Run: 2026-03-09-01KK9Q9HE74VG2YAE4V0V2CXGA

Run Details

Duration:
2m 17s
Cost:
$0.078579
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn caught the sagging police tape on her sleeve, tore free, and kept moving. The body lay half on the platform and half against an iron bench bolted to tiles that had not seen paying passengers in decades. Old Underground posters peeled from the walls in long curls. Dust sat thick everywhere except the narrow lanes cut through it by fresh shoes, dragged crates, and one heavy object that had left twin grooves right up to the corpse. Copper stung her nostrils. Under it lurked candle wax, stale urine, and a sharper scent she could not place, sweet and rotten at once. “Male, late thirties,” Mercer said. “No ID on him. Wallet gone. Neck opened up. Uniforms found him after a report from a council worker above. Looks like kids with a ritual hobby or a mugging that got out of hand.” Quinn crouched beside the dead man without looking at Mercer. “Who moved him?” “No one.” “You’re sure.” Mercer lifted both hands. “For once.” She snapped on gloves. The victim wore an expensive charcoal overcoat, city shoes, and a cream shirt gone dark at the collar. Too clean for a rough sleeper. Too polished for a random wanderer who had blundered into a sealed station under Camden. His throat had been cut with a steady hand. The wound gaped from ear to ear, neat as a tailor’s line. Blood crusted on his shirtfront, but the pool beneath him looked mean, thin, wrong. Quinn touched two fingers to the tiles beside his shoulder. Dry. “Not here,” she said. Mercer shifted his weight. “There’s blood.” “There’s decoration.” She leaned closer. The dead man’s face had gone waxy. His eyes bulged a little, not from surprise but from the pressure of pooled blood after death. Lividity marked the back of his neck and shoulders. Yet he lay on his side against the bench, arranged for effect. Mercer saw her expression and sighed. “All right. Dumped here. Still points to a mugging. They cut him somewhere else, took his wallet, hauled him down to a place no one visits.” “No.” That earned her a look. “No?” “No mugger drags a corpse through service tunnels for style.” She nodded at his left wrist. “Watch still there. Wedding ring still there. Coat worth six hundred pounds, untouched. They took one thing and left three others that sell fast.” Mercer bent to look. “Unless they got spooked.” “They staged a robbery.” She rose and scanned the platform. Uniformed constables kept back near the stairwell. A scenes-of-crime photographer worked around an old signal box at the far end. Torch beams skimmed over graffiti and broken glass. Yet the place had an order beneath the ruin. Dust-free rectangles lined the wall in a row, each the size of a folding table. Candle stubs sat in saucers, not circles. Burn marks dotted the platform edge in pairs. Someone had packed this place full of trade, then stripped it in haste. Mercer followed her gaze. “You see a market.” “I see traffic.” “From what, ghosts?” Quinn turned and stared until he rubbed his mouth and looked away. She knelt again and checked the dead man’s hands. His right fist stayed clenched even in death. She eased the fingers apart. A small brass compass sat in his palm, its casing greened with verdigris, its face etched not with north, south, east, and west, but with a ring of tiny symbols cut so fine they looked machine-made. The needle trembled, swung hard to the left, and held. Mercer barked a laugh. “Camden rubbish. You can buy that sort of tat by the canal.” Quinn held it near his face. “You can buy tat. You can’t buy craftsmanship.” She tilted the compass. “Look at the hinges. Hand-filed. Casing polished, then aged. Whoever made this cared.” “And our dead man cared enough to die gripping it.” The needle still pointed across the tracks to a tiled wall plastered over with ancient adverts for theatre shows long closed. Quinn slipped the compass into an evidence bag and stood. “Who found the access point?” “Council maintenance. There’s a locked hatch in the alley above. Fresh tool marks.” “Fresh to them or fresh to you?” Mercer breathed out through his nose. “You could just say good morning like other people.” “Get me the council worker.” “He’s upstairs with uniforms.” “Good. Keep him there.” She moved past the bench. Her boots crunched over grit and glass. Closer to the wall, the scents changed. Less rot. More spice. Clove. Cardamom. Smoke. Not the smell of squatters cooking over a barrel. This smelled curated. Chosen. The sort of air that clung to old market halls and spice merchants’ basements. At the platform edge, she looked down. The tracks had rusted into a dark-red seam, yet the gravel between them showed churned patches, as if feet had crossed often. That made no sense. The nearest legal access ran through a sealed service corridor and two locked doors. This many people had used another route. Mercer stepped up beside her. “You’re building a conspiracy in an old station.” “I’m counting shoe prints.” He glanced down. “There are dozens.” “There are hundreds.” She pointed. “Different soles. Delivery boots. Heels. A child’s trainer. Two sets with metal taps. See the arcs in the dust at the wall. People stood there in lines. They faced inward.” “You said market.” “I said traffic.” Mercer folded his arms. “Fine. Secret market. Drug deal gone bloody. That fit your evidence better?” Quinn considered the corpse, the candles, the scraped tiles where tables had stood. “Better.” “Then we’re done.” “No.” He laughed once, without cheer. “Of course not.” She crossed back to the body and opened the overcoat. The inner pocket held a phone, dead. The battery had been removed. A second pocket held a flat white disc the size of a two-pound coin. Not plastic. Bone. One side bore a carved eye, the iris picked out in soot-black resin. The other side showed a number, 47. Mercer leaned in. “Poker chip?” Quinn bagged it. “Not from any casino I know.” In the breast pocket she found a folded card. Cream stock. Museum crest. Eva Kowalski, Research Assistant, Restricted Archives, British Museum. A mobile number was scrawled on the back in blue ink beside a single line, Bring the compass. No names. No date. Mercer saw the card. “Academic sort, then. Occult toys, museum friend, dead in a tunnel. Students do love a theme.” Quinn slid the card into another bag. “Students don’t cut throats that clean.” “Surgeons do.” “So do soldiers.” That shut him up for a beat. She studied the shirt cuffs. The left cuff carried a smear of green corrosion that matched the compass casing. The right cuff held a fine dust, pale as ash. She rubbed a grain between gloved finger and thumb. Grit, then grease. Not plaster. Not cement. Bone, burned and ground, mixed with lamp oil. Mercer watched her face. “You know what that is?” “I know what it isn’t. Not chalk. Not dust from this station.” At the far end, the photographer called out. “Boss, you’ll want this.” Quinn strode over. On the cracked tiles behind the old signal box, someone had painted symbols in dark paint. Curves, hooks, circles crossed by lines. At first glance they looked like occult nonsense from a cheap horror film. At second glance, the spacing was too exact. Each mark sat at measured intervals from the next. A pattern, not panic. Mercer crouched beside one. “Ritual dressing.” Quinn pointed to the edges. “No drips. Stencilled.” “Even better. Professional nutters.” She ignored that and traced the line of symbols with her eyes. The pattern stopped short at the wall. There, hidden behind a torn poster for a lost West End comedy, the paint disappeared into a hairline gap between tiles. She stepped closer. A faint draught touched her cheek. Mercer saw it then. “There’s a cavity behind there.” Quinn looked down. A single footprint ended at the wall. The toe pointed straight at it. No return print. The dust around it sat untouched. “Not a cavity,” she said. “A door.” Mercer peered at the tiles. “In a sealed station.” “In a used station.” He glanced back over his shoulder at the corpse. “You think he came here for this market, whatever it is, and someone inside cut him.” “I think he came carrying a token and a compass. I think he knew where he was going. I think he died somewhere cleaner than this and they moved him out here when something interrupted them.” “What interrupted them?” She lifted the bagged compass. The needle shivered, then pulled towards the wall so hard it tapped the glass. Mercer gave the thing a sour look. “That’s broken.” “Broken things don’t choose one direction.” He stepped nearer and lowered his voice. “You’ve got that look again.” “What look.” “The Morris look.” Quinn’s head turned. Mercer held up a placating hand. “You know the one. Case goes sideways, room says one thing, you hear hoofbeats from hell.” The old name hit like a thumb pressed to a bruise. DS Morris in a basement in Deptford, blood on the stairs, a locked room with no one inside and a sound behind the wall that had not belonged in London. Three years gone, and the file still sat wrong in her head. She took the crowbar from a constable before Mercer could speak again. “Clear the platform,” she said. The constable blinked. “Ma’am?” “Now.” Mercer frowned. “Quinn.” “Do it.” Her voice carried. Uniforms moved. The photographer backed towards the stairs, camera still up. Quinn drove the crowbar’s thin end under the loose edge of the poster and ripped downward. Paper tore in a long shriek. Beneath it, the old tiles looked sound until the light struck an iron ring set flush into the wall, painted over so many times it had become part of the pattern. Mercer swore under his breath. “Well. That’s cheerful.” The draught strengthened. It brought heat with it, and that same odd mix of spice, hot metal, singed sugar, and something animal. Voices murmured on the far side, blurred by brick and distance. Too many voices for a sealed cavity. A low clink answered them, then the scrape of wood on stone. Trade sounds. Human sounds. The sounds of a place that should not have existed a yard behind a dead wall. Mercer moved beside her, one hand near his holster. “If someone’s in there, we wait for armed response.” “They’re already moving.” She hooked the crowbar through the ring and hauled. The hidden panel resisted, then shuddered. Dust dropped in a pale curtain. Somewhere inside, a bell began to ring, sharp and fast. The murmurs beyond the wall cut off at once. “Quinn.” The panel slid back six inches with a grinding cough. Light spilled through the gap, not white torchlight but lantern gold, wavering over stacked crates and hanging cloth. Quinn smelled incense, blood, and hot coins. An eye appeared in the crack, human and black-rimmed with kohl. It widened at the sight of her warrant card, the uniforms, the open platform. A voice inside shouted, “Police.” Everything on the other side erupted. Feet hammered stone. Someone slammed into the hidden door from within. Quinn braced. Mercer reached for her shoulder. Then the panel flew wide, and a masked man surged out with a curved knife in his hand.
created_at"2026-03-09T16:36:11.349Z" 3/9/2026, 4:36:11 PM
model"openai/gpt-5.4-20260305"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency70484
moderation_latency(null)
generation_time136723
tokens_prompt4671
tokens_completion3187
native_tokens_prompt4157
native_tokens_completion5141
native_tokens_completion_images0
native_tokens_reasoning2623
native_tokens_cached3968
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0785795
router(null)
provider_responses
0
endpoint_id"9ff5625c-403f-4d7f-b895-58ac7295062c"
id"resp_03a94562f11454710169aef6fb68708195a167616d216c21f7"
is_byokfalse
latency149
model_permaslug"openai/gpt-5.4-20260305"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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upstream_id"resp_03a94562f11454710169aef6fb68708195a167616d216c21f7"
total_cost0.0785795
cache_discount0.008928
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences78
tagDensity0.103
leniency0.205
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1902
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1902
totalAiIsms8
found
0
word"weight"
count1
1
word"scanned"
count1
2
word"etched"
count1
3
word"trembled"
count1
4
word"churned"
count1
5
word"measured"
count1
6
word"traced"
count1
7
word"wavering"
count1
highlights
0"weight"
1"scanned"
2"etched"
3"trembled"
4"churned"
5"measured"
6"traced"
7"wavering"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences173
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences243
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1902
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
64.65% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1406
uniqueNames17
maxNameDensity1.71
worstName"Mercer"
maxWindowNameDensity3
worstWindowName"Mercer"
discoveredNames
Underground1
Quinn16
Mercer24
Camden1
Kowalski1
Research1
Assistant1
Restricted1
Archives1
British1
Museum2
Bring1
West1
End1
Morris1
Deptford1
London1
persons
0"Quinn"
1"Mercer"
2"Kowalski"
3"Assistant"
4"Morris"
places
0"West"
1"End"
2"Deptford"
3"London"
globalScore0.647
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount1
matches
0"looked like occult nonsense from a cheap"
42.27% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.577
wordCount1902
matches
0"not from surprise but from the pressure of pooled blood after death"
1"not with north, south, east, and west, but with a ring of tiny symbols cut so fine they looked machine-"
2"not white torchlight but lantern gold, wavering over stacked crates"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences243
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs121
mean15.72
std20.06
cv1.276
sampleLengths
014
188
240
310
43
52
62
76
878
911
104
116
122
1348
146
1526
161
175
181
1940
208
214
2286
234
244
253
263
2712
2868
294
3012
316
3225
3310
3421
3515
3613
377
3815
395
404
414
4253
4354
445
458
464
476
4835
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences173
matches
0"been removed"
1"was scrawled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs238
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences243
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount740
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.02837837837837838
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences243
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences243
mean7.83
std6.63
cv0.847
sampleLengths
014
124
210
330
44
520
65
735
810
93
102
112
124
132
144
1518
166
1715
189
1912
2014
2110
221
234
244
252
262
273
287
2917
309
3112
326
3326
341
355
361
3716
3824
394
404
414
426
437
4413
458
469
4715
487
498
62.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3991769547325103
totalSentences243
uniqueOpeners97
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences148
matches
0"Too clean for a rough"
1"Too polished for a random"
2"Too many voices for a"
3"Somewhere inside, a bell began"
4"Then the panel flew wide,"
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences148
matches
0"She snapped on gloves."
1"His throat had been cut"
2"She leaned closer."
3"His eyes bulged a little,"
4"She nodded at his left"
5"She rose and scanned the"
6"She knelt again and checked"
7"His right fist stayed clenched"
8"She eased the fingers apart."
9"She tilted the compass"
10"She moved past the bench."
11"Her boots crunched over grit"
12"He glanced down."
13"He laughed once, without cheer."
14"She crossed back to the"
15"She studied the shirt cuffs."
16"She rubbed a grain between"
17"She ignored that and traced"
18"She stepped closer."
19"He glanced back over his"
ratio0.182
44.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount123
totalSentences148
matches
0"Quinn caught the sagging police"
1"The body lay half on"
2"Dust sat thick everywhere except"
3"Copper stung her nostrils."
4"Quinn crouched beside the dead"
5"Mercer lifted both hands."
6"She snapped on gloves."
7"The victim wore an expensive"
8"His throat had been cut"
9"The wound gaped from ear"
10"Blood crusted on his shirtfront,"
11"Quinn touched two fingers to"
12"Mercer shifted his weight."
13"She leaned closer."
14"The dead man’s face had"
15"His eyes bulged a little,"
16"Lividity marked the back of"
17"Mercer saw her expression and"
18"That earned her a look."
19"She nodded at his left"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences148
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount3
matches
0"Dust sat thick everywhere except the narrow lanes cut through it by fresh shoes, dragged crates, and one heavy object that had left twin grooves right up to the…"
1"Too polished for a random wanderer who had blundered into a sealed station under Camden."
2"The left cuff carried a smear of green corrosion that matched the compass casing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"A voice inside shouted (shout)"
dialogueSentences78
tagDensity0.064
leniency0.128
rawRatio0.2
effectiveRatio0.026
89.7589%