Run: 2026-03-11-01KKFEHWWXCC3KVJB1AQJXMCTA

Run Details

Duration:
39.8s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora shoved the tangled briar aside and stepped into the hush. The air tasted of damp moss and sweet rot, a flavour that clung to her tongue. Isolde glided ahead, silver hair catching the weak light that filtered through the canopy. Nyx drifted like a sigh, edges of their form fraying and reforming with each breath. “Stay close,” Isolde whispered, voice a ripple on water. “The stones remember what the feet forget.” Aurora frowned, tracing the crescent scar on her wrist with a thumb. The standing stones loomed, ancient oak monoliths half swallowed by ivy, their surfaces etched with symbols that seemed to shift when she blinked. A low hum vibrated through the soles of her boots, as if the earth itself were chanting. Nyx flickered, shadows pooling at their feet before stretching upward like ink in water. “Do you hear that?” they asked, tone a whisper on wind. A faint melody slipped through the leaves, notes that were neither string nor wind but something older, like the sigh of roots breaking stone. Isolde paused, head tilted. “The grove sings to those who listen with more than ears.” She lifted a hand, palm upward, and a single wildflower—petals the colour of twilight—rose from the soil and hovered, trembling. Aurora reached out, fingertips brushing the bloom. A shock of cold shot up her arm, followed by a warmth that spread like honey in tea. The flower dissolved into silver dust that settled on her skin, leaving a faint luminescence. “Nice trick,” she said, voice steady despite the prickle on her neck. “What else does it hide?” Isolde’s smile was thin, eyes pale lavender glinting. “Secrets are like roots, deep and tangled. Pull one and the whole network shudders.” Nyx slipped forward, their silhouette thickening as they brushed against a moss‑covered stone. The moment contact was made, the stone groaned and a fissure spider‑webbed across its face, revealing a narrow gap of violet light. “Look,” Nyx breathed, the word barely audible. Through the crack, a sky of swirling amber stretched beyond the canopy, dotted with floating islands that drifted like slow‑moving clouds. Waterfalls poured upward, defying gravity, their spray catching the light and turning it into mist that sang. Aurora’s breath caught. “Dymas?” she asked, the name forming unbidden. Isolde shook her head, silver hair swaying. “Not Dymas, but a mirror of its hunger. This place feeds on longing, on the taste of things never had.” A sudden chill swept the clearing, and the wildflowers bowed as if pushed by an unseen gust. From the fissure, a low chuckle echoed, rich and layered, like many voices speaking at once. Nyx tensed, shadows coiling tighter around their core. “We should not linger,” they said, voice edged with the rustle of dead leaves. Aurora glanced at the pendant at her throat—the Heartstone—its crimson gem pulsing faintly, a warm beat against her chest. It throbbed in rhythm with the thrumming from the gap, as if recognizing a kin. She stepped closer, hand outstretched. The moment her fingers brushed the violet light, the air cracked like a whip. A wave of pressure slammed into her, knocking her back onto the soft moss. Stars wheeled overhead despite the daylight, and for a heartbeat she saw not the grove but a vast hall of feasting tables laden with dishes that smoked and sang, faces blurred with indulgence. Isolde’s voice cut through the vision, sharp as a blade. “Gluttony wears many masks, child. Be wary of what you crave.” Nyx surged forward, their form solidifying into a towering silhouette of living shadow. They thrust a hand into the fissure, and the violet light recoiled, snapping shut with a sound like a breath held too long. The grove fell silent, the humming faded to a distant thrum. Aurora pushed herself up, heart hammering, the pendant still warm against her skin. “What was that?” she asked, voice low. Isolde looked at the closed gap, her expression unreadable. “A doorway. It opens for those who hunger, and closes for those who fear.” Nyx drifted to her side, their edges flickering. “We need to decide—do we go back, or do we step through before it seals again?” Aurora stared at the spot where the light had been, feeling the pull of the unseen feast, the promise of endless taste, and the quiet dread that lingered in the shadows of the trees. She tightened her grip on the Fae‑forged blade at her belt, its moonsilver edge cold and ready. “Lead on,” she said, stepping toward the standing stones. “Whatever lies beyond, we face it together.” The grove seemed to hold its breath, the ancient oaks creaking softly as if urging them forward. A single leaf, silver‑veined, detached from a branch and spiraled down, landing at Aurora’s feet. She lifted it, feeling the faint pulse of magic thrumming through its veins, and slipped it into her pocket. Behind them, the wildflowers began to glow faintly, their light spreading like a slow‑burning fuse across the clearing. The air grew thicker, scented with honey and iron, and somewhere deep in the earth a low drum began to beat, steady and inevitable. Aurora exchanged a glance with Isolde, then Nyx. No words were needed; the decision had been made. They moved as one, crossing the threshold of moss and stone, the world behind them slipping away like a dream. The moment they passed the line of standing stones, the grove vanished. In its place stretched a cavern of glittering crystal, walls alive with veins of pulsing red light that mirrored the Heartstone’s glow. Above them, a ceiling of obsidian arched upward, studded with gems that caught the non‑existent light and threw it back in a kaleidoscope of colour. Ahead, a narrow bridge of smooth stone spanned a chasm filled with a liquid that shone like molten gold, its surface rippling without wind. From the depths rose a scent of spiced meat and baked bread, so potent it made Aurora’s mouth water. Nyx hovered at the edge, their shadow form rippling. “The feast awaits,” they murmured, voice a soft echo. Isolde stepped forward, silver hair brushing the crystal wall. “Remember, child, the taste of eternity can be a bitter draught.” Aurora tightened her grip on the blade, feeling its cold bite against her palm. She took a breath, the air thick with promise and peril, and stepped onto the bridge. The crystal sang under her weight, a clear, bell‑like tone that resonated through the cavern. As she crossed, the liquid below surged, forming a brief wave that threw up a spray of golden droplets. Each droplet caught the light and, for an instant, showed a fleeting vision: a table laden with roasted pheasant, goblets overflowing with ruby wine, faces laughing in excess. She shook her head, dispelling the image, and felt Nyx’s presence beside her, their shadowy form solid enough to block the peripheral gleam. Isolde trailed behind, her steps silent, her eyes scanning the walls for any sign of danger. Halfway across the bridge, a low rumble vibrated through the stone. The liquid below began to churn, and a shape rose—a massive silhouette of shifting shadow and flame, eyes like smoldering coals. Nyx hissed, the sound like wind through dead leaves. “It awakens.” Isolde lifted a hand, her voice a chant that curled around the cavern’s arches. “By root and rune, by moon and rune, hold fast the gate that threatens to consume.” The crystal walls flared, veins of red light pulsing faster, casting the cavern in a strobe of scarlet and gold. The beast lunged, a maw of molten gold snapping shut where Aurora had stood a heartbeat before. She twisted, blade flashing, and struck the creature’s flank. The moonsilver sang as it cut through shadow and flame, sending a spray of black sparks into the air. The beast recoiled, a guttural roar echoing off the crystal. Nyx surged forward, their form expanding to a towering wall of darkness that slammed into the beast’s chest, forcing it back. Isolde’s words wove through the chaos, a lattice of binding that crackled with unseen energy. The creature thrashed, its form destabilizing, the golden liquid below boiling and throwing up plumes of steam that smelled of burnt sugar and ash. Aurora pressed her advantage, driving the blade deeper, feeling the resistance give way under the weight of moon‑forged steel. With a final, shuddering cry, the beast dissolved into a cascade of sparkling ash that drifted down like snowfall, settling on the crystal floor and vanishing into the veins of light. Silence fell, broken only by the distant drip of molten gold from the chasm’s edge. The bridge steadied, its song softening to a gentle hum. Aurora lowered her blade, breathing hard, the pendant at her throat beating steadily against her skin. Isolde approached, her expression unreadable but her eyes holding a flicker of something like approval. “You have tasted the edge of hunger,” she said, voice low. “Remember that taste, for it will guide you when the veil thins.” Nyx drifted to her side, their form flickering between solid and smoke. “The path ahead is still veiled. We must choose where to step next.” Aurora looked beyond the bridge, where the cavern opened into a vast hall lined with shelves of ancient tomes and jars containing substances that glowed with inner light. In the centre stood a pedestal, upon which rested a small, ornate box of ebony and silver, its lid etched with a sigil that pulsed faintly—an exact match to the pattern on the Heartstone. She felt the pull again, stronger now, a quiet insistence that whispered of answers and power. A soft click echoed from the pedestal as the lid began to shift, inch by inch, revealing a darkness deeper than the surrounding crystal. Aurora’s hand moved instinctively to the hilt of her blade, the metal cold and reassuring. The cavern held its breath, waiting. --- *End of scene.*
created_at"2026-03-11T21:58:54.652Z" 3/11/2026, 9:58:54 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency512
moderation_latency(null)
generation_time39696
tokens_prompt5355
tokens_completion3679
native_tokens_prompt5054
native_tokens_completion3363
native_tokens_completion_images(null)
native_tokens_reasoning1000
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-81803aa876e546b4"
is_byokfalse
latency307
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773266334-xzLNiwvPNb1Z3RNWSpvO"
upstream_id"chatcmpl-81803aa876e546b4"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.417
leniency0.833
rawRatio0
effectiveRatio0
96.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1658
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1658
totalAiIsms39
found
0
word"tracing"
count1
1
word"loomed"
count1
2
word"etched"
count2
3
word"vibrated"
count2
4
word"flickered"
count1
5
word"whisper"
count1
6
word"warmth"
count1
7
word"glinting"
count1
8
word"chill"
count1
9
word"echoed"
count2
10
word"throbbed"
count1
11
word"unreadable"
count2
12
word"pulse"
count1
13
word"crystal"
count7
14
word"kaleidoscope"
count1
15
word"depths"
count1
16
word"echo"
count1
17
word"peril"
count1
18
word"weight"
count2
19
word"resonated"
count1
20
word"fleeting"
count1
21
word"scanning"
count1
22
word"churn"
count1
23
word"maw"
count1
24
word"echoing"
count1
25
word"silence"
count1
26
word"flicker"
count1
27
word"pulsed"
count1
highlights
0"tracing"
1"loomed"
2"etched"
3"vibrated"
4"flickered"
5"whisper"
6"warmth"
7"glinting"
8"chill"
9"echoed"
10"throbbed"
11"unreadable"
12"pulse"
13"crystal"
14"kaleidoscope"
15"depths"
16"echo"
17"peril"
18"weight"
19"resonated"
20"fleeting"
21"scanning"
22"churn"
23"maw"
24"echoing"
25"silence"
26"flicker"
27"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
54.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1651
ratio0.002
matches
0"End of scene."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
95.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1462
uniqueNames5
maxNameDensity1.09
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora16
Isolde13
Through1
Heartstone3
Nyx13
persons
0"Aurora"
1"Isolde"
2"Heartstone"
3"Nyx"
places(empty)
globalScore0.953
windowScore1
40.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount4
matches
0"symbols that seemed to shift when she blinked"
1"as if recognizing a kin"
2"as if urging them forward"
3"something like approval"
18.29% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.817
wordCount1651
matches
0"neither string nor"
1"Not Dymas, but a mirror of its hunger"
2"not the grove but a vast hall of feasting tables laden with dishes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean33.69
std18.79
cv0.558
sampleLengths
056
116
252
349
435
540
617
722
835
945
1010
1127
1233
1322
1434
1566
1621
1736
1831
1923
2024
2151
2216
2393
2417
2579
2643
2718
2820
2930
3062
3139
3243
3330
3437
3528
3631
3739
3850
3925
4054
4125
4262
4316
4424
4515
466
471
483
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"was made"
1"were needed"
2"been made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs258
matches
0"were chanting"
14.16% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount1
flaggedSentences5
totalSentences111
ratio0.045
matches
0"She lifted a hand, palm upward, and a single wildflower—petals the colour of twilight—rose from the soil and hovered, trembling."
1"Aurora glanced at the pendant at her throat—the Heartstone—its crimson gem pulsing faintly, a warm beat against her chest."
2"No words were needed; the decision had been made."
3"The liquid below began to churn, and a shape rose—a massive silhouette of shifting shadow and flame, eyes like smoldering coals."
4"In the centre stood a pedestal, upon which rested a small, ornate box of ebony and silver, its lid etched with a sigil that pulsed faintly—an exact match to the pattern on the Heartstone."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1469
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.021783526208304968
lyAdverbCount8
lyAdverbRatio0.005445881552076242
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean14.86
std6.64
cv0.446
sampleLengths
011
116
214
315
49
57
612
723
817
914
1011
1124
124
1311
1420
157
1618
1715
1812
195
208
2114
2213
2322
247
2521
2617
273
287
297
3020
3117
3216
338
3414
3519
3615
375
3814
3914
4033
4110
4211
4313
4423
4511
4613
477
489
4914
55.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.34234234234234234
totalSentences111
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences97
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences97
matches
0"they asked, tone a whisper"
1"She lifted a hand, palm"
2"she said, voice steady despite"
3"she asked, the name forming"
4"they said, voice edged with"
5"It throbbed in rhythm with"
6"She stepped closer, hand outstretched."
7"They thrust a hand into"
8"she asked, voice low"
9"She tightened her grip on"
10"she said, stepping toward the"
11"She lifted it, feeling the"
12"They moved as one, crossing"
13"they murmured, voice a soft"
14"She took a breath, the"
15"She shook her head, dispelling"
16"She twisted, blade flashing, and"
17"she said, voice low"
18"She felt the pull again,"
ratio0.196
16.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences97
matches
0"Aurora shoved the tangled briar"
1"The air tasted of damp"
2"Isolde glided ahead, silver hair"
3"Nyx drifted like a sigh,"
4"Isolde whispered, voice a ripple"
5"Aurora frowned, tracing the crescent"
6"The standing stones loomed, ancient"
7"A low hum vibrated through"
8"Nyx flickered, shadows pooling at"
9"they asked, tone a whisper"
10"A faint melody slipped through"
11"Isolde paused, head tilted."
12"She lifted a hand, palm"
13"Aurora reached out, fingertips brushing"
14"A shock of cold shot"
15"The flower dissolved into silver"
16"she said, voice steady despite"
17"Isolde’s smile was thin, eyes"
18"Nyx slipped forward, their silhouette"
19"The moment contact was made,"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences70
technicalSentenceCount20
matches
0"Isolde glided ahead, silver hair catching the weak light that filtered through the canopy."
1"Nyx drifted like a sigh, edges of their form fraying and reforming with each breath."
2"The standing stones loomed, ancient oak monoliths half swallowed by ivy, their surfaces etched with symbols that seemed to shift when she blinked."
3"A faint melody slipped through the leaves, notes that were neither string nor wind but something older, like the sigh of roots breaking stone."
4"The flower dissolved into silver dust that settled on her skin, leaving a faint luminescence."
5"Through the crack, a sky of swirling amber stretched beyond the canopy, dotted with floating islands that drifted like slow‑moving clouds."
6"Waterfalls poured upward, defying gravity, their spray catching the light and turning it into mist that sang."
7"Stars wheeled overhead despite the daylight, and for a heartbeat she saw not the grove but a vast hall of feasting tables laden with dishes that smoked and sang…"
8"Aurora stared at the spot where the light had been, feeling the pull of the unseen feast, the promise of endless taste, and the quiet dread that lingered in the…"
9"In its place stretched a cavern of glittering crystal, walls alive with veins of pulsing red light that mirrored the Heartstone’s glow."
10"Above them, a ceiling of obsidian arched upward, studded with gems that caught the non‑existent light and threw it back in a kaleidoscope of colour."
11"Ahead, a narrow bridge of smooth stone spanned a chasm filled with a liquid that shone like molten gold, its surface rippling without wind."
12"The crystal sang under her weight, a clear, bell‑like tone that resonated through the cavern."
13"Isolde lifted a hand, her voice a chant that curled around the cavern’s arches."
14"Nyx surged forward, their form expanding to a towering wall of darkness that slammed into the beast’s chest, forcing it back."
15"The creature thrashed, its form destabilizing, the golden liquid below boiling and throwing up plumes of steam that smelled of burnt sugar and ash."
16"With a final, shuddering cry, the beast dissolved into a cascade of sparkling ash that drifted down like snowfall, settling on the crystal floor and vanishing i…"
17"Aurora lowered her blade, breathing hard, the pendant at her throat beating steadily against her skin."
18"Aurora looked beyond the bridge, where the cavern opened into a vast hall lined with shelves of ancient tomes and jars containing substances that glowed with in…"
19"She felt the pull again, stronger now, a quiet insistence that whispered of answers and power."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount6
matches
0"she said, voice steady despite the prickle on her neck"
1"Nyx breathed, the word barely audible"
2"she asked, the name forming unbidden"
3"they said, voice edged with the rustle of dead leaves"
4"she asked, voice low"
5"she said, voice low"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"Isolde whispered (whisper)"
1"Nyx breathed (breathe)"
2"they murmured (murmur)"
dialogueSentences24
tagDensity0.417
leniency0.833
rawRatio0.3
effectiveRatio0.25
67.1433%