Run: 2026-03-11-01KKFCAEZP8BZNAMXEYY8TSFVT

Run Details

Duration:
43.5s
Cost:
$0.001117
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air thickened instantly. Breath fogged in Aurora’s lungs without chill. She gripped the cold metal of the Fae-forged blade. The silver chain wrapped around her wrist pressed against skin that felt too hot. Cartilage snapped under pressure. A small crescent-shaped scar on her left wrist caught the light. It glowed with powder dust. Moonlight from inside. "Step forward." Isolde’s voice dropped low. She floated an inch off her shoes. "What smell is that?" Aurora wiped sweat from brow. "Hunger." Isolde pointed toward the distortion in the wall. The air shimmered like heat haze. "Sweet rot and old nuts." Aurora looked back at the door. London was miles behind. Traffic hummed through the Veil. Cars roared. A delivery siren wailed. The mundane world hovered moments away. She angled the blade. The silver chain clasped the cold metal to her fingers. Nyx stepped from the wall. Their form was fluid. Violet light flickered inside eyes. Living shadow stretched across the ground like spilled oil. "A portal," Nyx whispered. "Tastes different." "Test." Aurora crouched low. Boots scraped the ground. The floor pulsed beneath soles. "Keep your footprints clean." Isolde warned. She didn’t leave dust behind when she moved. Ethereal form glided. "Here one walk." The ground ahead shone gold. Warm amber sky glowed overhead. Vines hung like ribbons. No sun burned down. Stars drifted low. "First one," Aurora said. She launched forward. Shoulders took the brace. Boots slammed into the path. "Careful," Nyx warned. "Roots bite." Aurora spun. The green swirls on the grass moved against wind. "Isolde, why here?" Aurora asked. "The Veil breaks." Isolde paused. "We make the path." A murmur rose from the edge of the grove. Something heavy tunneled under grass. Aurora stopped dead. Breath shook. "The pendant," Nyx said. It trembled against Aurora's chest. Deep crimson glow pulsed faintly. Heartstone warmed against skin. "Warning," Nyx said. "What?" Aurora whispered. "Gluttony waits." Nyx raised a hand. Shadow thickened to hide behind. They moved deeper into the groves. "Check your pouch," Isolde said. "No magic wards." Aurora tore open the bag. Checked the side. "Empty." She pulled a stack of envelopes. Delivery papers for the restaurant. Yu-Fei's number. "Time." Isolde looked at the vines. "Move fast." "Where is Yung Fei?" Aurora asked. "Unimportant. Stay clear." Isolde turned to face her. Lavender eyes narrowed. Nyx shifted and lurched sideways. Bones creaked under the stress of shifting from solid to incorporeal. They stepped over the path. "Feeding time." Nyx pointed. Sensation hit them instantly. A heavy smell hung in the air like sweat and sugar. Aurora stared at the sky. Shapes swayed above. Sails of blue cloth blew in invisible wind. "Work," Aurora muttered. She dropped the papers. "I need to get out." "Impossible." Isolde shook head slowly. "We not done." "Done when?" "Meal ready." Isolde pointed to a table. Aurora stepped up. A feast of roasted nuts sat under the silver moon. Fruits sheaped in piles. Gold platters shined. "Hello?" Aurora looked around. "Who cooked this?" Silence came back. "Isolde," Aurora said. "Who's this?" "Dead guest." Isolde frowned. Blood coagulated on the platter like maroon paint. Aurora gritted teeth. "Guys." Nyx pointed. Movement bled out of the shadows. "Enemies." Aurora gripped the blade. "Show me." Dark figures stood. Tall shapes rippled. Skin looked like polished obsidian. Eyes burned violet. *Glouncers.* They called these creatures. They moved in a group. Three, four, five. Shadow walked toward her. "Run." Yorby said. Aurora looked at the path. The ground was a trap. "Isolde!" Aurora shouted. She reached for the Fae blade. Silver luminescent glow surfaced underneath the light. The creatures opened mouths. They made grinding noise like stones in a sack. "Now!" Isolde raised hands. "Me?" Aurora asked. "Blade." Isolde said. Aurora threw the Fae blade. It flew straight through the first creature. Obsidian carcass split open inside. Light exploded outward. The creature slammed into the ground. Gold dust spilled. Blood dripped off the blade. Aurora caught the air. Chest filled with smoke. "More coming." Nyx stopped. Shadow flowed around feet. "Run," Nyx hissed. "Where?" Aurora asked. "The gate." Isolde pointed toward the wall. "The stones." Aurora nodded. "Pack." She ran. Heavy boots slammed against the amber ground. Legs pushed forward. "Stop." Isolde said. "Let me." "Go?" Aurora yelled. "There is no." Isolde stepped out of the path. Nyx threw the body. Shadow caught the creature. Dead thing fell into empty space. "Final price," Nyx said. Aurora stopped. The ground shook under feet. Something crashed against the stones. Heavy boots pounded. "Isolde?" Silence. "Help," Nyx said. "Go." Aurora turned. She looked at the blur behind her. Nyx leapt. Shadow detached from the body. Aurora ran forward. She pushed through the wall of thorns. There was a gate. Stone arch stood in the front. She pushed harder. Flesh tore. Bone cracked. Behind her, the distance grew dark. "Light," Aurora saw the shadow in the air. Nyx stepped forward to kill the shadow. It lunged at her. Thumb pointed at Aurora’s chest. Shadow grabbed her. Pain hit her vision. Aurora felt her legs shake. "I need help." Aurora pulled the blade. It shimmered. Cold air. Metal hummed. Aurora planted the steel. The Fae-shaped blade slid through the dark shape. The creature’s scream echoed. Pain. It bit. Tooth raked skin. Aurora fell to the ground. Foot twisted. Blood covered the surface. "Isolde?" "Later." Isolde ran forward. "We leave." Aurora grabbed the Hendl. Hand felt numb. "Let’s go." She stumbled. Boots dragged. "Light fails." Nyx whispered. Sky dipped lower. Stars vanished. Darkness swallowed them. "Some think you afraid." Isolde stopped steps. "No." Aurora reached out. Cold hand touched skin. "Run." Aurora grabbed the hand. The touch was dry as winter. "Where?" Aurora asked. "Gate." Isolde pointed. "Running." They moved. Boots slammed. "Rise." Sound hit them. Drum, deep commanding voice. Aurora flinched. "Leave." The voice came. "Who?" Aurora looked. A man appeared. Tall figure with dark skin. Face twisted. "Leave." The man shouted. "Cannot." "Must." Aurora threw the blade. It hit. Dark flesh cracked. Aurora fell. "Get up." Isolde leaned over her. "Too much meat." "Where are we?" "You are." Isolde said. "Isolde?" She didn’t respond. Aurora pushed. Sound of the drum again. Shadow moved back. Aurora struggled. Face pressed into dirty ground. She forced herself to think. *Blade.* She dragged hand through grass. Saw the silver handle. Blackened. Green blood. "I fight." Isolde nodded. "Come." Isolde gestured. "Time." "Run." They ran. Aurora gasped for air. Breath burned. She looked back. The gate closed. No one followed them. But the shadow stayed. "Stop." Nyx shouted. Aurora froze. Shadow reached her. Aurora reached for the sword. "Nyon!"
created_at"2026-03-11T21:19:53.874Z" 3/11/2026, 9:19:53 PM
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generation_time43134
tokens_prompt5338
tokens_completion4075
native_tokens_prompt5244
native_tokens_completion3953
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native_tokens_reasoning2049
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num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags57
adverbTagCount1
adverbTags
0"Aurora looked around [around]"
dialogueSentences90
tagDensity0.633
leniency1
rawRatio0.018
effectiveRatio0.018
95.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1098
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1098
totalAiIsms11
found
0
word"chill"
count1
1
word"shimmered"
count2
2
word"flickered"
count1
3
word"pulsed"
count2
4
word"trembled"
count1
5
word"lurched"
count1
6
word"silence"
count2
7
word"echoed"
count1
highlights
0"chill"
1"shimmered"
2"flickered"
3"pulsed"
4"trembled"
5"lurched"
6"silence"
7"echoed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences235
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences235
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences268
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen14
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1098
ratio0.002
matches
0"Glouncers."
1"Blade."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions126
wordCount936
uniqueNames20
maxNameDensity5.24
worstName"Aurora"
maxWindowNameDensity8
worstWindowName"Aurora"
discoveredNames
Aurora49
Fae-forged1
Isolde22
Veil1
Boots4
Nyx18
Shadow8
Delivery1
Lavender1
Sensation1
Silence2
Blood3
Movement1
Dark2
Fae4
Fae-shaped1
Hendl1
Sky1
Cold2
Breath3
persons
0"Aurora"
1"Isolde"
2"Boots"
3"Nyx"
4"Shadow"
5"Lavender"
6"Sensation"
7"Silence"
8"Blood"
9"Movement"
10"Sky"
11"Breath"
places
0"Veil"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1098
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences268
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs166
mean6.61
std5.95
cv0.899
sampleLengths
011
146
213
39
420
527
614
723
86
913
1020
1121
124
1312
145
152
169
175
189
1914
205
214
2214
233
243
2511
266
278
2822
298
306
3111
3221
334
3415
3516
3612
378
382
397
4020
417
423
435
444
4511
463
476
487
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences235
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs234
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences268
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount940
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount15
adverbRatio0.015957446808510637
lyAdverbCount4
lyAdverbRatio0.00425531914893617
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences268
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences268
mean4.1
std2.13
cv0.52
sampleLengths
04
17
29
314
44
511
65
73
86
97
109
119
126
135
146
154
165
172
184
196
204
2110
225
234
245
259
264
272
284
294
305
316
328
333
343
355
365
374
384
393
404
413
424
435
443
452
462
479
485
495
80.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.48507462686567165
totalSentences268
uniqueOpeners130
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences165
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences165
matches
0"She gripped the cold metal"
1"It glowed with powder dust."
2"She floated an inch off"
3"She angled the blade."
4"Their form was fluid."
5"She didn’t leave dust behind"
6"She launched forward."
7"It trembled against Aurora's chest."
8"They moved deeper into the"
9"She pulled a stack of"
10"They stepped over the path."
11"She dropped the papers."
12"They moved in a group."
13"She reached for the Fae"
14"They made grinding noise like"
15"It flew straight through the"
16"She looked at the blur"
17"She pushed through the wall"
18"She pushed harder."
19"It lunged at her."
ratio0.145
38.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount139
totalSentences165
matches
0"The air thickened instantly."
1"Breath fogged in Aurora’s lungs"
2"She gripped the cold metal"
3"The silver chain wrapped around"
4"Cartilage snapped under pressure."
5"A small crescent-shaped scar on"
6"It glowed with powder dust."
7"Moonlight from inside."
8"Isolde’s voice dropped low"
9"She floated an inch off"
10"Aurora wiped sweat from brow"
11"Isolde pointed toward the distortion"
12"The air shimmered like heat"
13"Aurora looked back at the"
14"London was miles behind."
15"Traffic hummed through the Veil."
16"A delivery siren wailed."
17"The mundane world hovered moments"
18"She angled the blade."
19"The silver chain clasped the"
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences165
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences7
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags57
uselessAdditionCount0
matches(empty)
27.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags27
fancyCount11
fancyTags
0"Nyx whispered (whisper)"
1"Isolde warned (warn)"
2"Nyx warned (warn)"
3"Aurora whispered (whisper)"
4"Aurora muttered (mutter)"
5"Aurora shouted (shout)"
6"Nyx hissed (hiss)"
7"Aurora yelled (yell)"
8"Nyx whispered (whisper)"
9"The man shouted (shout)"
10"Nyx shouted (shout)"
dialogueSentences90
tagDensity0.3
leniency0.6
rawRatio0.407
effectiveRatio0.244
81.7562%