NC Bench
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Run: 2026-03-11-01KKFE7RGPJY1RQGPKP8EK4F3H
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 3s
Cost:
$0.001413
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.18%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
74.43%
Paragraph length variance
(details)
86.02%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
73.44%
Sentence length variance
(details)
25.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.2025%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The small brass compass shuddered
against her palm.
Verdigris bloomed across the casing
like a bruise. Quinn held the needle steady. The plating was thin. A Shade artisan made it. It did not point north.
It pointed at a shadow
behind the dead man. "Explain the needle," said the man. She shifted her stance.
The leather strap on her
left wrist strained against the bone of her wrist.
Quinn moved closer to the
body.
She knew the man was
training.
He held a stethoscope to
the hospital vent. But he was not a doctor.
His uniform was from the
Met. "He didn't die." "He did. The heart stops." "The heart stops now." "Then why is the
pulse
warm?"
She felt the rhythm beneath
her gloved fingers.
It beat in sync with
the coils on the floor. She watched the man twitch. "The Veil Market meets here." "I told you no." "I said you left the house." "I did. The token was left at the door." "Details matter." She snapped the compass shut. The brass casing felt cold. She looked at the man. His skin was pale. The salt-and-pepper hair was still in place.
He wore the stubborn expression
that hid his eyes. "Are you sure?" "I am." "I am not." The needle spun again. It did not stop. It pointed at her. She checked her
watch
. The worn leather band bit into her wrist. She pushed it back. "He needs oxygen." "He's她用." "He's dead." "He is." "The market moved." "The market is here." "The key card is wet." "The key card is dry."
She placed the compass on
the blood. The face with the protective sigils glowed. It was faint. It
flickered
. She watched the crimson slow. The pulsing stopped. Quinn stepped into the shadow. Her boots grated against the metal grating. She pushed the heavy door back. Cold air burst out. The room smelled of ozone. The dead smell. "Lock the door." "I have to call the paramedics." "No one comes." "Who?" "The clique." She snapped the bag. "It was not a fortune." "It was a death." "It was the blood." "It was the blood." She moved toward the wall. The sensory details mounted. The noise of the station
was gone
. The only sound was the breathing in her helmet. She did not wear a helmet. The noise was in her head. She heard the sirens. They were fake. She heard the train coming. It was underground. There were no tracks. She stopped under the sign. The fluorescent light buzzed. The light died. She froze in the dark. "Don't move." "I was going to say." "I was going to say you should leave." "I am not leaving." "You are not helping me." "I am helping the game." She pulled the stone from her pocket. It was a bone token. She placed it on the blood. The token glowed. The light made the wall flash. She saw the shape in the wall. The wall was not stone. The surface was glass. She looked at the man. He did not scream. He stared at the wall. His eyes were open. They were hollow. "The compass." "It is not mine." "Then why have it?" "Because." She watched the needle. It swung towards her throat. It swung away from her heart. It pointed at the crack in the wall. A crack in the universe. A gap in the light. She held the token tighter. The bone felt like ice. She held the
watch
. The second hand ticked. It ticked in rhythm with her
pulse
. She did not feel the rhythm. She noticed the gap. She felt the heat. She felt the cold. She felt the pain. The pain in her head. It was the pain of a man. It was the pain of a ghost. It was the pain of a lover. She looked at the man. His jawline was sharp. He held the breath of the dead. He held the breath of the living. "Who?" "Who?" "Who is the man?" "Who is the killer?" She stepped back. She looked at the door. The door was locked. She
tried to
open it. The lock was broken. The hinges were bent. She pressed her ear against the metal. She heard nothing. She heard the ticking. The ticking was loud. The ticking was near. It was close to her ear. She turned around. The shadow moved. The shadow was not there. She saw the flash. She saw the pain. She saw the fire. She felt the fire. It touched her skin. She touched the glass. The glass was hot. The glass was cold. The glass was the wall. The wall was the door. The door was the market. She held the compass. The needle spun. The brass casing rattled. The face with the sigils blinked. It blinked once. It blinked twice. It blinked at her. She looked at the man. He moved. He did not stand. He moved. He did not speak. He breathed. He breathed the air. He breathed the light. She knew the game. She knew the cost. She knew the blood. She knew the trade. She knew the debt. She looked at her
watch
. The second hand stopped. The time
was gone
. The time was wrong. The time was the end. The time was the start. The needle pointed. It pointed at the floor. It pointed at the blood. It pointed at her. It pointed at the door. It pointed at the future. She lowered the compass. The glass broke. The light fell. The wall fell. The shadow fell. The sound fell. The
silence
fell. She heard the train. It sounded like a scream. It sounded like a gasp. It sounded like a gun. It sounded like a heart. It sounded like her own. She walked to the door. She opened the door. She stepped out. The light hit her face. The sun was bright. The sky was blue. The ground was hard. The air was clean. The breeze was cold. It smelled of ozone. It smelled of rain. It smelled of blood. It smelled of her own. She looked at the street. She looked at the wall. She looked at the man. He
was gone
. The wall
was gone
. The light
was gone
. The
silence
was gone
. The peace
was gone
. She raised the phone. She pressed the button. She said the word. She said the name. She said the lie. She said the truth. The line went dead. The phone was heavy. The phone was cold. The phone was broken. The phone was her own. She walked back. The train
was gone
. The scream
was gone
. The gasp
was gone
. The gun
was gone
. The heart
was gone
. The own
was gone
. The clock struck eight. She was not at the station. She was not in the light. She was in the dark. She was in the market. She was in the void. She was in the end. The needle spun. It did not stop. It did not rest. It did not sleep. It did not die. It was the end. It was the start. She held the compass. The brass casing was warm. The sigils
were glowing
. The face
was hidden
. The needle was broken. The link was closed. The door was closed. The lock was closed. The market was closed. The end was closed. She looked around. The room was empty. The light was out. The walls were bare. The floor was clean. The door was open. The air was thick. The
silence
was loud. The sound was loud. She heard the phone. It buzzed again. It buzzed again. It buzzed again. It buzzed again. It buzzed again. It buzzed again. It buzzed again. It buzzed again. She did not answer. She looked at the phone. It was the end. It was the start. It was the market. It was the void. It was the end. She picked up the phone. She hung it up. She did not see. She did not hear. She did not feel. She did not know. She did not want. She walked out. The sky was dark. The ground was cold. The air was sweet. The light
was gone
. The market was lost. The end
was found
. She did not stop. She did not turn. She did not wait. She did not run. She did not look back. She did not see. She did not find. The compass was in her hand. The needle
was spinning
. It pointed to the north. It pointed to the south. It pointed to the east. It pointed to the west. It pointed to the girl. It pointed to the end. She put it down. She opened her eyes. The darkness was here. The light was here. The market was here. The end was here. She stopped. She looked. She listened. She waited. She did not breathe. She did not move. The phone rang. It rang again. It rang again. It rang again. It rang again. It rang again. It rang again. It rang again. It rang again. She took a step. The door was closed. The light was out. The
silence
was loud. The sound
was gone
. The end was here.
created_at
"2026-03-11T21:53:22.484Z"
3/11/2026, 9:53:22 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
574
moderation_latency
(null)
generation_time
122673
tokens_prompt
4671
tokens_completion
6419
native_tokens_prompt
4516
native_tokens_completion
6410
native_tokens_completion_images
(null)
native_tokens_reasoning
4141
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0014131
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagSmwf-3pDw3Z-9dadcaa3921beff7"
is_byok
false
latency
574
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773266002-yNN3OFQLXCcEmhYSaqCE"
upstream_id
"oagSmwf-3pDw3Z-9dadcaa3921beff7"
total_cost
0.0014131
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1534
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.18%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1534
totalAiIsms
7
found
0
word
"pulse"
count
2
1
word
"flickered"
count
1
2
word
"silence"
count
4
highlights
0
"pulse"
1
"flickered"
2
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
310
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
310
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
353
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
14
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1534
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
5
wordCount
1372
uniqueNames
3
maxNameDensity
0.22
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Shade
1
Met
1
Quinn
3
persons
0
"Quinn"
places
0
"Met"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
41
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1534
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
353
matches
(empty)
74.43%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
27.39
std
11.25
cv
0.411
sampleLengths
0
16
1
28
2
6
3
50
4
8
5
10
6
23
7
15
8
11
9
35
10
8
11
28
12
25
13
27
14
30
15
15
16
21
17
56
18
17
19
29
20
43
21
21
22
11
23
33
24
35
25
38
26
23
27
10
28
53
29
31
30
27
31
27
32
27
33
20
34
27
35
27
36
22
37
29
38
54
39
34
40
24
41
21
42
27
43
36
44
27
45
41
46
35
47
28
48
29
49
29
86.02%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
17
totalSentences
310
matches
0
"was gone"
1
"was gone"
2
"was gone"
3
"was gone"
4
"was gone"
5
"was gone"
6
"was gone"
7
"was gone"
8
"was gone"
9
"was gone"
10
"was gone"
11
"was gone"
12
"was gone"
13
"was hidden"
14
"was gone"
15
"was found"
16
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
310
matches
0
"was training"
1
"were glowing"
2
"was spinning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
353
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1374
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.021834061135371178
lyAdverbCount
1
lyAdverbRatio
0.000727802037845706
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
353
echoCount
0
echoWords
(empty)
73.44%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
353
mean
4.35
std
1.45
cv
0.334
sampleLengths
0
8
1
8
2
5
3
4
4
5
5
5
6
9
7
6
8
4
9
14
10
6
11
6
12
8
13
6
14
6
15
3
16
5
17
4
18
6
19
8
20
10
21
5
22
5
23
4
24
6
25
9
26
2
27
5
28
5
29
5
30
4
31
7
32
9
33
3
34
2
35
3
36
4
37
4
38
4
39
4
40
8
41
4
42
3
43
1
44
2
45
2
46
3
47
4
48
5
49
5
25.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
195
diversityRatio
0.0679886685552408
totalSentences
353
uniqueOpeners
24
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
302
matches
(empty)
ratio
0
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
182
totalSentences
302
matches
0
"It did not point north."
1
"It pointed at a shadow"
2
"She shifted her stance."
3
"She knew the man was"
4
"He held a stethoscope to"
5
"His uniform was from the"
6
"She felt the rhythm beneath"
7
"It beat in sync with"
8
"She watched the man twitch."
9
"She snapped the compass shut."
10
"She looked at the man."
11
"His skin was pale."
12
"He wore the stubborn expression"
13
"It did not stop."
14
"It pointed at her."
15
"She checked her watch."
16
"She pushed it back."
17
"She placed the compass on"
18
"It was faint."
19
"She watched the crimson slow."
ratio
0.603
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
298
totalSentences
302
matches
0
"The small brass compass shuddered"
1
"Verdigris bloomed across the casing"
2
"Quinn held the needle steady."
3
"The plating was thin."
4
"A Shade artisan made it."
5
"It did not point north."
6
"It pointed at a shadow"
7
"She shifted her stance."
8
"The leather strap on her"
9
"Quinn moved closer to the"
10
"She knew the man was"
11
"He held a stethoscope to"
12
"His uniform was from the"
13
"She felt the rhythm beneath"
14
"It beat in sync with"
15
"She watched the man twitch."
16
"She snapped the compass shut."
17
"The brass casing felt cold."
18
"She looked at the man."
19
"His skin was pale."
ratio
0.987
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
302
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
2
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.2025%