NC Bench
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Run: 2026-03-11-01KKFCBF9BVTNSW8TDEGMKFH6P
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
42.9s
Cost:
$0.001047
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.22%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
30.66%
Sentence opener variety
(details)
17.18%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.3355%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora slipped beneath the ancient
oak standing stones. Her shoulders dropped forced tightness.
She pressed her foot down
on the soft earth.
The moss beneath the soles
of her trainers felt spongy as if the ground itself swallowed the air.
The pendant on her neck
felt warm against her skin. She stopped moving.
Her fingers twitched against the
metal chain.
The heartbeat inside her chest
matched the hum of the
crystal
. Aurora Tara breath came faster.
She pulled her phone from
her waistband. Silas. She pressed the button.
Silas’s voice was bright and
clear. Rory. Where are you? Rory, stop it. She tapped the green space.
The call cut out like
a spark on a dead connection. Static filled the headset.
She moved deeper into the
ring.
The standing stones marked the
boundary.
They were tall and grey
and old.
They stood silent and their
edges
were covered
in moss. The wildflowers were wrong. They bloomed in the dark. Their petals were open wide. She turned to look back. The light was grey. No shadows moved. Her breath fogged the air.
The pendant on her neck
stirred again. A tiny glow faded. Rory. I
hear
you, Silas called.
She pressed the speaker button
on her phone. Silas, I need the lock on the door. The one with the deadbolt. Silence. Then, the wind blew cold. It hit her face. It carried dust. It smelled like copper. She pulled her collar high. She pulled her black hair back to hide her scar on her left wrist. The scar never went deep. It was small and crescent shaped. It glittered faintly under the grey light. She stepped over a root. It was thick and twisted. The earth shifted as her boot sank in. Aurora stood up. She held her arms out from her sides. Rory. Do you want me to send help? She put the phone back. She let the call drop. No one was there. The trees shifted. They bent without wind. The branches reached and they brushed against her face. Her blue eyes
scanned
the darkness. She wanted to leave. She moved back a step. Her boot hit another stone. Another stone. The boundary stones
were moving
closer. They moved together. They formed a circle that swallowed the path. The light changed. The path around her dimmed to black. She gripped the pendant. The gemstone was crimson and it burned under her hand. It warmed the skin where it pressed. She whispered a name. A name that did not belong in the modern world. The ground shook. The moss on her shoes felt greener. Aurora pushed against the bark. The wood shifted against her skin as she pushed. Her nails bit into the fibrous surface. Rory. Where are you? This line is cutting out. Silas said the words again. But the voice came from inside her head. She glanced at her
watch
. The time was wrong. The hands
were spinning
with too much speed. She saw a figure in the distance. It stumbled and ran into the next clump of trees. It looked like a person. Its face was pale in the light. Its skin was too smooth. It had no expression on its features. Aurora closed her mouth. She did not speak. The air tasted like copper. It filled the back of her throat. She took another step and the stone crumbled under her heel. The path disappeared. She stood on black dirt. Her heart hammered. She touched the pendant. It was hot now. The metal chain grew warm against her palm. Rory. End of line, I have to go. Silas. I can
hear
you. Rory. You are not in London. She stared at the crater of black earth. The trees leaned closer. Their branches lowered. They were long and branched like fingers. The ground shook again. Aurora opened her bag. It was deep and loose. Her boots made a sound when she tapped them. She wanted to run but her legs were heavy. She looked up at the stones. The standing stones moved. They moved until they hovered over the ground. She backed away. Her flats and shoes were proper. She worked inside the kitchen. She worked on time. She did not like kitchens that
were haunted
. The trees came closer. They screamed a low sound. It was not a sound. It was a feeling. It pressed against her ears. She lifted her foot. She planted it back down. The cold
felt like a wet cloth on her face
. Aurora stood on the edge of the clearing. The trees
were moving
behind her. They formed a wall of bark. She looked back at the portal. The Heartstone burned deep crimson on her chest. The Her gate to Dymas. It
pulsed
. Or Her heart. The trees whispered. They moved the way a crowd moves. They came and went. They shifted like wind. The heat from the gate burned her. She backed away into the open space. The grass felt deep and soft. She stepped again. The roots grabbed her. They pulled at her sleeve. She shook the sleeve free.
Her fingers twitched against the
button. She looked at her scar on her hand. It glowed again. The scar was silver. The metal was silver. Rory. Rory. Rory. Silas voices repeated. They were not voices. They were drops of rain. She turned. She stepped into the path. The stone crumbled under her boot. The ground was new earth. It did not have grass. It had moss. The moss moved under her feet. The trees came closer. They formed a tunnel. The tunnel was narrow and high. The stones were the ceiling. She could see the sky above the trees. It was dark and full of stars. The stars
were moving
. They moved in a line. They moved to match the beat of the Heartstone on her. Aurora held her phone up. The screen went black. She dropped the phone. It fell from her hand. It hit the ground and did not break. It did not make a sound. Time moved differently inside the Grove. An hour inside could be minutes outside. She ran. Her feet struck the ground. She did not stop. She did not look back. The trees blocked the path. They were alive and they waited. The Heartstone glowed brighter. The crimson light was bright. The light was too bright for the dark. Aurora ran faster. She could not stop. The trees moved in sync. They moved like a herd of animals. The cold wind hit her face. She stopped. She could not move the feet any more. The air was thick. Aurora looked at the standing stones. The stones
were coming
. They moved with her. They moved with the path. They moved.
created_at
"2026-03-11T21:20:26.956Z"
3/11/2026, 9:20:26 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
683
moderation_latency
(null)
generation_time
42605
tokens_prompt
4560
tokens_completion
4304
native_tokens_prompt
4403
native_tokens_completion
4047
native_tokens_completion_images
(null)
native_tokens_reasoning
2604
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00104735
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagGem6-3pDw3Z-9dad9a68b522e873"
is_byok
false
latency
683
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773264026-T2mf5XoIONGtr3zOxUuB"
upstream_id
"oagGem6-3pDw3Z-9dad9a68b522e873"
total_cost
0.00104735
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1125
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.22%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1125
totalAiIsms
4
found
0
word
"crystal"
count
1
1
word
"silence"
count
1
2
word
"scanned"
count
1
3
word
"pulsed"
count
1
highlights
0
"crystal"
1
"silence"
2
"scanned"
3
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
212
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
212
filterMatches
0
"hear"
1
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
212
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1125
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
1
matches
0
"I hear you, Silas called."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1125
uniqueNames
8
maxNameDensity
0.89
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Silas"
discoveredNames
Tara
1
Silas
7
London
1
Heartstone
3
Dymas
1
Grove
1
Aurora
10
Rory
10
persons
0
"Tara"
1
"Silas"
2
"Heartstone"
3
"Aurora"
4
"Rory"
places
0
"London"
1
"Dymas"
2
"Grove"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
1
matches
0
"felt like a wet cloth on her face"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1125
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
212
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
104
mean
10.82
std
6.21
cv
0.574
sampleLengths
0
8
1
32
2
10
3
10
4
11
5
12
6
5
7
13
8
16
9
4
10
29
11
14
12
17
13
11
14
6
15
8
16
13
17
1
18
5
19
11
20
19
21
18
22
18
23
11
24
8
25
10
26
4
27
16
28
15
29
5
30
2
31
17
32
10
33
21
34
14
35
10
36
21
37
9
38
13
39
17
40
22
41
19
42
8
43
12
44
11
45
8
46
3
47
16
48
8
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
212
matches
0
"were covered"
1
"were haunted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
228
matches
0
"were moving"
1
"were spinning"
2
"were coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
212
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1125
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.018666666666666668
lyAdverbCount
2
lyAdverbRatio
0.0017777777777777779
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
212
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
212
mean
5.31
std
2.44
cv
0.46
sampleLengths
0
8
1
5
2
9
3
18
4
10
5
3
6
7
7
11
8
5
9
7
10
1
11
4
12
6
13
1
14
3
15
3
16
5
17
11
18
4
19
6
20
6
21
7
22
10
23
4
24
5
25
5
26
5
27
4
28
3
29
5
30
7
31
4
32
1
33
5
34
8
35
8
36
5
37
1
38
5
39
4
40
3
41
4
42
5
43
14
44
5
45
6
46
7
47
5
48
5
49
8
30.66%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
41
diversityRatio
0.12264150943396226
totalSentences
212
uniqueOpeners
26
17.18%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
194
matches
0
"Then, the wind blew cold."
ratio
0.005
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
109
totalSentences
194
matches
0
"Her shoulders dropped forced tightness."
1
"She pressed her foot down"
2
"She stopped moving."
3
"Her fingers twitched against the"
4
"She pulled her phone from"
5
"She pressed the button."
6
"She tapped the green space."
7
"She moved deeper into the"
8
"They were tall and grey"
9
"They stood silent and their"
10
"They bloomed in the dark."
11
"Their petals were open wide."
12
"She turned to look back."
13
"Her breath fogged the air."
14
"I hear you, Silas called."
15
"She pressed the speaker button"
16
"It hit her face."
17
"It carried dust."
18
"It smelled like copper."
19
"She pulled her collar high."
ratio
0.562
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
186
totalSentences
194
matches
0
"Aurora slipped beneath the ancient"
1
"Her shoulders dropped forced tightness."
2
"She pressed her foot down"
3
"The moss beneath the soles"
4
"The pendant on her neck"
5
"She stopped moving."
6
"Her fingers twitched against the"
7
"The heartbeat inside her chest"
8
"Aurora Tara breath came faster."
9
"She pulled her phone from"
10
"She pressed the button."
11
"Silas’s voice was bright and"
12
"Rory, stop it."
13
"She tapped the green space."
14
"The call cut out like"
15
"Static filled the headset."
16
"She moved deeper into the"
17
"The standing stones marked the"
18
"They were tall and grey"
19
"They stood silent and their"
ratio
0.959
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
194
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
12
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.3355%