Run: 2026-03-11-01KKFBRA7CXE2XXYJ1HNFMKC00

Run Details

Duration:
37.7s
Cost:
$0.000820
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone under Aurora’s boots vibrated, a low hum that seemed to rise from the very walls. She lifted her hand, the Heartstone pendant warm against her skin, and the faint crimson glow flared. “Looks like we’ve found a doorway,” she said, voice steady, eyes scanning the vaulted ceiling that arched like a ribcage of stone. A whisper brushed the edge of the chamber, colder than the air. “Doors open for those who listen,” Nyx replied, the shadowy voice curling around the words like mist. They moved forward, shadows stretching, coalescing into a shape that hovered just above the ground. “The veil thins here,” Nyx added, “and the taste of Hel lingers.” The trio stepped deeper, the floor shifting from obsidian to a carpet of luminescent moss that pulsed in rhythm with the pendant. Wildflowers bloomed in impossible colours — amber, violet, silver — year‑round, their petals shedding a scent of wet iron and honey. Aurora knelt, fingers brushing a bloom, and felt a chill travel up her arm. “It’s… beautiful,” she murmured, but the word felt too small for the sight. Isolde stood at the far edge, silver hair spilling over her shoulders, eyes a pale lavender that seemed to hold centuries. She turned, and the air around her shimmered, as if time itself hesitated. “Welcome, child of two worlds,” she said, each syllable deliberate. “The path you tread is older than the rivers that carved the valleys of your birth.” Rory glanced up, measuring the seer. “What do you mean, older?” “The stones remember,” Isolde answered, her tone soft as silk. “They remember the first rain that fell on this earth, the first breath that drew the veil.” She lifted a hand, and a faint pattern of glyphs glowed on the floor, each symbol flickering like a heartbeat. “Do you see the sigil?” Aurora stepped closer, the pendant’s glow intensifying. “It’s a spiral, twisted three times.” “The triple spiral marks the passage of the Veil,” the seer replied, “when the winter solstice kisses the summer, the barrier sighs, and the realms bleed into one another.” Nyx drifted nearer, the darkness around them rippling. “Taste the air, Aurora. Feel the hunger of Gluttony.” A gust of warm, spiced wind rushed through the cavern, carrying the smell of roasted figs and spiced wine. The scent made Aurora’s stomach tighten. “Gluttony,” she repeated, tasting the metaphor. “We’re not supposed to be here.” “The realm of excess does not welcome strangers,” Nyx warned, voice dropping to a rasp. “It feeds on desire, on cravings.” Isolde’s smile was a thin line of moonlight. “Desire is a double‑edged blade, dear child. It cuts both the one who wields it and the one who is cut.” She drew a Fae‑forged blade from the folds of her cloak. The moonsilver blade sang, cold to the touch, its edge catching the faint light. “This will cut the veil if you dare to wield it.” Aurora took the blade, feeling its weight, the chill seeping into her palm. “Why give it to me?” “Because the blade knows the seeker,” Isolde whispered, “and the seeker knows the blade.” A sudden tremor rolled through the chamber, the moss quivered, and the ambient hum rose to a throbbing vibration. The glyphs on the floor flared brighter, and a fissure cracked open at the centre of the room, a tear in the air that pulsed with a deep amber light. “There!” Aurora shouted, pointing. “A portal!” Nyx’s form flickered, eyes glowing violet. “The Veil weakens,” they hissed. “The portal opens only when the Heartstone sings.” The pendant’s crimson light surged, matching the amber of the fissure. Aurora felt the pulse sync with the rhythm of the crack, as if the two beat in unison. She lifted the blade, aiming its tip at the rip. “The blade cuts, the pendant guides,” Isolde said, her riddles wrapping around the moment like a veil. “Strike, and the path will show.” Rory raised the blade, the cold tip catching the amber glow. “Ready?” she asked, voice edged with resolve. “Ready as the tide,” Nyx replied, the whisper now a roar. “The tide will carry us.” She lunged, the blade meeting the fissure with a sound like shattering glass. The edge sliced through the tear, and the amber light splintered, sending shards of radiant energy scattering across the chamber. A scream tore through the stone, not from a mouth but from the walls themselves. The ancient place shivered, and a chorus of unseen voices rose, chanting in a language that felt like a memory of an ancient oath. From the fissure, a shape emerged, tall and gaunt, limbs composed of shifting shadows and crackling amber fire. Its eyes were twin orbs of molten gold, and its presence made the air taste metallic. “The Prince of Gluttony,” Nyx breathed, awe and fear tangled in the whisper. “Belphegor’s own shade.” The creature’s mouth opened, a roar that rattled the very foundations of the cavern. “Who dares trespass in my feast?” it boomed, voice resonant as a drumbeat. Aurora’s heart hammered, but her mind raced. She thrust the blade forward, the cold edge biting into the creature’s arm. The blade sang, a note of pure chime, and the creature recoiled, a spray of amber sparks erupting from the wound. “Back!” Aurora shouted, pulling Isolde behind her. “Nyx, cover us!” Nyx expanded, shadows swallowing the space between them, the darkness thickening like a wall. “Step back, child of mortal flesh,” they whispered, and the shadows surged, swallowing the creature’s flames for a heartbeat before they surged back. Isolde raised her hands, the air around her humming. “The veil is thin, but the thread can be rewoven,” she intoned. “Choose wisely, for each thread pulls a different fate.” The creature lunged, claws of shadow tearing at the stone. Aurora stepped aside, the blade flashing, cutting a sigil etched on the creature’s forearm. The sigil flared, a flash of violet that seared the creature’s flesh. “Run!” Isolde cried, but her voice was swallowed by the echoing roar. The fissure widened, swallowing the chamber’s edges, and the ancient walls began to crumble, stone dust rising like ash. The moss writhed, pulling at Aurora’s boots, urging her forward. She grabbed Nyx’s hand, the shadow’s cool fingers wrapping around her wrist. “Hold on!” she shouted, pulling the wild card into the breach. The creature struck again, claws slashing through the air where they had stood a heartbeat before. A spray of crimson blood — whether from the creature or the stone — splattered the floor, staining the luminous moss. The portal pulsed, the amber light now a roaring vortex, the Heartstone pendant blazing like a star. Aurora felt the pull, the weight of destiny tugging at her core. She clutched the Fae blade, its cold edge humming against her palm. “Now!” she shouted, voice cutting through the chaos. Together, they stepped into the vortex, the world of the ancient place collapsing behind them, the sound of cracking stone and roaring shadow filling the air. The last thing they saw before being swallowed was Isolde’s silver hair falling away, her riddles unfinished, and a final whisper that seemed to echo across the ages: “Remember, child, the feast is never truly over.”
created_at"2026-03-11T21:09:59.18Z" 3/11/2026, 9:09:59 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency823
moderation_latency(null)
generation_time37436
tokens_prompt5338
tokens_completion3171
native_tokens_prompt5054
native_tokens_completion2836
native_tokens_completion_images(null)
native_tokens_reasoning1220
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.0008199
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-RitxiwzJNDqzFrlL4kxBok38"
is_byokfalse
latency60
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773263399-kfDE0axhZ1LkgrL1yctp"
upstream_id"chatcmpl-RitxiwzJNDqzFrlL4kxBok38"
total_cost0.0008199
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.619
leniency1
rawRatio0
effectiveRatio0
87.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1200
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"truly"
count1
highlights
0"very"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1200
totalAiIsms30
found
0
word"vibrated"
count1
1
word"scanning"
count1
2
word"whisper"
count4
3
word"pulsed"
count3
4
word"chill"
count2
5
word"shimmered"
count1
6
word"silk"
count1
7
word"stomach"
count1
8
word"desire"
count2
9
word"weight"
count2
10
word"quivered"
count1
11
word"flickered"
count1
12
word"pulse"
count1
13
word"resolve"
count1
14
word"radiant"
count1
15
word"raced"
count1
16
word"etched"
count1
17
word"echoing"
count1
18
word"roaring"
count2
19
word"the last thing"
count1
20
word"echo"
count1
highlights
0"vibrated"
1"scanning"
2"whisper"
3"pulsed"
4"chill"
5"shimmered"
6"silk"
7"stomach"
8"desire"
9"weight"
10"quivered"
11"flickered"
12"pulse"
13"resolve"
14"radiant"
15"raced"
16"etched"
17"echoing"
18"roaring"
19"the last thing"
20"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences74
matches
0"felt a chill"
1"d with resolve"
65.64% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences74
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1204
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount928
uniqueNames7
maxNameDensity1.29
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora12
Heartstone2
Isolde9
Rory2
Nyx9
Fae2
Together1
persons
0"Aurora"
1"Isolde"
2"Rory"
3"Nyx"
places(empty)
globalScore0.853
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount4
matches
0"hum that seemed to rise from the very walls"
1"lavender that seemed to hold centuries"
2"felt like a memory of an ancient oath"
3"whisper that seemed to echo across the ages"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.831
wordCount1204
matches
0"not from a mouth but from the walls themselves"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean30.87
std17.29
cv0.56
sampleLengths
056
156
270
360
411
552
613
729
842
912
1021
1165
1218
1314
1449
156
1619
1739
1823
1918
2016
2133
2239
2334
2416
2527
2641
2710
2837
2930
3036
3112
3229
3323
3437
3541
368
3754
388
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences74
matches
0"was swallowed"
1"being swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
79.37% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences90
ratio0.022
matches
0"Wildflowers bloomed in impossible colours — amber, violet, silver — year‑round, their petals shedding a scent of wet iron and honey."
1"A spray of crimson blood — whether from the creature or the stone — splattered the floor, staining the luminous moss."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount924
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.015151515151515152
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean13.38
std7.08
cv0.529
sampleLengths
017
117
222
312
417
515
612
722
821
914
1013
1121
1213
1310
1416
156
165
1710
1837
195
207
216
2229
238
2428
256
266
276
2815
296
308
3132
3214
3311
3413
355
3614
3719
3830
394
402
416
425
438
4411
4518
4610
4717
486
4911
61.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4111111111111111
totalSentences90
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences70
matches
0"She lifted her hand, the"
1"she said, voice steady, eyes"
2"They moved forward, shadows stretching,"
3"she murmured, but the word"
4"She turned, and the air"
5"she said, each syllable deliberate"
6"She lifted a hand, and"
7"she repeated, tasting the metaphor"
8"She drew a Fae‑forged blade"
9"She lifted the blade, aiming"
10"she asked, voice edged with"
11"She lunged, the blade meeting"
12"Its eyes were twin orbs"
13"it boomed, voice resonant as"
14"She thrust the blade forward,"
15"they whispered, and the shadows"
16"She grabbed Nyx’s hand, the"
17"she shouted, pulling the wild"
18"She clutched the Fae blade,"
19"she shouted, voice cutting through"
ratio0.286
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences70
matches
0"The stone under Aurora’s boots"
1"She lifted her hand, the"
2"she said, voice steady, eyes"
3"A whisper brushed the edge"
4"Nyx replied, the shadowy voice"
5"They moved forward, shadows stretching,"
6"The trio stepped deeper, the"
7"Wildflowers bloomed in impossible colours"
8"Aurora knelt, fingers brushing a"
9"she murmured, but the word"
10"Isolde stood at the far"
11"She turned, and the air"
12"she said, each syllable deliberate"
13"Rory glanced up, measuring the"
14"Isolde answered, her tone soft"
15"She lifted a hand, and"
16"Aurora stepped closer, the pendant’s"
17"the seer replied"
18"Nyx drifted nearer, the darkness"
19"A gust of warm, spiced"
ratio0.971
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"They moved forward, shadows stretching, coalescing into a shape that hovered just above the ground."
1"Isolde stood at the far edge, silver hair spilling over her shoulders, eyes a pale lavender that seemed to hold centuries."
2"The ancient place shivered, and a chorus of unseen voices rose, chanting in a language that felt like a memory of an ancient oath."
3"The moss writhed, pulling at Aurora’s boots, urging her forward."
4"The last thing they saw before being swallowed was Isolde’s silver hair falling away, her riddles unfinished, and a final whisper that seemed to echo across the…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount8
matches
0"she murmured, but the word felt too small for the sight"
1"Isolde answered, her tone soft as silk"
2"Nyx warned, voice dropping to a rasp"
3"she asked, voice edged with resolve"
4"it boomed, voice resonant as a drumbeat"
5"they whispered, and the shadows surged, swallowing the creature’s flames for a heartbeat before they surged back"
6"Isolde cried, but her voice was swallowed by the echoing roar"
7"she shouted, voice cutting through the chaos"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags22
fancyCount14
fancyTags
0"Nyx added (add)"
1"she murmured (murmur)"
2"wind rushed (rush)"
3"she repeated (repeat)"
4"Nyx warned (warn)"
5"Isolde whispered (whisper)"
6"Aurora shouted (shout)"
7"they hissed (hiss)"
8"Nyx breathed (breathe)"
9"Aurora shouted (shout)"
10"they whispered (whisper)"
11"Isolde cried (cry)"
12"she shouted (shout)"
13"she shouted (shout)"
dialogueSentences42
tagDensity0.524
leniency1
rawRatio0.636
effectiveRatio0.636
70.9013%