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Run: 2026-03-11-01KKFE2X8A2Z6EGQXF799JQRGN
Run Details
Model:
Nemotron 3 Super
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
43.3s
Cost:
$0.000000
Provider:
Nvidia
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
20.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
48.41%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.03%
Name drop frequency
(details)
29.81%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
94.73%
Paragraph length variance
(details)
96.56%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.71%
Sentence opener variety
(details)
59.00%
Adverb-first sentence starts
(details)
89.03%
Pronoun-first sentence starts
(details)
21.95%
Subject-first sentence starts
(details)
44.25%
Subordinate conjunction sentence starts
(details)
92.56%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
33.72%
Dialogue tag variety (said vs. fancy)
(details)
73.9716%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bone token clicked against
the cold iron rail as Harlow Quinn slipped it into the lock.
The mechanism gave a soft
sigh and the heavy door of the abandoned Tube station shuddered open. Stale air rushed out, carrying the faint scent of damp stone and something metallic, like old blood. “You sure this is the right spot?”
a voice asked from the
darkness beyond the threshold.
Quinn stepped inside, her boots
echoing
on the cracked tiles.
The watch on her left
wrist caught the dim light from her torch, its leather strap worn smooth by years of use.
She swept the beam across
the vaulted ceiling, where rusted pipes ran like veins. “Eva,”
she said, keeping her tone
even. “The marker’s here.”
Eva Kowalski emerged from the
shadow of a collapsed column, her curly red hair catching the torchlight.
She pushed a strand behind
her left ear, a habit that tightened when she
was nervous
.
Her round glasses reflected the
beam, making her green eyes
look
larger. “The Veil Market only appears when the moon is full,” Eva whispered. “And it moves. If we’re off by even a few metres we’ll walk straight into a dead end.”
Quinn crouched beside a smear
of dark liquid on the platform.
It was not blood, but
a thick, ink‑black
substance that seemed to swallow the light
. She lifted a gloved finger, feeling the slick viscosity. “This isn’t from a knife,” she said. “It’s too viscous. More like… resin.”
Eva knelt opposite her, her
satchel thudding against the stone.
She pulled out a leather-bound
notebook, its pages filled with spidery script and sketches of sigils. “The Victim’s name was Lysander Voss,”
Eva said, voice low
. “He was a dealer in rare alchemical reagents. Supposedly he’d just finished a transaction down here tonight.”
Quinn’s gaze flicked to the
walls. Etched into the brick were a series of symbols, each one a interlocking circle with a central dot.
Some were fresh, the edges
still raw; others
were faded
, as if they had been there for years. “Those aren’t just decoration,” she said. “They’re a binding circle. Someone tried to contain something.” Eva glanced at her notebook, then at the symbols. “The markings match a containment sigil used by the Shade artisans. It’s meant to hold a rift, not open it.”
A soft chime echoed from
the far end of the platform. Quinn’s torch swung toward the sound. Half buried in debris lay a small brass compass, its casing verdigris‑streaked, the face
etched
with protective sigils. The needle
quivered
, then settled, pointing steadily toward a narrow tunnel that disappeared into darkness. “The Veil Compass,” Eva breathed. “It points to the nearest supernatural rift.” Quinn lifted the compass
carefully
, feeling the cool metal against her palm. “Someone left it here on purpose. They wanted us to see where the rift is.” Eva’s fingers
trembled
as she touched the satchel strap. “Or they wanted to lure us into a trap.” Quinn’s jaw tightened.
She remembered the night DS
Morris vanished, the way the air had thickened, the
feeling that something
unseen had reached out. She pushed the memory aside, focusing on the present. “Check the walls for any recent disturbances,”
she instructed, her voice firm
. “Look for fresh scratches, displaced stones.” Eva nodded, moving to the left side of the platform.
She ran her gloved hand
over the brick, feeling for irregularities. A faint scrape caught her attention—a line where the mortar had been freshly disturbed, as if something had
been pried
loose. “Over here,”
she called, her voice echoing
slightly
. “There’s a gap behind this stone.” Quinn joined her, pressing her
weight
against the stone. It shifted with a groan, revealing a narrow cavity. Inside lay a bundle wrapped in oilcloth.
She unwrapped it slowly, revealing
a set of ornate daggers, their hilts inlaid with mother‑of‑pearl, the blades
etched
with the same sigils she had seen on the walls. “Ritual weapons,” Eva murmured. “Used to cut the veil between worlds.” Quinn turned the daggers over in her hands. One bore a fresh nick near the tip, the metal
gleaming
where it had been recently sharpened. “Someone used these tonight,” she said. “And they left the compass as a breadcrumb.” Eva’s eyes
flicked
to the tunnel the compass pointed toward. “If we follow it, we’ll find the rift. Or whatever’s guarding it.” Quinn slipped the daggers back into the oilcloth, then tucked the compass into her coat pocket.
She straightened, her military bearing
evident in the way she held her shoulders back, her gaze fixed on the darkness ahead. “Stay close,” she said. “And keep your eyes on the walls. If the sigils start to glow, we’re already too late.” Eva adjusted her glasses, the lenses catching the torchlight like twin beads.
She tucked her hair behind
her ear once more, then fell into step beside Quinn. They moved into the tunnel, the air growing colder with each step. The walls dripped with condensation, and the distant sound of water
echoed
like a heartbeat. Quinn’s torch threw long
shadows that seemed to crawl independently of the light
. Halfway down, the compass in her pocket
began to
vibrate faintly against her thigh.
She pulled it out, watching
the needle spin wildly before locking onto a point straight ahead. “It’s… pulsing,”
she said, frowning
. Ahead, the tunnel widened into a natural cavern. In its centre stood a stone archway, its surface covered in the same interlocking circles they had seen on the platform. Between the arches, a thin shimmer hovered, like heat rising off pavement, but it
was tinged
with an eerie violet hue. “The rift,”
Eva breathed, her voice barely more than a whisper
. Quinn stepped forward, her boot crunching on loose gravel. As she approached, the shimmer flared, and for a heartbeat she saw beyond it a landscape of twisted trees under a blood‑red sky, silhouettes moving just beyond perception. She snapped her head back, heart
pounding
. The compass needle jerked, now pointing directly at the arch. “Someone’s trying to pull something through,”
she said, voice tight
. “They’re using the daggers to stabilize the passage.” Eva’s satchel slipped from her shoulder, spilling a handful of loose pages onto the cavern floor. One page
fluttered
open, revealing a sketch of a figure cloaked in shadow, holding a compass identical to the one Quinn carried. “Looks like whoever did this left a calling card,”
Eva murmured, bending to retrieve the page
. Quinn’s
eyes narrowed
. She remembered the night Morris disappeared—the way the shadows had
seemed to
recoil, the sudden
chill
that had settled over the precinct. She had never understood it then, but now the pieces
were clicking
into place. “Eva, stay behind me,” she ordered, stepping closer to the arch. She lifted her torch, the beam cutting through the violet mist. A low hiss rose from the rift, like steam escaping a valve. The air thickened, and a shape
began to
coalesce—a tall, slender figure draped in dark robes, its face obscured by a hood. In its hand it held a bone token, identical to the one Quinn had used to enter the Veil Market. The figure tilted its head,
as if listening
.
Then, with a motion too
fast to follow, it flung the token toward Quinn’s feet. She caught it instinctively, the bone warm against her palm. The token
pulsed
, resonating with the compass in her pocket. The figure spoke, its voice a
whisper
that
seemed to
come from everywhere and nowhere. “You think you can close what you do not understand?” Quinn’s grip tightened on the torch. She lifted the compass, holding it aloft. The needle spun once, then steadied, pointing directly at the figure’s chest. “Your rift ends here,”
she said, voice ringing with the authority of years on the force
. The figure laughed—a sound like cracking ice. With a sudden surge, it lunged, the robes whipping outward as if caught in an unseen wind. Quinn reacted on instinct. She shoved the torch forward, the flame licking the figure’s hood. The fabric ignited, flaring bright orange before sputtering out in a spray of ash. The figure staggered back, a scream tearing from its throat—a sound that was half human, half something else. The violet shimmer of the rippled violently, then collapsed inward with a sucking sound that made Quinn’s ears pop. Eva gasped, clutching the satchel to her chest. “It’s… closing.” Quinn stepped back, the bone token still clenched in her fist. The archway’s stones shuddered, the sigils flaring a harsh white before fading to dull grey. The cavern fell into
silence
, broken only by the drip of water from the ceiling. She lowered her torch, the beam casting long,
wavering
shadows across the stone floor. The dagger set lay where she had left it, its blades catching the faint light. Eva approached
slowly
, her eyes wide. “What… was that?” Quinn turned the bone token over in her hand, feeling the faint etchings along its surface—an
intricate
pattern that matched the sigils on the arch. She slipped it into her pocket beside the compass. “Someone’s been using the Veil Market as a gateway,”
she said, voice low but steady
. “They’re trying to pull something through, using ritual tools and the compass to guide them.” Eva nodded, her freckled face pale in the torchlight. “And they left a marker for us to follow. A warning… or an invitation.” Quinn’s jaw tightened. She thought of DS Morris, the unexplained circumstances, the supernatural
whisper
that had haunted her for years.
Now she had a tangible
thread to pull. “We’re not done yet,” she said, tucking the torch under her arm. “We need to find who’s behind this. And we need to make sure the rift stays sealed.” Eva slipped the sketch back into her satchel, the leather creasing
softly
. She gave Quinn a small,
determined
smile. “Then let’s hunt them down,” she said. Quinn turned toward the tunnel’s entrance, her boots pressing into the cold stone. The compass in her pocket gave a faint, steady tug,
as if urging her forward
. They stepped back into the dim platform, the abandoned Tube station swallowing the sound of their retreat. Somewhere beyond the rusted rails, the city of London continued its oblivious night, unaware that a rift had almost opened beneath its feet. Quinn paused at the foot of the stairs, listening. A soft scrape
echoed
from the darkness ahead—someone, or something, moving just out of sight. She gripped the torch tighter, the leather of her
watch
creaking as she shifted her
weight
. The hunt had begun.
created_at
"2026-03-11T21:50:43.496Z"
3/11/2026, 9:50:43 PM
model
"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
403
moderation_latency
(null)
generation_time
43171
tokens_prompt
4688
tokens_completion
3610
native_tokens_prompt
4333
native_tokens_completion
3007
native_tokens_completion_images
(null)
native_tokens_reasoning
798
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
0
endpoint_id
"970aecad-f13b-4ec3-9362-e1758aea3e56"
id
"chatcmpl-9a1808bc596e62c8"
is_byok
false
latency
227
model_permaslug
"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name
"Nvidia"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773265843-TRVzVVFi7eaFkcIEWJQt"
upstream_id
"chatcmpl-9a1808bc596e62c8"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Nvidia"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.465
leniency
0.93
rawRatio
0
effectiveRatio
0
85.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1763
totalAiIsmAdverbs
5
found
0
adverb
"carefully"
count
1
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
2
3
adverb
"softly"
count
1
highlights
0
"carefully"
1
"slightly"
2
"slowly"
3
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
20.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1763
totalAiIsms
28
found
0
word
"echoing"
count
2
1
word
"flicked"
count
2
2
word
"etched"
count
3
3
word
"echoed"
count
3
4
word
"quivered"
count
1
5
word
"trembled"
count
1
6
word
"weight"
count
2
7
word
"gleaming"
count
1
8
word
"tinged"
count
1
9
word
"whisper"
count
3
10
word
"pounding"
count
1
11
word
"fluttered"
count
1
12
word
"chill"
count
1
13
word
"pulsed"
count
1
14
word
"silence"
count
1
15
word
"wavering"
count
1
16
word
"intricate"
count
1
17
word
"tangible"
count
1
18
word
"determined"
count
1
highlights
0
"echoing"
1
"flicked"
2
"etched"
3
"echoed"
4
"quivered"
5
"trembled"
6
"weight"
7
"gleaming"
8
"tinged"
9
"whisper"
10
"pounding"
11
"fluttered"
12
"chill"
13
"pulsed"
14
"silence"
15
"wavering"
16
"intricate"
17
"tangible"
18
"determined"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
121
matches
0
"was nervous"
48.41%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
6
narrationSentences
121
filterMatches
0
"look"
1
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
143
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1756
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
20
unquotedAttributions
0
matches
(empty)
59.03%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
1429
uniqueNames
10
maxNameDensity
1.82
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
26
Tube
2
Eva
18
Kowalski
1
Morris
3
Ahead
1
Veil
1
Market
1
London
1
persons
0
"Harlow"
1
"Quinn"
2
"Eva"
3
"Kowalski"
4
"Morris"
places
0
"London"
globalScore
0.59
windowScore
0.667
29.81%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
5
matches
0
"substance that seemed to swallow the light"
1
"shadows that seemed to crawl independently of the light"
2
"as if listening"
3
"whisper that seemed to come from everywhere and nowhere"
4
"as if urging her forward"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.569
wordCount
1756
matches
0
"not blood, but a thick, ink‑black substance"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
143
matches
0
"feeling that something"
94.73%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
67
mean
26.21
std
12.62
cv
0.482
sampleLengths
0
51
1
16
2
46
3
10
4
45
5
30
6
35
7
13
8
26
9
27
10
42
11
15
12
29
13
50
14
12
15
27
16
18
17
33
18
18
19
42
20
14
21
53
22
11
23
25
24
14
25
22
26
37
27
21
28
27
29
40
30
30
31
5
32
50
33
11
34
37
35
17
36
18
37
38
38
16
39
39
40
22
41
54
42
23
43
20
44
15
45
10
46
25
47
16
48
24
49
29
96.56%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
121
matches
0
"were faded"
1
"been pried"
2
"was tinged"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
266
matches
0
"were clicking"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
7
semicolonCount
1
flaggedSentences
8
totalSentences
143
ratio
0.056
matches
0
"Some were fresh, the edges still raw; others were faded, as if they had been there for years."
1
"A faint scrape caught her attention—a line where the mortar had been freshly disturbed, as if something had been pried loose."
2
"She remembered the night Morris disappeared—the way the shadows had seemed to recoil, the sudden chill that had settled over the precinct."
3
"The air thickened, and a shape began to coalesce—a tall, slender figure draped in dark robes, its face obscured by a hood."
4
"The figure laughed—a sound like cracking ice."
5
"The figure staggered back, a scream tearing from its throat—a sound that was half human, half something else."
6
"Quinn turned the bone token over in her hand, feeling the faint etchings along its surface—an intricate pattern that matched the sigils on the arch."
7
"A soft scrape echoed from the darkness ahead—someone, or something, moving just out of sight."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1437
adjectiveStacks
0
stackExamples
(empty)
adverbCount
46
adverbRatio
0.032011134307585246
lyAdverbCount
18
lyAdverbRatio
0.012526096033402923
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
143
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
143
mean
12.28
std
5.45
cv
0.443
sampleLengths
0
17
1
17
2
17
3
16
4
10
5
22
6
14
7
7
8
3
9
17
10
16
11
12
12
12
13
18
14
11
15
15
16
9
17
7
18
6
19
10
20
16
21
10
22
17
23
6
24
18
25
18
26
6
27
9
28
9
29
20
30
11
31
6
32
18
33
15
34
5
35
7
36
12
37
15
38
9
39
9
40
3
41
21
42
9
43
12
44
6
45
10
46
11
47
21
48
8
49
6
43.71%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.2937062937062937
totalSentences
143
uniqueOpeners
42
59.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
113
matches
0
"Then, with a motion too"
1
"Somewhere beyond the rusted rails,"
ratio
0.018
89.03%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
113
matches
0
"She swept the beam across"
1
"she said, keeping her tone"
2
"She pushed a strand behind"
3
"Her round glasses reflected the"
4
"It was not blood, but"
5
"She lifted a gloved finger,"
6
"She pulled out a leather-bound"
7
"She remembered the night DS"
8
"She pushed the memory aside,"
9
"she instructed, her voice firm"
10
"She ran her gloved hand"
11
"she called, her voice echoing"
12
"It shifted with a groan,"
13
"She unwrapped it slowly, revealing"
14
"She straightened, her military bearing"
15
"She tucked her hair behind"
16
"They moved into the tunnel,"
17
"She pulled it out, watching"
18
"she said, frowning"
19
"She snapped her head back,"
ratio
0.327
21.95%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
113
matches
0
"The bone token clicked against"
1
"The mechanism gave a soft"
2
"a voice asked from the"
3
"Quinn stepped inside, her boots"
4
"The watch on her left"
5
"She swept the beam across"
6
"she said, keeping her tone"
7
"Eva Kowalski emerged from the"
8
"She pushed a strand behind"
9
"Her round glasses reflected the"
10
"Quinn crouched beside a smear"
11
"It was not blood, but"
12
"She lifted a gloved finger,"
13
"Eva knelt opposite her, her"
14
"She pulled out a leather-bound"
15
"Eva said, voice low"
16
"Quinn’s gaze flicked to the"
17
"Some were fresh, the edges"
18
"Eva glanced at her notebook,"
19
"A soft chime echoed from"
ratio
0.876
44.25%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
113
matches
0
"Now she had a tangible"
ratio
0.009
92.56%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
71
technicalSentenceCount
5
matches
0
"A faint scrape caught her attention—a line where the mortar had been freshly disturbed, as if something had been pried loose."
1
"She remembered the night Morris disappeared—the way the shadows had seemed to recoil, the sudden chill that had settled over the precinct."
2
"The figure staggered back, a scream tearing from its throat—a sound that was half human, half something else."
3
"Quinn turned the bone token over in her hand, feeling the faint etchings along its surface—an intricate pattern that matched the sigils on the arch."
4
"She thought of DS Morris, the unexplained circumstances, the supernatural whisper that had haunted her for years."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
8
matches
0
"Eva said, voice low"
1
"she instructed, her voice firm"
2
"she called, her voice echoing slightly"
3
"Eva breathed, her voice barely more than a whisper"
4
"she said, voice tight"
5
"Eva murmured, bending to retrieve the page"
6
"she said, voice ringing with the authority of years on the force"
7
"she said, voice low but steady"
33.72%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
5
fancyTags
0
"Eva breathed (breathe)"
1
"Eva murmured (murmur)"
2
"Eva breathed (breathe)"
3
"Eva murmured (murmur)"
4
"she ordered (order)"
dialogueSentences
43
tagDensity
0.442
leniency
0.884
rawRatio
0.263
effectiveRatio
0.233
73.9716%