Run: 2026-03-11-01KKFEBM38YYN6ND93JNJCPAW1

Run Details

Duration:
1m 25s
Cost:
$0.001331
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn shoved the heavy iron lever down. The door swung open without sound. Dust coated her boots. She shoved the flashlight beam against the wall. The shadow wavered. Evacuation tape hung from the door frame. The office smelled of stale air. Harlow Quinn knelt beside the concrete desk. A light bulb flickered above her head. Bulb buzzed. Harlow Quinn ignored the red police tape. She wore a gloved hand to the surface. Her worn leather watch ticked softly on her left wrist. Quinn pointed the light at a small brass compass. A small, ancient, circular, green British Royal Navy navigation compass lay on the page. The face glowed faintly. The needle spun without resistance. Harlow Quinn stood up slowly. She planted her feet on the floor. Eva Kowalski stepped through the door. Kowalski wore round glasses. Her curly red hair bounced against her neck. She tucked a strand of hair behind her left ear. "It is a stakeout," Kowalski said. "Come look." Kowalski crossed the room. Her satchel hung from her shoulder. The satchel was full of books. She walked forward. Kowalski skirted the evidence markers. "She is the only one who matters," Harlow Quinn said. Kowalski looked at the floor. "The layout is wrong." Harlow Quinn picked up a piece of debris. It was ceramic. "A mug. Broken." "The mug has no scratch," Kowalski said. "The lightbulb crack is new." Harlow Quinn put the ceramic back. "The pattern fits the last murder. DS Morris. The crack was like that." Kowalski dropped her book. It thudded on the table. "The crack is new. The fractures don't match the old ones." "You know what this is." Kowalski looked at the compass. She stepped closer to the table. "This is an antique," Kowalski said. Harlow Quinn grabbed the compass. It was heavy. She felt the cold metal. "Stop," Harlow Quinn said. "Lore says the Veil opens at midnight," Kowalski said. "The market moves every full moon." "The Venn compass points toward the rift," Harlow Quinn said. "That is exactly what I meant," Kowalski said. She looked at the brass casing. "The casing has a patina of verdigris. It is attuned to supernatural energy." Harlow Quinn wiped the needle with her finger. The skin tingled. "It was found inside," Harlow Quinn said. She put the compass back down. "It matches the notes from the restricted archives," Kowalski said. "The research assistant found this." Harlow Quinn pointed to the shadows. "Morris died in the room with his lights off." "I know that," Kowalski said. "Something is leaking," Harlow Quinn said. "Look at the wall." Kowalski looked at the wall. Paint peeled away. The stone underneath hummed. "The radiometer spike is consistent with ritual," Kowalski said. "It was not ritual," Harlow Quinn said. "He went missing." Kowalski stepped forward. "He did not vanish." Harlow Quinn pushed the Kowalski. Kowalski stumbled back. "Who authorised this raid," Harlow Quinn said. "Do you know who I report to?" "They are watching," Kowalski said. "Not from the outside." Harlow Quinn looked at the door. It was locked. "The Veil Market opens," Kowalski said. Harlow Quinn gripped her knee. She felt the metal bite into her skin. "What does that mean," Harlow Quinn said. "It means the boundary is thin," Kowalski said. Harlow Quinn checked the watch. The second hand stopped ticking. "It is not mechanical," Kowalski said. "It is enchanted." Harlow Quinn stood upright. "Morris died from unknown causes." "The outsider came," Kowalski said. "A Shade artisan crafted the case. It binds the energy." Harlow Quinn turned the wrist. The strap felt tight. She walked to the window. It was high above the street. "Look." Kowalski moved to the window. She put a hand on the glass. It ripples like water. "A portal," Kowalski said. Harlow Quinn drew her gun. "Calibrate your watch." "It is a shadow compass," Kowalski said. Harlow Quinn aimed the weapon at the wall. The bullets clicked in the chamber. She pushed the weapon forward. "It points to the rift," Harlow Quinn said. Kowalski grabbed the device. She pulled the metal tight. "The Veil closes," Kowalski said. "You do this. I handle the files." Harlow Quinn fired. The gun clicked. "No," Kowalski said. Harlow Quinn stopped. She checked the magazine. It was empty. Harlow Quinn pulled the slide back. The metal caught in the tube. Harlow Quinn slammed the slide forward. Nothing happened. Kowalski hit the compass. Sparks flew. "The leak is massive," Kowalski said. "It absorbs the energy." Harlow Quinn looked at Kowalski. Her eyes were wide. "It eats the bullets," Kowalski said. Harlow Quinn shoved the magazine into her pocket. "Get us out of here." Kowalski nodded. She ran to the door. She pushed the handle. It did not move. Harlow Quinn checked the lock. It was barred from the outside. Harlow Quinn stepped forward. A Dog growled from the darkness. Harlow Quinn aimed the gun. "Nothing moves here," Kowalski said. Harlow Quinn gritted her teeth. "The market moves here." Harlow Quinn stepped forward into the shadow. The light died. darkness wraps her like a shroud. A hand touched her shoulder. It was cold. Harlow Quinn drew the knife. "A quiet death will come to you," the voice said. Harlow Quinn swung the blade. The knife clattered in the dirt. She looked up. She saw the گردل of hair. The corners of her mouth tightened. She knew the face. The face was hers. The hand pulled. Harlow Quinn screamed. She fell to the floor. The door hissed. Light poured in. The door opened. The figure inside. The figure was not Kowalski. Harlow Quinn looked at the door. Quinn stood up. Her knees were shaken. She looked at the compass. The needle pointed away from her. The door closed again. It was locked. Harlow Quinn realized the room. The Veil. It opened under her feet.
created_at"2026-03-11T21:55:29.029Z" 3/11/2026, 9:55:29 PM
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tokens_prompt4671
tokens_completion5813
native_tokens_prompt4516
native_tokens_completion5864
native_tokens_completion_images(null)
native_tokens_reasoning4200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount0
adverbTags(empty)
dialogueSentences55
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
89.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount972
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
highlights
0"softly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount972
totalAiIsms3
found
0
word"wavered"
count1
1
word"flickered"
count1
2
word"mechanical"
count1
highlights
0"wavered"
1"flickered"
2"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences155
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences180
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen14
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords972
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions31
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions128
wordCount700
uniqueNames8
maxNameDensity6.29
worstName"Quinn"
maxWindowNameDensity10
worstWindowName"Kowalski"
discoveredNames
Quinn44
British1
Royal1
Navy1
Kowalski37
Harlow42
Dog1
Veil1
persons
0"Quinn"
1"Kowalski"
2"Harlow"
3"Dog"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount972
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences180
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs101
mean9.62
std6.05
cv0.628
sampleLengths
029
17
222
325
432
512
628
76
82
919
105
1110
129
1314
1412
1519
1620
175
1811
196
2013
214
2215
2310
2427
2511
2613
2715
2815
295
3010
3112
329
3310
347
358
3614
379
389
396
4013
417
428
4310
449
459
4615
479
4812
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences155
matches
0"was barred"
1"were shaken"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences180
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount700
adjectiveStacks1
stackExamples
0"small, ancient, circular, green British"
adverbCount9
adverbRatio0.012857142857142857
lyAdverbCount4
lyAdverbRatio0.005714285714285714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences180
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences180
mean5.4
std2.2
cv0.407
sampleLengths
08
16
24
38
43
57
66
77
87
92
107
118
1210
139
1414
154
165
175
187
196
204
218
2210
236
242
254
266
276
283
295
3010
315
324
338
343
353
367
375
386
3913
404
415
4211
435
445
456
466
475
483
495
43.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.2
totalSentences180
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences130
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences130
matches
0"She shoved the flashlight beam"
1"She wore a gloved hand"
2"Her worn leather watch ticked"
3"She planted her feet on"
4"Her curly red hair bounced"
5"She tucked a strand of"
6"Her satchel hung from her"
7"She walked forward."
8"It was ceramic."
9"It thudded on the table."
10"She stepped closer to the"
11"It was heavy."
12"She felt the cold metal."
13"She looked at the brass"
14"She put the compass back"
15"It was locked."
16"She felt the metal bite"
17"She walked to the window."
18"It was high above the"
19"She put a hand on"
ratio0.3
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount130
totalSentences130
matches
0"Harlow Quinn shoved the heavy"
1"The door swung open without"
2"Dust coated her boots."
3"She shoved the flashlight beam"
4"The shadow wavered."
5"Evacuation tape hung from the"
6"The office smelled of stale"
7"Harlow Quinn knelt beside the"
8"A light bulb flickered above"
9"Harlow Quinn ignored the red"
10"She wore a gloved hand"
11"Her worn leather watch ticked"
12"Quinn pointed the light at"
13"A small, ancient, circular, green"
14"The face glowed faintly."
15"The needle spun without resistance."
16"Harlow Quinn stood up slowly."
17"She planted her feet on"
18"Eva Kowalski stepped through the"
19"Kowalski wore round glasses."
ratio1
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences130
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences3
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags30
fancyCount0
fancyTags(empty)
dialogueSentences55
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
83.7390%