Run: 2026-03-11-01KKFBZ3ZJ82FTXT4HD1N5KWZQ

Run Details

Duration:
59.0s
Cost:
$0.001141
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rusted hinge shrieked like a dying bird. Aurora gripped the Fae Blade until the cold silver bit into her palm. She shifted her weight into the century-old steel swivel door. It slammed inward, revealing a mouth of warm, amber air. Three figures stepped across the threshold. Smell of roasting garlic and sulphur filled her nose. Heat hit her skin, sticky and unwelcome. Aurora brushed back her straight shoulder-length black hair from her face. A deep crimson heartstone beat against her pulse point. She traced the small crescent-shaped scar on her left wrist from the childhood accident without thinking. Nyx unfolded from the wood like ink spreading in water. They stood six-two, tall and lean, with eyes that glowed violet faintly. Their shadow form rippled against the stone wall. They did not walk. They simply existed where they placed them. Isolde lagged half a step behind. She leaned forward, silver waist-length hair brushing the waist of her velvet cloak. She walked without footsteps. Her pale lavender eyes scanned the room. "Bread," Isolde said. "Flesh. Iron. Blood. I smell them all." "Move," Aurora said. She kept her hand near the slender leaf-shaped dagger. "The floor is a map," Nyx whispered. The sound carried on the wind inside the hall. They stepped onto the mosaic floor. The tiles shifted underfoot. Ancient patterns bloomed where they stepped. A question. A command. Aurora stopped. A large plain grey tile facing up with strange symbols. She pointed the Fae Blade at it. The blade hummed. "You expect me to read these?" Aurora asked. "Riddles," Isolde echoed. She touched the wall with a gloved hand. Faint sparkles bloomed between her fingers. "Cooking a meal. Without salt. Or poison. Either works." "I thought we came for the gateway," Aurora said. "We came for the heartbeat," Nyx replied. Aurora looked at her own neck. The heartstone pendant glowed with a faint inner light. It pulsed. Warmth spread through the silver chain. "What is this place?" Aurora asked. "A dinner served cold," Isolde said. She looked past Aurora to the far end of the hall where the light hummed hotter. "The host is waiting. You do not wish to eat the first course." "Nyx," Aurora called. "Remember," Nyx said. "The shadow knows you. It sees the scar." The Hall stretched deep. Columns of white marble rose toward a high dome. Smoke curled lazily from vents near the ceiling. Giant statues stood in the corners. They were carved from bone and obsidian, holding cleavers that never fell. "Time moves differently here," Isolde said. "Feel it slipping?" Nyx asked. "Before and after," Isolde said. She paused, then added, "You cross the Veil when the sun dies." Aurora pulled her heavy grey coat tighter. "If the Veil is thinning, we're closer than we think." "We could be inside," Nyx said. They dissolved into ink and reformed just steps ahead of Aurora. "Look up." Aurora tilted her head. The dome pulsed. Light poured down in rhythmic waves. "It breathes." "It watches," Nyx corrected. The floor shuddered. The mosaic tiles displaced like shifting puzzle pieces. A dark stain rose from the corner of the room, spreading slowly across the stone. It seeped under the tilework, rising, creeping. Nyx raised a hand. Shadows lengthened, clutching at the air near their ankles. "It feeds on the light," Nyx said. "It wants the pendant." Aurora tightened her grip on the Fae-Forge blade. "We leave now." "We come for the key," Isolde said. She placed a flat hand on the nearest statue. It slid aside slowly, revealing a narrow tunnel behind it. Stock scent of old grave soil wafted from within. "The key is in the tongue of the beast," Isolde said. She smiled. "In the throat." Aurora stepped into the tunnel. The air was colder than in the hall. It tasted of copper and old water. Nyx followed. Isolde sealed the gap behind them. "Wait," Aurora said. She turned. The amber light from the hall had vanished. Nyx pressed against the wall. Their purple eyes looked into the dark. "The host is hungry," Nyx said. "The guest is late," Isolde added. Aurora crouched. She reached toward a stone pillar on her left. A faint flush of heat came from the wall. She pulled her hand back. The pendant flared bright in front of her. Someone tapped the stone floor behind her. Aurora spun around. The stone surface bled at the tap mark, swirling red. A shape rose from the darker floor space. It had no eyes. It had a mouth. "Get back," Aurora said. The Fae Blade lifted. The temperature dropped. Frost clung to the metal. "Not yet," Nyx said. They stepped forward, claws glowing faintly. The mouth beneath the floor widened. The edge of the Veil flickered in Aurora's peripheral vision. It shimmered. A tear in reality. "Run," Nyx whispered. "No." Aurora braced herself. She felt the breath of the thing. Hot and slow like boiling soup. The floor tiles clicked. One by one they detached. None of them stopped. Aurora felt the edge of the danger. She felt the sudden urge to protect her dinner. She swung. The moonsilver blade kissed the shadow mouth. Sparks flew. The mask cracked. The mouth opened wider.
created_at"2026-03-11T21:13:42.2Z" 3/11/2026, 9:13:42 PM
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generation_time58779
tokens_prompt5338
tokens_completion4158
native_tokens_prompt5244
native_tokens_completion4113
native_tokens_completion_images(null)
native_tokens_reasoning2788
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount1
adverbTags
0"She paused then [then]"
dialogueSentences37
tagDensity0.73
leniency1
rawRatio0.037
effectiveRatio0.037
82.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount868
totalAiIsmAdverbs3
found
0
adverb"lazily"
count1
1
adverb"slowly"
count2
highlights
0"lazily"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount868
totalAiIsms17
found
0
word"weight"
count1
1
word"pulse"
count1
2
word"traced"
count1
3
word"velvet"
count1
4
word"footsteps"
count1
5
word"scanned"
count1
6
word"mosaic"
count2
7
word"echoed"
count1
8
word"pulsed"
count2
9
word"warmth"
count1
10
word"marble"
count1
11
word"rhythmic"
count1
12
word"grave"
count1
13
word"flickered"
count1
14
word"shimmered"
count1
highlights
0"weight"
1"pulse"
2"traced"
3"velvet"
4"footsteps"
5"scanned"
6"mosaic"
7"echoed"
8"pulsed"
9"warmth"
10"marble"
11"rhythmic"
12"grave"
13"flickered"
14"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences125
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords868
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount713
uniqueNames8
maxNameDensity3.09
worstName"Aurora"
maxWindowNameDensity5
worstWindowName"Aurora"
discoveredNames
Fae4
Blade3
Aurora22
Isolde10
Nyx14
Hall1
Fae-Forge1
Veil1
persons
0"Blade"
1"Aurora"
2"Isolde"
3"Nyx"
4"Veil"
places
0"Hall"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount868
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean15.78
std11.74
cv0.744
sampleLengths
041
16
252
341
430
510
612
716
820
922
108
1126
129
137
1423
156
1635
173
1811
1939
206
215
2217
2317
2419
2513
262
274
2833
2913
3011
3111
3235
3316
3428
353
3610
3712
386
396
4033
417
423
4326
4416
4510
466
4716
483
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences125
matches
0"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount720
adjectiveStacks3
stackExamples
0"small crescent-shaped scar"
1"slender leaf-shaped dagger."
2"large plain grey tile"
adverbCount15
adverbRatio0.020833333333333332
lyAdverbCount6
lyAdverbRatio0.008333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean6.43
std3.14
cv0.488
sampleLengths
08
113
210
310
46
59
67
711
89
916
1010
1112
128
134
147
156
1613
174
187
193
207
213
229
237
249
256
264
276
282
292
302
3110
327
333
348
353
368
376
389
399
407
416
429
432
446
456
466
4716
4813
493
49.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.362962962962963
totalSentences135
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
85.17% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences89
matches
0"She shifted her weight into"
1"It slammed inward, revealing a"
2"She traced the small crescent-shaped"
3"They stood six-two, tall and"
4"Their shadow form rippled against"
5"They did not walk."
6"They simply existed where they"
7"She leaned forward, silver waist-length"
8"She walked without footsteps."
9"Her pale lavender eyes scanned"
10"She kept her hand near"
11"They stepped onto the mosaic"
12"She pointed the Fae Blade"
13"She touched the wall with"
14"She looked past Aurora to"
15"They were carved from bone"
16"She paused, then added,"
17"They dissolved into ink and"
18"It seeped under the tilework,"
19"She placed a flat hand"
ratio0.337
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences89
matches
0"The rusted hinge shrieked like"
1"Aurora gripped the Fae Blade"
2"She shifted her weight into"
3"It slammed inward, revealing a"
4"Smell of roasting garlic and"
5"Heat hit her skin, sticky"
6"Aurora brushed back her straight"
7"A deep crimson heartstone beat"
8"She traced the small crescent-shaped"
9"Nyx unfolded from the wood"
10"They stood six-two, tall and"
11"Their shadow form rippled against"
12"They did not walk."
13"They simply existed where they"
14"Isolde lagged half a step"
15"She leaned forward, silver waist-length"
16"She walked without footsteps."
17"Her pale lavender eyes scanned"
18"She kept her hand near"
19"The sound carried on the"
ratio0.933
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount0
matches(empty)
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags24
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Nyx corrected (correct)"
2"Isolde added (add)"
3"Nyx whispered (whisper)"
dialogueSentences37
tagDensity0.649
leniency1
rawRatio0.167
effectiveRatio0.167
78.9337%