Run: 2026-03-11-01KKFBB5CMYTGV44KF2YY2T5A6

Run Details

Duration:
21.6s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground vanished. Not fell away, simply wasn't there one moment and was solid stone the next. Rory gasped, stumbling forward on hands and knees. Cool, smooth stone, not the damp earth of Richmond Park. She pushed up, her palm pressing against a surface that felt like polished bone. “Easy, lass.” Nyx’s voice was a susurrus from everywhere and nowhere, coalescing into a tall silhouette of shifting dark beside her. The Shade’s form wavered like heat haze off tarmac, those faintly glowing violet eyes the only fixed points. “The transition can be… stomach-churning.” “Stomach-churning is one word for it,” Rory muttered, getting her feet under her. The air here tasted different. Heavier. Sweet with the scent of overripe fruit and something else, something like ozone after a lightning strike. She turned. They stood within a ring of standing stones, not grey and weathered like the ones outside, but a pale, milky quartz that seemed to drink the light. Above them, the sky was a soft, luminous amber, a perpetual sunset that cast long, gentle shadows. No sun, no moon, just that even, warm glow. Beyond the ring, the world exploded into impossible life. Isolde stood a few paces ahead, her silver hair a stark contrast to the riot of colour. She hadn’t stumbled. Of course she hadn’t. The Half-Fae seer moved without sound, without leaving a mark. “Welcome,” she said, her voice a melody threaded with static. “To the edge of the world between worlds.” Rory took her first proper look. The grass wasn’t green. It was a deep, velvety violet, and it pulsed with a faint internal light, like bioluminescence. Flowers she had no names for erupted in clusters of sapphire and molten gold. Some unfurled as she watched, their petals parting with a soft, organic click. In the distance, trees with bark of spiralled silver held canopies of leaves that were translucent, stained-glass windows of emerald and rose, letting the amber light filter through in dappled patterns. “The Veil is thin here,” Nyx stated, their form solidifying slightly as they gestured beyond the grove. “A pocket. A scar. Is it not beautiful?” Rory swallowed. Beautiful, yes. It was also profoundly unsettling. The silence wasn’t empty. It was filled with a low, constant hum, the sound of a billion tiny wings and the drip of water, though she couldn’t see a stream. Every instinct screamed that this place was alive in a way a forest on Earth never was. It was watching. She touched the Heartstone pendant at her throat. It was warm, a deep, steady pulse against her collarbone. Not the sharp, frantic beat it gave near a Hel portal, but something slower. Older. “Stay within the ring until I bid you otherwise,” Isolde instructed, moving towards one of the milky stones. Her hand, pale as the quartz, hovered over its surface without touching. “The grove… remembers. It can be territorial.” “Territorial how?” Rory asked, following. Isolde’s lavender eyes found hers. “It does not appreciate uninvited guests. And it remembers a great many things that have been forgotten.” A rustle came from the treeline. Not the wind. The broad, waxy leaves of a plant like a carnivorous orchid shifted. Rory’s hand dropped to the Fae-forged blade at her hip. The cold moonsilver was a shock against her warm skin, a grounding weight. “Relax,” Nyx murmured, their shadowy form drifting towards the same spot. “Not everything that moves here is hostile. Sometimes it is simply… curious.” Rory watched as a cluster of the violet grass blades near the Shade bent in unison, leaning towards them. Then they straightened, and she realised it was a trick of the light. Or it wasn’t. The unease settled in her gut like cold iron. “Can we explore?” she asked, her eyes tracing a path towards a glade where the silver-barked trees grew in a perfect spiral. “That was the purpose of the visit,” Isolde said, stepping away from the stone. “But follow my lead. The paths here are not what they seem. What appears a meadow may be a pool of sleeping sap. A stream may flow with something far less benign than water.” Rory nodded, her gaze sweeping the wondrous, dangerous landscape. She followed Isolde’s silent feet, Nyx gliding at her flank. They left the ring of quartz. The moment they crossed the boundary, the hum in the air intensified, vibrating in her teeth. The air grew thicker, fragrant with pollen and something musky, like damp earth and decayed wood. Rory stepped over a root as thick as her thigh. It was smooth, black, and felt warm, almost like skin. She pulled her boot away quickly. Ahead, Isolde stopped, pointing a slender finger towards a thicket of what looked like giant blue ferns. “Look.” Rory peered past the fronds. Nestled in the hollow between two of the silver trees was a structure. Not a ruin, not a building. It was a nest. But not for birds. It was woven from strips of what looked like hammered bronze and dried, iridescent scales, large as her hand. Within it lay three objects. Two were leathery, greyish sacs, pulsing gently. The third… Rory’s breath caught. It was a skull. Humanoid, but elongated, the eye sockets vast and dark. It was fashioned from a dark, obsidian-like material, intricately carved with patterns that made her eyes water if she looked too long. A crown of twisted metal, green with patina, rested upon it. “That’s not from Earth,” Rory whispered, the words feeling loud in the fragrant stillness. “Very little in this grove is,” Isolde replied, her voice soft. “This is a place where things are hidden. Kept. The Fae Courts have many such caches. Secrets they wish to forget, or to use at a later, darker date.” Nyx’s form wavered, stretching towards the nest. Their incorporeal fingers brushed the air near the carved skull. “Old magic. Sleeps here. Best not to wake it.” Rory agreed. The skull seemed to gaze back at her, not with malice, but with a vast, empty patience. She felt a prickle on the back of her neck, the unmistakable sensation of being watched. She scanned the translucent canopy. Shadows moved between the stained-glass leaves, but nothing solid revealed itself. The heartstone at her throat gave a sharper, more insistent pulse. A warning. They moved on, deeper into the spiralling grove. The light from the amber sky shifted, growing richer, the shadows lengthening. Rory’s sense of time was utterly lost. Had they been walking for ten minutes or ten hours? The paths twisted, doubled back. Isolde navigated by instinct, by some internal compass that Rory could only envy. They came upon a clearing. At its centre stood a lone, colossal tree. Unlike the silver ones, its bark was a deep, bruised purple, and its leaves were the colour of dried blood. It was magnificent and terrible. Beneath it, the violet grass grew sparse and yellowed. And at its roots, something glinted. Rory knelt, brushing aside the dying grass. It was a fragment of something. A shard of dark green glass, thick and heavy. Etched into its surface was a symbol, a stylised eye within a spiral. She recognised it with a jolt. She’d seen it before, in the faded pages of a book her barrister father kept in his study, a book on obscure heraldry. “A warding mark,” she breathed, turning the shard over. It was smooth on one side, fractured on the other. “This was part of a protective circle.” Isolde was there beside her in an instant, her lavender eyes wide. “Indeed. A powerful one. Broken.” She took the shard from Rory’s hand, her touch cool. “This tree was a anchor. A nexus. Something shattered the ward, and the grove… it recoiled from the damage.” The hum in the air seemed to deepen into a low groan. The purple tree’s branches creaked overhead. Rory looked up. Carved into the trunk, high above, was the same eye-spiral symbol, repeated a hundred times, as if in a desperate, frantic attempt to reinforce the broken magic. A sound echoed through the clearing. A wet, tearing sound. Not from the tree. From the earth at its base. Rory scrambled back, her hand flying to the Fae blade. The mossy ground between two gnarled roots was moving. It bulged, then split, not with a crack, but with a slow, dreadful parting, like peeling back old skin. From the dark fissure, something emerged. Not a creature. A hand. It was long, grey-skinned, and impossibly thin, the fingers stretching, groping blindly in the amber light. Then a second hand joined it, clawing at the edges of the opening. The tear widened, and Rory saw a face begin to surface—a mask of pale, cracked porcelain, framed by strands of hair like black cobwebs. Isolde hadn’t moved. She simply watched, her expression unreadable. “It remembers,” she said, her voice barely a whisper. “The grove remembers all its buried secrets.” The porcelain mask tilted, featureless except for two hollows where eyes should be. From within the darkness of the fissure, a sound rose. It was not a voice, not in any human sense. It was the sound of hunger. An ancient, patient, and endless hunger. The heartstone at Rory’s neck flared with sudden, searing heat. The fissure in the earth yawned wider.
created_at"2026-03-11T21:02:48.425Z" 3/11/2026, 9:02:48 PM
model"openrouter/healer-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1360
moderation_latency(null)
generation_time21156
tokens_prompt5338
tokens_completion2749
native_tokens_prompt4947
native_tokens_completion2410
native_tokens_completion_images(null)
native_tokens_reasoning358
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773262968-o8jVxQo1LRndi98sQGyx"
upstream_id"gen-1773262968-o8jVxQo1LRndi98sQGyx"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.481
leniency0.963
rawRatio0
effectiveRatio0
83.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1552
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"quickly"
count1
2
adverb"gently"
count1
3
adverb"very"
count1
4
adverb"utterly"
count1
highlights
0"slightly"
1"quickly"
2"gently"
3"very"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1552
totalAiIsms27
found
0
word"wavered"
count2
1
word"stomach"
count2
2
word"churning"
count2
3
word"stark"
count1
4
word"pulsed"
count1
5
word"silence"
count1
6
word"pulse"
count2
7
word"weight"
count1
8
word"tracing"
count1
9
word"perfect"
count1
10
word"structure"
count1
11
word"scanned"
count1
12
word"sense of"
count1
13
word"navigated"
count1
14
word"etched"
count1
15
word"fractured"
count1
16
word"shattered"
count1
17
word"echoed"
count1
18
word"porcelain"
count2
19
word"unreadable"
count1
20
word"whisper"
count1
21
word"searing"
count1
highlights
0"wavered"
1"stomach"
2"churning"
3"stark"
4"pulsed"
5"silence"
6"pulse"
7"weight"
8"tracing"
9"perfect"
10"structure"
11"scanned"
12"sense of"
13"navigated"
14"etched"
15"fractured"
16"shattered"
17"echoed"
18"porcelain"
19"unreadable"
20"whisper"
21"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences138
matches
0"felt a prickle"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences138
filterMatches(empty)
hedgeMatches
0"seemed to"
1"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences151
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1551
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
71.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1332
uniqueNames12
maxNameDensity1.58
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Shade2
Half-Fae1
Rory21
Earth1
Heartstone1
Hel1
Isolde10
Fae-forged1
Nyx5
Fae3
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"Richmond"
1"Park"
2"Shade"
3"Earth"
4"Hel"
5"Fae-forged"
6"Fae"
globalScore0.712
windowScore0.833
26.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences101
glossingSentenceCount5
matches
0"felt like polished bone"
1"something like ozone after a lightning strik"
2"quartz that seemed to drink the light"
3"looked like giant blue ferns"
4"looked like hammered bronze and dried, ir"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.579
wordCount1551
matches
0"not grey and weathered like the ones outside, but a pale, milky quartz"
1"Not the sharp, frantic beat it gave near a Hel portal, but something slower"
2"not with malice, but with a vast, empty patience"
3"not with a crack, but with a slow, dreadful parting, like peeling back old skin"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences151
matches
0"screamed that this"
90.23% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean39.77
std18.52
cv0.466
sampleLengths
049
144
238
362
452
584
625
759
833
937
105
1122
1244
1323
1444
1522
1648
1757
1843
191
2068
2146
2214
2340
2426
2564
2655
2747
286
2964
3026
3146
3248
3320
3449
3553
3625
3745
3817
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences138
matches
0"was filled"
1"was woven"
2"was fashioned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs212
matches
0"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences151
ratio0.007
matches
0"The tear widened, and Rory saw a face begin to surface—a mask of pale, cracked porcelain, framed by strands of hair like black cobwebs."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1340
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.033582089552238806
lyAdverbCount14
lyAdverbRatio0.010447761194029851
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences151
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences151
mean10.27
std6.5
cv0.632
sampleLengths
03
114
28
310
414
521
618
75
813
95
101
1117
122
1327
1417
159
169
1717
183
194
2010
2110
228
236
244
2516
2614
2713
2831
2917
308
312
322
335
344
3526
3617
373
388
3910
4014
411
4218
4312
447
455
465
4717
486
493
55.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3708609271523179
totalSentences151
uniqueOpeners56
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences129
matches
0"Of course she hadn’t."
1"Then they straightened, and she"
2"Then a second hand joined"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences129
matches
0"She pushed up, her palm"
1"They stood within a ring"
2"She hadn’t stumbled."
3"she said, her voice a"
4"It was a deep, velvety"
5"It was also profoundly unsettling."
6"It was filled with a"
7"It was watching."
8"She touched the Heartstone pendant"
9"It was warm, a deep,"
10"Her hand, pale as the"
11"she asked, her eyes tracing"
12"She followed Isolde’s silent feet,"
13"They left the ring of"
14"It was smooth, black, and"
15"She pulled her boot away"
16"It was a nest."
17"It was woven from strips"
18"It was a skull."
19"It was fashioned from a"
ratio0.295
80.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences129
matches
0"The ground vanished."
1"Rory gasped, stumbling forward on"
2"She pushed up, her palm"
3"Nyx’s voice was a susurrus"
4"The Shade’s form wavered like"
5"Rory muttered, getting her feet"
6"The air here tasted different."
7"They stood within a ring"
8"Isolde stood a few paces"
9"She hadn’t stumbled."
10"The Half-Fae seer moved without"
11"she said, her voice a"
12"Rory took her first proper"
13"The grass wasn’t green."
14"It was a deep, velvety"
15"Flowers she had no names"
16"Some unfurled as she watched,"
17"Nyx stated, their form solidifying"
18"It was also profoundly unsettling."
19"The silence wasn’t empty."
ratio0.76
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
92.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount4
matches
0"They stood within a ring of standing stones, not grey and weathered like the ones outside, but a pale, milky quartz that seemed to drink the light."
1"In the distance, trees with bark of spiralled silver held canopies of leaves that were translucent, stained-glass windows of emerald and rose, letting the amber…"
2"It was fashioned from a dark, obsidian-like material, intricately carved with patterns that made her eyes water if she looked too long."
3"Carved into the trunk, high above, was the same eye-spiral symbol, repeated a hundred times, as if in a desperate, frantic attempt to reinforce the broken magic…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount7
matches
0"she said, her voice a melody threaded with static"
1"Nyx stated, their form solidifying slightly as they gestured beyond the grove"
2"Nyx murmured, their shadowy form drifting towards the same spot"
3"Rory whispered, the words feeling loud in the fragrant stillness"
4"Isolde replied, her voice soft"
5"She took, her touch cool"
6"she said, her voice barely a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Rory muttered (mutter)"
1"Nyx stated (state)"
2"Nyx murmured (murmur)"
3"Rory whispered (whisper)"
4"she breathed (breathe)"
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0.455
effectiveRatio0.37
76.2812%