bell this time, but a pattern, brisk
and sharp. The man flinched so hard he nearly dropped his basket. “Inspection.” He did not wait. He snatched up the fruit and vanished through a slit in the wall hidden by hanging vines. Aurora turned. A line of figures moved along the lower path. Tall. Masked. Their robes hung cream and gold, spotless despite the soil. Each carried a long fork of black metal, the tines curved inward like claws. They did not rush. They advanced with the confidence of people who never needed to. Nyx flowed around Aurora and Isolde both, thinning their outline. “Against the wall.” Aurora pressed herself into the stone. The wall radiated heat. On the far side of it something heavy shifted in slow, wet pulses. The masked stewards passed within six feet. Perfume rolled off them, honey over rot. Through the slits in the nearest mask she saw no eyes, only a dark red glow. One steward halted. Aurora held still. Its head turned toward her. Toward the pendant, she thought. The Heartstone warmed again, then kicked once against her chest like a second heart. Isolde lifted one hand. A strand of her silver hair slid forward, catching the amber light. She murmured three words in a language that felt hooked and bright. The flowers along the path burst open all at once. Thick perfume flooded the terrace. The steward’s head snapped toward the blossoms. It gave a low hum, almost pleased, and moved on.
Only when the sound of
their steps faded did Aurora breathe. “That trick,” she said, “would have ranked higher on my list before.” “Doors, flowers, jaws, kings. All can be distracted by praise.” “That makes no sense.” “It does here.” Nyx slipped free of the wall’s shadow and pointed ahead. “A ward lies there.” The terrace path ended at a sunken court. Steps curved down into a broad enclosure paved in tiles the colour of old ivory. At its centre stood an ancient building half buried in vines, broader than a church and lower than a palace, with nine arched entrances sealed by sheets of dark glass. Bronze bowls lined the stairs. None held flame, yet each released a thin ribbon of steam that smelled of cloves and blood orange. Aurora felt the pendant pull. “There.” Isolde smiled, small and
unreadable
. “The First Kitchen.” The name settled in Aurora’s spine. The building looked grown as much as built. Stone ribs curved along its sides. Carvings of laden tables ran over the lintels. Human figures knelt beneath them with bowls held high, their faces eroded smooth by age or intention. Above the central arch sat a single symbol, a circle divided into eight slices with the ninth missing. “A cheerful bit of architecture.” “Ancient places lose the need for welcome,” Isolde said. Aurora descended the steps. The air thickened as she neared the entrance. The steam from the bowls kissed her skin with sticky
warmth
. At the foot of the stair she saw the ward Nyx had sensed. It stretched across the arch as a film of colourless glass. Nothing visible at first glance, then lines caught inside it, fine as veins, all feeding toward a dark point in the centre. “Can your blade cut that?” Isolde looked at the dagger in Aurora’s hand and then at the pendant at her throat. “One will open. One will invite. Choose
carefully
.” “That was almost a warning.” “I have always warned you. You only dislike the shape.” Aurora stepped up to the ward. The Heartstone tugged hard enough to make her wince. Hot. Hungry. The blade, by contrast,
chilled
her knuckles into numbness. Key or knife. Invitation or breach. “Nyx.” The Shade tilted their head. Their outline
wavered
against the sealed arch. “If you use the stone, the house will know your scent.” “And if I use the blade?” “The house will know your audacity.” “Brilliant. I feel spoiled for choice.” She slid the dagger’s edge against the ward. The glassy surface shrieked. Light split from the cut in a thread of silver. It
raced
over the arch in branching fractures. One breath. Two.
Then the whole seal fell
inward and
shattered
soundlessly into a drift of black dust. The scent that rolled out of the hall struck first, older and stranger than the gardens outside. Yeast. Char. Honey left too long on heat. Milk on the verge of turning. Incense. Ash. Beneath it all, the dry mineral smell of a tomb that had once held fire. Aurora entered before the dust settled. Inside, the First Kitchen spread in a vast dim hush. Hearths the size of chapels lined the walls, each cold yet stacked with pale logs that looked suspiciously like bone. Stone tables ran the length of the chamber in rows. Their surfaces had worn smooth under centuries of chopping, kneading, butchering, carving. Hooks hung from the rafters. Copper pans big enough to bathe in reflected warped pieces of the room back at her. Along the floor, narrow channels cut through the stone carried a slow current of dark wine. It whispered as it passed. Something silver
fluttered
near her face. A page. No, thinner than paper. Hammered foil, engraved in tiny script. Hundreds of them hung from strings between the rafters and turned in the air without wind, flashing words as they moved. Names. Amounts. Terms. Payment due. Contracts. Aurora touched one. The foil stung her fingertip. The engraved letters deepened with fresh red. “Don’t touch the paperwork.” She wiped her finger on her coat. The floor beyond the first row of tables had gathered a layer of white powder. Flour, she thought, until she saw the grit of it. Bone meal mixed in. Isolde crossed it and left no footprints. Nyx cast no reflection in the wine channels. Aurora’s own tracks showed up at once, dark and plain, leading deeper between the tables. At the far end of the hall rose a circular dais with nine ovens built into it like altars. Eight stood black and sealed. The ninth glowed dull crimson through its iron grate. The pendant yanked forward so hard that the chain bit her neck. “There’s your lock,” Nyx whispered. Aurora moved between the tables, every step louder than it should have been. On the tabletops lay relics of work abandoned long ago, a stone mortar with herbs fossilised inside, a cleaver fused into butcher’s block, moulds shaped like crowns, hearts, hands. On one board, a loaf of black bread sat under a cloth. The cloth rose and fell once, as if something beneath it breathed. She left it alone. The dais carvings came clear only at arm’s length. Mortals and demons at feast. Bowls lifted. Mouths open. Contracts passed under the table by careful hands. In the centre, a woman held up a crimson stone on a silver chain. The sculptor had given the gem a hollow socket in the relief. Empty. Aurora reached for her pendant. “Don’t.” Nyx’s
whisper
came sharp. Too late. The Heartstone had already leapt from her fingers and slammed into the socket. The fit locked with a wet click. For half a second nothing changed. Then the hall inhaled. Heat rushed through the sealed ovens. Fire burst behind eight iron grates in the same instant. The wine in the floor channels boiled and spat. Every hanging contract
began to
spin, filling the chamber with a metallic hiss like a thousand knives drawn at once. From the ceiling, chains dropped. From the hearth mouths, laughter rolled out, deep and delighted. The black bread on the table split open. Hands clawed free. Bronze bells erupted all through the First Kitchen. And from behind the ninth grate, something huge struck the iron from the other side.
created_at
"2026-03-09T16:28:46.151Z"
3/9/2026, 4:28:46 PM
model
"openai/gpt-5.4-20260305"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
65675
moderation_latency
(null)
generation_time
164893
tokens_prompt
5338
tokens_completion
5156
native_tokens_prompt
4854
native_tokens_completion
5555
native_tokens_completion_images
0
native_tokens_reasoning
2422
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.09546
router
(null)
provider_responses
0
endpoint_id
"9ff5625c-403f-4d7f-b895-58ac7295062c"
id
"resp_0fda5ab5529c86ee0169aef53e41388196b05c3b9a0af49420"
is_byok
false
latency
266
model_permaslug
"openai/gpt-5.4-20260305"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773073726-euS5NGyIBbMPpADCHF6J"
upstream_id
"resp_0fda5ab5529c86ee0169aef53e41388196b05c3b9a0af49420"
total_cost
0.09546
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.151
leniency
0.302
rawRatio
0
effectiveRatio
0
95.89%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2436
totalAiIsmAdverbs
2
found
0
adverb
"softly"
count
1
1
adverb
"carefully"
count
1
highlights
0
"softly"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2436
totalAiIsms
14
found
0
word
"pulse"
count
1
1
word
"almost alive"
count
1
2
word
"weight"
count
1
3
word
"warmth"
count
2
4
word
"perfect"
count
1
5
word
"traced"
count
1
6
word
"unreadable"
count
1
7
word
"chilled"
count
1
8
word
"wavered"
count
1
9
word
"raced"
count
1
10
word
"shattered"
count
1
11
word
"fluttered"
count
1
12
word
"whisper"
count
1
highlights
0
"pulse"
1
"almost alive"
2
"weight"
3
"warmth"
4
"perfect"
5
"traced"
6
"unreadable"
7
"chilled"
8
"wavered"
9
"raced"
10
"shattered"
11
"fluttered"
12
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
264
matches
0
"t with surprise"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
264
filterMatches
0
"wonder"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
309
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2436
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
71
wordCount
2177
uniqueNames
16
maxNameDensity
1.29
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
28
Grove
1
Veil
1
English
2
Wales
1
France
1
Heartstone
4
Nyx
9
Isolde
11
Fae-forged
1
Ruiz
1
Naples
1
Shade
1
First
2
Kitchen
2
One
5
persons
0
"Aurora"
1
"Heartstone"
2
"Nyx"
3
"Isolde"
4
"Ruiz"
places
0
"Grove"
1
"Veil"
2
"Wales"
3
"France"
4
"Naples"
5
"First"
globalScore
0.857
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
160
glossingSentenceCount
2
matches
0
"as if testing the air"
1
"felt like a message pinned to a board"
35.80%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
4
per1kWords
1.642
wordCount
2436
matches
0
"not water but streams of dark red liquid"
1
"not song exactly, but voices calling measures"
2
"not with surprise, but with the flat alertness of prey"
3
"Not one bell this time, but a pattern, brisk"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
309
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
139
mean
17.53
std
20.05
cv
1.144
sampleLengths
0
13
1
43
2
30
3
34
4
7
5
4
6
54
7
5
8
81
9
15
10
4
11
12
12
13
13
10
14
5
15
10
16
10
17
4
18
50
19
55
20
5
21
3
22
33
23
54
24
41
25
8
26
8
27
87
28
9
29
5
30
33
31
6
32
6
33
15
34
5
35
6
36
26
37
5
38
3
39
2
40
2
41
3
42
57
43
9
44
38
45
2
46
7
47
11
48
1
49
18
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
264
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
353
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
309
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2180
adjectiveStacks
0
stackExamples
(empty)
adverbCount
71
adverbRatio
0.03256880733944954
lyAdverbCount
8
lyAdverbRatio
0.003669724770642202
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
309
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
309
mean
7.88
std
5.66
cv
0.718
sampleLengths
0
13
1
16
2
5
3
6
4
16
5
25
6
5
7
3
8
11
9
20
10
7
11
4
12
8
13
1
14
1
15
1
16
1
17
8
18
1
19
2
20
16
21
15
22
5
23
23
24
18
25
4
26
12
27
6
28
18
29
4
30
3
31
8
32
4
33
7
34
5
35
7
36
6
37
10
38
5
39
10
40
6
41
4
42
4
43
9
44
9
45
13
46
8
47
11
48
14
49
8
76.38%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4854368932038835
totalSentences
309
uniqueOpeners
150
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
216
matches
0
"Then one wall shifted and"
1
"Instead slow ribbons of steam"
2
"Somewhere a chorus swelled, not"
3
"Then she saw the chains."
4
"Then he climbed down so"
5
"Only when the sound of"
6
"Then the whole seal fell"
7
"Then the hall inhaled."
ratio
0.037
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
216
matches
0
"She dropped to one knee."
1
"Her pendant struck her breastbone"
2
"Their violet eyes opened last."
3
"She stepped through the rip"
4
"She swallowed and looked up."
5
"Their tails twitched once and"
6
"She started forward."
7
"She kept moving."
8
"Their wings chimed like fine"
9
"They ran from collars at"
10
"They left the road and"
11
"She kept the blade low"
12
"His wrist bore a black"
13
"He picked fruit with the"
14
"He looked down and saw"
15
"His face changed at once,"
16
"His accent brushed Naples."
17
"His voice had gone rough"
18
"He barked one short laugh."
19
"He looked at the pendant"
ratio
0.171
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
155
totalSentences
216
matches
0
"The tear in the air"
1
"She dropped to one knee."
2
"The impact jarred up her"
3
"Her pendant struck her breastbone"
4
"Nyx poured through after her,"
5
"Their violet eyes opened last."
6
"Isolde came third."
7
"She stepped through the rip"
8
"Aurora got to her feet"
9
"The air here carried too"
10
"The scents layered over one"
11
"She swallowed and looked up."
12
"Vines climbed iron trellises on"
13
"The grape clusters hung as"
14
"Some held tiny sparks."
15
"Some held drifting black flecks"
16
"The leaves shone like polished"
17
"Every now and then a"
18
"Dinner bells, if dinner could"
19
"Aurora pressed the Heartstone through"
ratio
0.718
23.15%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
216
matches
0
"Before he could answer, bells"
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
91
technicalSentenceCount
2
matches
0
"The stone beneath her boots had worn hollow in the middle, as if generations had passed this way hauling heavy things."
1
"The path’s edge swarmed with flowers that opened as they passed and turned their faces after Aurora, petals pale as tongues."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
2
fancyTags
0
"they whispered (whisper)"
1
"Nyx whispered (whisper)"
dialogueSentences
53
tagDensity
0.151
leniency
0.302
rawRatio
0.25
effectiveRatio
0.075
92.8604%