Run: 2026-03-11-01KKFBB5CM5C46PN0QPC7N65PF

Run Details

Duration:
1m 35s
Cost:
$0.009149
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crescent scar on Rory’s left wrist burned as she stumbled through the gap between two gnarled oak stones, her scuffed delivery boots hitting soft, clover-dusted earth instead of the damp Richmond mud she’d expected. She twisted fast, one hand clamped around the strap of the backpack slung over her shoulder, the other reaching for the can of mace she’d tucked into her coat pocket. The oaks loomed behind her, their bark woven over with white jasmine blossoms that leaked a scent of burnt sugar and wild honey, the gap she’d stepped through already shrinking to a thin crack that glowed like crushed starlight. A shadow slid through the crack a second later, solidifying into a tall, lean frame with faintly glowing violet eyes, their coat of living shadow shifting at the cuffs like smoke caught on a breeze. Nyx brushed a strand of non-existent hair from their face, their voice a whisper that carried on the grove’s warm air, no need to raise it to reach her ears. “Took you long enough to catch your balance. I thought you’d face-plant into the bluebells.” “I didn’t expect to fall through a bloody magic portal. I thought Isolde just had a nice campsite hidden away.” Rory patted the front pocket of her jeans, where the crimson Heartstone she’d found tucked into her delivery bag three days prior pulsed so hard it dug into her thigh. The glow of it seeped through the denim, a faint red smear that matched the beat of her own heart. She’d carried it through the two years she’d spent running from Evan, never knowing what it was, only that it warmed whenever something supernatural lurked nearby. She lifted her head to scan the grove, and her breath caught. Wildflowers bloomed in every direction, species she’d only seen in old botany textbooks tucked into the university library back in Cardiff, poppies the size of her palm, bluebells that hummed soft lullabies, even a cluster of rare alpine edelweiss that grew only on mountain peaks a thousand miles north. The sky above held two orbs, one a blushing golden sun, the other a thin silver moon, hanging side by side as if the rules of day and night had never applied here. A stream gurgled fifty yards away, its water singing a tune she half-remembered from her mother’s old Welsh lullabies, the sound winding through the trees like a thread. She fumbled for her phone, swiping the screen awake to check the time, and the glitching display made her snort. The timestamp read 7:03 PM, 2:17 AM, and 3:42 PM all at once, the numbers cycling so fast they blurred into a streak of white. “Time works differently here. An hour inside could be a week outside, or five minutes. No point tracking it.” Nyx started walking toward a thin wisp of smoke that curled above the treeline, their shadow feet sinking only a fraction into the clover, leaving no impression behind them. Rory’s boots left deep, mud-streaked prints, a jarring mark of the mortal world she’d brought with her. “Isolde’s cottage is half a mile in. She knew you were coming. Sent me a shadow to guide you through the park, remember?” Rory followed, kicking a small stone that skittered across the grass, the Heartstone still thrumming against her leg. She’d thought the shadow that had pulled her away from the two hounds that had tracked her from her flat above Silas’ bar was a random fluke, that it was just a trick of the streetlights. She’d never guessed it was a messenger from a half-Fae seer who lived in a magic pocket in the middle of London’s largest royal park. The wind carried the scent of sage and honey as they walked, and the trees thinned to reveal a small cottage woven from interlaced willow branches, its roof thatched with dried lavender, the smoke curling from its stone chimney. A woman stepped out from the doorway before they could call out, her silver hair falling straight to her waist, woven through with the same white jasmine that grew on the boundary oaks, her pale lavender eyes locking onto Rory’s face. She hovered an inch above the clover, her bare feet never touching the earth, leaving no trace of her passage. “The stone that burns your pocket came from the realm that eats its young. You carry a glutton’s gift, Rory Carter.” Isolde stepped aside to wave them into the cottage, her voice soft but sharp, layered with the cadence of old Welsh that Rory’s mother had spoken around the house. The cottage’s interior held shelves lined with glass jars of dried herbs, crystal balls that glowed with faint inner light, a stack of old leather grimoires that sat on a wooden table in the center of the main room. A kettle sang on the small stone hearth, and Isolde poured two mugs of chamomile tea, pushing one across the table toward Rory. “You know who I am. You know why I’m here.” Rory wrapped her hands around the warm mug, the heat seeping into her cold palms, the same hands that had packed hundreds of takeaway orders for Golden Empress, that had fought Evan off when he’d tried to lock her in their Cardiff flat two years prior. “The man who hunts you wears the skin of a hound he stole from the Unseelie courts. He thinks scars lock doors. They only mark what’s been opened.” Isolde reached into the pocket of her oak-leaf dress, pulling out a small velvet pouch, and tipped it onto the table. A slender, leaf-shaped dagger made of pale moonsilver rolled out, its surface glowing with a faint silver light, so cold it sent a small wisp of frost across the wooden table. The Fae-forged blade glowed brighter when Rory’s fingers brushed its hilt, fitting perfectly into her palm like it had been forged for her hand alone. “It cuts what hides. Wards, lies, the flesh of things that do not belong in your world. I made it for the day you would need to stand against him.” Isolde leaned back in her chair, her lavender eyes never leaving Rory’s face, and Nyx shifted in their seat, their shadow form growing darker, a sign of the unease that hummed off them. Rory lifted the dagger, turning it over in her hand, the moonsilver sending a tingle up her arm that matched the pulse of the Heartstone in her pocket. She’d never held a weapon that felt like anything more than a blunt tool, but this blade hummed with a life of its own, a quiet power that made the hairs on the back of her neck stand up. She looked out the cottage’s small window, at the dual sun and moon hanging in the grove’s sky, and for the first time since she’d fled Evan, she felt like she might have a chance to outrun him. The Heartstone exploded into searing heat a second later, so hot Rory yelped and yanked it from her pocket, dropping it onto the table where it singed a black mark into the oak. The crimson glow of the gem turned black, a thin wisp of smoke curling from its surface, and Isolde’s head snapped up, her face draining of all color. “He crossed the threshold. The Veil frayed two weeks early. The winter solstice was supposed to be the first crack, but he tore a hole through it.” Isolde stood so fast her chair scraped across the wooden floor, and Nyx surged to their feet, their form shifting to incorporeal shadow, ready to fight. A low snarl carried from the boundary oaks, a sound that made the wildflowers outside wilt and turn black, and a voice that Rory would have recognised anywhere, the voice that had whispered cruel things to her in the dark of their flat, called her name. “Rory. I know you’re in there. Come out, and I won’t burn this grove to ash.” The cottage’s wooden front door slammed inward, splintering at the frame, and the two shadow hounds that had chased her through Richmond Park burst through the threshold, their red eyes glowing, their jaws slavering with black venom that ate through the floorboards beneath their feet.
created_at"2026-03-11T21:02:48.421Z" 3/11/2026, 9:02:48 PM
model"bytedance-seed/seed-2.0-lite-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2360
moderation_latency(null)
generation_time94397
tokens_prompt5338
tokens_completion4172
native_tokens_prompt5322
native_tokens_completion3909
native_tokens_completion_images(null)
native_tokens_reasoning2143
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0091485
router(null)
provider_responses
0
endpoint_id"bf1a3473-7a0a-46d3-aaa5-adb8f876a697"
id"021773262969417008f00307548aaad250a55687bd5a7425f70f6"
is_byokfalse
latency2360
model_permaslug"bytedance-seed/seed-2.0-lite-20260309"
provider_name"Seed"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773262968-ELTAoPQoVQ9mo34qsziW"
upstream_id"021773262969417008f00307548aaad250a55687bd5a7425f70f6"
total_cost0.0091485
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount3
adverbTags
0"Isolde stepped aside [aside]"
1"Isolde leaned back [back]"
2"Isolde stood so [so]"
dialogueSentences10
tagDensity0.8
leniency1
rawRatio0.375
effectiveRatio0.375
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1376
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1376
totalAiIsms7
found
0
word"loomed"
count1
1
word"whisper"
count1
2
word"pulsed"
count1
3
word"crystal"
count1
4
word"velvet"
count1
5
word"pulse"
count1
6
word"searing"
count1
highlights
0"loomed"
1"whisper"
2"pulsed"
3"crystal"
4"velvet"
5"pulse"
6"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences38
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences38
filterMatches(empty)
hedgeMatches
0"tried to"
0.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences41
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount1
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen63
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1376
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1152
uniqueNames13
maxNameDensity1.13
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory13
Richmond2
Heartstone4
Evan3
Cardiff2
Welsh2
London1
Isolde6
Golden1
Empress1
Fae-forged1
Nyx4
Park1
persons
0"Rory"
1"Heartstone"
2"Evan"
3"Isolde"
4"Nyx"
places
0"Richmond"
1"Cardiff"
2"London"
3"Park"
globalScore0.936
windowScore0.833
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount2
matches
0"felt like anything more than a blunt to"
1"felt like she might have a chance to ou"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1376
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences41
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs2
mean0
std0
cv0
sampleLengths
0104
11272
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences38
matches
0"been forged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences41
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount621
adjectiveStacks2
stackExamples
0"soft, clover-dusted earth"
1"left deep, mud-streaked prints,"
adverbCount21
adverbRatio0.033816425120772944
lyAdverbCount7
lyAdverbRatio0.011272141706924315
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences41
echoCount0
echoWords(empty)
87.44% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences41
mean33.56
std12.37
cv0.369
sampleLengths
035
130
239
335
430
515
650
720
826
912
1049
1133
1228
1320
1425
1548
1617
1723
1818
1936
2025
2139
2241
2320
2450
2539
2623
2756
2849
2931
3025
3163
3228
3339
3438
3533
3628
3753
3846
3916
4045
40.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3170731707317073
totalSentences41
uniqueOpeners13
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences38
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences38
matches
0"She twisted fast, one hand"
1"She’d carried it through the"
2"She lifted her head to"
3"She fumbled for her phone,"
4"She’d thought the shadow that"
5"She’d never guessed it was"
6"She hovered an inch above"
7"She’d never held a weapon"
8"She looked out the cottage’s"
ratio0.237
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences38
matches
0"The crescent scar on Rory’s"
1"She twisted fast, one hand"
2"The oaks loomed behind her,"
3"A shadow slid through the"
4"Nyx brushed a strand of"
5"Rory patted the front pocket"
6"The glow of it seeped"
7"She’d carried it through the"
8"She lifted her head to"
9"Wildflowers bloomed in every direction,"
10"The sky above held two"
11"A stream gurgled fifty yards"
12"She fumbled for her phone,"
13"The timestamp read 7:03 PM,"
14"Nyx started walking toward a"
15"Rory’s boots left deep, mud-streaked"
16"Rory followed, kicking a small"
17"She’d thought the shadow that"
18"She’d never guessed it was"
19"The wind carried the scent"
ratio1
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences38
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount13
matches
0"The oaks loomed behind her, their bark woven over with white jasmine blossoms that leaked a scent of burnt sugar and wild honey, the gap she’d stepped through a…"
1"The glow of it seeped through the denim, a faint red smear that matched the beat of her own heart."
2"Wildflowers bloomed in every direction, species she’d only seen in old botany textbooks tucked into the university library back in Cardiff, poppies the size of …"
3"The sky above held two orbs, one a blushing golden sun, the other a thin silver moon, hanging side by side as if the rules of day and night had never applied he…"
4"Rory followed, kicking a small stone that skittered across the grass, the Heartstone still thrumming against her leg."
5"She’d never guessed it was a messenger from a half-Fae seer who lived in a magic pocket in the middle of London’s largest royal park."
6"A woman stepped out from the doorway before they could call out, her silver hair falling straight to her waist, woven through with the same white jasmine that g…"
7"The cottage’s interior held shelves lined with glass jars of dried herbs, crystal balls that glowed with faint inner light, a stack of old leather grimoires tha…"
8"Rory lifted the dagger, turning it over in her hand, the moonsilver sending a tingle up her arm that matched the pulse of the Heartstone in her pocket."
9"She’d never held a weapon that felt like anything more than a blunt tool, but this blade hummed with a life of its own, a quiet power that made the hairs on the…"
10"The Heartstone exploded into searing heat a second later, so hot Rory yelped and yanked it from her pocket, dropping it onto the table where it singed a black m…"
11"A low snarl carried from the boundary oaks, a sound that made the wildflowers outside wilt and turn black, and a voice that Rory would have recognised anywhere,…"
12"The cottage’s wooden front door slammed inward, splintering at the frame, and the two shadow hounds that had chased her through Richmond Park burst through the …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
72.8267%