Run: 2026-03-11-01KKFEF8ZB2CFE3TXSFEV2QH9Z

Run Details

Duration:
1m 2s
Cost:
$0.001206
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow crouched beneath the broken archway, eyes scanning the dim stalls. The battered brass compass trembled in her gloved hand, its needle quivering toward a shadowed doorway. “Someone’s left a token on the floor,” Eva whispered, crouching beside a shallow pool of stagnant water. “Bone?” Harlow asked, reaching for the dried fragment. “The market’s rule says you need one to step inside,” Eva replied, tucking a stray lock of red curls behind her left ear. “Who’d bring a token to a place that sells secrets?” Harlow murmured, turning the compass toward the body sprawled on the cracked tiles. “The victim’s name was Milo Hart, a courier who moved contraband for the Clasp,” Eva said, holding up a torn receipt stained with an unfamiliar sigil. “Hart’s been dead three days, yet the wound looks fresh.” Harlow lifted the corpse’s wrist, feeling the cold pulse of the wristwatch still ticking. “The leather watch is old, but it’s still ticking— someone’s been moving it.” “Military precision,” Eva noted, pointing to the watch’s worn leather strap. “A soldier’s habit, even in death.” A sudden gust rattled the hanging lanterns, revealing a smear of iridescent ink across the victim’s shirt. “Ink?” Harlow frowned, tracing the dark swirls with a fingertip. “It’s not ordinary ink; it glows faintly under the market’s lanterns.” “It’s a binding sigil,” Eva whispered, eyes widening. “Used to seal a rift, to trap what comes out.” “Do you think this is a ritual?” Harlow snapped, voice edged with accusation. “The market’s a conduit,” Eva replied, voice shaking. “If someone forced a rift open, the energy could have left a residue that killed him.” “The Clasp would want to harness that energy, not waste it on a courier.” “Who benefits from a dead courier?” Harlow demanded, eyes narrowing. “The Syndicate that funds the market’s operations,” Eva answered, tapping a finger against the bone token. “They’d kill a messenger to send a message.” A shadow shifted behind a stack of crates, and a thin figure stepped forward, clutching a sack of glittering powders. “Detective Quinn,” the figure hissed, voice low and gravelly. “You shouldn’t be here.” “It’s not about where I am,” Harlow replied, stepping forward. “It’s about why you left a dead man in your market.” The figure’s hand tightened around the sack, the powder spilling onto the floor with a soft hiss. “The powders are alchemical suppressants,” Eva whispered, voice barely audible. “They can block the compass’s needle, making a rift invisible.” “Someone wanted the compass to point elsewhere,” Harlow observed, noting the needle’s sudden stillness. “Or they wanted to misdirect us,” the figure retorted, eyes flicking toward a hidden alcove. Harlow lifted the bone token, feeling its cold weight pulse like a heartbeat. “This token matches the one recorded in the missing persons log last month,” she said, flipping it over. “The token is a key,” Eva murmured, tracing the etched runes with a trembling finger. “It opens a portal that should stay sealed.” “Someone opened it, and something slipped through.” A low rumble vibrated through the stone, and a faint glow seeped from the alleyway’s far end, painting the walls in sickly green. “The rift is opening,” Eva gasped, clutching her satchel tighter. “The compass should be pulling toward it, but it’s stuck.” “Stuck?” Harlow barked, gripping the compass tighter. “It won’t move until we force it.” She pressed the compass against the bone token, and the needle spun wildly, then snapped toward the glowing seam in the wall. “Look!” Eva cried, pointing at the crack widening like a wound in reality. “It’s tearing the fabric of the market.” The figure lunged, brandishing a rusted dagger, but Harlow sidestepped, slamming the compass into the rift’s edge. “The sigils on this compass are protective,” Harlow shouted, voice booming. “They can close a breach if we chant the proper words.” Eva opened her satchel, pulling out a leather-bound grimoire, pages fluttering in the unseen wind. “Read the incantation,” Harlow commanded, her tone clipped and exact. “The words are ancient,” Eva whispered, lips moving as she traced the sigils with a trembling hand. “The language is old, but the rhythm is simple—‘By bone and blood, the breach be undone.’” “Do it now!” Harlow barked, pushing the compass deeper into the fissure. The air crackled, and the glow flared, swallowing the dagger’s tip, which dissolved into ash. The rift shuddered, a high‑pitched keening filling the market, then snapped shut with a sound like a snapped bone. Silence fell, heavy and thick, broken only by the distant echo of footsteps echoing from unseen corridors. “Did we… seal it?” Eva asked, breathless, eyes darting to the now‑empty space where the rift had been. “It closed,” Harlow replied, pocketing the compass, “but something else left a mark.” She knelt beside the corpse again, eyes catching a faint shimmer on the victim’s throat. “Look,” she whispered, pointing to a tiny sigil etched into the skin, identical to the market’s protective sigils but inverted. “It’s a brand,” Eva murmured, recognizing the pattern. “The Clasp uses it to mark their own when they die.” “The dead courier wasn’t a victim,” Harlow said, voice dropping to a low growl. “He was a spy, a mole planted by the Clasp to infiltrate the market.” “That explains the token,” Eva said, realization dawning. “He was supposed to retrieve a list of rift coordinates, but he was caught.” Harlow stood, eyes scanning the surrounding stalls, each one now empty, each vendor vanished as if erased. “Someone cleaned up,” she muttered, noticing the sudden absence of bodies, the market now silent. “What if they’re still here, watching?” Eva whispered, glancing at the shadows where the market’s patrons had fled. A cold wind brushed Harlow’s cheek, carrying with it the faint scent of ozone and rust. She turned sharply, spotting a figure perched atop a broken awning, eyes glinting amber. The figure raised a gloved hand, revealing a silver locket dangling from a chain. “Detective Quinn,” the figure hissed, voice barely a whisper, “you’ve only scratched the surface.” “Who are you?” Harlow demanded, hand hovering over the compass, ready to spring. “The name matters less than the purpose,” the figure replied, voice dripping with dark amusement. The locket swung open, revealing a miniature portrait of a girl with eyes like burning embers. “Meet my daughter,” the figure whispered, gloved fingers brushing the portrait. “She will inherit the market’s secrets.” Harlow’s grip tightened around the compass until the metal sang, a low metallic hum reverberating through the stone. “You think you can hide behind a child’s face?” Harlow snarled, stepping forward. “No,” the figure laughed, a sound that echoed like distant thunder. “I am the market’s keeper, and I have been waiting for you.” A sudden flash of light erupted from the compass, projecting a three‑dimensional map of hidden pathways across the floor. The map illuminated a network of tunnels beneath the market, each line pulsing in rhythm with the compass needle. Eva stared, mouth agape, as the map revealed a convergence point directly beneath the murder site. “Look at this,” Harlow said, pointing at a bright red dot that pulsed steadily. “That’s where the next rift will open, and it’s already active.” The figure laughed, a sound that seemed to shake the very foundations of the underground. “Every secret has a keeper,” the figure hissed, stepping back into the shadows, disappearing into the darkness. The market fell silent once more, but the air crackled with lingering energy, and the compass continued to point toward the newly revealed red dot. Harlow stared at the glowing beacon, realization dawning that the battle had only just begun.
created_at"2026-03-11T21:57:28.716Z" 3/11/2026, 9:57:28 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency784
moderation_latency(null)
generation_time61340
tokens_prompt4671
tokens_completion5721
native_tokens_prompt4333
native_tokens_completion4947
native_tokens_completion_images(null)
native_tokens_reasoning3522
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.00120605
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-RGWUW5TqQXyutBIN2P7STmr4"
is_byokfalse
latency169
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773266248-P3NzZZAspB2mDOnw5HZB"
upstream_id"chatcmpl-RGWUW5TqQXyutBIN2P7STmr4"
total_cost0.00120605
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags42
adverbTagCount0
adverbTags(empty)
dialogueSentences66
tagDensity0.636
leniency1
rawRatio0
effectiveRatio0
92.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1268
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"very"
count1
highlights
0"sharply"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1268
totalAiIsms21
found
0
word"scanning"
count2
1
word"trembled"
count1
2
word"pulse"
count2
3
word"tracing"
count2
4
word"weight"
count1
5
word"etched"
count2
6
word"vibrated"
count1
7
word"traced"
count1
8
word"silence"
count1
9
word"echo"
count1
10
word"footsteps"
count1
11
word"echoing"
count1
12
word"glinting"
count1
13
word"whisper"
count1
14
word"echoed"
count1
15
word"pulsed"
count1
16
word"beacon"
count1
highlights
0"scanning"
1"trembled"
2"pulse"
3"tracing"
4"weight"
5"etched"
6"vibrated"
7"traced"
8"silence"
9"echo"
10"footsteps"
11"echoing"
12"glinting"
13"whisper"
14"echoed"
15"pulsed"
16"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences69
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1268
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions26
unquotedAttributions0
matches(empty)
1.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount808
uniqueNames2
maxNameDensity2.97
worstName"Harlow"
maxWindowNameDensity4.5
worstWindowName"Harlow"
discoveredNames
Harlow24
Eva18
persons
0"Harlow"
1"Eva"
places(empty)
globalScore0.015
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"sound that seemed to shake the very foundations of the underground"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1268
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences93
matches
0"dawning that the"
11.65% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean48.77
std9.3
cv0.191
sampleLengths
027
148
259
344
456
551
634
771
849
961
1057
1142
1254
1343
1446
1548
1654
1750
1850
1944
2042
2133
2254
2354
2457
2540
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences93
ratio0.011
matches
0"“It’s not ordinary ink; it glows faintly under the market’s lanterns.”"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount809
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.029666254635352288
lyAdverbCount11
lyAdverbRatio0.013597033374536464
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
70.69% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean13.63
std4.45
cv0.327
sampleLengths
011
116
217
38
423
523
626
710
814
913
1011
116
1217
1310
1411
158
1610
1713
188
1916
2014
2110
2216
238
2420
259
264
2710
2811
2917
3010
3110
3214
3315
3413
3518
3615
378
387
3923
4010
4110
427
437
4422
4513
467
4717
4811
4911
46.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.34408602150537637
totalSentences93
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences69
matches
0"she said, flipping it over"
1"She pressed the compass against"
2"She knelt beside the corpse"
3"she whispered, pointing to a"
4"she muttered, noticing the sudden"
5"She turned sharply, spotting a"
ratio0.087
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences69
matches
0"Harlow crouched beneath the broken"
1"The battered brass compass trembled"
2"Eva whispered, crouching beside a"
3"Harlow asked, reaching for the"
4"Eva replied, tucking a stray"
5"Harlow murmured, turning the compass"
6"Eva said, holding up a"
7"Harlow lifted the corpse’s wrist,"
8"Eva noted, pointing to the"
9"A sudden gust rattled the"
10"Harlow frowned, tracing the dark"
11"Eva whispered, eyes widening"
12"Harlow snapped, voice edged with"
13"Eva replied, voice shaking"
14"Harlow demanded, eyes narrowing"
15"Eva answered, tapping a finger"
16"A shadow shifted behind a"
17"the figure hissed, voice low"
18"Harlow replied, stepping forward"
19"The figure’s hand tightened around"
ratio1
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount1
matches
0"Harlow lifted the corpse’s wrist, feeling the cold pulse of the wristwatch still ticking."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags42
uselessAdditionCount12
matches
0"Eva whispered, eyes widening"
1"Harlow snapped, voice edged with accusation"
2"Eva replied, voice shaking"
3"Harlow demanded, eyes narrowing"
4"the figure hissed, voice low and gravelly"
5"Eva whispered, voice barely audible"
6"the figure retorted, eyes flicking toward a hidden alcove"
7"Harlow shouted, voice booming"
8"Harlow said, voice dropping to a low growl"
9"Eva said, realization dawning"
10"the figure hissed, voice barely a whisper,"
11"the figure replied, voice dripping with dark amusement"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags40
fancyCount27
fancyTags
0"Eva whispered (whisper)"
1"Harlow murmured (murmur)"
2"Eva noted (note)"
3"Eva whispered (whisper)"
4"Harlow snapped (snap)"
5"Harlow demanded (demand)"
6"the figure hissed (hiss)"
7"Eva whispered (whisper)"
8"Harlow observed (observe)"
9"the figure retorted (retort)"
10"Eva murmured (murmur)"
11"Eva gasped (gasp)"
12"Harlow barked (bark)"
13"Eva cried (cry)"
14"Harlow shouted (shout)"
15"Eva whispered (whisper)"
16"Harlow barked (bark)"
17"she whispered (whisper)"
18"Eva murmured (murmur)"
19"she muttered (mutter)"
20"Eva whispered (whisper)"
21"the figure hissed (hiss)"
22"Harlow demanded (demand)"
23"the figure whispered (whisper)"
24"Harlow snarled (snarl)"
25"the figure laughed (laugh)"
26"the figure hissed (hiss)"
dialogueSentences66
tagDensity0.606
leniency1
rawRatio0.675
effectiveRatio0.675
71.3242%