Run: 2026-03-09-01KK9QCERMXHRREQ3E7M35SASC

Run Details

Duration:
2m 25s
Cost:
$0.085962
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t bag that yet.” Quinn caught the scenes of crime officer by the wrist before the small brass compass vanished into an evidence pouch. The woman blinked behind her visor, then glanced at DS Keir Bell for cover. Bell only lifted both hands, half surrender, half annoyance. “It was by the hand.” “That’s why it stays where it is for another minute.” Quinn crouched on the cracked platform edge. Her knees clicked. Eighteen years on the job had stripped the vanity from small sounds like that. The dead man lay on his back with his chin tipped high by the ugly cut across his throat. Blood had soaked his collar and dried black in the hollows above his clavicle, but the pool under him looked wrong, too neat, too shallow, a dark fan instead of a flood. Three candles ringed the body. A fourth had toppled and rolled against his polished shoe. Abandoned station, sealed tunnel, one corpse arranged like an offering. Someone had worked hard to make it look theatrical. Bell nudged a spent torch aside with the toe of his shoe. “Uniform found him after a report from street level. Kids sneaking in through a maintenance hatch, that sort of thing. One sees this, starts shrieking, next thing we’ve got half Camden down the stairs. I’d put my money on fancy-dress dealers. Camden breeds them.” Quinn didn’t look up. She studied the compass first. Verdigris crusted the brass casing. Fine marks, almost letters, crawled around the face in a tight circle. Not decorative. Too precise. The needle trembled as if it had a pulse of its own. “No one touched this?” “Just the SOCO. Gloves on.” “And the body?” “Paramedics checked for signs of life. None to miss.” She took in the dead man in brisk slices. Thirtys, perhaps early forties. Olive skin. Dark hair trimmed with care. No track marks in the visible crook of the right arm. Expensive charcoal coat, better quality than the station deserved. Good leather shoes with thin city soles, one lace still tied in a sharp bow. Not a squatter. Not a child playing occult games. A silver ring sat on the smallest finger of his left hand, engraved with a pattern worn smooth in places by habit. Bell folded his arms. “You’ve got the look.” “What look?” “The one from Morris Street.” That dragged her eyes up at last. Bell regretted it the moment he said it. He shifted his weight and stared past her shoulder, at the tiled wall with its old enamel signs and mould-black grout. Quinn stood. Her worn leather watch pressed cool against the inside of her wrist as she checked the time out of habit, not interest. The old station spread behind Bell in a long, filthy curve. Floodlights threw harsh white across blistered posters, rusted benches and the dead rails below. Half the platform wore a skin of undisturbed grey dust. The other half looked scuffed clean in wide strips, as if furniture had stood there for hours, then vanished before dawn. Not furniture. Stalls. She crossed to the nearest strip and crouched again. Dust gave way to clean old tile in a sharp rectangle. Another lay beside it. And another. Regular gaps. A line. Bell watched her. “What?” “Someone held a market here.” “In a shut station.” “Yes.” He gave a short laugh. “Of course they did.” Quinn pointed at the floor. “See the drag marks at the corners? Weighted tables or crates. Wheel tracks here, narrow axle, handcart, not police kit. Wax drips every two metres. Grease stains. Burnt herbs.” Bell sniffed the air as if only now he had permission. The place stank of copper and damp concrete, but under it sat stranger notes, sharp fennel, bitter resin, singed feathers. A rat smell lurked at rail level. One of the constables near the stairs gagged into his sleeve. Bell squinted at the rectangles. “Bootleg traders. Fine. They meet under a station to shift stolen phones and ket.” “Then why dress the body?” He walked over and looked down at the dead man again. “Intimidation. Dealer folklore. Human beings love pageantry.” “They do. They also bleed.” Quinn went back to the corpse and pointed at the throat. “If this cut killed him, he’d have emptied here. He didn’t.” Bell’s expression flattened. “The station floor slopes.” “Not enough.” She touched the shoulder seam of the coat. Stiff. Dry. “He died somewhere else. They moved him after the blood slowed. And they laid him on his back with care. Look at the coat. No grit on the spine, no snag from a drag. At least two people carried him.” Bell rubbed his jaw. “Or he bled into the coat first.” “Then the collar would be soaked through to the hairline. It isn’t.” She stepped over the body and studied the chalk marks around it. Only they were not chalk. The white lines sat too thick on the tile, grainy, crushed bone or plaster. Circles nested inside triangles. Small hooked symbols sat at the corners. Whoever drew them had a steady hand. Bell crouched beside her. “Cult rubbish.” “No.” “No?” “The lines all face inward.” He frowned. “A triangle’s a triangle.” “Not when the hooks turn like this. These marks point at the body.” “That means what?” “It means containment.” Bell looked from the ring of symbols to Quinn’s face. “Containment of what, exactly?” “That’s your question, not mine. My question is why they thought they needed it.” Bell straightened with a sigh sharp enough to cut paper. “You see one odd thing and build a cathedral around it.” “I see six odd things.” “Name them.” She did, ticking them off on gloved fingers. “Body dumped, not killed here. Circle drawn after placement, because the white powder sits over the blood spatter at the left cuff. Candles never lit, the wicks are clean. Market set up and cleared in a rush, because half the dust was swept and half left. No signs of theft, wallet still in the inside pocket. No path in or out through the main stair dust except ours.” Bell waited. She lowered the last finger. “And that compass doesn’t point north.” He stared at her, then at the little brass object by the dead man’s hand. “A novelty.” “Possibly.” “So we agree on one sane answer.” She ignored that and nodded to the SOCO. “Lift it now. Carefully.” The woman bagged the compass and handed it across. Quinn took it between finger and thumb. The metal felt colder than it should. The sigils, if that’s what they were, had been etched by someone patient. The needle swung hard to the left, away from the rails, away from the station entrance, and steadied on the tiled wall behind an old advertisement board for a theatre show that had closed before Bell finished school. Bell leaned in. “Magnetic interference.” “From what?” “God knows. Old wiring.” Quinn moved the compass to the other side of the corpse. The needle shivered, then snapped back to the same point on the wall. She looked up. The advertisement board hung crooked inside a rusted frame. Dust rimmed the top edge. The bottom edge showed a clean scrape, recent and narrow, as if the board had shifted. “Who searched back there?” Bell followed her gaze. “It’s a wall.” “Who searched it?” “No one. It’s a wall.” Quinn walked to it. The floor changed under her feet. Dust thinned to almost nothing in a wedge that led straight to the board. Not one set of prints. Too many. The surface had been churned and then brushed with something broad, leaving faint fan marks like broom bristles. She ran her hand along the frame. Cold metal. Rust. Then, at the lower corner, fresh grease. Bell came up behind her. “You’re telling me smugglers built Narnia behind an advert.” Quinn bent, peered at the grout line between tiles, then at the frame’s left side. A hairline gap. Black behind it, not plaster. “Get me a torch.” Bell passed one over. She shone it at the gap. The beam slipped through and vanished into space. His flippancy cracked. “Oh.” “Quite.” He stepped closer. “Service corridor?” “Not on station plans?” “This station barely has plans.” “Convenient.” She pressed the frame. Nothing. She pressed lower. Still nothing. Then she saw it, a small round smear at shoulder height, pale against grime. Bone white. Not paint. She looked down. Near the wall, tucked against the frame, lay a flat token the size of a pound coin. Ivory or bone, drilled through the centre, polished by many fingers. Quinn picked it up. Bell took one look. “Christ. Human?” “No lab work yet.” “Lovely.” One side carried a scratched line drawing of an eye crossed by a bar. The other had a number, thirteen, cut deep. Bell nodded towards the body. “In his pocket?” “On the floor. Dropped or placed.” She slipped the token into a separate evidence bag. Bell blew out a breath. “I had transit gossip on this place last year. Stupid rumours. Dealers, fortune-tellers, people selling charms. They called it the Veil Market.” Quinn turned that over. “Who called it that?” “Street kids. One of our snitches. Said you needed a token to get in. I thought he’d been huffing glue.” She glanced at the bone disc in her hand. “Not glue.” The body lay behind them in its dead little theatre. The station hummed with police radios, camera clicks, nervous shoes on tile. Yet past the hum, under it, Quinn heard something else. A thin metal rattle. Then a faint, regular knock from behind the wall. Bell heard it too. His head snapped towards the frame. “That you?” Quinn already set the torch between her teeth and pushed at the frame again, this time with both hands. It gave a fraction. Enough to breathe stale air across her knuckles. Not dust. Not mould. Incense, hot copper, paraffin, and something sweet underneath that turned the stomach. “There’s a catch.” Bell ran his fingers round the edge until he found a recessed latch hidden beneath flaking poster paper. “Bloody hell.” “On three.” He braced his shoulder against the panel. “One.” The knock came again, harder now. Not a knock. A fist. “Two.” A voice burst from behind the wall, muffled, urgent, not English, then a second voice cut it off with a cry. Bell swore. “Three.” They shoved. The board lurched inward on concealed hinges and scraped across the tiles with a shriek. A narrow passage opened beyond, brick-lined and lit by a string of bare bulbs that should not have had power. Crates stood stacked against one wall. A folding table lay overturned. Glass glittered across the floor. At the far end, where the passage bent out of sight, figures pounded towards them. Not police. Not children. A woman in a dark coat staggered round the bend first, blood all down one sleeve, round glasses hanging crooked from one ear. A worn leather satchel slammed against her hip as she ran. Behind her, something hit the wall hard enough to shake dust from the ceiling. “Move,” Quinn barked. The woman looked straight at her, wild-eyed, and thrust out a hand. “Shut it. Shut it now.” Then the thing behind her roared.
created_at"2026-03-09T16:37:46.916Z" 3/9/2026, 4:37:46 PM
model"openai/gpt-5.4-20260305"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency76810
moderation_latency(null)
generation_time145017
tokens_prompt4671
tokens_completion4039
native_tokens_prompt4157
native_tokens_completion5038
native_tokens_completion_images0
native_tokens_reasoning2588
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0859625
router(null)
provider_responses
0
endpoint_id"9ff5625c-403f-4d7f-b895-58ac7295062c"
id"resp_008f6ca0f5029dac0169aef75b0f9881978629ed8e1691a726"
is_byokfalse
latency278
model_permaslug"openai/gpt-5.4-20260305"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773074266-zpfQCANljegl1lVwcHpF"
upstream_id"resp_008f6ca0f5029dac0169aef75b0f9881978629ed8e1691a726"
total_cost0.0859625
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences79
tagDensity0.013
leniency0.025
rawRatio0
effectiveRatio0
97.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1876
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1876
totalAiIsms8
found
0
word"trembled"
count1
1
word"pulse"
count1
2
word"weight"
count1
3
word"etched"
count1
4
word"magnetic"
count1
5
word"churned"
count1
6
word"stomach"
count1
7
word"lurched"
count1
highlights
0"trembled"
1"pulse"
2"weight"
3"etched"
4"magnetic"
5"churned"
6"stomach"
7"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences164
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences164
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences242
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen68
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1876
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1342
uniqueNames5
maxNameDensity1.94
worstName"Bell"
maxWindowNameDensity4.5
worstWindowName"Bell"
discoveredNames
Keir1
Bell26
Quinn16
English1
Dust3
persons
0"Keir"
1"Bell"
2"Quinn"
3"Dust"
places(empty)
globalScore0.531
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1876
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences242
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs147
mean12.76
std17.94
cv1.405
sampleLengths
04
143
25
310
490
519
612
744
842
94
105
113
129
1386
144
154
162
175
187
1929
2080
213
2230
233
241
255
264
271
285
294
305
3129
3211
3338
345
3514
365
3711
387
395
4011
4111
423
434
442
4510
4640
474
487
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences164
matches
0"been etched"
1"been churned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs221
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences242
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1345
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.03420074349442379
lyAdverbCount5
lyAdverbRatio0.0037174721189591076
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences242
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences242
mean7.75
std7.79
cv1.004
sampleLengths
04
120
214
39
45
510
67
73
814
919
1032
115
1210
1310
149
1512
1644
174
185
195
2012
212
222
2312
244
255
263
279
289
294
302
315
3211
339
3415
353
366
3722
384
394
402
415
427
438
4421
452
4622
4711
4814
4910
63.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.40082644628099173
totalSentences242
uniqueOpeners97
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences136
matches
0"Only they were not chalk."
1"Then, at the lower corner,"
2"Then she saw it, a"
3"Then a faint, regular knock"
4"Then the thing behind her"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences136
matches
0"Her knees clicked."
1"She studied the compass first."
2"She took in the dead"
3"He shifted his weight and"
4"Her worn leather watch pressed"
5"She crossed to the nearest"
6"He gave a short laugh."
7"He walked over and looked"
8"She touched the shoulder seam"
9"She stepped over the body"
10"She did, ticking them off"
11"She lowered the last finger."
12"He stared at her, then"
13"She ignored that and nodded"
14"She looked up."
15"She ran her hand along"
16"She shone it at the"
17"His flippancy cracked."
18"He stepped closer."
19"She pressed the frame."
ratio0.199
62.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences136
matches
0"Quinn caught the scenes of"
1"The woman blinked behind her"
2"Bell only lifted both hands,"
3"Quinn crouched on the cracked"
4"Her knees clicked."
5"The dead man lay on"
6"Blood had soaked his collar"
7"A fourth had toppled and"
8"Someone had worked hard to"
9"Bell nudged a spent torch"
10"Quinn didn’t look up."
11"She studied the compass first."
12"Verdigris crusted the brass casing."
13"Fine marks, almost letters, crawled"
14"The needle trembled as if"
15"She took in the dead"
16"Thirtys, perhaps early forties."
17"A silver ring sat on"
18"Bell folded his arms."
19"That dragged her eyes up"
ratio0.794
36.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences136
matches
0"Whoever drew them had a"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount3
matches
0"The needle swung hard to the left, away from the rails, away from the station entrance, and steadied on the tiled wall behind an old advertisement board for a t…"
1"The bottom edge showed a clean scrape, recent and narrow, as if the board had shifted."
2"A narrow passage opened beyond, brick-lined and lit by a string of bare bulbs that should not have had power."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Quinn barked (bark)"
dialogueSentences79
tagDensity0.013
leniency0.025
rawRatio1
effectiveRatio0.025
91.8628%