NC Bench
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Run: 2026-03-11-01KKFBB5D1644M4P29S8ECNR82
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
33.6s
Cost:
$0.001022
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
48.74%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
87.50%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
93.33%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
31.53%
Sentence opener variety
(details)
16.75%
Adverb-first sentence starts
(details)
55.18%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
34.62%
Dialogue tag variety (said vs. fancy)
(details)
78.5270%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The door slammed shut.
It did not strike with
sound but with a heavy thud of saturated pressure.
The air inside rotated, tasting
of copper and over-ripened fruit.
Aurora Carter wiped sweat from
her brow.
Her heart hammered against her
ribs like a trapped bird.
She looked down at her
hand.
The Fae-forged blade felt icy
in contrast to the
warmth
swirling around her skin. "Keep moving," Isolde whispered. Her lips moved without sound, or perhaps she
was already communicating
telepathically. The Seer's eyes were closed, though pupils remained pale purple slits.
Nyx drifted off the ground
and pressed their shoulders against the door handle.
Nyx hovered three inches above
the floor.
The shadow figure absorbed the
light. Aurora followed the handprints. They were wet. Sticky. Not from wet paint or oil. Not from a body fluid either.
The trail twisted to the
right.
The stones under their boots
were not granite.
They were dark marble marbled
with gold stripes.
They chimed softly with every
step. Suddenly, the heat shifted. It became hotter.
It felt like a blanket
of wool over her face. Ahead, the corridor opened. Giant vines hung from the ceiling. They were thick. The leaves were purple and round.
They dripped nectar into basins
below. The ground was soft with moss that glistened with water. "Gluttony," Nyx whispered.
Their voice sounded like wind
through cracks in a window pane. The pendant around Aurora's neck
pulsed
. The red gemstone glowed bright.
It throbbed in rhythm with
her
pulse
. "Isolde," Aurora said. She looked at the curtains. Shadow bled down from the wall corners. "We aren't alone. There's too much meat on the table." Isolde smiled. It was a thin smile. The human features of a woman her age met with the pattern of feathers around her neck. "The phoning is not complete," Isolde replied. "The piece is the puzzle." Aurora stepped to the edge of the vine. She peered over. Tables stretched in every direction. They
were loaded
with plates. The food smelled sweet. It smelled like decay. "The wards?" Aurora asked. "The entrance is a feast," Nyx said.
They moved into the airspace
near the ceiling. Aurora stepped back.
Her boots left no print
in the soft moss. She froze. Wait. The air smelled different. Her skin prickled. The pendant glowed again. "What is it?" Aurora asked. "Torment," Isolde said. "The place invites hunger. But this place gives less than it takes." The group moved deeper. The vines swayed back and forth. They did not feel a breeze. Aurora looked at the blade. It felt heavier than her own
weight
. The edge was smooth. The metal glowed faintly. They passed a corridor. The walls were smooth. Paintings of fat kings hung on the walls. They wore food on their belts. They held birds in their hands. The images blinked. The eyes moved. Aurora gasped. She flinched. "What?" Nyx asked. The shadow stepped closer. "They are watching," Aurora said. "Look. There are eyes." Isolde ran a hand over her face. "The old tales are true. Hel watches. They feast. We walk." Aurora reached into her pocket. She pulled a cigarette from her jacket. She pulled a lighter from a pouch. Breed. No, London. No, this place has no safety. "Stop." Aurora lowered the flame. The lighting
flickered
. The shadows lengthened. They became long. They twisted. They grew like vines. Aurora grabbed the handle of the blade. Her grip tightened. The handle was cold. The metal was silver. "Move," Isolde whispered. They turned left. The air changed again. The sound of
footsteps
echoed
from a direction they
were not coming
. The
echo
was not human. It was heavy. Rustling scales. Bone. "From the back," Aurora said. "There is no back in the dark," isolde said. "Only side. Only front." The shadows moved. Several hands shaped out of darkness reached for them. They stretched long. They grappled. Aurora swung the blade. The edge sang. It caught on the skin of the shadow. Shadow bled off the blade. Nyx warped their body. They bent back. The hands passed over. Isolde stopped instantly. She raised her hands. She did not speak. "I see." Isolde spoke the first time since entering. "The feast is a trap." "What does that mean?" Aurora said. "It looks like a banquet. But it is a cage." Isolde pointed to the end of the hall. There a table had a king on a throne. She wore golden robes. The crown had gems on it. "Who?" Aurora asked. "Dadaged." Isolde said. "Daddy?" Aurora said. Her mouth opened. "No. Dad." Isolde said. The floor shook. Nyx thrashed back. The shadow figure screamed without sound. Aurora felt a vibration in her bones. The heavy boots to her left. It was old. It was round. It
was coming
. "You run," Isolde said. She pointed to the right path. "Where?" Aurora asked. "Exile," Isolde said. Aurora looked at the door she came through. It stood closed tight. She looked at Isolde. She saw the old human woman's fear. It pasted wet on her lips. "Back," Nyx said. They floated behind the woman. "The path is open." "Wait." Aurora stepped past them. She grabbed the bronze disk behind the door. "Leave." Isolde shouted. The force in her voice cracked like wood. Aurora slammed her hand down. The door dipped. She felt the metal fade. The heat blocked her head. The ground shuddered again. Nyx pulled her back. The shadow clamped like a grip. It held tight. "Now." Nyx whispered. Aurora spun around. The king looked at her. The king spoke. His voice was not sound. It was vibration. It hit her ear. He wanted food. He wanted blood. Aurora looked at the blade. The metal was cold. It was sharp. Aurora aimed the edge at the handprint. Blood splattered the floor. The blood was black. It not red. Aurora gritted her teeth. She stepped around the smell. The king's face bunched. It turned to butter
quickly
. It melted in her sight. A drip fell from his lips onto her boot. The goo sank into the leather. Aurora cursed. She drew steel from her coat. She stepped forward. The king roared. Light blinded her eyes. Aurora ducked under the
radiant
beam. Nyx vanished from safety. Isolde raised her pale hands and the light dimmed. Aurora saw the king. His eyes were open wide. They were white. They burned. He lunged forward. Steel sang. Impact broke the air. Aurora felt the shock. She spun around. Nobody else stood there. "Out," Isolde said. Aurora did not hear Isolde again. Behind her, the door slammed shut. It locked with a click. Aurora's hand fell on the door handle. It stayed loose. She pushed and it did not budge. She heard a sound. A noise of hunger. A sound of chewing. The smell filled the room again. The air turned sour. The king laughed. It was not laughter. It was wet. It was a sound like metal scrapping against stone. Aurora heard
footsteps
coming from the shadows. They came in without sound. The shadow stepped over her head. Nyx spoke. "Run." Aurora didn't know where to jump. The path
was gone
. The vines now formed a cage. She looked at the blade. The silver
was silvering
out. Aurora raised her arm. The pendant in her pocket
pulsed
hot. She heard the king's mouth move. She heard it open wide. She did not close her eyes. She stepped forward. The ground beneath her cracked. The ash fell down from the ceiling. The smell of rot filled her nose. Aurora drew breath. She waited for the blow to land.
created_at
"2026-03-11T21:02:48.522Z"
3/11/2026, 9:02:48 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1589
moderation_latency
(null)
generation_time
33145
tokens_prompt
5338
tokens_completion
3489
native_tokens_prompt
5244
native_tokens_completion
3318
native_tokens_completion_images
(null)
native_tokens_reasoning
1470
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
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is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0010221
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
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is_byok
false
latency
1589
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
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http_referer
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api_type
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upstream_id
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total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
29
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
38
tagDensity
0.763
leniency
1
rawRatio
0
effectiveRatio
0
88.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1268
totalAiIsmAdverbs
3
found
0
adverb
"softly"
count
1
1
adverb
"suddenly"
count
1
2
adverb
"quickly"
count
1
highlights
0
"softly"
1
"suddenly"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
48.74%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1268
totalAiIsms
13
found
0
word
"warmth"
count
1
1
word
"marble"
count
1
2
word
"pulsed"
count
2
3
word
"throbbed"
count
1
4
word
"pulse"
count
1
5
word
"weight"
count
1
6
word
"flickered"
count
1
7
word
"footsteps"
count
2
8
word
"echoed"
count
1
9
word
"echo"
count
1
10
word
"radiant"
count
1
highlights
0
"warmth"
1
"marble"
2
"pulsed"
3
"throbbed"
4
"pulse"
5
"weight"
6
"flickered"
7
"footsteps"
8
"echoed"
9
"echo"
10
"radiant"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
240
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
240
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
249
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1268
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
72
wordCount
1146
uniqueNames
7
maxNameDensity
3.32
worstName
"Aurora"
maxWindowNameDensity
5
worstWindowName
"Aurora"
discoveredNames
Carter
1
Fae-forged
1
Seer
1
Aurora
38
Nyx
12
Isolde
18
London
1
persons
0
"Carter"
1
"Seer"
2
"Aurora"
3
"Nyx"
4
"Isolde"
places
0
"London"
globalScore
0
windowScore
0
87.50%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
80
glossingSentenceCount
2
matches
0
"felt like a blanket of wool over her fa"
1
"sounded like wind through cracks in a wind"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1268
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
249
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
119
mean
10.66
std
8.25
cv
0.775
sampleLengths
0
45
1
20
2
27
3
26
4
26
5
22
6
17
7
4
8
31
9
14
10
18
11
25
12
36
13
29
14
4
15
15
16
14
17
5
18
7
19
5
20
15
21
16
22
20
23
4
24
30
25
4
26
7
27
9
28
18
29
19
30
9
31
5
32
3
33
3
34
3
35
6
36
18
37
3
38
7
39
23
40
5
41
13
42
17
43
20
44
7
45
4
46
11
47
14
48
6
49
18
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
240
matches
0
"were loaded"
1
"was gone"
93.33%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
250
matches
0
"was already communicating"
1
"were not coming"
2
"was coming"
3
"was silvering"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
249
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1148
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.02264808362369338
lyAdverbCount
6
lyAdverbRatio
0.005226480836236934
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
249
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
249
mean
5.09
std
2.63
cv
0.516
sampleLengths
0
4
1
14
2
10
3
7
4
10
5
6
6
14
7
4
8
12
9
11
10
13
11
7
12
6
13
4
14
3
15
1
16
6
17
6
18
6
19
8
20
8
21
6
22
4
23
3
24
10
25
4
26
6
27
3
28
6
29
6
30
10
31
3
32
11
33
6
34
5
35
7
36
3
37
5
38
7
39
10
40
2
41
5
42
17
43
7
44
5
45
8
46
3
47
5
48
5
49
4
31.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
46
diversityRatio
0.22088353413654618
totalSentences
249
uniqueOpeners
55
16.75%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
199
matches
0
"Suddenly, the heat shifted."
ratio
0.005
55.18%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
82
totalSentences
199
matches
0
"It did not strike with"
1
"Her heart hammered against her"
2
"She looked down at her"
3
"Her lips moved without sound,"
4
"They were wet."
5
"They were dark marble marbled"
6
"They chimed softly with every"
7
"It became hotter."
8
"It felt like a blanket"
9
"They were thick."
10
"They dripped nectar into basins"
11
"Their voice sounded like wind"
12
"It throbbed in rhythm with"
13
"She looked at the curtains."
14
"It was a thin smile."
15
"She peered over."
16
"They were loaded with plates."
17
"It smelled like decay."
18
"They moved into the airspace"
19
"Her boots left no print"
ratio
0.412
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
191
totalSentences
199
matches
0
"The door slammed shut."
1
"It did not strike with"
2
"The air inside rotated, tasting"
3
"Aurora Carter wiped sweat from"
4
"Her heart hammered against her"
5
"She looked down at her"
6
"The Fae-forged blade felt icy"
7
"Her lips moved without sound,"
8
"The Seer's eyes were closed,"
9
"Nyx drifted off the ground"
10
"Nyx hovered three inches above"
11
"The shadow figure absorbed the"
12
"Aurora followed the handprints."
13
"They were wet."
14
"The trail twisted to the"
15
"The stones under their boots"
16
"They were dark marble marbled"
17
"They chimed softly with every"
18
"It became hotter."
19
"It felt like a blanket"
ratio
0.96
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
199
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
12
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
29
uselessAdditionCount
0
matches
(empty)
34.62%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
26
fancyCount
6
fancyTags
0
"Isolde whispered (whisper)"
1
"Nyx whispered (whisper)"
2
"Isolde whispered (whisper)"
3
"Isolde spoke (speak)"
4
"Isolde shouted (shout)"
5
"Nyx whispered (whisper)"
dialogueSentences
38
tagDensity
0.684
leniency
1
rawRatio
0.231
effectiveRatio
0.231
78.5270%